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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.19 18:04:00 -
[31] - Quote
Rhadiem wrote:The physics model was a nice thought, and I hope they can make it work, but until that happens dropships got a colossal nerf, when they weren't really a problem at all. I disagree with them not being a problem in the previous build, but the root cause of the problem WASN'T a need for the Dropships to be nerfed, and with the fixed spawning and other improvements that made squishing players more difficult, the nerf is unwelcome - and this is coming from a career AV guy, NOT a Dropship pilot. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.19 18:10:00 -
[32] - Quote
Iron Wolf Saber wrote:Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ. They're useless for that even. You cant land to pick people up at all.
Hey there Iron Wolf Saber, you crazy pilot legend from the last beta build. Could you please explain in further detail as to what you mean by not being able to "land". Does the dropship magically explode or disappear if it touches the ground? Or is it impossible for it to touch the ground & therefore continously forced to remain in the air for the remaining duration of the round or until its destruction? Are pilots even allowed to exit the vehicle. I've yet to fly an aircraft in this beta build & am quite curious to know what actualy happens when a pilot puts their acraftt on the ground. One of my tactics for dealing with signifcant damage on my shield heavey & armor repair deficient aircraft would be to land in a safe zone, get out & repair my aircraft with my repair tool. Also I sometime prefered my acraft without a CRU as it irritated me having people spawn in my aircraft as a non-gunner passenger refusing to exit the vehicle. If dropships are truly not able to pick up other players then I might have to rethink going without a CRU as its possible for gunners to get shot out of the gunner seat and a dropship is basically useless without a gunner, aside from being a very expensive decoy, lol. However I imagine thats the cost for nerfing the dropships against bad pilots bouncing their dropships off the ground to kill people in the last beta build.
*Sidenote - I wonder what Chuck Norris flying a dropship could accomplish... Chuck Norris piloting an aircraft, exiting it in mid-flight, getting an aircraft kill, reentering the aircraft, & then safely landing it, Like A BOSS. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 18:11:00 -
[33] - Quote
Garrett Blacknova wrote:Rhadiem wrote:The physics model was a nice thought, and I hope they can make it work, but until that happens dropships got a colossal nerf, when they weren't really a problem at all. I disagree with them not being a problem in the previous build, but the root cause of the problem WASN'T a need for the Dropships to be nerfed, and with the fixed spawning and other improvements that made squishing players more difficult, the nerf is unwelcome - and this is coming from a career AV guy, NOT a Dropship pilot.
Compared to Marauders, dropships were barely a problem, and the problem was just a symptom of failed SP earning setup for air pilots. Squishing and tower "sniping" was the only consistent way to earn SP with skills focused in dropship piloting. There were no corps, no grouping, barely any effective voice.
I spent most of my time doing AV last build, since you don't earn SP begging people to gun for you, and giving your gunners the lion's share of the reward, and barely any risk.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.19 18:12:00 -
[34] - Quote
I'm loving the fact that because something takes practise and time to get good, everyone's moaning. No you cannot train a skill to become good. No IMHO you shouldn't get points for a CRU. Yes, Dropships are a TEAM asset. Dropships shouldn't be an easy meal ticket for the terrible shot. It should however reward players who have taken the time to get good. Logistic ships DO reward you. The previous drop ship let me just arse about constantly. New one IMHO is working as intended. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 18:16:00 -
[35] - Quote
deleted |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.19 18:46:00 -
[36] - Quote
Tony Calif wrote:I'm loving the fact that because something takes practise and time to get good, everyone's moaning. No you cannot train a skill to become good. No IMHO you shouldn't get points for a CRU. Yes, Dropships are a TEAM asset. Dropships shouldn't be an easy meal ticket for the terrible shot. It should however reward players who have taken the time to get good. Logistic ships DO reward you. The previous drop ship let me just arse about constantly. New one IMHO is working as intended.
i know you dont like me too much but i actually must say you nailed it in this post
dropship are useless to a useless 1 day old pilot.. the things actually take skill to fly now, the role is not for everyone
i'm a pretty useless pilot atm but it won't last forever.. I will fly the dam thing good again soon enuff |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 18:55:00 -
[37] - Quote
Garrett Blacknova wrote:Rhadiem wrote:The physics model was a nice thought, and I hope they can make it work, but until that happens dropships got a colossal nerf, when they weren't really a problem at all. I disagree with them not being a problem in the previous build, but the root cause of the problem WASN'T a need for the Dropships to be nerfed, and with the fixed spawning and other improvements that made squishing players more difficult, the nerf is unwelcome - and this is coming from a career AV guy, NOT a Dropship pilot.
Well the price tag alone fixes spamming.
AV grenades combined with price increases fixes crushing of attentive players (most of my crushes have been unattentive snipers and I have had no gunners, unless you count dropship jousting crushing then I have far more kills wresteling hostile dropships into the ground) |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 18:58:00 -
[38] - Quote
Kro'nak Ragnok wrote:Iron Wolf Saber wrote:Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ. They're useless for that even. You cant land to pick people up at all. Hey there Iron Wolf Saber, you crazy pilot legend from the last beta build. Could you please explain in further detail as to what you mean by not being able to "land". Does the dropship magically explode or disappear if it touches the ground? Or is it impossible for it to touch the ground & therefore continously forced to remain in the air for the remaining duration of the round or until its destruction? Are pilots even allowed to exit the vehicle. I've yet to fly an aircraft in this beta build & am quite curious to know what actualy happens when a pilot puts their acraftt on the ground. One of my tactics for dealing with signifcant damage on my shield heavey & armor repair deficient aircraft would be to land in a safe zone, get out & repair my aircraft with my repair tool. Also I sometime prefered my acraft without a CRU as it irritated me having people spawn in my aircraft as a non-gunner passenger refusing to exit the vehicle. If dropships are truly not able to pick up other players then I might have to rethink going without a CRU as its possible for gunners to get shot out of the gunner seat and a dropship is basically useless without a gunner, aside from being a very expensive decoy, lol. However I imagine thats the cost for nerfing the dropships against bad pilots bouncing their dropships off the ground to kill people in the last beta build. *Sidenote - I wonder what Chuck Norris flying a dropship could accomplish... Chuck Norris piloting an aircraft, exiting it in mid-flight, getting an aircraft kill, reentering the aircraft, & then safely landing it, Like A BOSS.
Most of the time when attempting to land the dropship would voilently bounce up and down then blow up becuase of 'collision' damage to the ground, this seems to happen alot more the slower you try to 'float' a landing. Where it is almost favorable to crash your dropship into the groun to get a good 'landing' and eat the damage a bit that way you can avoid the bouncing. Also the wind blows over your dropship once it lands.
So far the only time I've successfully landed was with the armor repper up and full hp. and once on the ground the engines dont cut out I have to constantly tell the engines to shift downpower. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.19 18:59:00 -
[39] - Quote
Other than the "shouldn't get points for CRU" comment, I agree with Tony as well (which I don't do very often). I think that ANY vehicle fitted with a CRU should give you points for team spawning.
And Rhadiem, I saw Tony's Dropship in the last build, he was GOOD. Calling him out like that isn't productive, and won't get you anywhere. Even his enemies respect him as a good pilot. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 19:00:00 -
[40] - Quote
TEBOW BAGGINS wrote:Tony Calif wrote:I'm loving the fact that because something takes practise and time to get good, everyone's moaning. No you cannot train a skill to become good. No IMHO you shouldn't get points for a CRU. Yes, Dropships are a TEAM asset. Dropships shouldn't be an easy meal ticket for the terrible shot. It should however reward players who have taken the time to get good. Logistic ships DO reward you. The previous drop ship let me just arse about constantly. New one IMHO is working as intended. i know you dont like me too much but i actually must say you nailed it in this post dropship are useless to a useless 1 day old pilot.. the things actually take skill to fly now, the role is not for everyone i'm a pretty useless pilot atm but it won't last forever.. I will fly the dam thing good again soon enuff
I'm not at all against needing to have "RL" skill to fly the dropship. Heck, you can go back to my old posts and see many posts talking about it flying like the Desert Combat mod Apaches, which were super difficult to fly. You can't imagine the moaning people whould do about that. But once mastered, they were VERY effective. They rewarded skill invested.
The issue here is "are dropship pilots rewarded for doing their job well in SKILL POINTS" and they are barely done this, and not at the level in comparison to the skill points and ISK needed to do the job well.
As an example in his post I diagree with, SP for an in-ship CRU should be done, just like they are done for INFANTRY.
I believe a player should be able to start out with 2-3 million skill points and make a difference on the battlefield as a Dropship pilot, and earn similar SP to Logistics, Tank drivers and combat infantry. I don't see this being the case. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 19:01:00 -
[41] - Quote
Tony Calif wrote:I'm loving the fact that because something takes practise and time to get good, everyone's moaning. No you cannot train a skill to become good. No IMHO you shouldn't get points for a CRU. Yes, Dropships are a TEAM asset. Dropships shouldn't be an easy meal ticket for the terrible shot. It should however reward players who have taken the time to get good. Logistic ships DO reward you. The previous drop ship let me just arse about constantly. New one IMHO is working as intended.
Slight prolem Tony... If you do a litte forsighting with the drop ship and fly around for it a bit, you can see the limitatons of how much better you can get and its a pretty shallow cap, just climbing the entirely flat wall to get to the shallow cap is not worth it for some players.
Its not like sniping, where you start sucking as a sniper but you can see yourself one day reliably killing one-three people a reload.
Dropships dont have much to inspire for other than maybe dodging 1 swarm launch, pulling off a barrel roll or loop only shakes off the first launch the second launch will nail you becuase it has a higher rate of tracking that far out, and neither of the mentioned manuvers will gaurante you avoid the first launch. With weak spots better implimented and dropships having the largest area of weakness swarm missile typically hit this spot instantly killing it no matter how well (if at well) its tanked.
Then you throw this against the learning curve of the other two vehicles, and you're going to sorely find out that its far easier to train the other two vehicles to kill the other two classes than it is for the drop ship to kill either class.
Which results in this kill circle Anyfit HAV > Dropship Anyfit LAV > Dropship Dropship < HAV, LAV |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 19:01:00 -
[42] - Quote
Garrett Blacknova wrote:
And Rhadiem, I saw Tony's Dropship in the last build, he was GOOD. Calling him out like that isn't productive, and won't get you anywhere. Even his enemies respect him as a good pilot.
I stand corrected. I never noticed him as a pilot or posting about such things. Clearly he has invested in dropship piloting, and has more than the SP I suspected invested. Tony, I apologize.
That said, any CRU you willfully use should be rewarded. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.19 19:10:00 -
[43] - Quote
Yeah, I did Dropships in Replication. They were squish mobiles then, and anyone could use them. I had a badly fitted Logi ship (I didnt spend much time on it) and used loads of naked 25k Caldari tier 1 Dropshops as taxi/squash. Trouble is, that was a while ago. I'm actually spending like 1 mil learning to fly right..... NOW! Oh server full :D |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.19 19:10:00 -
[44] - Quote
Iron Wolf Saber wrote:Garrett Blacknova wrote:Rhadiem wrote:The physics model was a nice thought, and I hope they can make it work, but until that happens dropships got a colossal nerf, when they weren't really a problem at all. I disagree with them not being a problem in the previous build, but the root cause of the problem WASN'T a need for the Dropships to be nerfed, and with the fixed spawning and other improvements that made squishing players more difficult, the nerf is unwelcome - and this is coming from a career AV guy, NOT a Dropship pilot. Well the price tag alone fixes spamming. AV grenades combined with price increases fixes crushing of attentive players (most of my crushes have been unattentive snipers and I have had no gunners, unless you count dropship jousting crushing then I have far more kills wresteling hostile dropships into the ground)
This ^^^
it's stupid now to try and crush with the new AV grenades.. i hope those arent nerfed... getting alot of kills with AV nades plus the points for blowing up the vehicle. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.19 19:13:00 -
[45] - Quote
Rhadiem wrote:TEBOW BAGGINS wrote:Tony Calif wrote:I'm loving the fact that because something takes practise and time to get good, everyone's moaning. No you cannot train a skill to become good. No IMHO you shouldn't get points for a CRU. Yes, Dropships are a TEAM asset. Dropships shouldn't be an easy meal ticket for the terrible shot. It should however reward players who have taken the time to get good. Logistic ships DO reward you. The previous drop ship let me just arse about constantly. New one IMHO is working as intended. i know you dont like me too much but i actually must say you nailed it in this post dropship are useless to a useless 1 day old pilot.. the things actually take skill to fly now, the role is not for everyone i'm a pretty useless pilot atm but it won't last forever.. I will fly the dam thing good again soon enuff I'm not at all against needing to have "RL" skill to fly the dropship. Heck, you can go back to my old posts and see many posts talking about it flying like the Desert Combat mod Apaches, which were super difficult to fly. You can't imagine the moaning people whould do about that. But once mastered, they were VERY effective. They rewarded skill invested. The issue here is "are dropship pilots rewarded for doing their job well in SKILL POINTS" and they are barely done this, and not at the level in comparison to the skill points and ISK needed to do the job well. As an example in his post I diagree with, SP for an in-ship CRU should be done, just like they are done for INFANTRY. I believe a player should be able to start out with 2-3 million skill points and make a difference on the battlefield as a Dropship pilot, and earn similar SP to Logistics, Tank drivers and combat infantry. I don't see this being the case.
ok bro my reading comprehension is trash right now. . dont mind me having a bit of alchohol withdrawl combined with the infinate loading screen
i can only agree vehemently with what you just posted we're not getting any SP or on the scoreboard for our role. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 19:13:00 -
[46] - Quote
Tony Calif wrote:Yeah, I did Dropships in Replication. They were squish mobiles then, and anyone could use them. I had a badly fitted Logi ship (I didnt spend much time on it) and used loads of naked 25k Caldari tier 1 Dropshops as taxi/squash. Trouble is, that was a while ago. I'm actually spending like 1 mil learning to fly right..... NOW! Oh server full :D
Great, see you in the air. :) I barely played pre E3 so I guess that's why I missed ya.
|
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 19:14:00 -
[47] - Quote
TEBOW BAGGINS wrote: ok bro my reading comprehension is trash right now. . dont mind me having a bit of alchohol withdrawl combined with the infinate loading screen
lol, friends don't let friends post and drink. ;)
I need to stop posting also, I'm having post Dropship nerf withdrawal and miss having 30 Eryx sitting around ready to fly. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.19 19:16:00 -
[48] - Quote
Rhadiem wrote:TEBOW BAGGINS wrote: ok bro my reading comprehension is trash right now. . dont mind me having a bit of alchohol withdrawl combined with the infinate loading screen
lol, friends don't let friends post and drink. ;) I need to stop posting also, I'm having post Dropship nerf withdrawal and miss having 30 Eryx sitting around ready to fly.
lol the problem is i'm not drunk yet |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.19 19:35:00 -
[49] - Quote
TEBOW BAGGINS wrote:lol the problem is i'm not drunk yet
ah, withdrawal all around then. |
Galactus VI
Algintal Core Gallente Federation
43
|
Posted - 2012.08.19 19:39:00 -
[50] - Quote
Mystkyller Beltbender wrote:I agree they should be spendy and flying them should take skill currently the main thing is noone has good skills to put the better gear so they won't fly. I built one once I had the 200k to buy the basic equipment for a gorgon to fly support. cru missiles dam red and a repper. I won't even pull it out of the hangar unless I got at least 4teammates with voice and in a skirmish no way I'm taking it out in an ambush.
This is exactly how it should be, there shouldnt be ships flying everywhere landing on people just for a single kill!
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.19 19:39:00 -
[51] - Quote
Rhadiem wrote:That said, any CRU you willfully use should be rewarded. And that was the only point in his post where I disagreed with him.
Also, you're all too sober, drink more! |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.19 19:43:00 -
[52] - Quote
Rhadiem wrote:Kro'nak Ragnok wrote: This post/complaint makes me happy. I'm really glad that the aircraft/dropships are very expensive. That reduces the number of solo scrubs that use aircraft as parked 1 man tanks
Nothing personal, but this is completely stupid. The only reason some pilots went around squishing players or tower "sniping" was they have NO FREAKING WAY to get a legitimate amount of skill points any other way. In 90% of the games you play, you're really there just to grind SP and ISK. The win is a bonus. In these games, Pilots need a way to earn. Tanks can roll around firing at anything they want, and people who want to gun will run up and jump in. Pilots have to beg people who have ZERO training in gunning to gun for them so they can earn their SP to improve their trade. Dust isn't a charity. Pilots aren't here to serve you like slaves, we expect to get SP like the rest, and deserve proper compensation IN GAME for doing their job. CCP Devs have failed to do this, so that's why you get all this cheesy stuff. If they actually put a gun on a ship, or even made other forms of combat airships available, you wouldn't see this crap. And with this patch, not only have they failed to compensate air pilots, they made it harder to do their charity work, more expensive, and much harder to stay alive while doing it.
No personal offense taken. However although I agree that pilots don't get a proper amount of SP & ISK for their effectiveness at being a legitimately good pilot and all the glory goes to their gunners, I wholeheartedly disagree with the legitimacy of allowing pilots to bounce their dropship on people or park on towers & get kills. From what I'm hearing that is no longer possible & I'm glad that it isn't. Dropships are not tanks they are dropships & in DUST 514 they were NOT designed/created to do that & pilots were designed to NOT get kills which was not an accident. If CCP wanted pilots to get kills they would have placed a forward gun on the dropships but they INTENTIONALLY did NOT do that. They may apply a forward gun to the dropships in the future as there is an inactive module spot at the top center but as of right now its not avaialble. Thats also one of the reasons why the most expensive default dropship only costs 461,920 ISK while there are classes of tanks that costs 1,227,600 ISK & 2,682,480 ISK.
Lastly if you are familiar with military aircraft you'd realize that there actually are military aircraft that have side and/or rear mounted guns but NO forward guns. On those aircraft the Pilot's job is the transporting of people/cargo, evading attacks, & relying on their gunners to get kills & NOT getting kills themselves. On those aircraft military pilots don't go squishing their aircraft off of people just because they want the glory or recognition for having killed someone instead they completely rely on their gunners. Their is a special bond between pilots & their gunners equal to that of family if not greater. If you had a better understanding of the military you'd realize that not everyone that enters combat gets kills & not all pilots get kills. What you call charity is known in the military as selflessness & duty or doing your **** job. As for this game, all I have to say to anyone piloting a dropship with the intent of getting personal kills instead of being a team player is that they are operating the wrong vehicle or playing the wrong game.
As for your argument, a better argument would have been made stating that pilots need more ISK or SP for the kills that their gunners get instead arguing against exploits from the last beta build being removed. If you don't like flying for the sake of flying don't fly. Enjoy the glory of driving a tank. I personally actually enjoy my gunners getting kills even if it results with me getting a 0/0 K/D end game result. Oh & I won't pull out my aircraft unless I'm playing with friends or people with mics that I trust, thats just common sense. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.19 19:43:00 -
[53] - Quote
Dropships are useless cause of the controlls and they cost to much. Hell a viper costs even more then a SOMA HAV. Thats just wrong. And as far as i can see LAV's are doing a decent job at transporting people. Might gonna fit a CRU on a limbus when the time has come. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 19:55:00 -
[54] - Quote
Galactus VI wrote:Mystkyller Beltbender wrote:I agree they should be spendy and flying them should take skill currently the main thing is noone has good skills to put the better gear so they won't fly. I built one once I had the 200k to buy the basic equipment for a gorgon to fly support. cru missiles dam red and a repper. I won't even pull it out of the hangar unless I got at least 4teammates with voice and in a skirmish no way I'm taking it out in an ambush. This is exactly how it should be, there shouldnt be ships flying everywhere landing on people just for a single kill!
I rather slap a cru on my lav for this. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.19 20:29:00 -
[55] - Quote
Iron Wolf Saber wrote:Kro'nak Ragnok wrote:Iron Wolf Saber wrote:Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ. They're useless for that even. You cant land to pick people up at all. Hey there Iron Wolf Saber, you crazy pilot legend from the last beta build. Could you please explain in further detail as to what you mean by not being able to "land". Does the dropship magically explode or disappear if it touches the ground? Or is it impossible for it to touch the ground & therefore continously forced to remain in the air for the remaining duration of the round or until its destruction? Are pilots even allowed to exit the vehicle. I've yet to fly an aircraft in this beta build & am quite curious to know what actualy happens when a pilot puts their acraftt on the ground. One of my tactics for dealing with signifcant damage on my shield heavey & armor repair deficient aircraft would be to land in a safe zone, get out & repair my aircraft with my repair tool. Also I sometime prefered my acraft without a CRU as it irritated me having people spawn in my aircraft as a non-gunner passenger refusing to exit the vehicle. If dropships are truly not able to pick up other players then I might have to rethink going without a CRU as its possible for gunners to get shot out of the gunner seat and a dropship is basically useless without a gunner, aside from being a very expensive decoy, lol. However I imagine thats the cost for nerfing the dropships against bad pilots bouncing their dropships off the ground to kill people in the last beta build. *Sidenote - I wonder what Chuck Norris flying a dropship could accomplish... http://www.youtube.com/watch?v=jhnM0BYleDo&feature=related Most of the time when attempting to land the dropship would voilently bounce up and down then blow up becuase of 'collision' damage to the ground, this seems to happen alot more the slower you try to 'float' a landing. Where it is almost favorable to crash your dropship into the groun to get a good 'landing' and eat the damage a bit that way you can avoid the bouncing. Also the wind blows over your dropship once it lands. So far the only time I've successfully landed was with the armor repper up and full hp. and once on the ground the engines dont cut out I have to constantly tell the engines to shift downpower.
Thanks. Well thats kind over-correcting a bit, similar to ending team-killing by removing friendly fire. On one hand those that enjoyed exploiting for improper enjoyment or benefits now have to find a different exploit. On the other hand the game loses realistic legitmacy due to players carelessly not having to worry about their bullets & explosions hurting their teammates & aircraft getting destroyed by an overly-aggressive magnetic field. The game would be so much better if people stopped selfishly exploiting it for their benefity/pleasure, but that would be like expecting people on the internet to not be mean, lol. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 21:20:00 -
[56] - Quote
Like i said squashing would be easily fixed, trust me the new AV grenades will see to that the combine that with the higher price tags. |
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