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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.19 07:58:00 -
[1] - Quote
Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ.
They're useless for that even. You cant land to pick people up at all. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.19 08:00:00 -
[2] - Quote
Grit Breather wrote:
- Dropships are not personal assets. While a single player will own them, they are meant as team based assets. Get it out of your head that a pilot will get ALL the gain from using them. The team will as it will help it win.
- Dropships now take a lot of practice. What is mostly lacking now is a way for pilots to practice those flight skills.
- No, dropships are not gunships but they WILL continue to function in that role until we do have gunships.
The fastest way to go any direction is to point the ballons top in that direction and slam the rise and hopefully beat the force of gravity.
BTW labeled controls are entirely inaccurate now concerning the sticks. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 17:22:00 -
[3] - Quote
Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ.
Vtol fighters are less likely to be used for gun ships btw. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 17:23:00 -
[4] - Quote
Taleia Saraki wrote:Iron Wolf Saber wrote:
They're useless for that even. You cant land to pick people up at all.
That's what the CRU is for .....
no it isnt. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 18:55:00 -
[5] - Quote
Garrett Blacknova wrote:Rhadiem wrote:The physics model was a nice thought, and I hope they can make it work, but until that happens dropships got a colossal nerf, when they weren't really a problem at all. I disagree with them not being a problem in the previous build, but the root cause of the problem WASN'T a need for the Dropships to be nerfed, and with the fixed spawning and other improvements that made squishing players more difficult, the nerf is unwelcome - and this is coming from a career AV guy, NOT a Dropship pilot.
Well the price tag alone fixes spamming.
AV grenades combined with price increases fixes crushing of attentive players (most of my crushes have been unattentive snipers and I have had no gunners, unless you count dropship jousting crushing then I have far more kills wresteling hostile dropships into the ground) |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 18:58:00 -
[6] - Quote
Kro'nak Ragnok wrote:Iron Wolf Saber wrote:Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ. They're useless for that even. You cant land to pick people up at all. Hey there Iron Wolf Saber, you crazy pilot legend from the last beta build. Could you please explain in further detail as to what you mean by not being able to "land". Does the dropship magically explode or disappear if it touches the ground? Or is it impossible for it to touch the ground & therefore continously forced to remain in the air for the remaining duration of the round or until its destruction? Are pilots even allowed to exit the vehicle. I've yet to fly an aircraft in this beta build & am quite curious to know what actualy happens when a pilot puts their acraftt on the ground. One of my tactics for dealing with signifcant damage on my shield heavey & armor repair deficient aircraft would be to land in a safe zone, get out & repair my aircraft with my repair tool. Also I sometime prefered my acraft without a CRU as it irritated me having people spawn in my aircraft as a non-gunner passenger refusing to exit the vehicle. If dropships are truly not able to pick up other players then I might have to rethink going without a CRU as its possible for gunners to get shot out of the gunner seat and a dropship is basically useless without a gunner, aside from being a very expensive decoy, lol. However I imagine thats the cost for nerfing the dropships against bad pilots bouncing their dropships off the ground to kill people in the last beta build. *Sidenote - I wonder what Chuck Norris flying a dropship could accomplish... Chuck Norris piloting an aircraft, exiting it in mid-flight, getting an aircraft kill, reentering the aircraft, & then safely landing it, Like A BOSS.
Most of the time when attempting to land the dropship would voilently bounce up and down then blow up becuase of 'collision' damage to the ground, this seems to happen alot more the slower you try to 'float' a landing. Where it is almost favorable to crash your dropship into the groun to get a good 'landing' and eat the damage a bit that way you can avoid the bouncing. Also the wind blows over your dropship once it lands.
So far the only time I've successfully landed was with the armor repper up and full hp. and once on the ground the engines dont cut out I have to constantly tell the engines to shift downpower. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 19:01:00 -
[7] - Quote
Tony Calif wrote:I'm loving the fact that because something takes practise and time to get good, everyone's moaning. No you cannot train a skill to become good. No IMHO you shouldn't get points for a CRU. Yes, Dropships are a TEAM asset. Dropships shouldn't be an easy meal ticket for the terrible shot. It should however reward players who have taken the time to get good. Logistic ships DO reward you. The previous drop ship let me just arse about constantly. New one IMHO is working as intended.
Slight prolem Tony... If you do a litte forsighting with the drop ship and fly around for it a bit, you can see the limitatons of how much better you can get and its a pretty shallow cap, just climbing the entirely flat wall to get to the shallow cap is not worth it for some players.
Its not like sniping, where you start sucking as a sniper but you can see yourself one day reliably killing one-three people a reload.
Dropships dont have much to inspire for other than maybe dodging 1 swarm launch, pulling off a barrel roll or loop only shakes off the first launch the second launch will nail you becuase it has a higher rate of tracking that far out, and neither of the mentioned manuvers will gaurante you avoid the first launch. With weak spots better implimented and dropships having the largest area of weakness swarm missile typically hit this spot instantly killing it no matter how well (if at well) its tanked.
Then you throw this against the learning curve of the other two vehicles, and you're going to sorely find out that its far easier to train the other two vehicles to kill the other two classes than it is for the drop ship to kill either class.
Which results in this kill circle Anyfit HAV > Dropship Anyfit LAV > Dropship Dropship < HAV, LAV |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 19:55:00 -
[8] - Quote
Galactus VI wrote:Mystkyller Beltbender wrote:I agree they should be spendy and flying them should take skill currently the main thing is noone has good skills to put the better gear so they won't fly. I built one once I had the 200k to buy the basic equipment for a gorgon to fly support. cru missiles dam red and a repper. I won't even pull it out of the hangar unless I got at least 4teammates with voice and in a skirmish no way I'm taking it out in an ambush. This is exactly how it should be, there shouldnt be ships flying everywhere landing on people just for a single kill!
I rather slap a cru on my lav for this. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.19 21:20:00 -
[9] - Quote
Like i said squashing would be easily fixed, trust me the new AV grenades will see to that the combine that with the higher price tags. |
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