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Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.18 19:51:00 -
[1] - Quote
personally, i feel they FUBAR'd the economy at this moment. If you compare the ISK costs & rewards from pre-patch, is was 4x ISK (i think), and costs were 2-3x less. So essentially this build it is about a 6x difference in ISK. In which you can barely kep yourself afloat unless you are getting massive ISK and not dying at all (this is w/ militia gear/regular... just imagine how it will be w/ adv-proto)
My personal opinion in what should be done is either one of 2 things:
1). Keep current costs, and make ISK rewards back to what they were before patch (as figure if say the avg game reward was 250-300k. Now say u die 1-3 times now using say advanced gear [which takes time to get w/ smaller SP rewards), you break even about, or if using proto u may not even break even ; so can be balanced ... or if go deathless you make bank, which in regards you SHOULD
2). Keep current ISK rewards, and change costs back to what they were ... so, 10k duvolle & 12k for Creo; thusly if die one time; and getting an avg of say 80-100k, you are losing at least 10% of your reward (and that doesnt take into account modules, dropsuits, equip, etc) |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.18 19:55:00 -
[2] - Quote
the market will be player dominated in the future |
St Evilsbitch
HavoK Core
4
|
Posted - 2012.08.18 20:02:00 -
[3] - Quote
Carilito wrote:the market will be player dominated in the future
That wont help keep the current beta tester base nor the ps+ new players coming in. What everyone seems to forget is companies used to have to pay for game testers. Instead now they release betas. One it is free testing, two they build brand loyalty with their testers. If the game is skewed to in a negative way before releasing to a group like the ps+ people, whom pay a HIGH premium, they will not adopt it. |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2012.08.18 20:10:00 -
[4] - Quote
The point of the inflated prices is that you're not supposed to run Proto gear all the time. You're not even supposed to run ADVANCED gear all the time. Using the more expensive equipment is supposed to be a risk/reward type of situation.
Considering that we can't even run Standard gear with any regularity, however, I think they inflated the prices too much. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.18 20:12:00 -
[5] - Quote
I have been waiting for this most wonderful day.
I had a feeling it would go down like this.
There were so many threads going back as far as I can remember about how this was OP and that was OP and some brave souls tried to say that the market and actual (since until now we have been getting inflated sp bonuses) sp reward with passive sp gain would be a huge factor in leveling the playing field...
But no, now that we are getting closer to how the game might actually play out in general release, it's all "Boo, hoo. Where's my stuff I used to not even have to work for? Where's my level five skill after one day of grinding?"
Ah ha ha ha ha ha ha. Suck it up. This is much more like the real deal. No more milk and cookies.
edit* and now, now that we all have to fight in the grunt gear, people are even using the same "new player" argument that they used against all the wonderful gear choices, to defend bigger SP bonuses?!?!
That is: If new players can't get and run the best gear with little or no effort they will not stick with the game.
It used to be: if new players are killed by advanced gear they will get frustrated and won't stick with the game.
So what is it gonna be? Huh?
Too funny. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.18 20:15:00 -
[6] - Quote
Arbor Viridanus wrote:Considering that we can't even run Standard gear with any regularity, however, I think they inflated the prices too much. I don't.
We're just not earning much because these are HighSec NPC contracts, not legit player corp ones with real funding behind them. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.18 20:17:00 -
[7] - Quote
The increased prices were probably (I hope) because they have been working on the manufacturing side of the DUST equipment. The current prices (I hope) are based on the material costs of the items manufacture.
This (I hope) may already be balanced by the average sell price (material costs) of rewarded salvage. We are just strapped for cash because we can't sell that salvaged Sagaris yet (woot). |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.18 20:26:00 -
[8] - Quote
This is new player time area, the low rewards are what prevent/reduce number of older player padding kdr killing new players, there will be more profitable areas. Maybe coming weeks will test one of them? People will have more sp then. I thought we had way to much money in last build, in EvE after a year I wouldn't have been able to afford items that high of meta(really good player could sooner, I'm was never good at the profitable parts of eve). |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.18 21:08:00 -
[9] - Quote
firstly, want to state this wasnt a boo-hoo topic; simply an observation based on simple business practices. I realize and support the idea of not being able to run Proto gear ever game, which you shouldnt; but IF you do, you shouldnt be penalized for doing so; which is how the current BETA setup is (this goes for advanced gear as well).
Assuming you get proper skills into say AR's, and area able to run an advanced AR in your militia suit w/ all militia gear aside from one or two items. You are roughly looking at say 20-25k PER death; now most of us here arent Zitro or Protoman level, so we WILL die . Based on current ISK rewards, you can possible allow for 2 deaths running that gear before you go in the "red".
This could ultimately cause camping as people wont want to risk losing much; as even if just 2-3 simple items like that, can easily make a round go negative. This new market-ISK economy is really restricting the player base for ISK & testing purposes.
They put in new weapon variants for items, along w/ modules, etc ; yet now it is quite hard to actually use them regularly to give FEEDBACK
so yeah, continue on; just needed to add that stuff now |
Trinity Ashima
Sanmatar Kelkoons Minmatar Republic
32
|
Posted - 2012.08.18 21:10:00 -
[10] - Quote
I'll give a summary of what I said in another thread. New Eden crue. Game designed to punish deathl. You think it's bad for you look at how much eve losses cost. When you die your body keeps your equipment. You want cool equipment all the time get shot less or learn to call logistics. It's not rocket science.
The problem with most other console shooters is there is no risk reward, so we're going to get console players whining about this when they play DUST. Not saying that's the case for anyone here just warning people that this is going to come up again and agian. |
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Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.18 21:21:00 -
[11] - Quote
Trinity Ashima wrote:I'll give a summary of what I said in another thread. New Eden crue. Game designed to punish deathl. You think it's bad for you look at how much eve losses cost. When you die your body keeps your equipment. You want cool equipment all the time get shot less or learn to call logistics. It's not rocket science.
The problem with most other console shooters is there is no risk reward, so we're going to get console players whining about this when they play DUST. Not saying that's the case for anyone here just warning people that this is going to come up again and agian.
My problem with this is the damage vs. defense ratio.
'Don't get shot' doesn't work when one Militia Swarm round kills an LAV.
'Don't get shot' doesn't work when you spawn 3 times in a row in someones gun sights.
|
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.18 21:24:00 -
[12] - Quote
So your not gonna wait till the 21st to see if they are stress testing prices/gear; last build everything was cheap and plentiful, Now everything is expensive and rare. We are still in hell phase of testing wait till the 21st when its on the show room floor |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.08.18 21:30:00 -
[13] - Quote
Aighun wrote: I have been waiting for this most wonderful day.
I had a feeling it would go down like this.
There were so many threads going back as far as I can remember about how this was OP and that was OP and some brave souls tried to say that the market and actual (since until now we have been getting inflated sp bonuses) sp reward with passive sp gain would be a huge factor in leveling the playing field...
But no, now that we are getting closer to how the game might actually play out in general release, it's all "Boo, hoo. Where's my stuff I used to not even have to work for? Where's my level five skill after one day of grinding?"
Ah ha ha ha ha ha ha. Suck it up. This is much more like the real deal. No more milk and cookies.
edit* and now, now that we all have to fight in the grunt gear, people are even using the same "new player" argument that they used against all the wonderful gear choices, to defend bigger SP bonuses?!?!
That is: If new players can't get and run the best gear with little or no effort they will not stick with the game.
It used to be: if new players are killed by advanced gear they will get frustrated and won't stick with the game.
So what is it gonna be? Huh?
Too funny.
Summary of what Aighun wrote: That's right! We want the game to be Onerous work! Sweat and blood! so that when we come home from work we can play something that's even more strenuous than work itself!
.... wait what?... seriously kid? There has to be some kind of "fun" in the game or else its not qualified to be a "game". |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.18 21:31:00 -
[14] - Quote
Umallon Macross wrote:'Don't get shot' doesn't work when one Militia Swarm round kills an LAV. It does when you can speed around a corner and use the wall as cover. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.08.18 21:32:00 -
[15] - Quote
hey, we've experienced the highs and now we're experiencing the lows... its a beta.. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.18 21:38:00 -
[16] - Quote
Garrett Blacknova wrote:Umallon Macross wrote:'Don't get shot' doesn't work when one Militia Swarm round kills an LAV. It does when you can speed around a corner and use the wall as cover.
There isn't always a corner. And in last build, LAV flat out was faster than swarms.
|
Malfearion
Jadablade Black Core Alliance
18
|
Posted - 2012.08.18 21:56:00 -
[17] - Quote
Like I posted in another thread this is a delicate balance and it needs to be tweaked every now and then. and as stated by someone earlier in this post this is ground floor. we have to work hard and grind it to get to where we want to be. As more people join the game, they will be were we are now, we will be the ones holding the swarm launcher or using our AR to chase them behind walls. as beta testers we are the chosen to say hay thar you tired to adjust and its not working completely right but your headed in the right direction. Please tweak it this way. I think increase the pay outs by 1% overall and decrease the cost of basic skills( x1 and x2) by 25% and fist tier items by 20% leave the rest alone and let us start selling our salvage or unused purchases. this won't be perfect but I think it will bring us closer to balance the risk / reward ratio
and for those crybabies who want proto gear on second day Suck it up buttercup! your a slog dog now! go grind and die for it!
|
Cpl Quartz
127
|
Posted - 2012.08.18 22:17:00 -
[18] - Quote
been on full servers today with aur bought weapons for some reason and i don't like it much. whether it's pay to win or not it feels like it and that rubs me up the wrong way. (reason i say that is the aur bought weapons don't seem any better exept for increased range accuracy) killed plenty of them.
i've been hoping for the chance to transfer some isk from EvE (at some point) but the more i think about this concept this will give me an advantage over a newer player so is that really a good thing? if they are not on an equal footing they will just quit.
agreed op, the rewards at the moment people will be spending more than they can earn. |
xeto rak
Epidemic. Space Immigration
23
|
Posted - 2012.08.18 22:26:00 -
[19] - Quote
I think prices are 15-20% too high right now. But it's good that they align with EVE prices.
|
Terror Knightsbane
Amarr Templars Amarr Empire
20
|
Posted - 2012.08.18 22:32:00 -
[20] - Quote
As has been mentioned on the forums already, and as i realised earlier eventually the contracts will be worth loads as EVE players set the prices, so if u want more isk, get better at the game and get on some lucrative contract action,
yeah i wasnt the happiest either when i saw the low amount of isk i was earning, but, this is beta, things can change! |
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thereal herbzula
Sanmatar Kelkoons Minmatar Republic
62
|
Posted - 2012.08.18 22:38:00 -
[21] - Quote
It is pretty lame when you buy 5 small armor repers and 5 nanohives and it costed the amout of isk you earned from one match. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.18 22:39:00 -
[22] - Quote
Mo Gallas Gentralde wrote:Aighun wrote: I have been waiting for this most wonderful day.
I had a feeling it would go down like this.
There were so many threads going back as far as I can remember about how this was OP and that was OP and some brave souls tried to say that the market and actual (since until now we have been getting inflated sp bonuses) sp reward with passive sp gain would be a huge factor in leveling the playing field...
But no, now that we are getting closer to how the game might actually play out in general release, it's all "Boo, hoo. Where's my stuff I used to not even have to work for? Where's my level five skill after one day of grinding?"
Ah ha ha ha ha ha ha. Suck it up. This is much more like the real deal. No more milk and cookies.
edit* and now, now that we all have to fight in the grunt gear, people are even using the same "new player" argument that they used against all the wonderful gear choices, to defend bigger SP bonuses?!?!
That is: If new players can't get and run the best gear with little or no effort they will not stick with the game.
It used to be: if new players are killed by advanced gear they will get frustrated and won't stick with the game.
So what is it gonna be? Huh?
Too funny. Summary of what Aighun wrote: That's right! We want the game to be Onerous work! Sweat and blood! so that when we come home from work we can play something that's even more strenuous than work itself!
.... wait what?... seriously kid? There has to be some kind of "fun" in the game or else its not qualified to be a "game".
The fun will come as EvE you work as hell, save up, blow of fun, you cannot play if you dont work. CCP brings that to gaming sorry, the fun your use to can only come if you save up profits from your work. |
Debo Galaxy
Crux Special Tasks Group Gallente Federation
15
|
Posted - 2012.08.18 22:43:00 -
[23] - Quote
I see it as a market of many choices. I go logi so my kills are not that high, but with the new build I am reviving like crazy. So my SP is somewhat low, where my isk is high. I choose this route where you may choose yours. If your going for just kills, you may get higher SP and less ISK.
Also I see the market as almost an additional balancing tool. As people have said it's a balancing act. Notice how people are not getting mobbed by tanks and crushed by dropships? Where is that CreoDron? I feel it will be worked out but I still feel like in life good stuff should be hard to get. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.19 01:37:00 -
[24] - Quote
good to see peoples views here . Again i must state; im not complaining that i dont have good gear now; simply pointing out the fact, that buying small items (even a few), makes you spend an entire match's reward; which i personally feel is wrong.
Again, i like the idea of grinding so people arent running w/ proto stuff right away, i just feel the economy/market at this junction is not balanced; and that CCP needs to find a good ground b/t this build and last build; whether is be reward amounts or cost of items
But as said, maybe it will change on the 21st maybe not; simply putting out my opinion on the subject (and if anyone thinks im doing this since i keep losing my good gear you are wrong, im running pure militia stuff) |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.08.19 02:06:00 -
[25] - Quote
Weird, I've been making decent isk, still using a combination of militia and salvaged gear, but still putting up a decent fight of it. 2 mill in profits so far, and not even 1/2 way to my expensive suits & guns yet.
Just like in Eve, just because you CAN use something doesn't mean you SHOULD.... If you're hemmoraging ISK by the ton, rethink your fits - use cheaper gear while you finish training the skills to make it the bad ass death machine you remember. We did just have a wipe, so we are ALL back at noob skills - our gear isn't going to work as well as it did before..... |
Lonewolf514
79
|
Posted - 2012.08.19 02:10:00 -
[26] - Quote
Corvus Ravensong wrote:Weird, I've been making decent isk, still using a combination of militia and salvaged gear, but still putting up a decent fight of it. 2 mill in profits so far, and not even 1/2 way to my expensive suits & guns yet.
Just like in Eve, just because you CAN use something doesn't mean you SHOULD.... If you're hemmoraging ISK by the ton, rethink your fits - use cheaper gear while you finish training the skills to make it the bad ass death machine you remember. We did just have a wipe, so we are ALL back at noob skills - our gear isn't going to work as well as it did before.....
good post.
|
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.19 02:40:00 -
[27] - Quote
Berserker007 wrote:
This could ultimately cause camping as people wont want to risk losing much; as even if just 2-3 simple items like that, can easily make a round go negative. This new market-ISK economy is really restricting the player base for ISK & testing purposes.
They put in new weapon variants for items, along w/ modules, etc ; yet now it is quite hard to actually use them regularly to give FEEDBACK
so yeah, continue on; just needed to add that stuff now
But that isn't the game's fault. That part about maybe players will start camping. That is like buying a really sharp outfit for some special event to really impress all your friends and co-workers then spending the whole night sitting in the car in the parking lot because you are sure to spill wine on yourself during dinner. And then blaming the meal or the fact that you got invited to a function.
Also, I and others have argued that the market and contract award cost vs. risk dynamic in this game could be used to effectively balance out battles for new players so they did not have to run up against and die at the hands of Proto Gear toting FPS wizards their first few forays into the game.
This thread has proven that theory correct to some degree. |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.08.19 02:46:00 -
[28] - Quote
thereal herbzula wrote:It is pretty lame when you buy 5 small armor repers and 5 nanohives and it costed the amout of isk you earned from one match. the CPU/PG cost of militia gear is only slightly higher then the baseline market gear,
go into the militia section of the market and memorise what is there.
because using militia gear incurs no added cost for replacing, militia gear is all BPO.
Once you have custom Militia fits, then you can spend for better fits, that you can break out on matches that you are not dying in lots, of that you need the extra oomph for (T2+).
EDIT:
it is entirely feasible that CCP now have enough numbers for balancing combat with higher tier gear, they practically gave us the gear last build.
Now before DUST and EVE markets on SiSi get joined, they need to balance ISK gain/reward, hopefully they will also fine tune SP gain/rewards further at some point, =/=15%(?).
Part of fine tuning SP gains would most likely deal with new player/character experiences.
((( IMHO ))) |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.08.19 02:55:00 -
[29] - Quote
If we could sell off the useless salvage we pick up every match it would help alot. In one match before the wipe I got 5 pro to heavy suits worth hundreds of thousands of isk each. So yeah, I guess that's how I feel about the market right now. It's not a market unless we can unload stuff, it's just an iso trough for NPC corps. And what's the point of that?
Who else here is sitting on a bunch of assets they have no use for and could sell off to supplement their income? Even if you only make 50k isk a match because you suck like me, selling the salvage you pick up would help a lot. |
Masta Yoda 843
6
|
Posted - 2012.08.19 02:57:00 -
[30] - Quote
they dont want a bunch of prototype noobs running around thinking they are good..i run militia mostly and still make in the top 3 95% of all my games... |
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Masta Yoda 843
6
|
Posted - 2012.08.19 03:03:00 -
[31] - Quote
also what you forget is when EVE starts giving us contracts were gonna get louded off of those.. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.19 03:13:00 -
[32] - Quote
Mo Gallas Gentralde wrote:Summary of what Aighun wrote: That's right! We want the game to be Onerous work! Sweat and blood! so that when we come home from work we can play something that's even more strenuous than work itself!
.... wait what?... seriously kid? There has to be some kind of "fun" in the game or else its not qualified to be a "game".
Can't tell if responding to my quote, talking to yourself, or responding to misinterpretation of my post in thread... ok, jk.
But about that GǪ summaryGǪnope, you got that completely wrong. I was saying that beta testers developed a completely slanted view of what the skill and gear progression would be like based on 4X hyper inflation. So what I am saying is that we got spoiled. And anyone that is crying because they haven't already earned enough SP to fight in top tier gear or can't earn enough ISK per battle to fight in higher level gear must have missed the endless, let me repeat that, endless and repetitive threads about how unbalanced it was for players in higher tier gear to be hanging around killing new players in low level gear and that such an imbalance would drive away anyone who picked it up and cause the game to fail.
And now it seems like people are saying that if players aren't served the good stuff on a silver platter with a hefty side of extra ISK at the DUST 514 diner then they will up and leave without ordering desert. Or something.
And it is always the same darn thing. Kick yourself in the ass and do three cartwheels through a flaming hoop of cheese or the new players will get bored and leave. Paint the walls with bottle of toenail polish tied to a cat's tail or the new players will not have fun and leave. And the game will fail! Or whatever "the sky is falling" game fail example you want to pick.
No one is forcing anyone to play in gear that is more expensive than they can afford. If anyone is making the beta "work" then it is you, if you feel like the game is work. That is. I have a ton of ISK saved up and have been having fun with a few different fittings. If a player can't have fun unless they are in the best possible suit on what, day two, of the new build the fault lies with that player and there is nothing anyone can do to help them.
Also, I find playing in militia gear to be less work, more relaxing, than playing in the more expensive fittings. It allows me to kick back and get killed with no regrets.
Many people have touted EVE as a game of consequences. That is part of what drew me in to DUST 514. Yes, I will admit to being one of those masochistic console gamers that has sunk untold hours into onerous and punishing games like Dark Souls. I dig that kind of investment and reward. So though I do not want the game to be work (why I often don't bother to plug in mic, I spend all day trying to motivate folks to tackle objectives and sometimes I would rather punch myself in the face than try to group problem solve outside of the job so yeah, I can relate) I do want it to be rewarding.
And I really don't want the game to be a cheese puff shooter. I want there to be risk. I want to feel like I've earned something when I finally make it good as a merc. Don't see how that happened without at least a little work.
If you can figure out an easy way for me to always win chess, please let me know. Also looks like I will have to turn on mic more, work with squad to get squad bonus points. Poop. Ah well. Here goes nothing.
TL;DR Where did that oldest player thread go? Have to post there now. Think someone just called me "kid". |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.08.19 03:18:00 -
[33] - Quote
Just want to remind people that from the interview video released last week that eve players will not be creating contracts to hire Dust mercs at release, and the sell orders will be coming from npcs as well. Actual crafting and player contracts will be further down the road. The Dust economy needs to work on release day, not a year after it comes out. By then the game is dead.
There might be some involvement with faction warfare, but I wouldn't put money on eve players generating those contracts at the start. They'll probably be the Dust equivalent of FW missions. |
Bo Tracta
Celtic Anarchy
56
|
Posted - 2012.08.19 03:50:00 -
[34] - Quote
IMO a fairly average-good player should be able to use standard gear (with a bit of militia), and at least break even. At the moment it's a bit borked but I spose we shall have to wait and see what's coming up. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.19 04:40:00 -
[35] - Quote
Prices are fine and Pub match rewards are prob about right. What sucks balls is that we dont have all the other ways of making isk in dust open to us yet. , Cant trade our salvage cant sell off old outa date gear and no eve sugar dadys and mommys to pay us to hurt each other.
If only we could sell this stuff then well would this be so bad ?
I know its a beta and all but running basic/standard gear for the next few months is going to suck big time.
Sure sure I just need to get good and stop dieing and have corp mates about with nanite injectors and well its not like I'm really that awful at this game but still this is kicking my ass and hell if I'm broke then how are the guys that are pulling 0:14 gona feed the kids ? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.19 05:15:00 -
[36] - Quote
I really do think this is an issue right now. What we're going to be seeing in the beta is the estimated material cost of production, and the sale prices are not going to be any lower than the minimum production cost. Whether its adjusted rewards, or reduced prices, something needs to be done. |
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