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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.08.18 19:51:00 -
[1] - Quote
personally, i feel they FUBAR'd the economy at this moment. If you compare the ISK costs & rewards from pre-patch, is was 4x ISK (i think), and costs were 2-3x less. So essentially this build it is about a 6x difference in ISK. In which you can barely kep yourself afloat unless you are getting massive ISK and not dying at all (this is w/ militia gear/regular... just imagine how it will be w/ adv-proto)
My personal opinion in what should be done is either one of 2 things:
1). Keep current costs, and make ISK rewards back to what they were before patch (as figure if say the avg game reward was 250-300k. Now say u die 1-3 times now using say advanced gear [which takes time to get w/ smaller SP rewards), you break even about, or if using proto u may not even break even ; so can be balanced ... or if go deathless you make bank, which in regards you SHOULD
2). Keep current ISK rewards, and change costs back to what they were ... so, 10k duvolle & 12k for Creo; thusly if die one time; and getting an avg of say 80-100k, you are losing at least 10% of your reward (and that doesnt take into account modules, dropsuits, equip, etc) |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.18 21:08:00 -
[2] - Quote
firstly, want to state this wasnt a boo-hoo topic; simply an observation based on simple business practices. I realize and support the idea of not being able to run Proto gear ever game, which you shouldnt; but IF you do, you shouldnt be penalized for doing so; which is how the current BETA setup is (this goes for advanced gear as well).
Assuming you get proper skills into say AR's, and area able to run an advanced AR in your militia suit w/ all militia gear aside from one or two items. You are roughly looking at say 20-25k PER death; now most of us here arent Zitro or Protoman level, so we WILL die . Based on current ISK rewards, you can possible allow for 2 deaths running that gear before you go in the "red".
This could ultimately cause camping as people wont want to risk losing much; as even if just 2-3 simple items like that, can easily make a round go negative. This new market-ISK economy is really restricting the player base for ISK & testing purposes.
They put in new weapon variants for items, along w/ modules, etc ; yet now it is quite hard to actually use them regularly to give FEEDBACK
so yeah, continue on; just needed to add that stuff now |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.19 01:37:00 -
[3] - Quote
good to see peoples views here . Again i must state; im not complaining that i dont have good gear now; simply pointing out the fact, that buying small items (even a few), makes you spend an entire match's reward; which i personally feel is wrong.
Again, i like the idea of grinding so people arent running w/ proto stuff right away, i just feel the economy/market at this junction is not balanced; and that CCP needs to find a good ground b/t this build and last build; whether is be reward amounts or cost of items
But as said, maybe it will change on the 21st maybe not; simply putting out my opinion on the subject (and if anyone thinks im doing this since i keep losing my good gear you are wrong, im running pure militia stuff) |
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