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vermacht Doe
93
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Posted - 2012.08.10 11:43:00 -
[1] - Quote
We are the only class that can't carry equipment, why? People can carry infinite swarm launcher ammo so I don't see a good reason not to give heavies equipment slots. Anyone else agree? |
Cless Vallein
Teknomen
37
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Posted - 2012.08.10 11:50:00 -
[2] - Quote
I was kinda harping on this awhile back. I want either an equipment slot, or a third low slot |
Iceyburnz
316
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Posted - 2012.08.10 11:51:00 -
[3] - Quote
Im guessing its by design so that there are utility holes on dropsuits that have to be filled by team-mates. Its all about the teamwork buddy .
What you should be suggesting is that swarm launcher are reclassified as a "heavy" weapon perhaps. |
vermacht Doe
93
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Posted - 2012.08.10 11:52:00 -
[4] - Quote
Cless Vallein wrote:I was kinda harping on this awhile back. I want either an equipment slot, or a third low slot
What about a light weapon slot instead of the sidearm slot |
vermacht Doe
93
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Posted - 2012.08.10 11:55:00 -
[5] - Quote
Iceyburnz wrote:Im guessing its by design so that there are utility holes on dropsuits that have to be filled by team-mates. Its all about the teamwork buddy . What you should be suggesting is that swarm launcher are reclassified as a "heavy" weapon perhaps.
If it was for utility holes ONLY the logi would be able to carry equipment and that would unbalance things in a way where people will have to be heavies to take down vehicles |
Cless Vallein
Teknomen
37
|
Posted - 2012.08.10 11:59:00 -
[6] - Quote
A L arm slot would be interesting but I don't know how feasible it would be with the CPU/PG of the proto suits... I would love equipment to carry a nanohive around, but then you wouldn't need logistics, but I feel an extra low slot could add a few advantages... like running 3 complex dmg mods, a complex rapper and maybe even complex plates
Edit: along with a CPU module of course |
Aelfscearpe
Tronhadar Free Guard Minmatar Republic
2
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Posted - 2012.08.10 12:02:00 -
[7] - Quote
It is the way it is for the sake of balance. i'm sure heavies would love an equipment slot with an infinite armour rep, but the rest of us don't really want that. ccp has balanced the suits, vehicles, weapons and mods to try and keep the game fun for all. i'm sure they'll continue to balance based on feedback, but 'mega kill everything heavies' ain't happening. |
vermacht Doe
93
|
Posted - 2012.08.10 12:02:00 -
[8] - Quote
Cless Vallein wrote:A L arm slot would be interesting but I don't know how feasible it would be with the CPU/PG of the proto suits... I would love equipment to carry a nanohive around, but then you wouldn't need logistics, but I feel an extra low slot could add a few advantages... like running 3 complex dmg mods, a complex rapper and maybe even complex plates
Edit: along with a CPU module of course
Right now we are the only class that actually needs logistics and personally i find it to be unfair |
Cless Vallein
Teknomen
37
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Posted - 2012.08.10 12:02:00 -
[9] - Quote
Iceyburnz wrote:Im guessing its by design so that there are utility holes on dropsuits that have to be filled by team-mates. Its all about the teamwork buddy . What you should be suggesting is that swarm launcher are reclassified as a "heavy" weapon perhaps.
I think the swarm launcher is fine where it is. I've only used the 1st non-militia one and it just seems like any sort of RPG/SMAW variant weapon that any class could use. It'll be interesting to see just what Laser rifles are. Some kind of HVY sniper rifle would be cool i suppose
|
Cless Vallein
Teknomen
37
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Posted - 2012.08.10 12:05:00 -
[10] - Quote
vermacht Doe wrote: right now we are the only class that actually needs logistics and personally i find it to be unfair
Well the only time I really need a logi guy is if I'm running a Forge gun. Maybe we could test some variants.. give us a Proto suit with 3 lows, and give one with an Equipment slot. We test and see which works best. Hell, they both would be nice but that might be asking a bit much. |
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vermacht Doe
93
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Posted - 2012.08.10 12:07:00 -
[11] - Quote
Aelfscearpe wrote:It is the way it is for the sake of balance. i'm sure heavies would love an equipment slot with an infinite armour rep, but the rest of us don't really want that. ccp has balanced the suits, vehicles, weapons and mods to try and keep the game fun for all. i'm sure they'll continue to balance based on feedback, but 'mega kill everything heavies' ain't happening.
Every other suit can have infinite ammo and if all shots hit the swarm launcher does more damage than an equal rank forge gun so it wouldn't unbalance the av aspect and it wouldn't make us killing machines because the hmg is little more than a glorified smg |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.08.10 12:14:00 -
[12] - Quote
that would be a little OP imo.
imagine a proto heavy with the repair nano hives, he could kite you like a scout if he does it right.
i do think heavies should have a 3rd low slot than the 3rd high slot (low=armor high=shields/weps)
maybe if they had a module to add an equipment slot that could be good. |
vermacht Doe
93
|
Posted - 2012.08.10 12:17:00 -
[13] - Quote
KryptixX wrote:that would be a little OP imo.
imagine a proto heavy with the repair nano hives, he could kite you like a scout if he does it right.
i do think heavies should have a 3rd low slot than the 3rd high slot (low=armor high=shields/weps)
maybe if they had a module to add an equipment slot that could be good.
If the other suits (not including logi) couldn't carry equipment as well i wouldn't have this problem but since it doesn't work like that I do |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.08.10 12:20:00 -
[14] - Quote
vermacht Doe wrote:KryptixX wrote:that would be a little OP imo.
imagine a proto heavy with the repair nano hives, he could kite you like a scout if he does it right.
i do think heavies should have a 3rd low slot than the 3rd high slot (low=armor high=shields/weps)
maybe if they had a module to add an equipment slot that could be good. If the other suits (not including logi) couldn't carry equipment as well i wouldn't have this problem but since it doesn't work like that I do
we have 1000 more HP than any other class..
yes were a little slower but there needs to me more of a trade off, which comes in as no equip slot/less mods |
vermacht Doe
93
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Posted - 2012.08.10 12:22:00 -
[15] - Quote
KryptixX wrote:vermacht Doe wrote:KryptixX wrote:that would be a little OP imo.
imagine a proto heavy with the repair nano hives, he could kite you like a scout if he does it right.
i do think heavies should have a 3rd low slot than the 3rd high slot (low=armor high=shields/weps)
maybe if they had a module to add an equipment slot that could be good. If the other suits (not including logi) couldn't carry equipment as well i wouldn't have this problem but since it doesn't work like that I do we have 1000 more HP than any other class.. yes were a little slower but there needs to me more of a trade off, which comes in as no equip slot/less mods
Being slower should be the only trade off because scouts can literally run circles around us
Edit: scratch that WALK circles around us running |
Needless Sacermendor
98
|
Posted - 2012.08.10 12:25:00 -
[16] - Quote
Hopefully grouping will ease this a bit, just have to find a few friends who want to mix up some logi with their AR so you can have one on the team with you. I did run the heavy for a short while after I got bored with tanks, but decided to go assault swarm after I realised it had the benefit of the nanohive. I like the idea of putting an option on the proto level suit, so you could have a nano or an extra low, just for a build of testing to see how it affects things, but the only problem being so much other new stuff is launched each new build that changes balance already for 1 it could be hard to work out how much difference it's made overall and second there's a lot more alternative modules, weapons, equipment still to come that they may have already balance the heavy fittings against, but we just haven't seen them yet.
Here's an alternative idea ... you could be given a 'heavy equipment' slot ! This could open up a whole new set of options, perhaps a mobile gun replacement or mortar or a single personal supply depot, which you might only have one of, but it could be more substantial withstanding several splash blasts from tanks where the nano doesn't stand up to much, and you'd be limited to carrying one because it would be a big piece of kit, too big for an assault to carry.
Just thinking on my feet, what you reckon ? |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.08.10 12:25:00 -
[17] - Quote
meh idk, you can just turn your sensitivity up.
im gonna assume that they will have different types of heavy suits, maybe a tactical one with less HP and an equip slot?
im sure theyll do something like that |
vermacht Doe
93
|
Posted - 2012.08.10 12:30:00 -
[18] - Quote
KryptixX wrote:meh idk, you can just turn your sensitivity up.
im gonna assume that they will have different types of heavy suits, maybe a tactical one with less HP and an equip slot?
im sure theyll do something like that
I didn't mean enemies doing it, i mean friendly.scouts teasing us for being the fattest kids at school |
vermacht Doe
93
|
Posted - 2012.08.10 12:32:00 -
[19] - Quote
Needless Sacermendor wrote:Hopefully grouping will ease this a bit, just have to find a few friends who want to mix up some logi with their AR so you can have one on the team with you. I did run the heavy for a short while after I got bored with tanks, but decided to go assault swarm after I realised it had the benefit of the nanohive. I like the idea of putting an option on the proto level suit, so you could have a nano or an extra low, just for a build of testing to see how it affects things, but the only problem being so much other new stuff is launched each new build that changes balance already for 1 it could be hard to work out how much difference it's made overall and second there's a lot more alternative modules, weapons, equipment still to come that they may have already balance the heavy fittings against, but we just haven't seen them yet.
Here's an alternative idea ... you could be given a 'heavy equipment' slot ! This could open up a whole new set of options, perhaps a mobile gun replacement or mortar or a single personal supply depot, which you might only have one of, but it could be more substantial withstanding several splash blasts from tanks where the nano doesn't stand up to much, and you'd be limited to carrying one because it would be a big piece of kit, too big for an assault to carry.
Just thinking on my feet, what you reckon ?
I like that but a heavy equipment slot would make more sense to me on the logi |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
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Posted - 2012.08.10 12:32:00 -
[20] - Quote
heavies with nano hives promote camps. Camps with tents.
|
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vermacht Doe
93
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Posted - 2012.08.10 12:33:00 -
[21] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
Everyone else can have one so why not us? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 12:40:00 -
[22] - Quote
Give my assault suit a forgegun. And give scouts HMG's. See why you don't have one? |
vermacht Doe
93
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Posted - 2012.08.10 12:45:00 -
[23] - Quote
Tony Calif wrote:Give my assault suit a forgegun. And give scouts HMG's. See why you don't have one?
We're also larger targets which means we can't hide good with hmgs or forge guns
Ok aw long as you get a movement penalty to be slower that a heavy with armor modules |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.08.10 12:49:00 -
[24] - Quote
vermacht Doe wrote:Tony Calif wrote:Give my assault suit a forgegun. And give scouts HMG's. See why you don't have one? We're also larger targets which means we can't hide good with hmgs or forge guns
youre not supposed to hide as a heavy, your supposed to bowling ball though the enemy with your tons of hp.
no time to throw down some equipment there.
i think youre just asking too much from just one suit. |
vermacht Doe
93
|
Posted - 2012.08.10 12:51:00 -
[25] - Quote
KryptixX wrote:vermacht Doe wrote:Tony Calif wrote:Give my assault suit a forgegun. And give scouts HMG's. See why you don't have one? We're also larger targets which means we can't hide good with hmgs or forge guns youre not supposed to hide as a heavy, your supposed to bowling ball though the enemy with your tons of hp. no time to throw down some equipment there. i think youre just asking too much from just one suit.
Every other suit gets an equipment slot |
Cless Vallein
Teknomen
37
|
Posted - 2012.08.10 13:00:00 -
[26] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
well that'll be a reality this next build with grouping. Heavy: "Hey logi buddy, why don't you come here and drop me a nanohive so i can stay on this tower/building and rain death with my forge gun upon all the peasants" Logi: "Sure thing champ" |
vermacht Doe
93
|
Posted - 2012.08.10 13:02:00 -
[27] - Quote
Cless Vallein wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
well that'll be a reality this next build with grouping. Heavy: "Hey logi buddy, why don't you come here and drop me a nanohive so i can stay on this tower/building and rain death with my forge gun upon all the peasants" Logi: "Sure thing champ"
They need to realize what their scout or assault would be like without a nanohive |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.08.10 13:46:00 -
[28] - Quote
vermacht Doe wrote:Cless Vallein wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
well that'll be a reality this next build with grouping. Heavy: "Hey logi buddy, why don't you come here and drop me a nanohive so i can stay on this tower/building and rain death with my forge gun upon all the peasants" Logi: "Sure thing champ" They need to realize what their scout or assault would be like without a nanohive
not sure if youre trolling at this point...
imagine your heavy with 1k less health....
if you want an equipment slot so bad use a different dropsuit..... |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.10 13:53:00 -
[29] - Quote
Just ask someone to give you one. I will gladly set up a shop for you to rake in those +10s.
If you want to lone wolf, grab a Scout or Assault suit. Logistics and Heavy just can't do it. |
vermacht Doe
93
|
Posted - 2012.08.10 14:17:00 -
[30] - Quote
KryptixX wrote:vermacht Doe wrote:Cless Vallein wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
well that'll be a reality this next build with grouping. Heavy: "Hey logi buddy, why don't you come here and drop me a nanohive so i can stay on this tower/building and rain death with my forge gun upon all the peasants" Logi: "Sure thing champ" They need to realize what their scout or assault would be like without a nanohive not sure if youre trolling at this point... imagine your heavy with 1k less health.... if you want an equipment slot so bad use a different dropsuit.....
If anyone is trolling it's you
It's balanced by slow movement
Try providing valid points instead of trolling out |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 14:18:00 -
[31] - Quote
dont worry everyone is getting nerfed next patch nanohives will eventually run out of ammo
|
vermacht Doe
93
|
Posted - 2012.08.10 14:19:00 -
[32] - Quote
Knarf Black wrote:Just ask someone to give you one. I will gladly set up a shop for you to rake in those +10s.
If you want to lone wolf, grab a Scout or Assault suit. Logistics and Heavy just can't do it.
Personally i find it unfair that we are the only ones without equipment. Nanohives aren't always what i need |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.08.10 14:52:00 -
[33] - Quote
Terrible idea in my little opinion. Players are right, you give me a forge and a hive I will never leave home. I play heavies and I think they are well balanced. SW being a heavy weapon is not a bad idea...but they are garbage so maybe not. Miss half the time and can take multiple tries to lock on. SMG are great weapons so they are not naked by any means. |
vermacht Doe
93
|
Posted - 2012.08.10 14:59:00 -
[34] - Quote
lDocHollidayl wrote:Terrible idea in my little opinion. Players are right, you give me a forge and a hive I will never leave home. I play heavies and I think they are well balanced. SW being a heavy weapon is not a bad idea...but they are garbage so maybe not. Miss half the time and can take multiple tries to lock on. SMG are great weapons so they are not naked by any means.
So basically you're saying everyone else can carry infinite ammo by themselves but not us and that's fair. |
vermacht Doe
93
|
Posted - 2012.08.10 15:05:00 -
[35] - Quote
Also using my normal heavy fit i can fit a repair tool and if i change it slightly i can fit most other equipment |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.08.10 15:09:00 -
[36] - Quote
Im a proto forge gunner, and i will say that giving a Heavy suit more utility is a bad idea. there needs to be a trade off for specialization so that rolls can be defined keep in mind it will take 7 years to learn every skill in the game so your going to have to pick one job and stick with it. if any thing there should be suit specific modules or at least really high fitting cost modules mitigated by role bonus to improve on each suits specialty.
as it stands
type-damage-armor-strongest characteristic
Logi- High damage- Medium armor- slow- healing/ utility Scout- High damage- low armor- fastest- mobility Asault- High damage- low armor- medium- balanced combatant Heavy- High damage- High armor- slowest- Stay and Fire power |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.08.10 15:13:00 -
[37] - Quote
Extra equipment? Never going to happen.
Give a heavy Remote Explosives and I might just stop playing this. |
vermacht Doe
93
|
Posted - 2012.08.10 15:17:00 -
[38] - Quote
Volgair wrote:Im a proto forge gunner, and i will say that giving a Heavy suit more utility is a bad idea. there needs to be a trade off for specialization so that rolls can be defined keep in mind it will take 7 years to learn every skill in the game so your going to have to pick one job and stick with it. if any thing there should be suit specific modules or at least really high fitting cost modules mitigated by role bonus to improve on each suits specialty.
as it stands
type-damage-armor-strongest characteristic
Logi- High damage- Medium armor- slow- healing/ utility Scout- High damage- low armor- fastest- mobility Asault- High damage- low armor- medium- balanced combatant Heavy- High damage- High armor- slowest- Stay and Fire power
Even though the scout or assault isn't for utility they still get equipment |
vermacht Doe
93
|
Posted - 2012.08.10 15:20:00 -
[39] - Quote
Alldin Kan wrote:Extra equipment? Never going to happen.
Give a heavy Remote Explosives and I might just stop playing this.
How is it different than everyone else having them? |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.08.10 15:33:00 -
[40] - Quote
vermacht Doe wrote:Alldin Kan wrote:Extra equipment? Never going to happen.
Give a heavy Remote Explosives and I might just stop playing this. How is it different than everyone else having them?
Maybe the fact that a heavy's large Armor HP will allow the guy to keep throwing RE in CQC encounters. I shoot scouts and logistics to death as soon as I see them. |
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vermacht Doe
93
|
Posted - 2012.08.10 15:43:00 -
[41] - Quote
Alldin Kan wrote:vermacht Doe wrote:Alldin Kan wrote:Extra equipment? Never going to happen.
Give a heavy Remote Explosives and I might just stop playing this. How is it different than everyone else having them? Maybe the fact that a heavy's large Armor HP will allow the guy to keep throwing RE in CQC encounters. I shoot scouts and logistics to death as soon as I see them.
It runs slower than an assault walks so if you get killed it's your fault and res getting nerfed anyways. Besides if the heavy using a hmg you won't live long enough to worry about res |
Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.08.10 16:12:00 -
[42] - Quote
KryptixX wrote:vermacht Doe wrote:KryptixX wrote:that would be a little OP imo.
imagine a proto heavy with the repair nano hives, he could kite you like a scout if he does it right.
i do think heavies should have a 3rd low slot than the 3rd high slot (low=armor high=shields/weps)
maybe if they had a module to add an equipment slot that could be good. If the other suits (not including logi) couldn't carry equipment as well i wouldn't have this problem but since it doesn't work like that I do we have 1000 more HP than any other class.. yes were a little slower but there needs to me more of a trade off, which comes in as no equip slot/less mods
Try a lot slower and a lot less agile. Those two things outweigh the HP IMO at this time. Our armor repairers do not do us any favors either. |
vermacht Doe
93
|
Posted - 2012.08.10 16:19:00 -
[43] - Quote
Before saying my suggestion would make the heavy op, remove the equipment from your assault and scout WITHOUT changing you're modules and walk wherever you go. |
Darky SI
232
|
Posted - 2012.08.10 16:39:00 -
[44] - Quote
proto heavy needs slight advantage over its lower variants cause currently it cost more than 2x the advance suits and the additions (CPU/PG, slot, recharge rate) you got is not that much in fact sometimes you can't use all its slots due to the limited PCU/PG resources. Advance suits cost less and perform very well compared to its price tag it does feel worth upgrading to when compared to the standard suit. So I think the heavy vk.0 need even more addition to its CPU/PG, slots, movements or recharge rate, anything that makes it worth upgrading to. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 16:40:00 -
[45] - Quote
First off this is a terrible terrible idea, a forge gunner could just find a really good camping spot and then just obliterate anything that crosses his line of sight. Secondly there needs so be a trade off for all that armor considering that they can use an AR and just sit there and take all the damage without having to utilize FPS techniques that require a lot of skill to master i.e strafing and aiming simultaneously, they should have to rely on teammates for support.
BTW the heavy weapon capacity skills will increase your ammo by 40%.
vermacht Doe wrote:Every other suit can have infinite ammo and if all shots hit the swarm launcher does more damage than an equal rank forge gun so it wouldn't unbalance the av aspect and it wouldn't make us killing machines because the hmg is little more than a glorified smg
Actually it depends on what they hit, A swarm launcher does more damage on paper but it varies based on the target. The forge gun does more damage to shield vehicles and less to armor vehicles, and it is the opposite for the swarm launcher. So against a Surya use swarms against a Sagaris use the forge gun.
The HMG leveled up is very deadly, The prototype HMG with weaponry 5 (15% damage increase) and HMG Operation 5 (25% damage increase, necessary for Proto-HMG) will do 672 DPS with 2 complex damage mods 762 DPS. My prototype assault suit with 3 complex shield extenders, mechanic 5, and shield management 5 have 683 HP. Also don't complain about the heat build up because the HMG proficiency reduces by 15% and Heavy weapon sharpshooter skills will increase the effective range by 40%. So quit your complaining and level up the proper skills. |
Darky SI
232
|
Posted - 2012.08.10 16:53:00 -
[46] - Quote
STB-stlcarlos989 EV wrote:First off this is a terrible terrible idea, a forge gunner could just find a really good camping spot and then just obliterate anything that crosses his line of sight. Secondly there needs so be a trade off for all that armor considering that they can use an AR and just sit there and take all the damage without having to utilize FPS techniques that require a lot of skill to master i.e strafing and aiming simultaneously, they should have to rely on teammates for support. BTW the heavy weapon capacity skills will increase your ammo by 40%. vermacht Doe wrote:Every other suit can have infinite ammo and if all shots hit the swarm launcher does more damage than an equal rank forge gun so it wouldn't unbalance the av aspect and it wouldn't make us killing machines because the hmg is little more than a glorified smg Actually it depends on what they hit, A swarm launcher does more damage on paper but it varies based on the target. The forge gun does more damage to shield vehicles and less to armor vehicles, and it is the opposite for the swarm launcher. So against a Surya use swarms against a Sagaris use the forge gun. The HMG leveled up is very deadly, The prototype HMG with weaponry 5 (15% damage increase) and HMG Operation 5 (25% damage increase, necessary for Proto-HMG) will do 672 DPS with 2 complex damage mods 762 DPS. My prototype assault suit with 3 complex shield extenders, mechanic 5, and shield management 5 have 683 HP. Also don't complain about the heat build up because the HMG proficiency reduces by 15% and Heavy weapon sharpshooter skills will increase the effective range by 40%. So quit your complaining and level up the proper skills. you don't get it do you? i explained to you before in other heavy thread that our high DPS is worthless when half our bullets scatter every where because we hip fire unlike the AR where you point and shot. Stop with maxing heavy skills excuse its getting old we (at least me) did maxed it out but still doesn't work as intended, heavy was over-nerfed because of QQers like you in the last build but guess what?! CCP fixed it a bit for the next build ofc we'll test it again and if the heavy still needed more tweaking we will keep posting till it get fixed |
vermacht Doe
93
|
Posted - 2012.08.10 16:59:00 -
[47] - Quote
STB-stlcarlos989 EV wrote:First off this is a terrible terrible idea, a forge gunner could just find a really good camping spot and then just obliterate anything that crosses his line of sight. Secondly there needs so be a trade off for all that armor considering that they can use an AR and just sit there and take all the damage without having to utilize FPS techniques that require a lot of skill to master i.e strafing and aiming simultaneously, they should have to rely on teammates for support. BTW the heavy weapon capacity skills will increase your ammo by 40%. vermacht Doe wrote:Every other suit can have infinite ammo and if all shots hit the swarm launcher does more damage than an equal rank forge gun so it wouldn't unbalance the av aspect and it wouldn't make us killing machines because the hmg is little more than a glorified smg Actually it depends on what they hit, A swarm launcher does more damage on paper but it varies based on the target. The forge gun does more damage to shield vehicles and less to armor vehicles, and it is the opposite for the swarm launcher. So against a Surya use swarms against a Sagaris use the forge gun. The HMG leveled up is very deadly, The prototype HMG with weaponry 5 (15% damage increase) and HMG Operation 5 (25% damage increase, necessary for Proto-HMG) will do 672 DPS with 2 complex damage mods 762 DPS. My prototype assault suit with 3 complex shield extenders, mechanic 5, and shield management 5 have 683 HP. Also don't complain about the heat build up because the HMG proficiency reduces by 15% and Heavy weapon sharpshooter skills will increase the effective range by 40%. So quit your complaining and level up the proper skills.
Just because i need an equipment slot doesn't mean i will always use the nanohive. Whenever i get ferried to an objective i would like to be able to repair them but i can't. People can already camp with a swarm launcher so it's not a big difference. The hmg fully leveled has a high dps but it is offset by having the a range slightly higher than the smg's, a period where it has one of the worst accuracu |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.10 17:07:00 -
[48] - Quote
every suit except heavy has a equipment slot, only the heavy has a heavy weapon.
A variant with two light weapons instead of one heavy and one sidearm would be interesting, maybe let that one have a equipment slot.
The nanohive is being nerfed, nobody gets infinite ammo. Except vehicles, seems fine except for infinite tower rocket spam. |
vermacht Doe
93
|
Posted - 2012.08.10 17:10:00 -
[49] - Quote
Ten-Sidhe wrote:every suit except heavy has a equipment slot, only the heavy has a heavy weapon.
A variant with two light weapons instead of one heavy and one sidearm would be interesting, maybe let that one have a equipment slot.
The nanohive is being nerfed, nobody gets infinite ammo. Except vehicles, seems fine except for infinite tower rocket spam.
We don't always need nanohives, occasionally I get into positions I could repair something but i lack a repair tool |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 17:28:00 -
[50] - Quote
Darky SI wrote:you don't get it do you? i explained to you before in other heavy thread that our high DPS is worthless when half our bullets scatter every where because we hip fire unlike the AR where you point and shot. Stop with maxing heavy skills excuse its getting old we (at least me) did maxed it out but still doesn't work as intended, heavy was over-nerfed because of QQers like you in the last build but guess what?! CCP fixed it a bit for the next build ofc we'll test it again and if the heavy still needed more tweaking we will keep posting till it get fixed
Actually I used the HMG last build, and read the patch notes - Increased the optimal range for the HMG - Reduced overheating speed for the HMG
vermacht Doe wrote:Just because i need an equipment slot doesn't mean i will always use the nanohive. Whenever i get ferried to an objective i would like to be able to repair them but i can't. People can already camp with a swarm launcher so it's not a big difference. The hmg fully leveled has a high dps but it is offset by having the a range slightly higher than the smg's, a period where it has one of the worst accuracu
The prototype HMGs accuracy rating is 72.6 while the Creodron Breach AR is only 58.3 (for context Creodron shotgun is 26.3).
vermacht Doe wrote:We don't always need nanohives, occasionally I get into positions I could repair something but i lack a repair tool
Then use a class capable of repairing. |
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vermacht Doe
93
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Posted - 2012.08.10 17:34:00 -
[51] - Quote
STB-stlcarlos989 EV wrote:Darky SI wrote:you don't get it do you? i explained to you before in other heavy thread that our high DPS is worthless when half our bullets scatter every where because we hip fire unlike the AR where you point and shot. Stop with maxing heavy skills excuse its getting old we (at least me) did maxed it out but still doesn't work as intended, heavy was over-nerfed because of QQers like you in the last build but guess what?! CCP fixed it a bit for the next build ofc we'll test it again and if the heavy still needed more tweaking we will keep posting till it get fixed Actually I used the HMG last build, and read the patch notes - Increased the optimal range for the HMG - Reduced overheating speed for the HMG vermacht Doe wrote:Just because i need an equipment slot doesn't mean i will always use the nanohive. Whenever i get ferried to an objective i would like to be able to repair them but i can't. People can already camp with a swarm launcher so it's not a big difference. The hmg fully leveled has a high dps but it is offset by having the a range slightly higher than the smg's, a period where it has one of the worst accuracu The prototype HMGs accuracy rating is 72.6 while the Creodron Breach AR is only 58.3 (for context Creodron shotgun is 26.3). vermacht Doe wrote:We don't always need nanohives, occasionally I get into positions I could repair something but i lack a repair tool Then use a class capable of repairing.
The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 17:35:00 -
[52] - Quote
vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us?
Because thats the heavy trade off. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 17:37:00 -
[53] - Quote
STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off.
If you want to be a heavy that can repair then get a prototype logistics suit with 4 Complex heavy plates, 4 Complex shield extenders, and max out the mechanics skill and shield management skill. |
vermacht Doe
93
|
Posted - 2012.08.10 17:38:00 -
[54] - Quote
STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off.
So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 17:41:00 -
[55] - Quote
vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off. So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons?
You forgot to mention way more defense.
The post above with the logi fit would have 1094 HP, and yes I use the forge to take out vehicles and I don't see an issue with their balance, sure equipment would be nice but you have to think of game balance. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.10 17:43:00 -
[56] - Quote
vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off. So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons?
Mmhmm. Next build will be a lot easier on the heavies because of squads. |
vermacht Doe
93
|
Posted - 2012.08.10 17:45:00 -
[57] - Quote
STB-stlcarlos989 EV wrote:vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off. So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons? You forgot to mention way more defense. The post above with the logi fit would have 1094 HP, and yes I use the forge to take out vehicles and I don't see an issue with their balance, sure equipment would be nice but you have to think of game balance.
Wouldn't only letting logi carry equipment be more balanced than everyone except the heavy? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 17:48:00 -
[58] - Quote
vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off. So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons? You forgot to mention way more defense. The post above with the logi fit would have 1094 HP, and yes I use the forge to take out vehicles and I don't see an issue with their balance, sure equipment would be nice but you have to think of game balance. Wouldn't only letting logi carry equipment be more balanced than everyone except the heavy?
Yes. |
vermacht Doe
93
|
Posted - 2012.08.10 17:51:00 -
[59] - Quote
It wouldn't be a popular suggestion but it's balanced and makes logi's necessary |
Degren Cthulhu
Bragian Order Amarr Empire
22
|
Posted - 2012.08.10 18:24:00 -
[60] - Quote
in the new build nano hives no longer dissapear on player death, that means you can put them down for yourself along with a drop uplink |
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Tamori Orn
Ordus Trismegistus
4
|
Posted - 2012.08.10 19:34:00 -
[61] - Quote
vermacht Doe wrote:Wouldn't only letting logi carry equipment be more balanced than everyone except the heavy?
Agreed, or leave the Scout with the basic option. Actually, the Scout-II is an interesting alternative to the logistics due to dropping the side-arm for an extra equipment slot. Means this Scout ain't great for SL or Sniper (although I imagine someone is sniping well with it).
I have found myself at home with the heavy, and with minimal coordination there is often a teammate who can feed my FG.
|
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.08.10 20:41:00 -
[62] - Quote
As a primary heavy I say lets not have a equipment slot but add a low slot plus cpu/pg. |
Cless Vallein
Teknomen
37
|
Posted - 2012.08.10 20:44:00 -
[63] - Quote
Chao Wolf wrote:As a primary heavy I say lets not have a equipment slot but add a low slot plus cpu/pg.
+1 I'm all for this! |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.10 21:04:00 -
[64] - Quote
Let me put this in terms of balance.
The Logi suit is the second slowest class in the game, despite having low armor, due to the fact it has the most equipment. The Heavy is THE slowest class due to the fact it has the most armor. Basically, you would be going EVEN SLOWER if you were to have equipment on your heavy suit. |
BuzzKill1
Seraphim Initiative. CRONOS.
1
|
Posted - 2012.08.10 23:17:00 -
[65] - Quote
Chao Wolf wrote:As a primary heavy I say lets not have a equipment slot but add a low slot plus cpu/pg.
Agreed +1 |
vermacht Doe
93
|
Posted - 2012.08.11 01:23:00 -
[66] - Quote
Mmkk333 wrote:Let me put this in terms of balance.
The Logi suit is the second slowest class in the game, despite having low armor, due to the fact it has the most equipment. The Heavy is THE slowest class due to the fact it has the most armor. Basically, you would be going EVEN SLOWER if you were to have equipment on your heavy suit.
The other classes get one even though they aren't logi so why shouldn't we |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 03:16:00 -
[67] - Quote
pointless thread in next build. Nanohives will no longer give infinite ammo, there will be a limited supply of ammo in each one. They also wont explode upon user's death. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.08.11 04:51:00 -
[68] - Quote
vermacht Doe wrote:KryptixX wrote:vermacht Doe wrote:Tony Calif wrote:Give my assault suit a forgegun. And give scouts HMG's. See why you don't have one? We're also larger targets which means we can't hide good with hmgs or forge guns youre not supposed to hide as a heavy, your supposed to bowling ball though the enemy with your tons of hp. no time to throw down some equipment there. i think youre just asking too much from just one suit. Every other suit gets an equipment slot
omg. please |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.11 04:56:00 -
[69] - Quote
vermacht Doe wrote:Mmkk333 wrote:Let me put this in terms of balance.
The Logi suit is the second slowest class in the game, despite having low armor, due to the fact it has the most equipment. The Heavy is THE slowest class due to the fact it has the most armor. Basically, you would be going EVEN SLOWER if you were to have equipment on your heavy suit. The other classes get one even though they aren't logi so why shouldn't we
I'm not saying it's because it is not a Logi, I'm saying it's because the Heavy already has all the grace and speed of a snail, and equipment on your character makes you slower, besides, with HMGs getting a buff this next build, you will be plenty powerful to take on everyone else. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:17:00 -
[70] - Quote
CCP said heavy suits dont get equipment slots.
/end debate |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.11 05:18:00 -
[71] - Quote
but seriously, suits specialize in Dust, just like in any other possible situation i can think of. Do jet pilots complain because they dont get a rocket launcher or a tank driver complain because he doesnt get to carry a sniper rifle?
different battlefield roles are there for the purpose of fulfilling that role. So do it. |
STB Vermaak Doe
558
|
Posted - 2012.08.15 20:12:00 -
[72] - Quote
Lurchasaurus wrote:but seriously, suits specialize in Dust, just like in any other possible situation i can think of. Do jet pilots complain because they dont get a rocket launcher or a tank driver complain because he doesnt get to carry a sniper rifle?
different battlefield roles are there for the purpose of fulfilling that role. So do it.
So hummvees (scouts) get rockets, ifvs (assaults) get rockets yet tanks (figure it out) don't get sh*t and thats fair? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.15 20:14:00 -
[73] - Quote
vermacht Doe wrote:Cless Vallein wrote:I was kinda harping on this awhile back. I want either an equipment slot, or a third low slot What about a light weapon slot instead of the sidearm slot Actually, I'm kind of confused about that one myself. When they originally showed off the Heavy suit, It had 1 Heavy, 1 Light, and one Sidearm slot at the cost of not being able to carry equipment. |
STB Vermaak Doe
558
|
Posted - 2012.08.15 20:21:00 -
[74] - Quote
Mobius Wyvern wrote:vermacht Doe wrote:Cless Vallein wrote:I was kinda harping on this awhile back. I want either an equipment slot, or a third low slot What about a light weapon slot instead of the sidearm slot Actually, I'm kind of confused about that one myself. When they originally showed off the Heavy suit, It had 1 Heavy, 1 Light, and one Sidearm slot at the cost of not being able to carry equipment.
A lot of heavies would be happy with this i think |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.08.15 20:22:00 -
[75] - Quote
vermacht Doe wrote:We are the only class that can't carry equipment, why? People can carry infinite swarm launcher ammo so I don't see a good reason not to give heavies equipment slots. Anyone else agree? I dont get a sidearm |
STB Vermaak Doe
558
|
Posted - 2012.08.15 20:25:00 -
[76] - Quote
gangsta nachos wrote:vermacht Doe wrote:We are the only class that can't carry equipment, why? People can carry infinite swarm launcher ammo so I don't see a good reason not to give heavies equipment slots. Anyone else agree? I dont get a sidearm
I find it to be bs as well |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.08.15 20:27:00 -
[77] - Quote
STB Vermaak Doe wrote:gangsta nachos wrote:vermacht Doe wrote:We are the only class that can't carry equipment, why? People can carry infinite swarm launcher ammo so I don't see a good reason not to give heavies equipment slots. Anyone else agree? I dont get a sidearm I find it to be bs as well ive once said I would like to move my slots around but people said it would break the game
|
STB Vermaak Doe
558
|
Posted - 2012.08.15 20:31:00 -
[78] - Quote
gangsta nachos wrote:STB Vermaak Doe wrote:gangsta nachos wrote:vermacht Doe wrote:We are the only class that can't carry equipment, why? People can carry infinite swarm launcher ammo so I don't see a good reason not to give heavies equipment slots. Anyone else agree? I dont get a sidearm I find it to be bs as well ive once said I would like to move my slots around but people said it would break the game No it wouldn't because logis are less suited for combat by default |
Genshi Soikutsu
Osmon Surveillance Caldari State
21
|
Posted - 2012.08.15 20:33:00 -
[79] - Quote
You get heavy weapons We get equipment.
Life is not fair.
Neither is the battlefield.
Seriously has no one else read OP's as if he was a little child?
I don't mean any disrespect, you just need to adapt and bug people on your team for ammo.
I always drop nanos EVERYWHERE I GO, especially if lots of little blue arrows are around me.
|
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.15 20:34:00 -
[80] - Quote
vermacht Doe wrote:We are the only class that can't carry equipment, why? People can carry infinite swarm launcher ammo so I don't see a good reason not to give heavies equipment slots. Anyone else agree?
Forge guns and nonos are broken |
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STB Vermaak Doe
558
|
Posted - 2012.08.15 20:38:00 -
[81] - Quote
Genshi Soikutsu wrote:You get heavy weapons We get equipment.
Life is not fair.
Neither is the battlefield.
Seriously has no one else read OP's as if he was a little child?
I don't mean any disrespect, you just need to adapt and bug people on your team for ammo.
I always drop nanos EVERYWHERE I GO, especially if lots of little blue arrows are around me.
Heavy replaces the light so it's not a huge difference.
I didnt make this thread to get equipment, i just wanted a proper explanation |
Genshi Soikutsu
Osmon Surveillance Caldari State
21
|
Posted - 2012.08.15 20:40:00 -
[82] - Quote
Amarr delusions have Amarr heavies believe they will not need equipment as their God watches over them? |
zdowgg
Algintal Core Gallente Federation
24
|
Posted - 2012.08.15 20:40:00 -
[83] - Quote
heaves will never have equipment slots there already over powered. what u guys want to make it ware people only use heavy drop suits or what all drop suits have there faults get over it |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.08.15 20:41:00 -
[84] - Quote
Heavies has a huge amount of Armor. Have a buddy to repair you. That's what I did with my triage repair kit. I keep him alive. Heavies, plus nanohive, plus sniper gun = _________ |
STB Vermaak Doe
558
|
Posted - 2012.08.15 20:47:00 -
[85] - Quote
zdowgg wrote:heaves will never have equipment slots there already over powered. what u guys want to make it ware people only use heavy drop suits or what all drop suits have there faults get over it
Op? We are the slowest, the largest target, have the slowest turn speed and to top it off carry no equipment |
Genshi Soikutsu
Osmon Surveillance Caldari State
21
|
Posted - 2012.08.15 21:01:00 -
[86] - Quote
STB Vermaak Doe wrote:zdowgg wrote:heaves will never have equipment slots there already over powered. what u guys want to make it ware people only use heavy drop suits or what all drop suits have there faults get over it Op? We are the slowest, the largest target, have the slowest turn speed and to top it off carry no equipment
You have the strongest guns. TBH I have not fiddled around with the HMG at all, currently in a Type-II HVY with assault forge.
I've killed a few scouts by shooting at their feet, finish them off with Breach SMG.
If I had an HMG and I was being circle strafed I'd turn in the opposite direction they'd be turning.
Try giving that a ago?
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.15 21:02:00 -
[87] - Quote
Ahem.....
If you think heavies are underpowered, your doing it wrong. |
STB Vermaak Doe
558
|
Posted - 2012.08.15 21:11:00 -
[88] - Quote
Lurchasaurus wrote:Ahem.....
If you think heavies are underpowered, your doing it wrong.
We're no where near underpowered |
STB Vermaak Doe
558
|
Posted - 2012.09.23 08:24:00 -
[89] - Quote
vermacht Doe wrote:We are the only class that can't carry equipment, why? People can carry infinite swarm launcher ammo so I don't see a good reason not to give heavies equipment slots. Anyone else agree?
Remember and honor the Doomheim, for they are gone but never to be forgotten. |
STB Vermaak Doe
558
|
Posted - 2012.09.23 08:36:00 -
[90] - Quote
We lost 300 hp worth of weight so this could work now. |
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Baldy bonce
Seraphim Initiative. CRONOS.
1
|
Posted - 2012.09.23 08:50:00 -
[91] - Quote
cool ,yeah give heavy's equipment slot, then to balance give other suits 400hp boost and a heavy slot, sounds like a great idea, them we all can run around in the same suits. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.09.23 09:30:00 -
[92] - Quote
Equipment slot would make my heavy sniper way overpowered.
As a heavy user I'd say it's balanced as is, stop whining for OP cause when CCP finds something in EVE that is over-used due to being too strong they smash it to pieces with the nerf hammer.
So if you love the heavy then make sure it stays balanced. |
STB Vermaak Doe
558
|
Posted - 2012.09.23 16:17:00 -
[93] - Quote
Rasatsu wrote:Equipment slot would make my heavy sniper way overpowered.
As a heavy user I'd say it's balanced as is, stop whining for OP cause when CCP finds something in EVE that is over-used due to being too strong they smash it to pieces with the nerf hammer.
So if you love the heavy then make sure it stays balanced.
So after taking repeated nerfs we would somehow be op via a device that minorly affects combat |
STB Vermaak Doe
558
|
Posted - 2012.09.23 16:18:00 -
[94] - Quote
Baldy bonce wrote:cool ,yeah give heavy's equipment slot, then to balance give other suits 400hp boost and a heavy slot, sounds like a great idea, them we all can run around in the same suits.
You full of sh*t, you close you palms and let your *ss type. |
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