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vermacht Doe
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Posted - 2012.08.10 11:43:00 -
[1] - Quote
We are the only class that can't carry equipment, why? People can carry infinite swarm launcher ammo so I don't see a good reason not to give heavies equipment slots. Anyone else agree? |
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Cless Vallein
Teknomen
37
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Posted - 2012.08.10 11:50:00 -
[2] - Quote
I was kinda harping on this awhile back. I want either an equipment slot, or a third low slot |
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Iceyburnz
316
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Posted - 2012.08.10 11:51:00 -
[3] - Quote
Im guessing its by design so that there are utility holes on dropsuits that have to be filled by team-mates. Its all about the teamwork buddy .
What you should be suggesting is that swarm launcher are reclassified as a "heavy" weapon perhaps. |
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vermacht Doe
93
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Posted - 2012.08.10 11:52:00 -
[4] - Quote
Cless Vallein wrote:I was kinda harping on this awhile back. I want either an equipment slot, or a third low slot
What about a light weapon slot instead of the sidearm slot |
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vermacht Doe
93
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Posted - 2012.08.10 11:55:00 -
[5] - Quote
Iceyburnz wrote:Im guessing its by design so that there are utility holes on dropsuits that have to be filled by team-mates. Its all about the teamwork buddy  . What you should be suggesting is that swarm launcher are reclassified as a "heavy" weapon perhaps.
If it was for utility holes ONLY the logi would be able to carry equipment and that would unbalance things in a way where people will have to be heavies to take down vehicles |
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Cless Vallein
Teknomen
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Posted - 2012.08.10 11:59:00 -
[6] - Quote
A L arm slot would be interesting but I don't know how feasible it would be with the CPU/PG of the proto suits... I would love equipment to carry a nanohive around, but then you wouldn't need logistics, but I feel an extra low slot could add a few advantages... like running 3 complex dmg mods, a complex rapper and maybe even complex plates
Edit: along with a CPU module of course |
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Aelfscearpe
Tronhadar Free Guard Minmatar Republic
2
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Posted - 2012.08.10 12:02:00 -
[7] - Quote
It is the way it is for the sake of balance. i'm sure heavies would love an equipment slot with an infinite armour rep, but the rest of us don't really want that. ccp has balanced the suits, vehicles, weapons and mods to try and keep the game fun for all. i'm sure they'll continue to balance based on feedback, but 'mega kill everything heavies' ain't happening. |
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vermacht Doe
93
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Posted - 2012.08.10 12:02:00 -
[8] - Quote
Cless Vallein wrote:A L arm slot would be interesting but I don't know how feasible it would be with the CPU/PG of the proto suits... I would love equipment to carry a nanohive around, but then you wouldn't need logistics, but I feel an extra low slot could add a few advantages... like running 3 complex dmg mods, a complex rapper and maybe even complex plates
Edit: along with a CPU module of course
Right now we are the only class that actually needs logistics and personally i find it to be unfair |
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Cless Vallein
Teknomen
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Posted - 2012.08.10 12:02:00 -
[9] - Quote
Iceyburnz wrote:Im guessing its by design so that there are utility holes on dropsuits that have to be filled by team-mates. Its all about the teamwork buddy  . What you should be suggesting is that swarm launcher are reclassified as a "heavy" weapon perhaps.
I think the swarm launcher is fine where it is. I've only used the 1st non-militia one and it just seems like any sort of RPG/SMAW variant weapon that any class could use. It'll be interesting to see just what Laser rifles are. Some kind of HVY sniper rifle would be cool i suppose
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Cless Vallein
Teknomen
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Posted - 2012.08.10 12:05:00 -
[10] - Quote
vermacht Doe wrote: right now we are the only class that actually needs logistics and personally i find it to be unfair
Well the only time I really need a logi guy is if I'm running a Forge gun. Maybe we could test some variants.. give us a Proto suit with 3 lows, and give one with an Equipment slot. We test and see which works best. Hell, they both would be nice but that might be asking a bit much. |
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vermacht Doe
93
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Posted - 2012.08.10 12:07:00 -
[11] - Quote
Aelfscearpe wrote:It is the way it is for the sake of balance. i'm sure heavies would love an equipment slot with an infinite armour rep, but the rest of us don't really want that. ccp has balanced the suits, vehicles, weapons and mods to try and keep the game fun for all. i'm sure they'll continue to balance based on feedback, but 'mega kill everything heavies' ain't happening.
Every other suit can have infinite ammo and if all shots hit the swarm launcher does more damage than an equal rank forge gun so it wouldn't unbalance the av aspect and it wouldn't make us killing machines because the hmg is little more than a glorified smg |
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KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.08.10 12:14:00 -
[12] - Quote
that would be a little OP imo.
imagine a proto heavy with the repair nano hives, he could kite you like a scout if he does it right.
i do think heavies should have a 3rd low slot than the 3rd high slot (low=armor high=shields/weps)
maybe if they had a module to add an equipment slot that could be good. |
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vermacht Doe
93
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Posted - 2012.08.10 12:17:00 -
[13] - Quote
KryptixX wrote:that would be a little OP imo.
imagine a proto heavy with the repair nano hives, he could kite you like a scout if he does it right.
i do think heavies should have a 3rd low slot than the 3rd high slot (low=armor high=shields/weps)
maybe if they had a module to add an equipment slot that could be good.
If the other suits (not including logi) couldn't carry equipment as well i wouldn't have this problem but since it doesn't work like that I do |
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KryptixX
Imperfects Negative-Feedback
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Posted - 2012.08.10 12:20:00 -
[14] - Quote
vermacht Doe wrote:KryptixX wrote:that would be a little OP imo.
imagine a proto heavy with the repair nano hives, he could kite you like a scout if he does it right.
i do think heavies should have a 3rd low slot than the 3rd high slot (low=armor high=shields/weps)
maybe if they had a module to add an equipment slot that could be good. If the other suits (not including logi) couldn't carry equipment as well i wouldn't have this problem but since it doesn't work like that I do
we have 1000 more HP than any other class..
yes were a little slower but there needs to me more of a trade off, which comes in as no equip slot/less mods |
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vermacht Doe
93
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Posted - 2012.08.10 12:22:00 -
[15] - Quote
KryptixX wrote:vermacht Doe wrote:KryptixX wrote:that would be a little OP imo.
imagine a proto heavy with the repair nano hives, he could kite you like a scout if he does it right.
i do think heavies should have a 3rd low slot than the 3rd high slot (low=armor high=shields/weps)
maybe if they had a module to add an equipment slot that could be good. If the other suits (not including logi) couldn't carry equipment as well i wouldn't have this problem but since it doesn't work like that I do we have 1000 more HP than any other class.. yes were a little slower but there needs to me more of a trade off, which comes in as no equip slot/less mods
Being slower should be the only trade off because scouts can literally run circles around us
Edit: scratch that WALK circles around us running |
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Needless Sacermendor
98
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Posted - 2012.08.10 12:25:00 -
[16] - Quote
Hopefully grouping will ease this a bit, just have to find a few friends who want to mix up some logi with their AR so you can have one on the team with you. I did run the heavy for a short while after I got bored with tanks, but decided to go assault swarm after I realised it had the benefit of the nanohive. I like the idea of putting an option on the proto level suit, so you could have a nano or an extra low, just for a build of testing to see how it affects things, but the only problem being so much other new stuff is launched each new build that changes balance already for 1 it could be hard to work out how much difference it's made overall and second there's a lot more alternative modules, weapons, equipment still to come that they may have already balance the heavy fittings against, but we just haven't seen them yet.
Here's an alternative idea ... you could be given a 'heavy equipment' slot ! This could open up a whole new set of options, perhaps a mobile gun replacement or mortar or a single personal supply depot, which you might only have one of, but it could be more substantial withstanding several splash blasts from tanks where the nano doesn't stand up to much, and you'd be limited to carrying one because it would be a big piece of kit, too big for an assault to carry.
Just thinking on my feet, what you reckon ? |
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KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.08.10 12:25:00 -
[17] - Quote
meh idk, you can just turn your sensitivity up.
im gonna assume that they will have different types of heavy suits, maybe a tactical one with less HP and an equip slot?
im sure theyll do something like that |
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vermacht Doe
93
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Posted - 2012.08.10 12:30:00 -
[18] - Quote
KryptixX wrote:meh idk, you can just turn your sensitivity up.
im gonna assume that they will have different types of heavy suits, maybe a tactical one with less HP and an equip slot?
im sure theyll do something like that
I didn't mean enemies doing it, i mean friendly.scouts teasing us for being the fattest kids at school |
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vermacht Doe
93
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Posted - 2012.08.10 12:32:00 -
[19] - Quote
Needless Sacermendor wrote:Hopefully grouping will ease this a bit, just have to find a few friends who want to mix up some logi with their AR so you can have one on the team with you. I did run the heavy for a short while after I got bored with tanks, but decided to go assault swarm after I realised it had the benefit of the nanohive. I like the idea of putting an option on the proto level suit, so you could have a nano or an extra low, just for a build of testing to see how it affects things, but the only problem being so much other new stuff is launched each new build that changes balance already for 1 it could be hard to work out how much difference it's made overall and second there's a lot more alternative modules, weapons, equipment still to come that they may have already balance the heavy fittings against, but we just haven't seen them yet.
Here's an alternative idea ... you could be given a 'heavy equipment' slot ! This could open up a whole new set of options, perhaps a mobile gun replacement or mortar or a single personal supply depot, which you might only have one of, but it could be more substantial withstanding several splash blasts from tanks where the nano doesn't stand up to much, and you'd be limited to carrying one because it would be a big piece of kit, too big for an assault to carry.
Just thinking on my feet, what you reckon ?
I like that but a heavy equipment slot would make more sense to me on the logi |
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PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
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Posted - 2012.08.10 12:32:00 -
[20] - Quote
heavies with nano hives promote camps. Camps with tents.
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vermacht Doe
93
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Posted - 2012.08.10 12:33:00 -
[21] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
Everyone else can have one so why not us? |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.10 12:40:00 -
[22] - Quote
Give my assault suit a forgegun. And give scouts HMG's. See why you don't have one? |
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vermacht Doe
93
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Posted - 2012.08.10 12:45:00 -
[23] - Quote
Tony Calif wrote:Give my assault suit a forgegun. And give scouts HMG's. See why you don't have one?
We're also larger targets which means we can't hide good with hmgs or forge guns
Ok aw long as you get a movement penalty to be slower that a heavy with armor modules |
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KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.08.10 12:49:00 -
[24] - Quote
vermacht Doe wrote:Tony Calif wrote:Give my assault suit a forgegun. And give scouts HMG's. See why you don't have one? We're also larger targets which means we can't hide good with hmgs or forge guns
youre not supposed to hide as a heavy, your supposed to bowling ball though the enemy with your tons of hp.
no time to throw down some equipment there.
i think youre just asking too much from just one suit. |
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vermacht Doe
93
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Posted - 2012.08.10 12:51:00 -
[25] - Quote
KryptixX wrote:vermacht Doe wrote:Tony Calif wrote:Give my assault suit a forgegun. And give scouts HMG's. See why you don't have one? We're also larger targets which means we can't hide good with hmgs or forge guns youre not supposed to hide as a heavy, your supposed to bowling ball though the enemy with your tons of hp. no time to throw down some equipment there. i think youre just asking too much from just one suit.
Every other suit gets an equipment slot |
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Cless Vallein
Teknomen
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Posted - 2012.08.10 13:00:00 -
[26] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
well that'll be a reality this next build with grouping. Heavy: "Hey logi buddy, why don't you come here and drop me a nanohive so i can stay on this tower/building and rain death with my forge gun upon all the peasants" Logi: "Sure thing champ" |
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vermacht Doe
93
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Posted - 2012.08.10 13:02:00 -
[27] - Quote
Cless Vallein wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
well that'll be a reality this next build with grouping. Heavy: "Hey logi buddy, why don't you come here and drop me a nanohive so i can stay on this tower/building and rain death with my forge gun upon all the peasants" Logi: "Sure thing champ"
They need to realize what their scout or assault would be like without a nanohive |
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KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.08.10 13:46:00 -
[28] - Quote
vermacht Doe wrote:Cless Vallein wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
well that'll be a reality this next build with grouping. Heavy: "Hey logi buddy, why don't you come here and drop me a nanohive so i can stay on this tower/building and rain death with my forge gun upon all the peasants" Logi: "Sure thing champ" They need to realize what their scout or assault would be like without a nanohive
not sure if youre trolling at this point...
imagine your heavy with 1k less health....
if you want an equipment slot so bad use a different dropsuit..... |
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.08.10 13:53:00 -
[29] - Quote
Just ask someone to give you one. I will gladly set up a shop for you to rake in those +10s.
If you want to lone wolf, grab a Scout or Assault suit. Logistics and Heavy just can't do it. |
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vermacht Doe
93
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Posted - 2012.08.10 14:17:00 -
[30] - Quote
KryptixX wrote:vermacht Doe wrote:Cless Vallein wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
well that'll be a reality this next build with grouping. Heavy: "Hey logi buddy, why don't you come here and drop me a nanohive so i can stay on this tower/building and rain death with my forge gun upon all the peasants" Logi: "Sure thing champ" They need to realize what their scout or assault would be like without a nanohive not sure if youre trolling at this point... imagine your heavy with 1k less health.... if you want an equipment slot so bad use a different dropsuit.....
If anyone is trolling it's you
It's balanced by slow movement
Try providing valid points instead of trolling out |
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