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Thread Statistics | Show CCP posts - 0 post(s) |
vermacht Doe
93
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Posted - 2012.08.10 11:43:00 -
[1] - Quote
We are the only class that can't carry equipment, why? People can carry infinite swarm launcher ammo so I don't see a good reason not to give heavies equipment slots. Anyone else agree? |
vermacht Doe
93
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Posted - 2012.08.10 11:52:00 -
[2] - Quote
Cless Vallein wrote:I was kinda harping on this awhile back. I want either an equipment slot, or a third low slot
What about a light weapon slot instead of the sidearm slot |
vermacht Doe
93
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Posted - 2012.08.10 11:55:00 -
[3] - Quote
Iceyburnz wrote:Im guessing its by design so that there are utility holes on dropsuits that have to be filled by team-mates. Its all about the teamwork buddy . What you should be suggesting is that swarm launcher are reclassified as a "heavy" weapon perhaps.
If it was for utility holes ONLY the logi would be able to carry equipment and that would unbalance things in a way where people will have to be heavies to take down vehicles |
vermacht Doe
93
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Posted - 2012.08.10 12:02:00 -
[4] - Quote
Cless Vallein wrote:A L arm slot would be interesting but I don't know how feasible it would be with the CPU/PG of the proto suits... I would love equipment to carry a nanohive around, but then you wouldn't need logistics, but I feel an extra low slot could add a few advantages... like running 3 complex dmg mods, a complex rapper and maybe even complex plates
Edit: along with a CPU module of course
Right now we are the only class that actually needs logistics and personally i find it to be unfair |
vermacht Doe
93
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Posted - 2012.08.10 12:07:00 -
[5] - Quote
Aelfscearpe wrote:It is the way it is for the sake of balance. i'm sure heavies would love an equipment slot with an infinite armour rep, but the rest of us don't really want that. ccp has balanced the suits, vehicles, weapons and mods to try and keep the game fun for all. i'm sure they'll continue to balance based on feedback, but 'mega kill everything heavies' ain't happening.
Every other suit can have infinite ammo and if all shots hit the swarm launcher does more damage than an equal rank forge gun so it wouldn't unbalance the av aspect and it wouldn't make us killing machines because the hmg is little more than a glorified smg |
vermacht Doe
93
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Posted - 2012.08.10 12:17:00 -
[6] - Quote
KryptixX wrote:that would be a little OP imo.
imagine a proto heavy with the repair nano hives, he could kite you like a scout if he does it right.
i do think heavies should have a 3rd low slot than the 3rd high slot (low=armor high=shields/weps)
maybe if they had a module to add an equipment slot that could be good.
If the other suits (not including logi) couldn't carry equipment as well i wouldn't have this problem but since it doesn't work like that I do |
vermacht Doe
93
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Posted - 2012.08.10 12:22:00 -
[7] - Quote
KryptixX wrote:vermacht Doe wrote:KryptixX wrote:that would be a little OP imo.
imagine a proto heavy with the repair nano hives, he could kite you like a scout if he does it right.
i do think heavies should have a 3rd low slot than the 3rd high slot (low=armor high=shields/weps)
maybe if they had a module to add an equipment slot that could be good. If the other suits (not including logi) couldn't carry equipment as well i wouldn't have this problem but since it doesn't work like that I do we have 1000 more HP than any other class.. yes were a little slower but there needs to me more of a trade off, which comes in as no equip slot/less mods
Being slower should be the only trade off because scouts can literally run circles around us
Edit: scratch that WALK circles around us running |
vermacht Doe
93
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Posted - 2012.08.10 12:30:00 -
[8] - Quote
KryptixX wrote:meh idk, you can just turn your sensitivity up.
im gonna assume that they will have different types of heavy suits, maybe a tactical one with less HP and an equip slot?
im sure theyll do something like that
I didn't mean enemies doing it, i mean friendly.scouts teasing us for being the fattest kids at school |
vermacht Doe
93
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Posted - 2012.08.10 12:32:00 -
[9] - Quote
Needless Sacermendor wrote:Hopefully grouping will ease this a bit, just have to find a few friends who want to mix up some logi with their AR so you can have one on the team with you. I did run the heavy for a short while after I got bored with tanks, but decided to go assault swarm after I realised it had the benefit of the nanohive. I like the idea of putting an option on the proto level suit, so you could have a nano or an extra low, just for a build of testing to see how it affects things, but the only problem being so much other new stuff is launched each new build that changes balance already for 1 it could be hard to work out how much difference it's made overall and second there's a lot more alternative modules, weapons, equipment still to come that they may have already balance the heavy fittings against, but we just haven't seen them yet.
Here's an alternative idea ... you could be given a 'heavy equipment' slot ! This could open up a whole new set of options, perhaps a mobile gun replacement or mortar or a single personal supply depot, which you might only have one of, but it could be more substantial withstanding several splash blasts from tanks where the nano doesn't stand up to much, and you'd be limited to carrying one because it would be a big piece of kit, too big for an assault to carry.
Just thinking on my feet, what you reckon ?
I like that but a heavy equipment slot would make more sense to me on the logi |
vermacht Doe
93
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Posted - 2012.08.10 12:33:00 -
[10] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
Everyone else can have one so why not us? |
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vermacht Doe
93
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Posted - 2012.08.10 12:45:00 -
[11] - Quote
Tony Calif wrote:Give my assault suit a forgegun. And give scouts HMG's. See why you don't have one?
We're also larger targets which means we can't hide good with hmgs or forge guns
Ok aw long as you get a movement penalty to be slower that a heavy with armor modules |
vermacht Doe
93
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Posted - 2012.08.10 12:51:00 -
[12] - Quote
KryptixX wrote:vermacht Doe wrote:Tony Calif wrote:Give my assault suit a forgegun. And give scouts HMG's. See why you don't have one? We're also larger targets which means we can't hide good with hmgs or forge guns youre not supposed to hide as a heavy, your supposed to bowling ball though the enemy with your tons of hp. no time to throw down some equipment there. i think youre just asking too much from just one suit.
Every other suit gets an equipment slot |
vermacht Doe
93
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Posted - 2012.08.10 13:02:00 -
[13] - Quote
Cless Vallein wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
well that'll be a reality this next build with grouping. Heavy: "Hey logi buddy, why don't you come here and drop me a nanohive so i can stay on this tower/building and rain death with my forge gun upon all the peasants" Logi: "Sure thing champ"
They need to realize what their scout or assault would be like without a nanohive |
vermacht Doe
93
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Posted - 2012.08.10 14:17:00 -
[14] - Quote
KryptixX wrote:vermacht Doe wrote:Cless Vallein wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:heavies with nano hives promote camps. Camps with tents.
well that'll be a reality this next build with grouping. Heavy: "Hey logi buddy, why don't you come here and drop me a nanohive so i can stay on this tower/building and rain death with my forge gun upon all the peasants" Logi: "Sure thing champ" They need to realize what their scout or assault would be like without a nanohive not sure if youre trolling at this point... imagine your heavy with 1k less health.... if you want an equipment slot so bad use a different dropsuit.....
If anyone is trolling it's you
It's balanced by slow movement
Try providing valid points instead of trolling out |
vermacht Doe
93
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Posted - 2012.08.10 14:19:00 -
[15] - Quote
Knarf Black wrote:Just ask someone to give you one. I will gladly set up a shop for you to rake in those +10s.
If you want to lone wolf, grab a Scout or Assault suit. Logistics and Heavy just can't do it.
Personally i find it unfair that we are the only ones without equipment. Nanohives aren't always what i need |
vermacht Doe
93
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Posted - 2012.08.10 14:59:00 -
[16] - Quote
lDocHollidayl wrote:Terrible idea in my little opinion. Players are right, you give me a forge and a hive I will never leave home. I play heavies and I think they are well balanced. SW being a heavy weapon is not a bad idea...but they are garbage so maybe not. Miss half the time and can take multiple tries to lock on. SMG are great weapons so they are not naked by any means.
So basically you're saying everyone else can carry infinite ammo by themselves but not us and that's fair. |
vermacht Doe
93
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Posted - 2012.08.10 15:05:00 -
[17] - Quote
Also using my normal heavy fit i can fit a repair tool and if i change it slightly i can fit most other equipment |
vermacht Doe
93
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Posted - 2012.08.10 15:17:00 -
[18] - Quote
Volgair wrote:Im a proto forge gunner, and i will say that giving a Heavy suit more utility is a bad idea. there needs to be a trade off for specialization so that rolls can be defined keep in mind it will take 7 years to learn every skill in the game so your going to have to pick one job and stick with it. if any thing there should be suit specific modules or at least really high fitting cost modules mitigated by role bonus to improve on each suits specialty.
as it stands
type-damage-armor-strongest characteristic
Logi- High damage- Medium armor- slow- healing/ utility Scout- High damage- low armor- fastest- mobility Asault- High damage- low armor- medium- balanced combatant Heavy- High damage- High armor- slowest- Stay and Fire power
Even though the scout or assault isn't for utility they still get equipment |
vermacht Doe
93
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Posted - 2012.08.10 15:20:00 -
[19] - Quote
Alldin Kan wrote:Extra equipment? Never going to happen.
Give a heavy Remote Explosives and I might just stop playing this.
How is it different than everyone else having them? |
vermacht Doe
93
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Posted - 2012.08.10 15:43:00 -
[20] - Quote
Alldin Kan wrote:vermacht Doe wrote:Alldin Kan wrote:Extra equipment? Never going to happen.
Give a heavy Remote Explosives and I might just stop playing this. How is it different than everyone else having them? Maybe the fact that a heavy's large Armor HP will allow the guy to keep throwing RE in CQC encounters. I shoot scouts and logistics to death as soon as I see them.
It runs slower than an assault walks so if you get killed it's your fault and res getting nerfed anyways. Besides if the heavy using a hmg you won't live long enough to worry about res |
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vermacht Doe
93
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Posted - 2012.08.10 16:19:00 -
[21] - Quote
Before saying my suggestion would make the heavy op, remove the equipment from your assault and scout WITHOUT changing you're modules and walk wherever you go. |
vermacht Doe
93
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Posted - 2012.08.10 16:59:00 -
[22] - Quote
STB-stlcarlos989 EV wrote:First off this is a terrible terrible idea, a forge gunner could just find a really good camping spot and then just obliterate anything that crosses his line of sight. Secondly there needs so be a trade off for all that armor considering that they can use an AR and just sit there and take all the damage without having to utilize FPS techniques that require a lot of skill to master i.e strafing and aiming simultaneously, they should have to rely on teammates for support. BTW the heavy weapon capacity skills will increase your ammo by 40%. vermacht Doe wrote:Every other suit can have infinite ammo and if all shots hit the swarm launcher does more damage than an equal rank forge gun so it wouldn't unbalance the av aspect and it wouldn't make us killing machines because the hmg is little more than a glorified smg Actually it depends on what they hit, A swarm launcher does more damage on paper but it varies based on the target. The forge gun does more damage to shield vehicles and less to armor vehicles, and it is the opposite for the swarm launcher. So against a Surya use swarms against a Sagaris use the forge gun. The HMG leveled up is very deadly, The prototype HMG with weaponry 5 (15% damage increase) and HMG Operation 5 (25% damage increase, necessary for Proto-HMG) will do 672 DPS with 2 complex damage mods 762 DPS. My prototype assault suit with 3 complex shield extenders, mechanic 5, and shield management 5 have 683 HP. Also don't complain about the heat build up because the HMG proficiency reduces by 15% and Heavy weapon sharpshooter skills will increase the effective range by 40%. So quit your complaining and level up the proper skills.
Just because i need an equipment slot doesn't mean i will always use the nanohive. Whenever i get ferried to an objective i would like to be able to repair them but i can't. People can already camp with a swarm launcher so it's not a big difference. The hmg fully leveled has a high dps but it is offset by having the a range slightly higher than the smg's, a period where it has one of the worst accuracu |
vermacht Doe
93
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Posted - 2012.08.10 17:10:00 -
[23] - Quote
Ten-Sidhe wrote:every suit except heavy has a equipment slot, only the heavy has a heavy weapon.
A variant with two light weapons instead of one heavy and one sidearm would be interesting, maybe let that one have a equipment slot.
The nanohive is being nerfed, nobody gets infinite ammo. Except vehicles, seems fine except for infinite tower rocket spam.
We don't always need nanohives, occasionally I get into positions I could repair something but i lack a repair tool |
vermacht Doe
93
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Posted - 2012.08.10 17:34:00 -
[24] - Quote
STB-stlcarlos989 EV wrote:Darky SI wrote:you don't get it do you? i explained to you before in other heavy thread that our high DPS is worthless when half our bullets scatter every where because we hip fire unlike the AR where you point and shot. Stop with maxing heavy skills excuse its getting old we (at least me) did maxed it out but still doesn't work as intended, heavy was over-nerfed because of QQers like you in the last build but guess what?! CCP fixed it a bit for the next build ofc we'll test it again and if the heavy still needed more tweaking we will keep posting till it get fixed Actually I used the HMG last build, and read the patch notes - Increased the optimal range for the HMG - Reduced overheating speed for the HMG vermacht Doe wrote:Just because i need an equipment slot doesn't mean i will always use the nanohive. Whenever i get ferried to an objective i would like to be able to repair them but i can't. People can already camp with a swarm launcher so it's not a big difference. The hmg fully leveled has a high dps but it is offset by having the a range slightly higher than the smg's, a period where it has one of the worst accuracu The prototype HMGs accuracy rating is 72.6 while the Creodron Breach AR is only 58.3 (for context Creodron shotgun is 26.3). vermacht Doe wrote:We don't always need nanohives, occasionally I get into positions I could repair something but i lack a repair tool Then use a class capable of repairing.
The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? |
vermacht Doe
93
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Posted - 2012.08.10 17:38:00 -
[25] - Quote
STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off.
So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons? |
vermacht Doe
93
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Posted - 2012.08.10 17:45:00 -
[26] - Quote
STB-stlcarlos989 EV wrote:vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off. So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons? You forgot to mention way more defense. The post above with the logi fit would have 1094 HP, and yes I use the forge to take out vehicles and I don't see an issue with their balance, sure equipment would be nice but you have to think of game balance.
Wouldn't only letting logi carry equipment be more balanced than everyone except the heavy? |
vermacht Doe
93
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Posted - 2012.08.10 17:51:00 -
[27] - Quote
It wouldn't be a popular suggestion but it's balanced and makes logi's necessary |
vermacht Doe
93
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Posted - 2012.08.11 01:23:00 -
[28] - Quote
Mmkk333 wrote:Let me put this in terms of balance.
The Logi suit is the second slowest class in the game, despite having low armor, due to the fact it has the most equipment. The Heavy is THE slowest class due to the fact it has the most armor. Basically, you would be going EVEN SLOWER if you were to have equipment on your heavy suit.
The other classes get one even though they aren't logi so why shouldn't we |
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