|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 16:40:00 -
[1] - Quote
First off this is a terrible terrible idea, a forge gunner could just find a really good camping spot and then just obliterate anything that crosses his line of sight. Secondly there needs so be a trade off for all that armor considering that they can use an AR and just sit there and take all the damage without having to utilize FPS techniques that require a lot of skill to master i.e strafing and aiming simultaneously, they should have to rely on teammates for support.
BTW the heavy weapon capacity skills will increase your ammo by 40%.
vermacht Doe wrote:Every other suit can have infinite ammo and if all shots hit the swarm launcher does more damage than an equal rank forge gun so it wouldn't unbalance the av aspect and it wouldn't make us killing machines because the hmg is little more than a glorified smg
Actually it depends on what they hit, A swarm launcher does more damage on paper but it varies based on the target. The forge gun does more damage to shield vehicles and less to armor vehicles, and it is the opposite for the swarm launcher. So against a Surya use swarms against a Sagaris use the forge gun.
The HMG leveled up is very deadly, The prototype HMG with weaponry 5 (15% damage increase) and HMG Operation 5 (25% damage increase, necessary for Proto-HMG) will do 672 DPS with 2 complex damage mods 762 DPS. My prototype assault suit with 3 complex shield extenders, mechanic 5, and shield management 5 have 683 HP. Also don't complain about the heat build up because the HMG proficiency reduces by 15% and Heavy weapon sharpshooter skills will increase the effective range by 40%. So quit your complaining and level up the proper skills. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 17:28:00 -
[2] - Quote
Darky SI wrote:you don't get it do you? i explained to you before in other heavy thread that our high DPS is worthless when half our bullets scatter every where because we hip fire unlike the AR where you point and shot. Stop with maxing heavy skills excuse its getting old we (at least me) did maxed it out but still doesn't work as intended, heavy was over-nerfed because of QQers like you in the last build but guess what?! CCP fixed it a bit for the next build ofc we'll test it again and if the heavy still needed more tweaking we will keep posting till it get fixed
Actually I used the HMG last build, and read the patch notes - Increased the optimal range for the HMG - Reduced overheating speed for the HMG
vermacht Doe wrote:Just because i need an equipment slot doesn't mean i will always use the nanohive. Whenever i get ferried to an objective i would like to be able to repair them but i can't. People can already camp with a swarm launcher so it's not a big difference. The hmg fully leveled has a high dps but it is offset by having the a range slightly higher than the smg's, a period where it has one of the worst accuracu
The prototype HMGs accuracy rating is 72.6 while the Creodron Breach AR is only 58.3 (for context Creodron shotgun is 26.3).
vermacht Doe wrote:We don't always need nanohives, occasionally I get into positions I could repair something but i lack a repair tool
Then use a class capable of repairing. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 17:35:00 -
[3] - Quote
vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us?
Because thats the heavy trade off. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 17:37:00 -
[4] - Quote
STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off.
If you want to be a heavy that can repair then get a prototype logistics suit with 4 Complex heavy plates, 4 Complex shield extenders, and max out the mechanics skill and shield management skill. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 17:41:00 -
[5] - Quote
vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off. So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons?
You forgot to mention way more defense.
The post above with the logi fit would have 1094 HP, and yes I use the forge to take out vehicles and I don't see an issue with their balance, sure equipment would be nice but you have to think of game balance. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 17:48:00 -
[6] - Quote
vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:STB-stlcarlos989 EV wrote:vermacht Doe wrote:The stated accuracy isn't always right. The stats say the tactical is less accurate than the breach but back to the point everyone else can use a repair tool without being logi so why no us? Because thats the heavy trade off. So we're slower, a larger target, and can't carry equipment and thats fair for having more armor and carrying heavy weapons? You forgot to mention way more defense. The post above with the logi fit would have 1094 HP, and yes I use the forge to take out vehicles and I don't see an issue with their balance, sure equipment would be nice but you have to think of game balance. Wouldn't only letting logi carry equipment be more balanced than everyone except the heavy?
Yes. |
|
|
|