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Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.10 03:31:00 -
[1] - Quote
New dropship physics model
Vehicles now take continual armour damage once they catch on fire.
Fixes to dropship collision so more damage is taken on contact with the environment.
Increased the relative price of dropships
Reduced movement penalty on forge gun slightly
AV grenades now have homing functionality implemented; they will auto-target the nearest enemy vehicle within seek range
I loved my Eryx. It was already hard enough to fly since I didn't make enough money flying it to PAY for it, and since I can't see where the hell I'm being hit from by Forge Guns because the trails only show up 10% of the time and when they do they don't have enough particles so its only a dozen blue sprites spread over hundreds of metres.
I'm going to focus 100% on LAVs when the patch comes around because dropships are nothing but flying deathtraps, and I don't want to get half my team killed in one forge gun barrage that costs me more than I will make in the match. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.08.10 03:33:00 -
[2] - Quote
Source? |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.10 03:33:00 -
[3] - Quote
um... I'm pretty sure that's a drop ship buff my friend |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.10 03:37:00 -
[4] - Quote
Paran Tadec wrote:Source?
Precursor patch notes.
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.10 03:43:00 -
[5] - Quote
I can fly an Eryx too, and I don't see this as a nerf at this point.
It could very well be the dropship physics model could be an agility/handling boost.
The price increase is across the board, and fine if it's worth it.
Forge guns are horribly slow, and essentially fixed turrets. It doesn't mean they hit any harder, just can move a little better.
The main thing is flames causing damage, which is logical, but not the way I wanted them to deal with "just barely alive" shield ships. This actually makes armor repping vehicles better since they can fix the flames.. but makes shield tanking pilots rely on repair guns and such to fix things.
FWIW- My Eryx dropships can take at least 3 proto FG hits before dying, assuming I don't turn on my shield repper. If yours can only take one hit, you may want to check our support skills or fit design. They're no tanks, but they're highly dependent on how you set them up. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.10 03:45:00 -
[6] - Quote
crazy space wrote:um... I'm pretty sure that's a drop ship buff my friend
physics: can't tell until live (but I really liked the old physics)
fire armor damage: dropships are arguably the hardest to get to relative safety to rep (this is also making things even better for armor tanking at the expense of shield tanking
dropship collision damage: BALANCED damage I could understand, at the moment you can squish people for no penalty and clip a lamp post for instant death, INCREASING damage means that supporting ground troops at objectives will be almost impossible
relative price: I'm lucky if I'm flying my dropship to make enough money in a match to buy 1 restock. If I fly my Eryx and keep it alive the whole match (which is very difficult) I make a profit. Otherwise it costs me more than it makes. Now it will be worse.
forge gun agility: its already damn near impossible to detect the source and avoid forge guns, now worse because they have greater mobility
where buff?
|
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.10 03:48:00 -
[7] - Quote
i support all of this except for the fire damage.
which i wouldn't mind (it works fine in battlefield 3) but there's 2 entirely different schools of tanking and repairing. what's a guy with a shield transporter gonna do? |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.10 03:51:00 -
[8] - Quote
Buzzwords wrote:i support all of this except for the fire damage.
which i wouldn't mind (it works fine in battlefield 3) but there's 2 entirely different schools of tanking and repairing. what's a guy with a shield transporter gonna do?
Slowly burn to death while screaming for reps over comms that never come. |
Icy Tiger
496
|
Posted - 2012.08.10 03:52:00 -
[9] - Quote
Old physics were broken. Dropships were much cheaper than tanks. The new physics will probably help you out. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.10 03:59:00 -
[10] - Quote
Rhadiem wrote:I can fly an Eryx too, and I don't see this as a nerf at this point.
It could very well be the dropship physics model could be an agility/handling boost.
The price increase is across the board, and fine if it's worth it.
Forge guns are horribly slow, and essentially fixed turrets. It doesn't mean they hit any harder, just can move a little better.
The main thing is flames causing damage, which is logical, but not the way I wanted them to deal with "just barely alive" shield ships. This actually makes armor repping vehicles better since they can fix the flames.. but makes shield tanking pilots rely on repair guns and such to fix things.
FWIW- My Eryx dropships can take at least 3 proto FG hits before dying, assuming I don't turn on my shield repper. If yours can only take one hit, you may want to check our support skills or fit design. They're no tanks, but they're highly dependent on how you set them up.
Shield Management and Operation V, Adaptation and Upgrades III
Eryx
C3-L Shield Booster
F45 Peri. Damage Control
Supp. Shield Amp
Azeotropic Ward Shield Ext.
2 x Local Power Diag
2 x XT - 1 Missile Turret
223/225 cpu 302/308 pg
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Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.10 04:00:00 -
[11] - Quote
Icy Tiger wrote:Old physics were broken. Dropships were much cheaper than tanks. The new physics will probably help you out.
Like I said, I liked the old physics. Dropships SHOULD be cheaper than tanks. You never see a single dropship camping the enemy spawn for half a match but I've seen plenty of Sagaris doing it.
|
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.10 08:43:00 -
[12] - Quote
Umallon Macross wrote:Icy Tiger wrote:Old physics were broken. Dropships were much cheaper than tanks. The new physics will probably help you out. Like I said, I liked the old physics. Dropships SHOULD be cheaper than tanks. You never see a single dropship camping the enemy spawn for half a match but I've seen plenty of Sagaris doing it.
um... AV grenades now automatically HOME IN ON TANKS |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.10 09:01:00 -
[13] - Quote
crazy space wrote:Umallon Macross wrote:Icy Tiger wrote:Old physics were broken. Dropships were much cheaper than tanks. The new physics will probably help you out. Like I said, I liked the old physics. Dropships SHOULD be cheaper than tanks. You never see a single dropship camping the enemy spawn for half a match but I've seen plenty of Sagaris doing it. um... AV grenades now automatically HOME IN ON TANKS
also dropships and LAVs, but they have to be throw close enough to the vehicle. Think of it as magnetic AV grenades. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.08.10 09:48:00 -
[14] - Quote
Any buff to movement speed on the Forge gun is a nerf to any vehicle to be quite honest. The forge gun is OP atm without buffing it even more. As for the Eryx It's a waste of time flying it anyway. People don't want to spawn in it even if they are being camped into their base. The only thing that needs a Buff is player intelligence.
A marauder can destroy a Eryx in almost one shot if fitted correctly and manages to land a shot as can a Proto forge so I am not happy with Dropships as they currently are anyway. Looks like I'll have to invest my SP somewhere else in future if they aren't going to allow the Dropship to be an asset. |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2012.08.10 09:49:00 -
[15] - Quote
The new physics makes them much more responsive and agile. You can actually dodge swarm launchers with a dropship now! (And I mean -dodge- not fly around at full speed and never get hit. You won't be able to do that anymore!)
Or so I hear. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.10 10:24:00 -
[16] - Quote
drop ship?
drop of squads and gtfo while supressing fire on incoming targets.
NOT, squish players and fly around a break neck speed with a worry of anything hitting you. exploiting the speed to go outta bounds and regen shield etc etc. spam spawn sites, hacking points. bellyflop onto towers, smash into the ground and squish tanks and shizzle.
they needed nerfing, because you the players exploit them. ccp sees huge data spikes in snazzy graphs and, they click a few BRNB ( big red nerf buttons ).
whats next , hmmmmm me thinks TANKS |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.10 10:56:00 -
[17] - Quote
i forgot the new av grenades... better add that in...
Grenades are not supposed to be effective AA weapons. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.10 10:59:00 -
[18] - Quote
Nova Knife wrote:The new physics makes them much more responsive and agile. You can actually dodge swarm launchers with a dropship now! (And I mean -dodge- not fly around at full speed and never get hit. You won't be able to do that anymore!)
Or so I hear.
You hear wrong. Nothing in the notes about swarm launcher pathing I can see.
|
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.10 11:02:00 -
[19] - Quote
Mr TamiyaCowboy wrote: drop ship?
drop of squads and gtfo while supressing fire on incoming targets.
NOT, squish players and fly around a break neck speed with a worry of anything hitting you. exploiting the speed to go outta bounds and regen shield etc etc. spam spawn sites, hacking points. bellyflop onto towers, smash into the ground and squish tanks and shizzle.
they needed nerfing, because you the players exploit them. ccp sees huge data spikes in snazzy graphs and, they click a few BRNB ( big red nerf buttons ).
whats next , hmmmmm me thinks TANKS
To lay down suppressing fire, gunners need to be able to target things. That means dropship needs to be NOT MOVING. Not moving means I suddenly get dropped by 3 forge guns whose trails I can't even see.
Also, drop squads where? Sounds like it had better be wide open so I don't get taken out by a lamp post.
If dropships were as op as you claim people might actually fly them instead of sitting them on towers.
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.10 11:34:00 -
[20] - Quote
As a dropship pilot I could not be happier. I will still crush you all
Really tho this might even add some skill to flying them and as for the AV nades lol gona be fun |
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TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.08.10 20:56:00 -
[21] - Quote
Mr TamiyaCowboy wrote: drop ship?
drop of squads and gtfo while supressing fire on incoming targets.
NOT, squish players and fly around a break neck speed with a worry of anything hitting you. exploiting the speed to go outta bounds and regen shield etc etc. spam spawn sites, hacking points. bellyflop onto towers, smash into the ground and squish tanks and shizzle.
they needed nerfing, because you the players exploit them. ccp sees huge data spikes in snazzy graphs and, they click a few BRNB ( big red nerf buttons ).
whats next , hmmmmm me thinks TANKS
My gunners killed you a ton of times today, I remember your name. I was the Grimsnes, I believe you where in the game when my gunner went 40-0?
Most of the things you described are things done by MILITIA pilots, not serious drop sip pilots. As a DS pilot, my job is provide air support to contested areas, not to waste moneyby putting my ship into stupid situations.
Regarding the "nerf", this will add more skill to dropship piloting. and should be fun.
*Disclaimer- I only crush known veichle ragers that I see on the forums. |
Lucius Gabnar
Amarr Templars Amarr Empire
61
|
Posted - 2012.08.10 21:30:00 -
[22] - Quote
Umallon Macross wrote:[quote=crazy space]
dropship collision damage: BALANCED damage I could understand, at the moment you can squish people for no penalty and clip a lamp post for instant death, INCREASING damage means that supporting ground troops at objectives will be almost impossible
You know it sounds like the solution to this would be "Don't Run Into Anything with an aerial vehicle.
It may sound odd but when I play Battlefield 3 in a jet or a helicopter.. I can manage to not run into anything while supporting people. (Mid air collisions tend to be a deal breaker with the whole flight thing)
So if by support troops you mean Run over everyone with your pseudo helicopter, you are correct. If you mean hover nearby and have your gunners provide supporting/covering fire you're wrong. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 21:48:00 -
[23] - Quote
As a dropship pilot I dont see a problem with his. |
Maken Tosch
263
|
Posted - 2012.08.10 23:52:00 -
[24] - Quote
This could at least address the over use of using a drop ship as an aerial bumper car. |
DichromaticB3C
Circle of Huskarl Minmatar Republic
10
|
Posted - 2012.08.11 00:23:00 -
[25] - Quote
Umallon Macross wrote:Icy Tiger wrote:Old physics were broken. Dropships were much cheaper than tanks. The new physics will probably help you out. Like I said, I liked the old physics. Dropships SHOULD be cheaper than tanks. You never see a single dropship camping the enemy spawn for half a match but I've seen plenty of Sagaris doing it.
I catch dropships camping on the center structure and towers in Biomass all the time. Never works in their favor though
|
pew pew youredead
What The French
98
|
Posted - 2012.08.11 01:29:00 -
[26] - Quote
Sha Kharn Clone wrote:As a dropship pilot I could not be happier. I will still crush you all Really tho this might even add some skill to flying them and as for the AV nades lol gona be fun
yeah you tell em sha kharn, we still splat the lot of you folks |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.11 01:43:00 -
[27] - Quote
what no more squish ships? Cool maybe i get now the chance to survive a active AV role without getting squished by a mad tank driver which sagaris ive blew up. Another thing is i dont trust any 1 whos flying a viper or a gorgon. Most of the time the ship crashes or gets stright shot down cause cpt. moron (militia dropship pilot) decided to hover 2m over a forgegunner or jumps out of it when he reaches his desired target destination. Cause of this reason i have 1 eye 24/7 at the shield/armor display and if some 1 is in the pilot seat. Cant tell how many times i had to emergency eject myself out of one of those flying coffins. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.11 01:45:00 -
[28] - Quote
If you actually read the patch thread, Wolfman comments that the dropships are significantly more agile. Sounds like its going to be a lot hard for those forge guns to hit you yeah? |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.08.11 01:55:00 -
[29] - Quote
Umallon Macross wrote:Buzzwords wrote:i support all of this except for the fire damage.
which i wouldn't mind (it works fine in battlefield 3) but there's 2 entirely different schools of tanking and repairing. what's a guy with a shield transporter gonna do? Slowly burn to death while screaming for reps over comms that never come.
Didn't read it all gents but I'm investing in specialized repair tools for the particular ship you fly. Perhaps the pilot suits will have an equipment slot. Every good pilot would pack a repair tool that reps his craft best.
Drop ship speed and mobility is how you tank it. If you can evade or tank that first hit the new physics model may allow you the ability to GTFO and away to a safe spot where the pilot leaps out and douses the flames.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.11 01:59:00 -
[30] - Quote
howard sanchez wrote: Didn't read it all gents but I'm investing in specialized repair tools for the particular ship you fly. Perhaps the pilot suits will have an equipment slot. Every good pilot would pack a repair tool that reps his craft best.
I disagree. Any pilot that leaves his vehicle is an idiot. Getting out leaves you at risk of getting shot and then your expensive LAV/Dropship/HAV getting stolen, and then your team has to deal with it. Better to stay in it and get blown up than let the enemy potentially have it. Now having gunners carry repair tools to hop out and rep you....well now you're thinking in EVE terms. |
|
pew pew youredead
What The French
98
|
Posted - 2012.08.12 15:47:00 -
[31] - Quote
The dark cloud wrote:what no more squish ships? Cool maybe i get now the chance to survive a active AV role without getting squished by a mad tank driver which sagaris ive blew up. Another thing is i dont trust any 1 whos flying a viper or a gorgon. Most of the time the ship crashes or gets stright shot down cause cpt. moron (militia dropship pilot) decided to hover 2m over a forgegunner or jumps out of it when he reaches his desired target destination. Cause of this reason i have 1 eye 24/7 at the shield/armor display and if some 1 is in the pilot seat. Cant tell how many times i had to emergency eject myself out of one of those flying coffins. come in to my ship then, last time i had voice with my gunner he ended up with a k/d of 24/O even though we lost the ship two times |
Tano Greaves
0
|
Posted - 2012.08.12 22:38:00 -
[32] - Quote
Yeah, wouldn't call those patch notes a nerf, more of a lets use drops ships for what they are intended for, along with giving logi types something else to fix for fun, and hopefully XP. Use your drop ship as transportation and support, not a bumper car. And don't forget the remote reppers to fix up the tanks and other drop ships. |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2012.08.13 00:55:00 -
[33] - Quote
Umallon Macross wrote:Nova Knife wrote:The new physics makes them much more responsive and agile. You can actually dodge swarm launchers with a dropship now! (And I mean -dodge- not fly around at full speed and never get hit. You won't be able to do that anymore!)
Or so I hear. You hear wrong. Nothing in the notes about swarm launcher pathing I can see.
Yes, I totally heard wrong. How silly of me for believing someone from CCP! :) <[CCP]XXX> swarm speed was increased somewhat in the upcoming build <[CCP]XXX>dropship physics have been changed as well, so it'll be easier to dodge swarm missiles if you rock at flying |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.13 00:58:00 -
[34] - Quote
Umallon Macross wrote:New dropship physics model
Vehicles now take continual armour damage once they catch on fire.
Fixes to dropship collision so more damage is taken on contact with the environment.
Increased the relative price of dropships
Reduced movement penalty on forge gun slightly
AV grenades now have homing functionality implemented; they will auto-target the nearest enemy vehicle within seek range
I loved my Eryx. It was already hard enough to fly since I didn't make enough money flying it to PAY for it, and since I can't see where the hell I'm being hit from by Forge Guns because the trails only show up 10% of the time and when they do they don't have enough particles so its only a dozen blue sprites spread over hundreds of metres.
I'm going to focus 100% on LAVs when the patch comes around because dropships are nothing but flying deathtraps, and I don't want to get half my team killed in one forge gun barrage that costs me more than I will make in the match.
As a dedicated dropship pilot, I will adapt or die. |
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.13 01:02:00 -
[35] - Quote
pew pew youredead wrote:The dark cloud wrote:what no more squish ships? Cool maybe i get now the chance to survive a active AV role without getting squished by a mad tank driver which sagaris ive blew up. Another thing is i dont trust any 1 whos flying a viper or a gorgon. Most of the time the ship crashes or gets stright shot down cause cpt. moron (militia dropship pilot) decided to hover 2m over a forgegunner or jumps out of it when he reaches his desired target destination. Cause of this reason i have 1 eye 24/7 at the shield/armor display and if some 1 is in the pilot seat. Cant tell how many times i had to emergency eject myself out of one of those flying coffins. come in to my ship then, last time i had voice with my gunner he ended up with a k/d of 24/O even though we lost the ship two times Ive been smooshed by you guys tons! LMFAO |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.13 01:03:00 -
[36] - Quote
I dont use dropships at all, but a good idea could be to make dropships have 1 spot where a guy can access his DS and use a repair gun on it (like a 1 spot a blackhawk/venom might have in bf3) |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2012.08.16 00:05:00 -
[37] - Quote
Umallon Macross wrote:Mr TamiyaCowboy wrote: drop ship?
drop of squads and gtfo while supressing fire on incoming targets.
NOT, squish players and fly around a break neck speed with a worry of anything hitting you. exploiting the speed to go outta bounds and regen shield etc etc. spam spawn sites, hacking points. bellyflop onto towers, smash into the ground and squish tanks and shizzle.
they needed nerfing, because you the players exploit them. ccp sees huge data spikes in snazzy graphs and, they click a few BRNB ( big red nerf buttons ).
whats next , hmmmmm me thinks TANKS
To lay down suppressing fire, gunners need to be able to target things. That means dropship needs to be NOT MOVING. Not moving means I suddenly get dropped by 3 forge guns whose trails I can't even see. Also, drop squads where? Sounds like it had better be wide open so I don't get taken out by a lamp post. If dropships were as op as you claim people might actually fly them instead of sitting them on towers.
Dude, if your gunner needs to be still to shoot things, u need a better gunner or remove your missile launchers and put some blasters on. Its like saying that the gunner needs to be still on your chopper in bf3, hell, they do, but maybe they like better not being instapop by a tank main gun, so you keep moving and they deal with it (and unbelievably they still get kills) The point is, dropships are transport helicopters, so if you dont have a team/squad to work with, you shouldn't even try to drive one. Also, you may thing they are underpowered as hell, till you see a real team (i mean 16 ppl that knows each other) using em, they can be anywhere anytime, and thats the point of a dropship, not making ppl earn money, but teams win.
Sorry if im being harsh, but theres almost a thread for every game mechanic with ppl weeping on it. There was a time when ppl had to get used to the game mechanics and not the other way around.
Have a good day sir.
|
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.08.16 00:49:00 -
[38] - Quote
I love my drop ship. I just need to relearn how to fly it.
This morning I landed it on it's side Didn't blow up, but I couldn't get back into it either.
If you try to fly like the old drop ships you're going to over-correct the hell out of it. |
Simon Havoc
ZionTCD Legacy Rising
26
|
Posted - 2012.08.16 02:08:00 -
[39] - Quote
Sha Kharn Clone wrote:As a dropship pilot I could not be happier. I will still crush you all Really tho this might even add some skill to flying them and as for the AV nades lol gona be fun
Haha I agree with this, it makes me laugh when tech that our own military are striving to work on TODAY are complained about when in a game.. I am just glad as hell that heartbeat hacks are not in here LOL.
I know the navy uses explosives with massively strong magnets (anti ship charges under waterline use magnets you couldnt detach by hand if you wanted too). I bet you could toss that thing down a hallway and watch it latch onto the nearest metal. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.16 02:28:00 -
[40] - Quote
Called it. |
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Ferretling
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.08.16 02:32:00 -
[41] - Quote
I was one of the militia squishers. I became exceedingly good at it and it filled me with much joy. I came to love the controls and was quite good at dodging and avoiding weapon fire or structures. I understand it was quite silly and needed a change in some way.
The fact that it was free (militia suit and militia viper and modules) is worth changing. The fact that you often take very little damage from bumping into things is a good thing to change.
The control change is horrendous. The fact that the very first thing that happened after hopping into my first viper with this patch was to get it permanently stuck on its side should not happen. Sure I was still used to the old controls, but even after figuring out about how it works, i consider the new controls inferior in everything except for flipping and crashing. Moving forward ranges from very slow cautious advancement to a short startup time followed by charging forward and downward in an almost or completely unrecoverable dive that's bound to crash into the ground or something sooner. I don't expect the gunner is able to aim very well with the ship swaying back and forth as much as it is.
summary: most of the changes are perfectly fine and necessary. The control change is not good. (I did really love the original controls so this is probably slightly biased but I think I still bring some good points) |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.08.16 02:45:00 -
[42] - Quote
Ferretling wrote:I was one of the militia squishers. I became exceedingly good at it and it filled me with much joy. I came to love the controls and was quite good at dodging and avoiding weapon fire or structures. I understand it was quite silly and needed a change in some way.
The fact that it was free (militia suit and militia viper and modules) is worth changing. The fact that you often take very little damage from bumping into things is a good thing to change.
The control change is horrendous. The fact that the very first thing that happened after hopping into my first viper with this patch was to get it permanently stuck on its side should not happen. Sure I was still used to the old controls, but even after figuring out about how it works, i consider the new controls inferior in everything except for flipping and crashing. Moving forward ranges from very slow cautious advancement to a short startup time followed by charging forward and downward in an almost or completely unrecoverable dive that's bound to crash into the ground or something sooner. I don't expect the gunner is able to aim very well with the ship swaying back and forth as much as it is.
summary: most of the changes are perfectly fine and necessary. The control change is not good. (I did really love the original controls so this is probably slightly biased but I think I still bring some good points)
I agree with this 100% Controls are very quirky now. I have a difficult time slowing the ship down. I used to be able to stop on a dime and then turn and get the hell out after dropping off people. I'll keep practicing but right now I wish the old physics were back.
In regards to dodging swarm launchers, HUH? The only way I was able to dodge them before was to have them crash into something as I ran away. Are they actually able to be dodged now or do they still simply make a right turn and hit regardless of the dodge? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.16 02:54:00 -
[43] - Quote
I am getting annoyed by my gunners trying to crash my ship now, ship reacts to all friendlie hits including your own gunners. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.16 03:14:00 -
[44] - Quote
Vehicle shake is retardly stupid. Running over someone in an LAV makes your screen shake like you're in an exploding volcano. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.08.16 04:21:00 -
[45] - Quote
IMO the main problem is that the controls only tilt the ship, no matter what the main engines are doing.
My fix? For controls, make the right stick up/down "vector" the engines, allowing us to cancel our forward/backward momentum or add to it as needed. That can be the ONLY change for controls, and i'll be fine.
For squish, we shouldn't be taking ANY damage for a gentle touchdown. The threshold for this zero-damage should be VERY low, like 1 Km/h. But when we reach squish-velocity, both damage and destabilize the ship, forcing the pilot to correct himself. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.16 04:24:00 -
[46] - Quote
Zat Earthshatter wrote:IMO the main problem is that the controls only tilt the ship, no matter what the main engines are doing.
My fix? For controls, make the right stick up/down "vector" the engines, allowing us to cancel our forward/backward momentum or add to it as needed. That can be the ONLY change for controls, and i'll be fine.
For squish, we shouldn't be taking ANY damage for a gentle touchdown. The threshold for this zero-damage should be VERY low, like 1 Km/h. But when we reach squish-velocity, both damage and destabilize the ship, forcing the pilot to correct himself.
I think its unfair LAVs and HAVs can still squish but dropships cant, and with homing AV grenades they nearly oneshot most dropships. |
LT Dans Legs
Tritan-Industries Legacy Rising
72
|
Posted - 2012.08.16 04:28:00 -
[47] - Quote
Aw. Sounds like someones upset they cant fly around squashing people anymore for cheap COd type kills. Tear. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.08.16 04:39:00 -
[48] - Quote
LT Dans Legs wrote:Aw. Sounds like someones upset they cant fly around squashing people anymore for cheap COd type kills. Tear.
Sounds like someone is butthurt they couldnt avoid the obvious flying boxes.
Were you sniping from the tops of the towers like a noob?
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LT Dans Legs
Tritan-Industries Legacy Rising
72
|
Posted - 2012.08.19 04:59:00 -
[49] - Quote
Negative. I would spawn and instantly be squished. |
STB Vermaak Doe
558
|
Posted - 2012.08.19 05:01:00 -
[50] - Quote
No more cheap squish kills seems great |
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Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.19 05:45:00 -
[51] - Quote
STB Vermaak Doe wrote:No more cheap squish kills seems great It actually makes it easier. Allows people to get in the crevices by turning the ship on it's side. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.08.19 05:54:00 -
[52] - Quote
Buzzwords wrote:i support all of this except for the fire damage.
which i wouldn't mind (it works fine in battlefield 3) but there's 2 entirely different schools of tanking and repairing. what's a guy with a shield transporter gonna do?
One of the side-effects of remote reppers (shields and armor) could be putting out any fires as well. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.08.19 05:55:00 -
[53] - Quote
Debacle Nano wrote:STB Vermaak Doe wrote:No more cheap squish kills seems great It actually makes it easier. Allows people to get in the crevices by turning the ship on it's side.
This would be fixed if they'd just add prone, and instead of squishing us it forced us into prone position. A ship that crashed and exploded would still do area damage, but honestly that would stop the lame dropship squish kills. |
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