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pew pew youredead
What The French
98
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Posted - 2012.08.12 15:47:00 -
[31] - Quote
The dark cloud wrote:what no more squish ships? Cool maybe i get now the chance to survive a active AV role without getting squished by a mad tank driver which sagaris ive blew up. Another thing is i dont trust any 1 whos flying a viper or a gorgon. Most of the time the ship crashes or gets stright shot down cause cpt. moron (militia dropship pilot) decided to hover 2m over a forgegunner or jumps out of it when he reaches his desired target destination. Cause of this reason i have 1 eye 24/7 at the shield/armor display and if some 1 is in the pilot seat. Cant tell how many times i had to emergency eject myself out of one of those flying coffins. come in to my ship then, last time i had voice with my gunner he ended up with a k/d of 24/O even though we lost the ship two times |
Tano Greaves
0
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Posted - 2012.08.12 22:38:00 -
[32] - Quote
Yeah, wouldn't call those patch notes a nerf, more of a lets use drops ships for what they are intended for, along with giving logi types something else to fix for fun, and hopefully XP. Use your drop ship as transportation and support, not a bumper car. And don't forget the remote reppers to fix up the tanks and other drop ships. |
Nova Knife
Seituoda Taskforce Command Caldari State
788
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Posted - 2012.08.13 00:55:00 -
[33] - Quote
Umallon Macross wrote:Nova Knife wrote:The new physics makes them much more responsive and agile. You can actually dodge swarm launchers with a dropship now! (And I mean -dodge- not fly around at full speed and never get hit. You won't be able to do that anymore!)
Or so I hear. You hear wrong. Nothing in the notes about swarm launcher pathing I can see.
Yes, I totally heard wrong. How silly of me for believing someone from CCP! :) <[CCP]XXX> swarm speed was increased somewhat in the upcoming build <[CCP]XXX>dropship physics have been changed as well, so it'll be easier to dodge swarm missiles if you rock at flying |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.13 00:58:00 -
[34] - Quote
Umallon Macross wrote:New dropship physics model
Vehicles now take continual armour damage once they catch on fire.
Fixes to dropship collision so more damage is taken on contact with the environment.
Increased the relative price of dropships
Reduced movement penalty on forge gun slightly
AV grenades now have homing functionality implemented; they will auto-target the nearest enemy vehicle within seek range
I loved my Eryx. It was already hard enough to fly since I didn't make enough money flying it to PAY for it, and since I can't see where the hell I'm being hit from by Forge Guns because the trails only show up 10% of the time and when they do they don't have enough particles so its only a dozen blue sprites spread over hundreds of metres.
I'm going to focus 100% on LAVs when the patch comes around because dropships are nothing but flying deathtraps, and I don't want to get half my team killed in one forge gun barrage that costs me more than I will make in the match.
As a dedicated dropship pilot, I will adapt or die. |
LISA MICHELLE WARRIORS
74
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Posted - 2012.08.13 01:02:00 -
[35] - Quote
pew pew youredead wrote:The dark cloud wrote:what no more squish ships? Cool maybe i get now the chance to survive a active AV role without getting squished by a mad tank driver which sagaris ive blew up. Another thing is i dont trust any 1 whos flying a viper or a gorgon. Most of the time the ship crashes or gets stright shot down cause cpt. moron (militia dropship pilot) decided to hover 2m over a forgegunner or jumps out of it when he reaches his desired target destination. Cause of this reason i have 1 eye 24/7 at the shield/armor display and if some 1 is in the pilot seat. Cant tell how many times i had to emergency eject myself out of one of those flying coffins. come in to my ship then, last time i had voice with my gunner he ended up with a k/d of 24/O even though we lost the ship two times Ive been smooshed by you guys tons! LMFAO |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.08.13 01:03:00 -
[36] - Quote
I dont use dropships at all, but a good idea could be to make dropships have 1 spot where a guy can access his DS and use a repair gun on it (like a 1 spot a blackhawk/venom might have in bf3) |
Lasarte Ioni
Noob Gaming
72
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Posted - 2012.08.16 00:05:00 -
[37] - Quote
Umallon Macross wrote:Mr TamiyaCowboy wrote: drop ship?
drop of squads and gtfo while supressing fire on incoming targets.
NOT, squish players and fly around a break neck speed with a worry of anything hitting you. exploiting the speed to go outta bounds and regen shield etc etc. spam spawn sites, hacking points. bellyflop onto towers, smash into the ground and squish tanks and shizzle.
they needed nerfing, because you the players exploit them. ccp sees huge data spikes in snazzy graphs and, they click a few BRNB ( big red nerf buttons ).
whats next , hmmmmm me thinks TANKS
To lay down suppressing fire, gunners need to be able to target things. That means dropship needs to be NOT MOVING. Not moving means I suddenly get dropped by 3 forge guns whose trails I can't even see. Also, drop squads where? Sounds like it had better be wide open so I don't get taken out by a lamp post. If dropships were as op as you claim people might actually fly them instead of sitting them on towers.
Dude, if your gunner needs to be still to shoot things, u need a better gunner or remove your missile launchers and put some blasters on. Its like saying that the gunner needs to be still on your chopper in bf3, hell, they do, but maybe they like better not being instapop by a tank main gun, so you keep moving and they deal with it (and unbelievably they still get kills) The point is, dropships are transport helicopters, so if you dont have a team/squad to work with, you shouldn't even try to drive one. Also, you may thing they are underpowered as hell, till you see a real team (i mean 16 ppl that knows each other) using em, they can be anywhere anytime, and thats the point of a dropship, not making ppl earn money, but teams win.
Sorry if im being harsh, but theres almost a thread for every game mechanic with ppl weeping on it. There was a time when ppl had to get used to the game mechanics and not the other way around.
Have a good day sir.
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Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.08.16 00:49:00 -
[38] - Quote
I love my drop ship. I just need to relearn how to fly it.
This morning I landed it on it's side Didn't blow up, but I couldn't get back into it either.
If you try to fly like the old drop ships you're going to over-correct the hell out of it. |
Simon Havoc
ZionTCD Legacy Rising
26
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Posted - 2012.08.16 02:08:00 -
[39] - Quote
Sha Kharn Clone wrote:As a dropship pilot I could not be happier. I will still crush you all Really tho this might even add some skill to flying them and as for the AV nades lol gona be fun
Haha I agree with this, it makes me laugh when tech that our own military are striving to work on TODAY are complained about when in a game.. I am just glad as hell that heartbeat hacks are not in here LOL.
I know the navy uses explosives with massively strong magnets (anti ship charges under waterline use magnets you couldnt detach by hand if you wanted too). I bet you could toss that thing down a hallway and watch it latch onto the nearest metal. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
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Posted - 2012.08.16 02:28:00 -
[40] - Quote
Called it. |
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Ferretling
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2012.08.16 02:32:00 -
[41] - Quote
I was one of the militia squishers. I became exceedingly good at it and it filled me with much joy. I came to love the controls and was quite good at dodging and avoiding weapon fire or structures. I understand it was quite silly and needed a change in some way.
The fact that it was free (militia suit and militia viper and modules) is worth changing. The fact that you often take very little damage from bumping into things is a good thing to change.
The control change is horrendous. The fact that the very first thing that happened after hopping into my first viper with this patch was to get it permanently stuck on its side should not happen. Sure I was still used to the old controls, but even after figuring out about how it works, i consider the new controls inferior in everything except for flipping and crashing. Moving forward ranges from very slow cautious advancement to a short startup time followed by charging forward and downward in an almost or completely unrecoverable dive that's bound to crash into the ground or something sooner. I don't expect the gunner is able to aim very well with the ship swaying back and forth as much as it is.
summary: most of the changes are perfectly fine and necessary. The control change is not good. (I did really love the original controls so this is probably slightly biased but I think I still bring some good points) |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2012.08.16 02:45:00 -
[42] - Quote
Ferretling wrote:I was one of the militia squishers. I became exceedingly good at it and it filled me with much joy. I came to love the controls and was quite good at dodging and avoiding weapon fire or structures. I understand it was quite silly and needed a change in some way.
The fact that it was free (militia suit and militia viper and modules) is worth changing. The fact that you often take very little damage from bumping into things is a good thing to change.
The control change is horrendous. The fact that the very first thing that happened after hopping into my first viper with this patch was to get it permanently stuck on its side should not happen. Sure I was still used to the old controls, but even after figuring out about how it works, i consider the new controls inferior in everything except for flipping and crashing. Moving forward ranges from very slow cautious advancement to a short startup time followed by charging forward and downward in an almost or completely unrecoverable dive that's bound to crash into the ground or something sooner. I don't expect the gunner is able to aim very well with the ship swaying back and forth as much as it is.
summary: most of the changes are perfectly fine and necessary. The control change is not good. (I did really love the original controls so this is probably slightly biased but I think I still bring some good points)
I agree with this 100% Controls are very quirky now. I have a difficult time slowing the ship down. I used to be able to stop on a dime and then turn and get the hell out after dropping off people. I'll keep practicing but right now I wish the old physics were back.
In regards to dodging swarm launchers, HUH? The only way I was able to dodge them before was to have them crash into something as I ran away. Are they actually able to be dodged now or do they still simply make a right turn and hit regardless of the dodge? |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.16 02:54:00 -
[43] - Quote
I am getting annoyed by my gunners trying to crash my ship now, ship reacts to all friendlie hits including your own gunners. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
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Posted - 2012.08.16 03:14:00 -
[44] - Quote
Vehicle shake is retardly stupid. Running over someone in an LAV makes your screen shake like you're in an exploding volcano. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.08.16 04:21:00 -
[45] - Quote
IMO the main problem is that the controls only tilt the ship, no matter what the main engines are doing.
My fix? For controls, make the right stick up/down "vector" the engines, allowing us to cancel our forward/backward momentum or add to it as needed. That can be the ONLY change for controls, and i'll be fine.
For squish, we shouldn't be taking ANY damage for a gentle touchdown. The threshold for this zero-damage should be VERY low, like 1 Km/h. But when we reach squish-velocity, both damage and destabilize the ship, forcing the pilot to correct himself. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.16 04:24:00 -
[46] - Quote
Zat Earthshatter wrote:IMO the main problem is that the controls only tilt the ship, no matter what the main engines are doing.
My fix? For controls, make the right stick up/down "vector" the engines, allowing us to cancel our forward/backward momentum or add to it as needed. That can be the ONLY change for controls, and i'll be fine.
For squish, we shouldn't be taking ANY damage for a gentle touchdown. The threshold for this zero-damage should be VERY low, like 1 Km/h. But when we reach squish-velocity, both damage and destabilize the ship, forcing the pilot to correct himself.
I think its unfair LAVs and HAVs can still squish but dropships cant, and with homing AV grenades they nearly oneshot most dropships. |
LT Dans Legs
Tritan-Industries Legacy Rising
72
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Posted - 2012.08.16 04:28:00 -
[47] - Quote
Aw. Sounds like someones upset they cant fly around squashing people anymore for cheap COd type kills. Tear. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
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Posted - 2012.08.16 04:39:00 -
[48] - Quote
LT Dans Legs wrote:Aw. Sounds like someones upset they cant fly around squashing people anymore for cheap COd type kills. Tear.
Sounds like someone is butthurt they couldnt avoid the obvious flying boxes.
Were you sniping from the tops of the towers like a noob?
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LT Dans Legs
Tritan-Industries Legacy Rising
72
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Posted - 2012.08.19 04:59:00 -
[49] - Quote
Negative. I would spawn and instantly be squished. |
STB Vermaak Doe
558
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Posted - 2012.08.19 05:01:00 -
[50] - Quote
No more cheap squish kills seems great |
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.19 05:45:00 -
[51] - Quote
STB Vermaak Doe wrote:No more cheap squish kills seems great It actually makes it easier. Allows people to get in the crevices by turning the ship on it's side. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.08.19 05:54:00 -
[52] - Quote
Buzzwords wrote:i support all of this except for the fire damage.
which i wouldn't mind (it works fine in battlefield 3) but there's 2 entirely different schools of tanking and repairing. what's a guy with a shield transporter gonna do?
One of the side-effects of remote reppers (shields and armor) could be putting out any fires as well. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.08.19 05:55:00 -
[53] - Quote
Debacle Nano wrote:STB Vermaak Doe wrote:No more cheap squish kills seems great It actually makes it easier. Allows people to get in the crevices by turning the ship on it's side.
This would be fixed if they'd just add prone, and instead of squishing us it forced us into prone position. A ship that crashed and exploded would still do area damage, but honestly that would stop the lame dropship squish kills. |
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