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vermacht Doe
93
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Posted - 2012.08.04 05:16:00 -
[1] - Quote
Even though it is advertised as being the most accurate automatic weapon in the game so far, why doesn't it have any kind of l sight. I think it should at least have the same sight as the smg or something in between the smg and the Ar scope with slightly less range. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.04 05:17:00 -
[2] - Quote
Spray and pray. |
vermacht Doe
93
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Posted - 2012.08.04 05:23:00 -
[3] - Quote
That doesn't answer the question |
SC DebacleNano
0
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Posted - 2012.08.04 05:24:00 -
[4] - Quote
Wasn't intended to. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.04 05:25:00 -
[5] - Quote
it gets more accurate with sustained fire. Aside from that, why would a weapon like that have a scope? Its a handheld minigun.... The thing is huge, you gonna lift it up to your face? |
vermacht Doe
93
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Posted - 2012.08.04 05:27:00 -
[6] - Quote
Lurchasaurus wrote:it gets more accurate with sustained fire. Aside from that, why would a weapon like that have a scope? Its a handheld minigun.... The thing is huge, you gonna lift it up to your face?
It already gets pretty close to your face |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.04 05:28:00 -
[7] - Quote
vermacht Doe wrote:Lurchasaurus wrote:it gets more accurate with sustained fire. Aside from that, why would a weapon like that have a scope? Its a handheld minigun.... The thing is huge, you gonna lift it up to your face? It already gets pretty close to your face
hrm.......talking bout this makes me want to try using one...gonna go spec for a hmg now with my surplus sp |
vermacht Doe
93
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Posted - 2012.08.04 05:32:00 -
[8] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:it gets more accurate with sustained fire. Aside from that, why would a weapon like that have a scope? Its a handheld minigun.... The thing is huge, you gonna lift it up to your face? It already gets pretty close to your face hrm.......talking bout this makes me want to try using one...gonna go spec for a hmg now with my surplus sp
Also teammates and enemies claim to view it at the shoulder. There was a thread about it. |
vermacht Doe
93
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Posted - 2012.08.04 05:32:00 -
[9] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:it gets more accurate with sustained fire. Aside from that, why would a weapon like that have a scope? Its a handheld minigun.... The thing is huge, you gonna lift it up to your face? It already gets pretty close to your face hrm.......talking bout this makes me want to try using one...gonna go spec for a hmg now with my surplus sp
Also teammates and enemies claim to view it at the shoulder. There was a thread about it. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.04 05:34:00 -
[10] - Quote
clearly you can tell by my post above that i havent used them, so theres no point arguing with me about it, i dont know how they look.
However, hmg's are like forge guns.....a scope isnt something you need on a weapon like that. |
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vermacht Doe
93
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Posted - 2012.08.04 05:41:00 -
[11] - Quote
Lurchasaurus wrote:clearly you can tell by my post above that i havent used them, so theres no point arguing with me about it, i dont know how they look.
However, hmg's are like forge guns.....a scope isnt something you need on a weapon like that.
They're almost exact opposites in the way they play. Think of the forge gun as a scopeless charge rifle that has splash damage and the hmg as an smg with equal range as wn Ar but is nearly useless past it's current range |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.04 05:44:00 -
[12] - Quote
okay......still, sniping with a hmg? |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.04 05:45:00 -
[13] - Quote
hmgs are for spraying.....a lot.
CCP even makes them great to use by increasing the accuracy after sustained fire.....what other game does that? Its usually the painful opposite. |
vermacht Doe
93
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Posted - 2012.08.04 05:52:00 -
[14] - Quote
Lurchasaurus wrote:hmgs are for spraying.....a lot.
CCP even makes them great to use by increasing the accuracy after sustained fire.....what other game does that? Its usually the painful opposite.
Resistance 2 does and it also gives you a sight after you use it enough |
vermacht Doe
93
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Posted - 2012.08.04 05:58:00 -
[15] - Quote
Lurchasaurus wrote:okay......still, sniping with a hmg?
Would you call aiming with an smg sniping with it? |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.04 06:22:00 -
[16] - Quote
vermacht Doe wrote:Lurchasaurus wrote:okay......still, sniping with a hmg? Would you call aiming with an smg sniping with it?
being extreme to get my point across. |
vermacht Doe
93
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Posted - 2012.08.04 06:30:00 -
[17] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:okay......still, sniping with a hmg? Would you call aiming with an smg sniping with it? being extreme to get my point across.
I understand but to put it in real life terms let's say that smgs have red dot sights and Ars have a 3.4 (4x on tactical) so a middle ground would be a holographic sight to give it more range than an smg and less than an ar (zoom wise) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.04 06:37:00 -
[18] - Quote
vermacht Doe wrote:Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:okay......still, sniping with a hmg? Would you call aiming with an smg sniping with it? being extreme to get my point across. I understand but to put it in real life terms let's say that smgs have red dot sights and Ars have a 3.4 (4x on tactical) so a middle ground would be a holographic sight to give it more range than an smg and less than an ar (zoom wise)
....dude, regardless of how high the animation of the merc is holding up the hmg, its a big ass weapon that requires both hands to tote around. It fires from the hip, in the same way the forge gun does due to its weight. you dont just lift it up to your face like an smg in order to zoom. Theres a reason only heavy suits can carry it....cause its freaking heavy.
If your gonna get technical about it and say just have the visor zoom in, then that would be a dropsuit mod and not a gun feature.
But that wont happen probably since not all weapons (notably the smg) use the visor sights. |
vermacht Doe
93
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Posted - 2012.08.04 06:46:00 -
[19] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:okay......still, sniping with a hmg? Would you call aiming with an smg sniping with it? being extreme to get my point across. I understand but to put it in real life terms let's say that smgs have red dot sights and Ars have a 3.4 (4x on tactical) so a middle ground would be a holographic sight to give it more range than an smg and less than an ar (zoom wise) ....dude, regardless of how high the animation of the merc is holding up the hmg, its a big ass weapon that requires both hands to tote around. It fires from the hip, in the same way the forge gun does due to its weight. you dont just lift it up to your face like an smg in order to zoom. Theres a reason only heavy suits can carry it....cause its freaking heavy. If your gonna get technical about it and say just have the visor zoom in, then that would be a dropsuit mod and not a gun feature. But that wont happen probably since not all weapons (notably the smg) use the visor sights.
The point of the pg required by that weapon is most likely to tote it around so it wouldn't be much of a change other than holding it higher in a more controlled fashion and the sling could help support it slightly.
Ps the separate weapon classes are probably for balancing issues (imagine a scout with a forge gun) |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.04 06:52:00 -
[20] - Quote
vermacht Doe wrote:Ps the separate weapon classes are probably for balancing issues (imagine a scout with a forge gun)
whether or not its a balancing issue, CCP has a habit of backing each and every think up in lore, i.e. the wep descriptions on the info pages.
again, no need to get heated here, i already said ive never used them |
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Grit Breather
BetaMax.
660
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Posted - 2012.08.04 07:00:00 -
[21] - Quote
Would you really hold this up to your face? It's designed to be held at hip height. It's too heavy to life up and have no support for being help up to shoulder height. The first shot would leave you without a shoulder or face. It would just smash into you hard. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.04 07:02:00 -
[22] - Quote
Grit Breather wrote:Would you really hold this up to your face? It's designed to be held at hip height. It's too heavy to life up and have no support for being help up to shoulder height. The first shot would leave you without a shoulder or face. It would just smash into you hard.
simple common sense. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.04 07:03:00 -
[23] - Quote
Yea that would hurt. |
vermacht Doe
93
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Posted - 2012.08.04 07:16:00 -
[24] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Ps the separate weapon classes are probably for balancing issues (imagine a scout with a forge gun) whether or not its a balancing issue, CCP has a habit of backing each and every think up in lore, i.e. the wep descriptions on the info pages. again, no need to get heated here, i already said ive never used them
I can think of a way (ccp saying the heavy weapons weight about as much as a scout or pilot) but that seems to simple for ccp
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vermacht Doe
93
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Posted - 2012.08.04 07:21:00 -
[25] - Quote
Grit Breather wrote:Would you really hold this up to your face? It's designed to be held at hip height. It's too heavy to life up and have no support for being help up to shoulder height. The first shot would leave you without a shoulder or face. It would just smash into you hard.
You forget. This isn't meant to be realistic. If anything (based on damage) it would be shooting pistol caliber rounds at over 1000 rounds a minute which has been done with smgs (vector specifically) |
Grit Breather
BetaMax.
660
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Posted - 2012.08.04 07:44:00 -
[26] - Quote
vermacht Doe wrote:Grit Breather wrote:Would you really hold this up to your face? It's designed to be held at hip height. It's too heavy to life up and have no support for being help up to shoulder height. The first shot would leave you without a shoulder or face. It would just smash into you hard. You forget. This isn't meant to be realistic. If anything (based on damage) it would be shooting pistol caliber rounds at over 1000 rounds a minute which has been done with smgs (vector specifically) I'm not sure about the infantry mounted minigun but I do have some stats about the vehicle mounted minigun in real life. It shoots a 20mm caliber shell and has a top rate (it has an electronic trigger and varying rates) of 3000 rounds per minute. The reason I say shell and not bullet is because they are explosive. I'm guessing the infantry version fires 7.62 caliber bullets and MIGHT have an electic trigger as opposed to a mechanical one in standard weapons. As for rate, I have no idea.
I don't agree with you about realistic. Yes, it's sci-fi but CCP don't just throw things out there that don't make sense. While it is in the distant future, it should have a logical explenation to it. I just don't see how you sould put something like that up to your face. |
vermacht Doe
93
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Posted - 2012.08.04 07:54:00 -
[27] - Quote
Grit Breather wrote:vermacht Doe wrote:Grit Breather wrote:Would you really hold this up to your face? It's designed to be held at hip height. It's too heavy to life up and have no support for being help up to shoulder height. The first shot would leave you without a shoulder or face. It would just smash into you hard. You forget. This isn't meant to be realistic. If anything (based on damage) it would be shooting pistol caliber rounds at over 1000 rounds a minute which has been done with smgs (vector specifically) I'm not sure about the infantry mounted minigun but I do have some stats about the vehicle mounted minigun in real life. It shoots a 20mm caliber shell and has a top rate (it has an electronic trigger and varying rates) of 3000 rounds per minute. The reason I say shell and not bullet is because they are explosive. I'm guessing the infantry version fires 7.62 caliber bullets and MIGHT have an electic trigger as opposed to a mechanical one in standard weapons. As for rate, I have no idea. I don't agree with you about realistic. Yes, it's sci-fi but CCP don't just throw things out there that don't make sense. While it is in the distant future, it should have a logical explenation to it. I just don't see how you sould put something like that up to your face.
The reason i made a thread about that because it has a rail where a sight can go.
Ps there's even a 5.56 and a 30mm variant and possibly a lot more for rounds between those two |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.04 08:16:00 -
[28] - Quote
guys... common sense and reality have no place in this argument. keep your reality out of my fantasy. oh no we can't sight it in because it's big and powerful? well magical science handwave, now we have super duper power assisted joints in our dropsuits that allow us to lift and shoulder such massive things. oh, and shields to prevent the recoil from destroying our faces. or maybe the magic of science has made miniguns NOT such monsters in the future.
the REAL reason you can't sight the HMG is simple game balance.
in the current build the hmg is terrible, but giving it a scope would just make it a slightly better duvolle.
in the LAST build it was actually somewhat unique, and useful in it's own situations. it had decent damage combined with excellent RoF, balanced out by that very hipfire only restriction. if you'd been able to aim THAT, it would have been madness.
the end result was a gun that COULD tear people apart.. if they were dumb enough to hang around long enough for the barrels to spinup. that spinup time was the critical balance. combined with the heavies low movement speed, it gave anybody that wanted to ample opportunity to run for cover before being eviscerated.
so i vote no. keep it hipfire only, keep it initially inaccurate, but restore the damage and make it build heat slower. make it be really GOOD at something. a unique role that balances with the strengths and weaknesses of the heavy suit instead of just being the "AR+1: heavy suit edition" |
vermacht Doe
93
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Posted - 2012.08.04 08:28:00 -
[29] - Quote
Buzzwords wrote:guys... common sense and reality have no place in this argument. keep your reality out of my fantasy. oh no we can't sight it in because it's big and powerful? well magical science handwave, now we have super duper power assisted joints in our dropsuits that allow us to lift and shoulder such massive things. oh, and shields to prevent the recoil from destroying our faces. or maybe the magic of science has made miniguns NOT such monsters in the future.
the REAL reason you can't sight the HMG is simple game balance.
in the current build the hmg is terrible, but giving it a scope would just make it a slightly better duvolle.
in the LAST build it was actually somewhat unique, and useful in it's own situations. it had decent damage combined with excellent RoF, balanced out by that very hipfire only restriction. if you'd been able to aim THAT, it would have been madness.
the end result was a gun that COULD tear people apart.. if they were dumb enough to hang around long enough for the barrels to spinup. that spinup time was the critical balance. combined with the heavies low movement speed, it gave anybody that wanted to ample opportunity to run for cover before being eviscerated.
so i vote no. keep it hipfire only, keep it initially inaccurate, but restore the damage and make it build heat slower. make it be really GOOD at something. a unique role that balances with the strengths and weaknesses of the heavy suit instead of just being the "AR+1: heavy suit edition"
So you don't think that even a simple smg sight would balance the current model build |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.04 08:58:00 -
[30] - Quote
it would balance it in that, it would make the hmg better than the ARs, which it very well may deserve to be. heavy slot vs light slot.
but it would also force the HMG into a similar if not identical role to the AR. so you still end up with the question: why not just play an assault suit?
the heavy suit forces a different kind of playstyle by virtue of it's horrendous mobility, utter lack of utility, poor regeneration, poor stealth, and fantastic buffer. if there was a 5th tier of assault rifle (militia-standard-advanced-prototype-hypothetical) that only heavies could use, would that make heavy suits USEFUL? because that is essentially all you get by sighting the hmg.
i would rather the weapon be balanced with the suit in mind, which i feel it was in the last build for those reasons i stated. |
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