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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.05 10:10:00 -
[61] - Quote
vermacht Doe wrote:Veigar Mordekaiser wrote:vermacht Doe wrote:It might actually be up to the player if we can modify our weapons with cpu/pg to limit us I meant whether or not it's an option at all. I know but I've seen lots of people wanting weapon customization And we will probably get it, to some extent. |
vermacht Doe
93
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Posted - 2012.08.05 10:12:00 -
[62] - Quote
Veigar Mordekaiser wrote:vermacht Doe wrote:Veigar Mordekaiser wrote:vermacht Doe wrote:It might actually be up to the player if we can modify our weapons with cpu/pg to limit us I meant whether or not it's an option at all. I know but I've seen lots of people wanting weapon customization And we will probably get it, to some extent.
Hopefully limited to the standard of each weapon as in no breach with rof increase |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.05 10:16:00 -
[63] - Quote
vermacht Doe wrote:Veigar Mordekaiser wrote:vermacht Doe wrote:Veigar Mordekaiser wrote:vermacht Doe wrote:It might actually be up to the player if we can modify our weapons with cpu/pg to limit us I meant whether or not it's an option at all. I know but I've seen lots of people wanting weapon customization And we will probably get it, to some extent. Hopefully limited to the standard of each weapon as in no breach with rof increase I wouldn't have anything against a RoF mod, as we already have damage mods. It's all about balance and build. Can't fight an anti infantry guy, with an anti vehicle load out. Can't fight a CQC guy with a sniper rifle. Team play and organization will play a much larger role than weapon damage will. |
vermacht Doe
93
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Posted - 2012.08.05 10:19:00 -
[64] - Quote
True but i think changes should be limited to attachments |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.05 10:25:00 -
[65] - Quote
Damage, range, RoF, ammo type, and other things of that nature, should all be viable mods. Could add some very cool tweaks for players with slightly different play styles. |
vermacht Doe
93
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Posted - 2012.08.05 10:27:00 -
[66] - Quote
Veigar Mordekaiser wrote:Damage, range, RoF, ammo type, and other things of that nature, should all be viable mods. Could add some very cool tweaks for players with slightly different play styles.
I could see some weapons being made op |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.05 10:32:00 -
[67] - Quote
OP isn't an issue, as it is all relative. A CreoDron AR right now will dominate a scout, but a proto heavy with shield extenders is quite safe tanking the damage. Thats like people saying forge guns are OP, because they can 1HK. But the reality is, if you get hit by an extremely high velocity kinetic round that is meant to put a hole in a tank, you are going to die.
It will be all about balancing how you do your mods. Someone with an RoF mod on a proto AR could have the same DPS as someone with a damage mod, they simply fire more often, with slightly lower damage. So if they don't aim quite as well as the guy with the damage mod, but they shoot a bit faster, the might be able to take him out with some luck.
It would all require testing and balancing, but in the end it probably wouldn't be a bad thing. |
vermacht Doe
93
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Posted - 2012.08.05 10:42:00 -
[68] - Quote
Veigar Mordekaiser wrote:OP isn't an issue, as it is all relative. A CreoDron AR right now will dominate a scout, but a proto heavy with shield extenders is quite safe tanking the damage. Thats like people saying forge guns are OP, because they can 1HK. But the reality is, if you get hit by an extremely high velocity kinetic round that is meant to put a hole in a tank, you are going to die.
It will be all about balancing how you do your mods. Someone with an RoF mod on a proto AR could have the same DPS as someone with a damage mod, they simply fire more often, with slightly lower damage. So if they don't aim quite as well as the guy with the damage mod, but they shoot a bit faster, the might be able to take him out with some luck.
It would all require testing and balancing, but in the end it probably wouldn't be a bad thing.
Some weapons are undeniably in the shadow to others (tactical to breach and railguns to missiles) but i see your point |
Runofthemilljay
Zumari Force Projection Caldari State
53
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Posted - 2012.08.05 11:35:00 -
[69] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:it gets more accurate with sustained fire. Aside from that, why would a weapon like that have a scope? Its a handheld minigun.... The thing is huge, you gonna lift it up to your face? It already gets pretty close to your face hrm.......talking bout this makes me want to try using one...gonna go spec for a hmg now with my surplus sp
Dont bother bro....i thought the same and bought a heavy suit and hmg....in my opinion they r not worth it....they shoot at a high ROF but no power behind them and take 4ever 2 reload....i use a proto SPITFIRE SMG...1000rpm for ROF and does more damage per round
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vermacht Doe
93
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Posted - 2012.08.05 11:54:00 -
[70] - Quote
Runofthemilljay wrote:Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:it gets more accurate with sustained fire. Aside from that, why would a weapon like that have a scope? Its a handheld minigun.... The thing is huge, you gonna lift it up to your face? It already gets pretty close to your face hrm.......talking bout this makes me want to try using one...gonna go spec for a hmg now with my surplus sp Dont bother bro....i thought the same and bought a heavy suit and hmg....in my opinion they r not worth it....they shoot at a high ROF but no power behind them and take 4ever 2 reload....i use a proto SPITFIRE SMG...1000rpm for ROF and does more damage per round
Maybe you're not good with it... |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.05 15:15:00 -
[71] - Quote
vermacht Doe wrote: Maybe you're not good with it...
no amount of snowflake individuality will overcome the simple fact that the basic model only does 16 dmg per bullet, and overheats after 125 shots.
you wanna buff the hmg, buff it there. |
vermacht Doe
93
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Posted - 2012.08.05 15:37:00 -
[72] - Quote
Buzzwords wrote:vermacht Doe wrote: Maybe you're not good with it...
no amount of snowflake individuality will overcome the simple fact that the basic model only does 16 dmg per bullet, and overheats after 125 shots. you wanna buff the hmg, buff it there.
I know it's complete bs i had to buy the aurum items to get any kills
Not pay to win, my right ***, ******* ccp and their ******* lies, ******* your aurum, ******* nerf hammer throwing, sons of ******* **** whining |
Needless Sacermendor
98
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Posted - 2012.08.05 16:04:00 -
[73] - Quote
Who's got this guys dummy ? Come on give it back, so he can have his afternoon nap ! |
vermacht Doe
93
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Posted - 2012.08.05 16:07:00 -
[74] - Quote
Needless Sacermendor wrote:Who's got this guys dummy ? Come on give it back, so he can have his afternoon nap !
-+qu+¬ demonios est+ís diciendo |
Darky SI
232
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Posted - 2012.08.05 16:33:00 -
[75] - Quote
Buzzwords wrote:vermacht Doe wrote: Maybe you're not good with it...
no amount of snowflake individuality will overcome the simple fact that the basic model only does 16 dmg per bullet, and overheats after 125 shots. you wanna buff the hmg, buff it there. This^ i spent more than 12 million SP on Heavy/HMG and the results are pretty disappointing, the fire power is weak, the range is horrible, the overheating is ridiculous, the accuracy is bad and when it get better with sustained fire it overheat! all in all the HMG in this build is worthless and am sad |
vermacht Doe
93
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Posted - 2012.08.05 16:37:00 -
[76] - Quote
Darky SI wrote:Buzzwords wrote:vermacht Doe wrote: Maybe you're not good with it...
no amount of snowflake individuality will overcome the simple fact that the basic model only does 16 dmg per bullet, and overheats after 125 shots. you wanna buff the hmg, buff it there. This^ i spent more than 12 million SP on Heavy/HMG and the results are pretty disappointing, the fire power is weak, the range is horrible, the overheating is ridiculous, the accuracy is bad and when it get better with sustained fire it overheat! all in all the HMG in this build is worthless and am sad
The fact that the model the hmg is based on shoots 4 times as fast and takes a long time to over heat is just a kick while we're down |
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