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Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.03 18:57:00 -
[1] - Quote
From the minutes of the CSM meeting discussed here there is still some questions about how best to handle the market integration of DUST with Eve.
Obviously CCP have stated several times that they want FULL market integration between the games, but this causes a little bit of a problem.
The cheapest ships in Eve cost about 20,000 ISK and are Frigates that usually measure over 100 meters in length. They are large and powerful spaceships.
If the market between DUST and Eve were to be balanced, then a prototype suit with all the fittings should cost about as much as a T1 Battlecruiser (30-60 Million ISK). And the rewards for fighting would have to be inflated as well for you to be able to afford them.
This seems silly since the more basic items like an assault rifle would cost more than a frigate in Eve. It would especially irksome when a Destroyer (second smallest class of ships in Eve but nearly as big as a present day aircraft carrier) which will be specialized in Orbital bombardment, is able to destroy ten times its value in a single OB.
If prices are left as they are, in a realm that makes sense for the scale of items DUST mercs use relative to the items that Eve Capsuleers use, then an Eve player with billions of isk laying around could effectively bankroll an entire DUST corp for months without even noticing. I can go out and mine Ice for 4-5 hours and make 500 million isk and that could support a DUST corp for a pretty long time.
The way that it appears, from the CSM minutes, CCP plan to deal with this problem is to allow DUST to be a much smaller volume of ISK market wise and heavily penalize money transfers from Eve to Dust. I am not a fan of this approach because I think that it limits emergent gameplay. However, I am not sure that an easy solutions exists to this issue.
If we can all agree that the ISK should flow freely, how would you go about creating a balance between the two games?
A few thoughts that I have are: 1. Create large ISK sinks in the form of structures, they should be very expensive for a DUST corp to purchase, they should be fully destroyable, and should have a REASON to be destroyed, allowing more ISK to churn through the DUST grinder. For instance, perhaps a sky fire battery should cost as much as a T2 Battleships (600-800 million ISK)... 2. Boost the cost of vehicles in DUST for the same reason. I think the right level for a T1 tank should be about 8-10 million with the T2 tanks being around 50 million 3. Make us purchase AMMO for our weapons and our vehicles. 4. Keep the prices for suits where they are now or close to it. 5. Have a LIGHT tax on transfers from Eve to Dust (like the 11% NPC corp tax would be fine) but plan to later replace this mechanic with player controlled money exchanges in the future. 6. Warbarges should be very expensive and be fully destroyable by a combined effort of DUST mercs and Eve players (perhaps a shield station on the ground that must be destroyed before Eve players can damage it). The cost should be north of 1 billion for a Warbarge, with various versions of them costing more or less ISK. Variations could include differences in cargo hold size (able to carry more or less tanks etc), differences in armor/shields, differences in speed, etc. Bigger and better war barges could be the "capitals ships" of Dust and cost as much. 7. MCC's and SCC's (surface command center) should be expensive as well.
IF all of these were done, the ability of an EVE player to bankroll their own DUST character would still exist and make it easy for someone to throw away expensive vehicles if they want, but would limit the ability of Eve groups bankrolling DUST corps in a game breaking way.
What other solutions |
Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.08.03 19:03:00 -
[2] - Quote
What the heck were you reading because you seem to be misinformed. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.03 20:12:00 -
[3] - Quote
Sojuro Ryo wrote:What the heck were you reading because you seem to be misinformed.
CSM Minutes Page 74 wrote:The discussion then turned to when the economies of the two games would be linked. Two step expressed some concern about the DUST prices being very cheap to EVE players. CCP said they are also concerned about this, and they will have levers to control some of the money flow, including taxing transfers, changing item prices or changing ISK rewards in DUST. The issue of making guns cost as much as a frigate was brought up, and Seleene brought up the relative prices of guns, shoes and his ships. Two step pointed out that guns were small, and it costs more money to make things little. With the recent expansion of the DUST beta, CCP is now starting to look at the relative burn rate of guns versus a ship in EVE, and can start to balance that out more. The CSM was concerned about anyone's ability to predict what will happen once DUST is live on TQ, because nobody has ever done anything like this before. Two step: You have the risk of setting up EVE players as gods in DUST because they have this giant pile of money. Or if I am a serious DUST player, I could start an EVE account and run level 4 missions or whatever because I can make ISK faster than I can make it in DUST.
Thats where I got it.
Go read it. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.03 20:15:00 -
[4] - Quote
50 mil for a tank sounds fair........
.........CWAZYYY!!! |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.03 20:16:00 -
[5] - Quote
Drommy Hood wrote:50 mil for a tank sounds fair........ .........CWAZYYY!!!
I feel that perhaps you don't understand the economy of Eve well enough to state an opinion on whether the economy of DUST can or should be integrated with the economy of Eve.
So I will ignore it. |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.03 20:21:00 -
[6] - Quote
Traynor Youngs wrote: If the market between DUST and Eve were to be balanced, then a prototype suit with all the fittings should cost about as much as a T1 Battlecruiser (30-60 Million ISK). And the rewards for fighting would have to be inflated as well for you to be able to afford them.
Is that your opinion that it should cost 30-60 mil or did you read it somewhere? If it's your opinion, wtf are you smoking? If you read it somewhere, where? No where in the minutes does it say it should cost that much. The concern is that it should not cost as much as a ship. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.03 20:29:00 -
[7] - Quote
Traynor Youngs wrote:Drommy Hood wrote:50 mil for a tank sounds fair........ .........CWAZYYY!!! I feel that perhaps you don't understand the economy of Eve well enough to state an opinion on whether the economy of DUST can or should be integrated with the economy of Eve. So I will ignore it.
Look me up 'drommy' was playing eve when you was in nappies. It talks of burn rates ect. Well I wouldn't expect to loose a full fitted tier 2 BC at the same rate I loose marauders. Its all about perceived worth. If you was expecting to loose your suit 5-10 times in a match, it cannot cost as much as an interceptor, if an interceptor had a life or burn rate of 3-5 mins don't think you'd see many people in anything more than a rookie ship. Increasing isk to 50m per match is out of the question as well, otherwise dust players are earning a lot more than eve players for a lot less risk, which after everything its what its about; risk vs reward.
Dust players risk relatively little compared to eve players, because our equipment is disposable. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.03 20:30:00 -
[8] - Quote
Mr Funless wrote:Traynor Youngs wrote: If the market between DUST and Eve were to be balanced, then a prototype suit with all the fittings should cost about as much as a T1 Battlecruiser (30-60 Million ISK). And the rewards for fighting would have to be inflated as well for you to be able to afford them.
Is that your opinion that it should cost 30-60 mil or did you read it somewhere? If it's your opinion, wtf are you smoking? If you read it somewhere, where? No where in the minutes does it say it should cost that much. The concern is that it should not cost as much as a ship.
My own personal opinion.
My reasoning is that a prototype suit is the best suit you can get currently and use on a regular basis. When the SP boost is removed, it should take several months to be able to use Proto gear. In Eve, the BC is attainable in a few months, and represent one of the best small gang PVP ship types you can use on a regular basis. They are the middle ground of cost (at 1/10th the cost of a fitted BS) and have plenty of utility.
If the game economies are to be balanced and work together, then commiserate levels of play and skill should have commiserate cost in ISK, else you risk having eve players bank roll DUST corps for what would constitute pennies to the Eve player.
This kind of change to the economy would require a more robust set of risks and rewards for DUST players as well.
Now, in the minutes, they also state the danger of Eve players being like gods by bankrolling DUST. That is where this dichotomy came from, either you have silly costs for merc equipment (really expensive) or you have to severely restrict the flow of ISK. My method of compromise is to stretch the difference between the basic stuff and the top end stuff by a hefty margin so that the regular suits and weapons still cost a reasonable amount, but that high end stuff would be difficult for an Eve player to unbalance the DUST game.
If you think this is not a problem, you are not paying attention, if you do think its a problem, by all means, let us hear how YOU would fix it. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.03 20:34:00 -
[9] - Quote
Drommy Hood wrote:Traynor Youngs wrote:Drommy Hood wrote:50 mil for a tank sounds fair........ .........CWAZYYY!!! I feel that perhaps you don't understand the economy of Eve well enough to state an opinion on whether the economy of DUST can or should be integrated with the economy of Eve. So I will ignore it. Look me up 'drommy' was playing eve when you was in nappies. It talks of burn rates ect. Well I wouldn't expect to loose a full fitted tier 2 BC at the same rate I loose marauders. Its all about perceived worth. If you was expecting to loose your suit 5-10 times in a match, it cannot cost as much as an interceptor, if an interceptor had a life or burn rate of 3-5 mins don't think you'd see many people in anything more than a rookie ship. Increasing isk to 50m per match is out of the question as well, otherwise dust players are earning a lot more than eve players for a lot less risk, which after everything its what its about; risk vs reward. Dust players risk relatively little compared to eve players, because our equipment is disposable.
That argument makes a lot more sense, and in the context of burn rates, look at the top end of what a dust fight could possibly cost a corp. If every person had the best gear, and they lost all of their clones, take that clone count, multiply by the cost, and that is what that corp is able to risk in a match in terms of suits, add in tanks and such. Now, compare that with a typical medium range fight in Eve where the players have T2 ships and logistics, but all sub capital. It is not difficult for a 10-15 man gang to be well over 1 billion isk being risked.
How expensive do suits and vehicles need to be to be pushing a billion in a match?
When DUST becomes part of the warfare landscape of Eve sov warfare, how much will an alliance like NC care if the entirety of the DUST campaign costs them 3-4 billion? Will they give a shite if the DUST bunnies win or lose? Thats a problem.
EDIT: I looked you up, your oldest post in the forums I can find is from 2005, so you beat me to Eve by 6 months. I apologize for assuming ignorance, but in all fairness, your post had very little reasoning spelled out in it and given the proclivity of posters in this forum for being totally ignorant, I assumed. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.03 20:41:00 -
[10] - Quote
Traynor Youngs wrote:My method of compromise is to stretch the difference between the basic stuff and the top end stuff by a hefty margin so that the regular suits and weapons still cost a reasonable amount, but that high end stuff would be difficult for an Eve player to unbalance the DUST game.
A good player in militia gear can be capable of taking out a proto. Your plan would be sound if not for that. Risk/Reward would not be efficient for that style of play. You would have people staying on middle-ground in equipment for cost efficiency. |
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Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.03 20:44:00 -
[11] - Quote
Traynor Youngs wrote:Drommy Hood wrote:Traynor Youngs wrote:Drommy Hood wrote:50 mil for a tank sounds fair........ .........CWAZYYY!!! I feel that perhaps you don't understand the economy of Eve well enough to state an opinion on whether the economy of DUST can or should be integrated with the economy of Eve. So I will ignore it. Look me up 'drommy' was playing eve when you was in nappies. It talks of burn rates ect. Well I wouldn't expect to loose a full fitted tier 2 BC at the same rate I loose marauders. Its all about perceived worth. If you was expecting to loose your suit 5-10 times in a match, it cannot cost as much as an interceptor, if an interceptor had a life or burn rate of 3-5 mins don't think you'd see many people in anything more than a rookie ship. Increasing isk to 50m per match is out of the question as well, otherwise dust players are earning a lot more than eve players for a lot less risk, which after everything its what its about; risk vs reward. Dust players risk relatively little compared to eve players, because our equipment is disposable. That argument makes a lot more sense, and in the context of burn rates, look at the top end of what a dust fight could possibly cost a corp. If every person had the best gear, and they lost all of their clones, take that clone count, multiply by the cost, and that is what that corp is able to risk in a match in terms of suits, add in tanks and such. Now, compare that with a typical medium range fight in Eve where the players have T2 ships and logistics, but all sub capital. It is not difficult for a 10-15 man gang to be well over 1 billion isk being risked. How expensive do suits and vehicles need to be to be pushing a billion in a match? When DUST becomes part of the warfare landscape of Eve son warfare, how much will an alliance like NC care if the entirety of the DUST campaign costs them 3-4 billion? Will they give a shite if the DUST bunnies win or lose? Thats a problem.
I get what your saying, but your not taking into account that in eve you can wait all week for a fight, and even then if your lucky/very good you still don't die. Its massively unlikely that you ever live a whole match which you'll have probably 10 of in a couple of hours. Let's say your very good in eve and play for 100 hours, you'll likely die 10 times (unless your mining / pve then its more like 0 might I add). You play dust for 100 hours, 3 matches per hour, 5 deaths per match (very conserva , fort me atleast lol) that's 1500 suits before vehicles a ratio of 150:1
Things cannot cost those prices.... |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.03 20:45:00 -
[12] - Quote
I agree that it is a problem. If you could transfer isk immediately between the two games, I would transfer a couple hundred mil to my DUST character and not worry about isk in DUST for a while. They did mention some ways to help with the situation in the Minutes. I don't think taxing is a great way. Say you put a 30% tax on a transfer of isk. If you send 300 M, it costs 90 M to send the isk. Big deal. Now that may be a lot to some people in EVE (definitely a lot in DUST), but it's not that much to the people that we are concerned with (people with boat loads of isk). Hell, I wouldn't mind that tax and I'm "middle class" in EVE.
A "hard cap" of say 50M, per day, maybe make it per week. Still, that's a bit artificial.
However making a fully fitted protosuit 30 M is crazy. You tend to die a lot in FPS. Yes, even the hardcore "l33t" players die. If you have 10x of those players, dieing twice a game, that's 600 M, for one district. To make a profit, the contract would have to be higher than that. Are EVE players really going to pay that much for one plot of land on a planet when we don't even know what the effects the planet will have on the system? |
Mr Vito
Amarr Templars Amarr Empire
10
|
Posted - 2012.08.03 20:45:00 -
[13] - Quote
Or we have weapons/vehicles/modules for Dust as producible items in Eve, which they can then put on the market. Supply and demand will dictate costs. So long as it's taken into consideration that you can make a LOT of rifles out of a cubic meter of tritanium....... |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.03 20:50:00 -
[14] - Quote
Mr Vito wrote:Or we have weapons/vehicles/modules for Dust as producible items in Eve, which they can then put on the market. Supply and demand will dictate costs. So long as it's taken into consideration that you can make a LOT of rifles out of a cubic meter of tritanium.......
They want EVE players to be able to make stuff for DUST (sorry, don't feel like finding a reference), eventually. Which is one of the reasons why they are hesitant on combining the markets on Day 1. You could have a swarm of players (see what I did there?) manipulate the market so that it would cost 30 M for one DUST grenade. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.03 20:52:00 -
[15] - Quote
Mr Vito wrote:Or we have weapons/vehicles/modules for Dust as producible items in Eve, which they can then put on the market. Supply and demand will dictate costs. So long as it's taken into consideration that you can make a LOT of rifles out of a cubic meter of tritanium.......
I tend to lean toward the free market side as well, however, it may have unintended consequences if a newby miner can mine enough to produce 1,000 rifles...
But maybe it would work out.
As for the prototype gear, I am clearly off in my cost idea. I still think however that vehicles and structures should be a significant investment and a significant risk relative to what they are now.
@Drummy, That is a good point, the burn rate per match may be off, but the FPS gameplay of DUST is much more consistently high in relation to Eve.
There are however some items which will see a more Eve like burn rate, like war barges, structures that are district upgrades, etc. I expect a well piloted tank will see a life span similar to a HIC in a capital fight.... i.e. it depends on how well the enemy is paying attention... |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.03 20:54:00 -
[16] - Quote
Mr Funless wrote:Mr Vito wrote:Or we have weapons/vehicles/modules for Dust as producible items in Eve, which they can then put on the market. Supply and demand will dictate costs. So long as it's taken into consideration that you can make a LOT of rifles out of a cubic meter of tritanium....... They want EVE players to be able to make stuff for DUST (sorry, don't feel like finding a reference), eventually. Which is one of the reasons why they are hesitant on combining the markets on Day 1. You could have a swarm of players (see what I did there?) manipulate the market so that it would cost 30 M for one DUST grenade.
It is true that a few speculators in Eve could make life very hard for DUST players.
Though CCP are the only game company I know of that have a team of economists on staff.. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.03 20:55:00 -
[17] - Quote
Mr Vito wrote:Or we have weapons/vehicles/modules for Dust as producible items in Eve, which they can then put on the market. Supply and demand will dictate costs. So long as it's taken into consideration that you can make a LOT of rifles out of a cubic meter of tritanium.......
I think that's the end plan, but it still doesn't help balance the isk. I think the only way to stop people from dumping risk from one game to another is just to stop it all together. But that's contradictory of the sand box. The rich get richer and the poor can't catch up. That's the way of the world and the way of eve. The small corp can't compete with the iskof the big alliance, goons for eg. All they can hope to compete on is skill. Which thankfully this game needs. No punching ya macro button going down the list of hits on a scanner. An no uneven numbered fights. Having unlimited risk and allies in dust gives you an advantage, but not the one it gives you in ebe . |
Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.08.03 21:09:00 -
[18] - Quote
I think you're just being paranoid and there is no reason to complain about something that we haven't even been able to see yet not to mention test. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.03 21:25:00 -
[19] - Quote
Traynor Youngs wrote:Mr Vito wrote:Or we have weapons/vehicles/modules for Dust as producible items in Eve, which they can then put on the market. Supply and demand will dictate costs. So long as it's taken into consideration that you can make a LOT of rifles out of a cubic meter of tritanium....... I tend to lean toward the free market side as well, however, it may have unintended consequences if a newby miner can mine enough to produce 1,000 rifles... But maybe it would work out. As for the prototype gear, I am clearly off in my cost idea. I still think however that vehicles and structures should be a significant investment and a significant risk relative to what they are now. @Drummy, That is a good point, the burn rate per match may be off, but the FPS gameplay of DUST is much more consistently high in relation to Eve. There are however some items which will see a more Eve like burn rate, like war barges, structures that are district upgrades, etc. I expect a well piloted tank will see a life span similar to a HIC in a capital fight.... i.e. it depends on how well the enemy is paying attention...
It depends on their burn rate. If a tank for 10 hours will cost (1 tank per match, 3 matches an hour, 10 hours, v conservative again)thats min 30 tanks. A hic might last a cap fight but you don't have a cap fight every 10 hours.
What needs to be done is: total average isk destroyed per hour in eve/Average players per hour in eve. = X isk per average player per hour.
Then average matches per dust player per hour=Z Average drop suits lost per match=S Average vehicle losses per match=V
(S x Z)+(V x Z) = X
That is that the amount of drop suits + vehicles lost per hour, per player in isk should be similar to that of the loss of isk of a player in eve.
That gives you a base to work at, an average , then if you think that probably most of the isk is lost on high end equipment., you've got to work out what low end to high end should cost based on what will keep the AVERAGE dust players isk loss the same as the AVERAGE eve players |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 21:26:00 -
[20] - Quote
- match payouts increase according to player SP (since balanced match-making is in the works anyway)
- bp's of Dust gear create stacks of items as opposed to single run (say 20 at a time)
- free-market takes care of the rest
I say 'takes care of the rest', because what's the point of a 30 million dollar grenade if no one can buy it. As long as match payouts scale according to sp then the winners are making isk relative to the tech level of the gear they are using. That way, match payouts will determine how much can be reasonably charged by industrialists. Over charge and no one can afford to buy it, industrialist makes no money. Industrialist relists items at a more reasonable price. While a single AR may only cost a few thousand isk if your buying (or selling) stacks of a hundred due to burn-rate then it seems sensible to assume that the industrialist is still putting away a few hundred thousand for their effort (which is relative to teir I frigate cost) and doing so far more regularly than they would if they were mass producing cheap entry level frigates. Again, think about the burn-rate.
AR = 5000 isk x 100 = 500,000 isk
All bp's in the beginning will be npc sourced anyhow, allowing for an average mean price to be established. Sure, the issue of Eve magnates funding Dust campaigns is an issue but isn't that the whole point to the game? If planetary control actually had some influence on Sov (if not at launch then at least soon after) then the ground wars would quickly become isk sinks for those attempting to turn the tides of conflicts on the strength of their financial holdings alone. Even if 10 million isk is no biggie to the Eve Corp it will become one if your dropping it every 25 minutes in an attempt to control Sov. A week later and you will have burned through billions. |
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Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.03 21:31:00 -
[21] - Quote
It will be at least a year before DUST has any effect on null sec sov. It's going to be tested first in FW. (see the Minutes) |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.08.03 21:38:00 -
[22] - Quote
ryan valentine wrote:- match payouts increase according to player SP (since balanced match-making is in the works anyway)
- bp's of Dust gear create stacks of items as opposed to single run (say 20 at a time)
- free-market takes care of the rest
I say 'takes care of the rest', because what's the point of a 30 million dollar grenade if no one can buy it. As long as match payouts scale according to sp then the winners are making isk relative to the tech level of the gear they are using. That way, match payouts will determine how much can be reasonably charged by industrialists. Over charge and no one can afford to buy it, industrialist makes no money. Industrialist relists items at a more reasonable price. While a single AR may only cost a few thousand isk if your buying (or selling) stacks of a hundred due to burn-rate then it seems sensible to assume that the industrialist is still putting away a few hundred thousand for their effort (which is relative to teir I frigate cost) and doing so far more regularly than they would if they were mass producing cheap entry level frigates. Again, think about the burn-rate.
AR = 5000 isk x 100 = 500,000 isk
All bp's in the beginning will be npc sourced anyhow, allowing for an average mean price to be established. Sure, the issue of Eve magnates funding Dust campaigns is an issue but isn't that the whole point to the game? If planetary control actually had some influence on Sov (if not at launch then at least soon after) then the ground wars would quickly become isk sinks for those attempting to turn the tides of conflicts on the strength of their financial holdings alone. Even if 10 million isk is no biggie to the Eve Corp it will become one if your dropping it every 25 minutes in an attempt to control Sov. A week later and you will have burned through billions.
Yep. Also the price of mins needed to make each item will be the main price creator as long as blueprints are fairly readily available. If its hard too squire the bp's then your at the mercy of the few. If they're as available as ammo bps then the cost will eventually settle just over the brake even price of build. If min prices increase then contracts would have to increase at the same rate.
I wonder though how we will use the same markets when we can't travel to pick stuff up though? |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 21:38:00 -
[23] - Quote
Mr Funless wrote:It will be at least a year before DUST has any effect on null sec sov. It's going to be tested first in FW. (see the Minutes)
I realize, but given FW mechanics its as fine a place as any to field test Sov impact. The minutes state quite clearly that we will have NO EFFECT on Sov (or Faction Sov), rather planetary control will apply bonuses if both the system and the planet are held by the same Alliance/NPC Faction Militia. If we can't effect Sov then there is no isk sink for the wealthy alliances/FW Corps because why care? This was my argument on the minutes thread about the need for incentive for game and economic balance. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.03 21:48:00 -
[24] - Quote
Hello Dust Bunnies I bring news from new eden.
http://content.eveonline.com/www/newssystem/media/63110/1/Market_search.png |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 21:50:00 -
[25] - Quote
Drommy Hood wrote: Yep. Also the price of mins needed to make each item will be the main price creator as long as blueprints are fairly readily available. If its hard too squire the bp's then your at the mercy of the few. If they're as available as ammo bps then the cost will eventually settle just over the brake even price of build. If min prices increase then contracts would have to increase at the same rate.
I wonder though how we will use the same markets when we can't travel to pick stuff up though?
Yay! Someone understands free-market dynamics.
When we have no station access at all .. I think is even more of a conundrum. Easiest way around that is too allow Eve players and Dusters into the same corps but that's apparently off the table for now as well. I think demand would bring industrialists to us to some extent. If the buyers can't travel as freely as the producers then the producers would move to systems full of temperate planets because frankly even a six man squad would run through a 100 stack in a match or two. Making AR's worth a few thousand isk a highly lucrative business. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 21:52:00 -
[26] - Quote
That's a good sign, I am encouraged! Which server did that screen grab come from? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.04 20:38:00 -
[27] - Quote
ryan valentine wrote:That's a good sign, I am encouraged! Which server did that screen grab come from?
I asked the eve developers and they been mum about it, wont find out until the 8th though, Singularity wont let me update to see if its a screen grab or mock up. |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.04 20:58:00 -
[28] - Quote
Iron Wolf Saber wrote:ryan valentine wrote:That's a good sign, I am encouraged! Which server did that screen grab come from? I asked the eve developers and they been mum about it, wont find out until the 8th though, Singularity wont let me update to see if its a screen grab or mock up.
Just logged into Sisi, "Infantry Gear" is not in the market window. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.04 21:02:00 -
[29] - Quote
Mr Funless wrote:Iron Wolf Saber wrote:ryan valentine wrote:That's a good sign, I am encouraged! Which server did that screen grab come from? I asked the eve developers and they been mum about it, wont find out until the 8th though, Singularity wont let me update to see if its a screen grab or mock up. Just logged into Sisi, "Infantry Gear" is not in the market window.
Not even the market search results supposivly mocked up? |
Iceyburnz
316
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Posted - 2012.08.04 21:31:00 -
[30] - Quote
Traynor Youngs wrote:
I can go out and mine Ice for 4-5 hours and make 500 million isk and that could support a DUST corp for a pretty long time.
This is wrong. Very wrong.
If people earned this much in eve, nobody would pay for their subscription.
High sec earning breakdowns:-
Ice mining nets you 8 million an hour roughly.
Mining tritanium in highsec nets you about the same +/- 4 million depending on ship, backup etc.
Running live 4 mission nets you about 15-25 million an hour depending on circumstances.
Non wormhole exploration is a bit random and it depends on the space. Caldari space is over populated but a lucky break can net you 200 million, just like that, then nothing for ages. Amarr space is probably the steadiest you can make about 7-15 mil an hour with a small chance of netting big time payouts of up to 100 mil.
Worm holing from high sec can net you anywhere from 5 million to 150 million an hour. Depending. With worm-holing there is some risk; with a roughly 1 in 5 chance you will lose your ship.
Last time I played incursions (before the nerf) it was the best highsec money maker sitting at about 100-130 million an hour doing blitz vanguard sites.
The closest thing to 500 mil an hour is probably doing 10/10 complexes with a buddy or two in supercapital ships (cost: 16 bil plus each). Thats some serious risk. Ive never done it, but I've heard its the best money in eve.
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Mr Funless
Seituoda Taskforce Command Caldari State
191
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Posted - 2012.08.05 04:45:00 -
[31] - Quote
Iron Wolf Saber wrote:Mr Funless wrote:Iron Wolf Saber wrote:ryan valentine wrote:That's a good sign, I am encouraged! Which server did that screen grab come from? I asked the eve developers and they been mum about it, wont find out until the 8th though, Singularity wont let me update to see if its a screen grab or mock up. Just logged into Sisi, "Infantry Gear" is not in the market window. Not even the market search results supposivly mocked up?
The dev posting that pic probably has a more updated version than what is on SISI. I doubt they added that part to troll the fanbase. I saw that pic in the dev blog and didn't even notice the infantry gear till it was brought up in this thread. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.05 05:18:00 -
[32] - Quote
Traynor Youngs wrote:From the minutes of the CSM meeting discussed here there is still some questions about how best to handle the market integration of DUST with Eve. Obviously CCP have stated several times that they want FULL market integration between the games, but this causes a little bit of a problem. The cheapest ships in Eve cost about 20,000 ISK and are Frigates that usually measure over 100 meters in length. They are large and powerful spaceships. If the market between DUST and Eve were to be balanced, then a prototype suit with all the fittings should cost about as much as a T1 Battlecruiser (30-60 Million ISK). And the rewards for fighting would have to be inflated as well for you to be able to afford them. This seems silly since the more basic items like an assault rifle would cost more than a frigate in Eve. It would especially irksome when a Destroyer (second smallest class of ships in Eve but nearly as big as a present day aircraft carrier) which will be specialized in Orbital bombardment, is able to destroy ten times its value in a single OB. If prices are left as they are, in a realm that makes sense for the scale of items DUST mercs use relative to the items that Eve Capsuleers use, then an Eve player with billions of isk laying around could effectively bankroll an entire DUST corp for months without even noticing. I can go out and mine Ice for 4-5 hours and make 500 million isk and that could support a DUST corp for a pretty long time. The way that it appears, from the CSM minutes, CCP plan to deal with this problem is to allow DUST to be a much smaller volume of ISK market wise and heavily penalize money transfers from Eve to Dust. I am not a fan of this approach because I think that it limits emergent gameplay. However, I am not sure that an easy solutions exists to this issue. If we can all agree that the ISK should flow freely, how would you go about creating a balance between the two games? A few thoughts that I have are: 1. Create large ISK sinks in the form of structures, they should be very expensive for a DUST corp to purchase, they should be fully destroyable, and should have a REASON to be destroyed, allowing more ISK to churn through the DUST grinder. For instance, perhaps a sky fire battery should cost as much as a T2 Battleships (600-800 million ISK)... 2. Boost the cost of vehicles in DUST for the same reason. I think the right level for a T1 tank should be about 8-10 million with the T2 tanks being around 50 million 3. Make us purchase AMMO for our weapons and our vehicles. 4. Keep the prices for suits where they are now or close to it. 5. Have a LIGHT tax on transfers from Eve to Dust (like the 11% NPC corp tax would be fine) but plan to later replace this mechanic with player controlled money exchanges in the future. 6. Warbarges should be very expensive and be fully destroyable by a combined effort of DUST mercs and Eve players (perhaps a shield station on the ground that must be destroyed before Eve players can damage it). The cost should be north of 1 billion for a Warbarge, with various versions of them costing more or less ISK. Variations could include differences in cargo hold size (able to carry more or less tanks etc), differences in armor/shields, differences in speed, etc. Bigger and better war barges could be the "capitals ships" of Dust and cost as much. 7. MCC's and SCC's (surface command center) should be expensive as well. IF all of these were done, the ability of an EVE player to bankroll their own DUST character would still exist and make it easy for someone to throw away expensive vehicles if they want, but would limit the ability of Eve groups bankrolling DUST corps in a game breaking way. What other solutions WHOAH. You realize that the current prices are what we're launching with, right? There's no way in hell any dropsuit no matter how fancy the fit is going to cost 30 million. That's just crazy. |
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