From the minutes of the CSM meeting
discussed here there is still some questions about how best to handle the market integration of DUST with Eve.
Obviously CCP have stated several times that they want FULL market integration between the games, but this causes a little bit of a problem.
The cheapest ships in Eve cost about 20,000 ISK and are Frigates that usually measure over 100 meters in length. They are large and powerful spaceships.
If the market between DUST and Eve were to be balanced, then a prototype suit with all the fittings should cost about as much as a T1 Battlecruiser (30-60 Million ISK). And the rewards for fighting would have to be inflated as well for you to be able to afford them.
This seems silly since the more basic items like an assault rifle would cost more than a frigate in Eve. It would especially irksome when a Destroyer (second smallest class of ships in Eve but nearly as big as a present day aircraft carrier) which will be specialized in Orbital bombardment, is able to destroy ten times its value in a single OB.
If prices are left as they are, in a realm that makes sense for the scale of items DUST mercs use relative to the items that Eve Capsuleers use, then an Eve player with billions of isk laying around could effectively bankroll an entire DUST corp for months without even noticing. I can go out and mine Ice for 4-5 hours and make 500 million isk and that could support a DUST corp for a pretty long time.
The way that it appears, from the CSM minutes, CCP plan to deal with this problem is to allow DUST to be a much smaller volume of ISK market wise and heavily penalize money transfers from Eve to Dust. I am not a fan of this approach because I think that it limits emergent gameplay. However, I am not sure that an easy solutions exists to this issue.
If we can all agree that the ISK should flow freely, how would you go about creating a balance between the two games?
A few thoughts that I have are:
1. Create large ISK sinks in the form of structures, they should be very expensive for a DUST corp to purchase, they should be fully destroyable, and should have a REASON to be destroyed, allowing more ISK to churn through the DUST grinder. For instance, perhaps a sky fire battery should cost as much as a T2 Battleships (600-800 million ISK)...
2. Boost the cost of vehicles in DUST for the same reason. I think the right level for a T1 tank should be about 8-10 million with the T2 tanks being around 50 million
3. Make us purchase AMMO for our weapons and our vehicles.
4. Keep the prices for suits where they are now or close to it.
5. Have a
LIGHT tax on transfers from Eve to Dust (like the 11% NPC corp tax would be fine) but plan to later replace this mechanic with player controlled money exchanges in the future.
6. Warbarges should be very expensive and be fully destroyable by a combined effort of DUST mercs and Eve players (perhaps a shield station on the ground that must be destroyed before Eve players can damage it). The cost should be north of 1 billion for a Warbarge, with various versions of them costing more or less ISK. Variations could include differences in cargo hold size (able to carry more or less tanks etc), differences in armor/shields, differences in speed, etc. Bigger and better war barges could be the "capitals ships" of Dust and cost as much.
7. MCC's and SCC's (surface command center) should be expensive as well.
IF all of these were done, the ability of an EVE player to bankroll their own DUST character would still exist and make it easy for someone to throw away expensive vehicles if they want, but would limit the ability of Eve groups bankrolling DUST corps in a game breaking way.
What other solutions