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ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
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Posted - 2012.08.03 21:26:00 -
[1] - Quote
- match payouts increase according to player SP (since balanced match-making is in the works anyway)
- bp's of Dust gear create stacks of items as opposed to single run (say 20 at a time)
- free-market takes care of the rest
I say 'takes care of the rest', because what's the point of a 30 million dollar grenade if no one can buy it. As long as match payouts scale according to sp then the winners are making isk relative to the tech level of the gear they are using. That way, match payouts will determine how much can be reasonably charged by industrialists. Over charge and no one can afford to buy it, industrialist makes no money. Industrialist relists items at a more reasonable price. While a single AR may only cost a few thousand isk if your buying (or selling) stacks of a hundred due to burn-rate then it seems sensible to assume that the industrialist is still putting away a few hundred thousand for their effort (which is relative to teir I frigate cost) and doing so far more regularly than they would if they were mass producing cheap entry level frigates. Again, think about the burn-rate.
AR = 5000 isk x 100 = 500,000 isk
All bp's in the beginning will be npc sourced anyhow, allowing for an average mean price to be established. Sure, the issue of Eve magnates funding Dust campaigns is an issue but isn't that the whole point to the game? If planetary control actually had some influence on Sov (if not at launch then at least soon after) then the ground wars would quickly become isk sinks for those attempting to turn the tides of conflicts on the strength of their financial holdings alone. Even if 10 million isk is no biggie to the Eve Corp it will become one if your dropping it every 25 minutes in an attempt to control Sov. A week later and you will have burned through billions. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
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Posted - 2012.08.03 21:38:00 -
[2] - Quote
Mr Funless wrote:It will be at least a year before DUST has any effect on null sec sov. It's going to be tested first in FW. (see the Minutes)
I realize, but given FW mechanics its as fine a place as any to field test Sov impact. The minutes state quite clearly that we will have NO EFFECT on Sov (or Faction Sov), rather planetary control will apply bonuses if both the system and the planet are held by the same Alliance/NPC Faction Militia. If we can't effect Sov then there is no isk sink for the wealthy alliances/FW Corps because why care? This was my argument on the minutes thread about the need for incentive for game and economic balance. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
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Posted - 2012.08.03 21:50:00 -
[3] - Quote
Drommy Hood wrote: Yep. Also the price of mins needed to make each item will be the main price creator as long as blueprints are fairly readily available. If its hard too squire the bp's then your at the mercy of the few. If they're as available as ammo bps then the cost will eventually settle just over the brake even price of build. If min prices increase then contracts would have to increase at the same rate.
I wonder though how we will use the same markets when we can't travel to pick stuff up though?
Yay! Someone understands free-market dynamics.
When we have no station access at all .. I think is even more of a conundrum. Easiest way around that is too allow Eve players and Dusters into the same corps but that's apparently off the table for now as well. I think demand would bring industrialists to us to some extent. If the buyers can't travel as freely as the producers then the producers would move to systems full of temperate planets because frankly even a six man squad would run through a 100 stack in a match or two. Making AR's worth a few thousand isk a highly lucrative business. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
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Posted - 2012.08.03 21:52:00 -
[4] - Quote
That's a good sign, I am encouraged! Which server did that screen grab come from? |
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