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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
vermacht Doe
93
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Posted - 2012.08.03 13:01:00 -
[1] - Quote
The title says it all |
VigSniper101
204
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Posted - 2012.08.03 13:02:00 -
[2] - Quote
Yes, simple answer says it all. |
Xanik Motiff
Seituoda Taskforce Command Caldari State
32
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Posted - 2012.08.03 13:03:00 -
[3] - Quote
Ahhhh proto heavy with creodon AR and cloak seems fair |
vermacht Doe
93
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Posted - 2012.08.03 13:04:00 -
[4] - Quote
So it will be something scouts have built in |
vermacht Doe
93
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Posted - 2012.08.03 13:07:00 -
[5] - Quote
Xanik Motiff wrote:Ahhhh proto heavy with creodon AR and cloak seems fair
Everyone can use a creo and it would only be usable if u had enough cpu/pg |
Riggs Tank
Bragian Order Amarr Empire
25
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Posted - 2012.08.03 13:18:00 -
[6] - Quote
If giant EVE ships can cloak and we want small dropsuits to cloak..... why cant tanks cloak? I dont think dust should get cloak ability. Sorry i just dont think it makes any sense to have every one be cloaked. it be a very boring game. |
vermacht Doe
93
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Posted - 2012.08.03 13:30:00 -
[7] - Quote
Riggs Tank wrote:If giant EVE ships can cloak and we want small dropsuits to cloak..... why cant tanks cloak? I dont think dust should get cloak ability. Sorry i just dont think it makes any sense to have every one be cloaked. it be a very boring game.
That's not the question. It's if we do get it will it be restricted to scouts. |
Riggs Tank
Bragian Order Amarr Empire
25
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Posted - 2012.08.03 13:36:00 -
[8] - Quote
Lets restrict cloaking to tanks.
The only way i would be ok with cloaking is if its a completely different dropsuit type. Other wise we should all get cloaking. |
vermacht Doe
93
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Posted - 2012.08.03 13:42:00 -
[9] - Quote
Riggs Tank wrote:Lets restrict cloaking to tanks. The only way i would be ok with cloaking is if its a completely different dropsuit type. Other wise we should all get cloaking.
Put it on all vehicles not just tanks |
Mike Gunnzito
111
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Posted - 2012.08.03 13:46:00 -
[10] - Quote
No reason why cloaked scouts can't be worked into game. The should only be cloaked while still. They appear while moving. This cloaked ability will have to compromise armor/shields and a little pg/cpu. I'd say use it for ninjaing to rear assests of map, but this will make the cloaked scout not very effective for 1v1 encounters. |
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vermacht Doe
93
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Posted - 2012.08.03 13:51:00 -
[11] - Quote
Mike Gunnzito wrote:No reason why cloaked scouts can't be worked into game. The should only be cloaked while still. They appear while moving. This cloaked ability will have to compromise armor/shields and a little pg/cpu. I'd say use it for ninjaing to rear assests of map, but this will make the cloaked scout not very effective for 1v1 encounters. im thinking have it be a module that allows movement but makes it so you have to have it equipped to keep it activated |
Darkz azurr
Royal Uhlans Amarr Empire
105
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Posted - 2012.08.03 13:55:00 -
[12] - Quote
cloaked dropship, nice to get behind enemy lines with this invisible troop transport |
vermacht Doe
93
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Posted - 2012.08.03 13:57:00 -
[13] - Quote
Darkz azurr wrote:cloaked dropship, nice to get behind enemy lines with this invisible troop transport
That was a joke... |
Riggs Tank
Bragian Order Amarr Empire
25
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Posted - 2012.08.03 14:04:00 -
[14] - Quote
I'd just feel alot better about it if it wasn't just some "mod" i could buy, and then for some reason could only equip it to 1 suit type.
Cloaking should be its own dropsuit type not a simple mod imho. |
Cless Vallein
Teknomen
37
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Posted - 2012.08.03 14:04:00 -
[15] - Quote
Seems like a viable option for them. They can't stand up to any kind of punishment, and their speed combined with current hit detection flaws are the only reason they are a current threat in 1v1... they mow down easily with an HMG
EDIT: shooting, throwing grenades, or even hacking should disable the cloak though |
vermacht Doe
93
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Posted - 2012.08.03 14:09:00 -
[16] - Quote
Cless Vallein wrote:Seems like a viable option for them. They can't stand up to any kind of punishment, and their speed combined with current hit detection flaws are the only reason they are a current threat in 1v1... they mow down easily with an HMG
EDIT: shooting, throwing grenades, or even hacking should disable the cloak though
Why should scouts be the only ones to have an extra ability? If they get something that helps the intended play style for scouts, shouldn't all classes get something? |
Cless Vallein
Teknomen
37
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Posted - 2012.08.03 14:10:00 -
[17] - Quote
well only heavies can use HMGs and forge guns... and I think the scout suit is lacking as is... needs something to make it special |
vermacht Doe
93
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Posted - 2012.08.03 14:14:00 -
[18] - Quote
Cless Vallein wrote:well only heavies can use HMGs and forge guns... and I think the scout suit is lacking as is... needs something to make it special
The hmgs are a trade off for being slow and the biggest target |
Cless Vallein
Teknomen
37
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Posted - 2012.08.03 14:52:00 -
[19] - Quote
vermacht Doe wrote:Cless Vallein wrote:well only heavies can use HMGs and forge guns... and I think the scout suit is lacking as is... needs something to make it special The hmgs are a trade off for being slow and the biggest target
I play a heavy and find i'm not really that slow or the biggest target. But i've been lvling the mobility, endurance, and vigor and also have kinetic booster in the low slot |
vermacht Doe
93
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Posted - 2012.08.03 14:56:00 -
[20] - Quote
Cless Vallein wrote:vermacht Doe wrote:Cless Vallein wrote:well only heavies can use HMGs and forge guns... and I think the scout suit is lacking as is... needs something to make it special The hmgs are a trade off for being slow and the biggest target I play a heavy and find i'm not really that slow or the biggest target. But i've been lvling the mobility, endurance, and vigor and also have kinetic booster in the low slot
The largest target is still true but compared to another dropsuit with the same specializations, heavies are a lot slower |
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.08.03 15:00:00 -
[21] - Quote
Cless Vallein wrote:well only heavies can use HMGs and forge guns... and I think the scout suit is lacking as is... needs something to make it special
I like the Scout suit's current incarnation. The fast shield recharge, low signature profile, and high non-sprint movement speed more than make up for the low HP and CPU if you play your cards right.
If anything, I think they need to make heavies even slower, larger, and tougher than they are. Unless the are actually using heavy weapons, their silhouettes aren't that different from Logi suits. (Woe be to the poor sap who confuses the two.)
Regarding the mobility, vigor, and endurance skills: do they do anything passively? I was under the impression that they only affected their modules. |
Cless Vallein
Teknomen
37
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Posted - 2012.08.03 15:01:00 -
[22] - Quote
well the MCC be the largest target, but I know where you're coming from and still think that scouts deserve the cloak soley |
Zeran Haggai
Royal Uhlans Amarr Empire
196
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Posted - 2012.08.03 15:05:00 -
[23] - Quote
I haven't seen a lot of info on cloaking other than rumors that it's going to be in game. I suppose having it scout only is a possibility, but given the way everything else works I imagine any suit with the proper slot will be able to fit the mod. I'm not sure how i feel about cloaking/invisibility. If it's done right it could be really cool, but if done wrong it could be horribly broken. My hope is that it will function like vehicle armor/shield reps, in that you have to activate it and it runs for a certain amount of time with a cooldown afterward as this would prevent people from just running around permanently cloaked. Taking an action, like shooting, hacking, ect, should also deactivate it. |
vermacht Doe
93
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Posted - 2012.08.03 15:12:00 -
[24] - Quote
Cless Vallein wrote:well the MCC be the largest target, but I know where you're coming from and still think that scouts deserve the cloak soley
Everyone has they're own opinion |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.03 16:13:00 -
[25] - Quote
I want a "you can have it on any suit, but if it's not on a Scout, you probably can't have anything else with it" cloak. Basically, give them stupidly high CPU and PG requirements, and cut them back MASSIVELY for Scouts. |
vermacht Doe
93
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Posted - 2012.08.03 16:28:00 -
[26] - Quote
Garrett Blacknova wrote:I want a "you can have it on any suit, but if it's not on a Scout, you probably can't have anything else with it" cloak. Basically, give them stupidly high CPU and PG requirements, and cut them back MASSIVELY for Scouts.
Looks like someone aiming for special treatment just for them |
Cless Vallein
Teknomen
37
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Posted - 2012.08.03 16:48:00 -
[27] - Quote
Knarf Black wrote:Cless Vallein wrote:well only heavies can use HMGs and forge guns... and I think the scout suit is lacking as is... needs something to make it special I like the Scout suit's current incarnation. The fast shield recharge, low signature profile, and high non-sprint movement speed more than make up for the low HP and CPU if you play your cards right. If anything, I think they need to make heavies even slower, larger, and tougher than they are. Unless the are actually using heavy weapons, their silhouettes aren't that different from Logi suits. (Woe be to the poor sap who confuses the two.) Regarding the mobility, vigor, and endurance skills: do they do anything passively? I was under the impression that they only affected their modules.
Endurance, unlocks the cardiac stimulant module but also increases stamina 5% per lvl
mobility actually only unlocks the kinetic booster... good to know but I only equip this unit on my heavies so it works for me
Vigor unlocks the cardiac booster but also increases stamina recharge rate 5% per lvl
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Zanrel Soltech
1
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Posted - 2012.08.03 16:56:00 -
[28] - Quote
I like the idea of it being a module for scouts only that keeps you hidden unless you take any action except moveing. I'm not sure if a time limit would be needed if you put it in the shield catagory so you need high shield op and shield upgrade( not looking at the skill screen so I'm not sure of the correct names or what skills fit as requirements) and make the cloak upon activation modify your shield to reflect light causing a state of invisibility but rendering your shield useless for stoping damage so all damage goes straight to armor and deactivates your cloak. just my two cents from what others have said. But I don't play scout so it doesn't matter to me. |
Icedslayer
56
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Posted - 2012.08.03 17:05:00 -
[29] - Quote
Yes i would love it, if it was just for the scout suite but in all reality its probably going to available for all the suites except Heavies. But i would like to see a distinct advantage for putting it on scouts, like for example if you equip it on Scout you get 15% boost to your duration and 10% off of the cool down.
OR
If equipped to scout you get a 13% boost in sprint speed while cloaked
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Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.03 17:07:00 -
[30] - Quote
There may eventually even be a Recon role where the player's sole purpose is to have "eyes on target" so that friendlies down range can track enemy positions, this isnt so different from flying a Buzzard in Eve. They may not get credit or kill mail like those attacking, but any good scout knows that its the Eyes that have them.
Edit: I dont see anyone doing this in miscellaneous match, but in corp battles this would be invaluable. |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.03 17:08:00 -
[31] - Quote
i think the cloak mod should be avalable to all suits if they have the Cpu/Pg that being said i think it should be the same cpu/pg requirment for everysuit not speicel treatment. but how well you cloak should be based off mass and movement the more mass you got the less cloaky you are so a heavy or logi could have cloaking it just not be nearly as good as the cloak on a little scout. and movement speed should effect how cloaked out are the faster your going the less cloaked you are so a scout cant sprint across the map compelte invisible. but he can stop and hide for a while.
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vermacht Doe
93
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Posted - 2012.08.03 17:18:00 -
[32] - Quote
Avenger 245 wrote:i think the cloak mod should be avalable to all suits if they have the Cpu/Pg that being said i think it should be the same cpu/pg requirment for everysuit not speicel treatment. but how well you cloak should be based off mass and movement the more mass you got the less cloaky you are so a heavy or logi could have cloaking it just not be nearly as good as the cloak on a little scout. and movement speed should effect how cloaked out are the faster your going the less cloaked you are so a scout cant sprint across the map compelte invisible. but he can stop and hide for a while.
Shouldn't the cloak be based on skill not suit because if anything the logi needs it the most being less suited for combat than the rest |
nero so
Crux Special Tasks Group Gallente Federation
1
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Posted - 2012.08.03 17:32:00 -
[33] - Quote
Doing cloaking eve style might not be a bad idea here. Have one mod everyone can use, but you can't move while it's on, and will turn off when you shoot. Put in some type of cool down time so you can't just turn it on and off all you like. Then for scouts, they can fit a better version that they were designed for that you can move while cloaked, but you uncloak if you fire a weapon. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.03 17:37:00 -
[34] - Quote
no i think it should be based off mass and movement so any suit still will be as cloaked as their going to get however a logi or heavy trying to sneak around will be less cloaked than a scout trying to sneak around will be fairly cloaked but a scout spritning across the map with me no better off than the heavy trying to sneak around |
Cless Vallein
Teknomen
37
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Posted - 2012.08.03 17:37:00 -
[35] - Quote
nero so wrote:Doing cloaking eve style might not be a bad idea here. Have one mod everyone can use, but you can't move while it's on, and will turn off when you shoot. Put in some type of cool down time so you can't just turn it on and off all you like. Then for scouts, they can fit a better version that they were designed for that you can move while cloaked, but you uncloak if you fire a weapon.
I can see this working wonderfully yet bring up a big stink with people. "Well I just took B, now to just sit here and engage cloak" *heavy in waiting... poor guy walks up to hack... HMG spins up and fires and death becomes hacker* |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.03 17:48:00 -
[36] - Quote
Cless Vallein wrote:I can see this working wonderfully yet bring up a big stink with people. "Well I just took B, now to just sit here and engage cloak" *heavy in waiting... poor guy walks up to hack... HMG spins up and fires and death becomes hacker*
Hence why you have Electronics or Cloak Jammers, or possibly even radar detection that shows people above scout cloaked. |
Cless Vallein
Teknomen
37
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Posted - 2012.08.03 17:50:00 -
[37] - Quote
but there are no cloak jammers in EVE.. the only way to uncloak someone is to have them closer than 2000 meters to something, which could be implemented in DUST. Come within 5-10 feet and the cloak fails |
Ventis Gant
Osmon Surveillance Caldari State
37
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Posted - 2012.08.03 17:52:00 -
[38] - Quote
One option for balancing: (has been touched on in previous posts)
- Two versions of cloak. One that anything can use, but restricts or disallows movement. Eve uses a "targeting delay", and I think that could be used in DUST as well, perhaps several seconds of delay before you can fire any weapons or use any equipment. This would prevent the "heavy camping a hack point" scenario, or at least make it easier to counter.
- the CovOps version can only be used by a Covops suit, which, in a perfect world, would be one of the TECH 2 versions of the scout suit (note that tech 2 is not tier 2 or type 2...tech 2 is just a bit beyond prototype, at least as far as skills requirements). Less restrictions on movement (no sprinting, of course), and no delay after uncloaking to use weapons.
- The third point of balance is the conditions under which you can cloak. In eve, you can't cloak if targeted. In DUST, maybe you can't cloak if you are detected (show up as a red chevron) by any enemies, and once you decloak, you have a thirty second (minimum, could be more if neccessary) delay before you can recloak. |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.03 17:56:00 -
[39] - Quote
Ventis Gant wrote: Less restrictions on movement (no sprinting, of course), and no delay after uncloaking to use weapons.
On the contrary, I think CovOps should be able to sprint while cloaked, if a CovOps ship can Warp while Cloaked. Why cant a CovOps Scout sprint? |
Sojuro Ryo
Zumari Force Projection Caldari State
189
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Posted - 2012.08.03 18:03:00 -
[40] - Quote
Dante Daedrik wrote:Ventis Gant wrote: Less restrictions on movement (no sprinting, of course), and no delay after uncloaking to use weapons. On the contrary, I think CovOps should be able to sprint while cloaked, if a CovOps ship can Warp while Cloaked. Why cant a CovOps Scout sprint?
There should be lower classes of the cloak just like in Eve. |
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.08.03 18:05:00 -
[41] - Quote
The cloak is coming to all levels, from scout to HAV. I personally think it should be a sidegrade to tank and gank, but some people just want the mobility buff to the scout only. I can only add that would make stealth a niche instead of a real tactic. Intel is too easy with dropship's huge sight range. |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.03 18:11:00 -
[42] - Quote
Noc Tempre wrote: Intel is too easy with dropship's huge sight range.
Yeah, but in a corp battle you can gurantee they will have AA & AV players for keeping themselves hidden. Silent eyes for lighting up targets would have a highly tactical use, and with the obvious lack of SP gain, the corps would have to pay these spies to forego being able to fight/play for Skill & Warpoints. Kind of like how the intelligence community in the military are the unsung heroes of keeping ground forces informed.
Edit: Also snipers obviously are an asset to identifying the positions of enemies down range. Who knows, maybe the Command Suits will have binoculars or some other form of SITREP awareness. Though, communication between Scouts and Commanders would help to know where to flank and where the weak points in an enemy's defense are. |
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