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Thread Statistics | Show CCP posts - 0 post(s) |
vermacht Doe
93
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Posted - 2012.08.03 13:01:00 -
[1] - Quote
The title says it all |
vermacht Doe
93
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Posted - 2012.08.03 13:04:00 -
[2] - Quote
So it will be something scouts have built in |
vermacht Doe
93
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Posted - 2012.08.03 13:07:00 -
[3] - Quote
Xanik Motiff wrote:Ahhhh proto heavy with creodon AR and cloak seems fair
Everyone can use a creo and it would only be usable if u had enough cpu/pg |
vermacht Doe
93
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Posted - 2012.08.03 13:30:00 -
[4] - Quote
Riggs Tank wrote:If giant EVE ships can cloak and we want small dropsuits to cloak..... why cant tanks cloak? I dont think dust should get cloak ability. Sorry i just dont think it makes any sense to have every one be cloaked. it be a very boring game.
That's not the question. It's if we do get it will it be restricted to scouts. |
vermacht Doe
93
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Posted - 2012.08.03 13:42:00 -
[5] - Quote
Riggs Tank wrote:Lets restrict cloaking to tanks. The only way i would be ok with cloaking is if its a completely different dropsuit type. Other wise we should all get cloaking.
Put it on all vehicles not just tanks |
vermacht Doe
93
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Posted - 2012.08.03 13:51:00 -
[6] - Quote
Mike Gunnzito wrote:No reason why cloaked scouts can't be worked into game. The should only be cloaked while still. They appear while moving. This cloaked ability will have to compromise armor/shields and a little pg/cpu. I'd say use it for ninjaing to rear assests of map, but this will make the cloaked scout not very effective for 1v1 encounters. im thinking have it be a module that allows movement but makes it so you have to have it equipped to keep it activated |
vermacht Doe
93
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Posted - 2012.08.03 13:57:00 -
[7] - Quote
Darkz azurr wrote:cloaked dropship, nice to get behind enemy lines with this invisible troop transport
That was a joke... |
vermacht Doe
93
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Posted - 2012.08.03 14:09:00 -
[8] - Quote
Cless Vallein wrote:Seems like a viable option for them. They can't stand up to any kind of punishment, and their speed combined with current hit detection flaws are the only reason they are a current threat in 1v1... they mow down easily with an HMG
EDIT: shooting, throwing grenades, or even hacking should disable the cloak though
Why should scouts be the only ones to have an extra ability? If they get something that helps the intended play style for scouts, shouldn't all classes get something? |
vermacht Doe
93
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Posted - 2012.08.03 14:14:00 -
[9] - Quote
Cless Vallein wrote:well only heavies can use HMGs and forge guns... and I think the scout suit is lacking as is... needs something to make it special
The hmgs are a trade off for being slow and the biggest target |
vermacht Doe
93
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Posted - 2012.08.03 14:56:00 -
[10] - Quote
Cless Vallein wrote:vermacht Doe wrote:Cless Vallein wrote:well only heavies can use HMGs and forge guns... and I think the scout suit is lacking as is... needs something to make it special The hmgs are a trade off for being slow and the biggest target I play a heavy and find i'm not really that slow or the biggest target. But i've been lvling the mobility, endurance, and vigor and also have kinetic booster in the low slot
The largest target is still true but compared to another dropsuit with the same specializations, heavies are a lot slower |
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vermacht Doe
93
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Posted - 2012.08.03 15:12:00 -
[11] - Quote
Cless Vallein wrote:well the MCC be the largest target, but I know where you're coming from and still think that scouts deserve the cloak soley
Everyone has they're own opinion |
vermacht Doe
93
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Posted - 2012.08.03 16:28:00 -
[12] - Quote
Garrett Blacknova wrote:I want a "you can have it on any suit, but if it's not on a Scout, you probably can't have anything else with it" cloak. Basically, give them stupidly high CPU and PG requirements, and cut them back MASSIVELY for Scouts.
Looks like someone aiming for special treatment just for them |
vermacht Doe
93
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Posted - 2012.08.03 17:18:00 -
[13] - Quote
Avenger 245 wrote:i think the cloak mod should be avalable to all suits if they have the Cpu/Pg that being said i think it should be the same cpu/pg requirment for everysuit not speicel treatment. but how well you cloak should be based off mass and movement the more mass you got the less cloaky you are so a heavy or logi could have cloaking it just not be nearly as good as the cloak on a little scout. and movement speed should effect how cloaked out are the faster your going the less cloaked you are so a scout cant sprint across the map compelte invisible. but he can stop and hide for a while.
Shouldn't the cloak be based on skill not suit because if anything the logi needs it the most being less suited for combat than the rest |
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