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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.01 20:13:00 -
[1] - Quote
Some people here have been claiming 15,000 eHP on tanks. Good heavies can get to what, 3-4,000 eHP? Well those numbers don't make much sense to me. They're too high.
Have a look at this. It's the spec page for a Megathron on the evepedia. The base reading are 6211 HP shield and 6641 HP armour. EVE has different damage types and resistances (much more complex than Dust) but let's exadurate and say it's a 50% resistance for both shield and armour. That brings us to a base of 13,000 HP and about 20,000 eHP. The Megathron is over 900 metres long.
You can't really be serious and claim a heavy has a quarter of its eHP and a tank has almost the same. That's bloody insane.
Now I'm not crying stuff is OP. I'm saying the figures currently in Dust are way off tune with those in EVE. Assuming HP is the same measure (and it should be), there is no way this is can be right.
CCP, please do something to adjust this. |
OwnD07
BetaMax.
6
|
Posted - 2012.08.01 20:19:00 -
[2] - Quote
I'm going to take a wild guess and say that the scales in each game are completely different. It doesn't matter that much to me though, since I don't play Eve (yet). |
Draco Dustflier
Villore Sec Ops Gallente Federation
45
|
Posted - 2012.08.01 20:23:00 -
[3] - Quote
i think its so that the weaker people in eve won't be able to level the battlefield whenever they feel like it. how would you feel if the most basic weapon in eve could one shot your entire squad of prototypes? |
Just Bad
Crux Special Tasks Group Gallente Federation
34
|
Posted - 2012.08.01 20:23:00 -
[4] - Quote
I think it's fine as it is so long as concepts are the same across the two titles for 'universe' consistency where it doesn't negatively impact experience. In short stats saying Heavy Prototype Dropsuit that has 0.000000000000001200* HP may make things consistent with the EVE statistics but it doesn't make for easy reading. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.01 20:24:00 -
[5] - Quote
Yea it's been scaled down a lot. 1 hit point in EVE =/= 1 hit point in Dust 514.
It's probably like 1/10 or even 1/15 of what it is in EVE. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:26:00 -
[6] - Quote
Debacle Nano wrote:Yea it's been scaled down a lot. 1 hit point in EVE =/= 1 hit point in Dust 514.
It's probably like 1/10 or even 1/15 of what it is in EVE.
yup its a very simple difference in scales....not a problem by any means. |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.01 20:45:00 -
[7] - Quote
Lurchasaurus wrote:Debacle Nano wrote:Yea it's been scaled down a lot. 1 hit point in EVE =/= 1 hit point in Dust 514.
It's probably like 1/10 or even 1/15 of what it is in EVE. yup its a very simple difference in scales....not a problem by any means. I'm all for that but it should be justified somehow. It's like a person is 1.8 height and a streen is 1.8 long. But the first is metres and the second is KM. There has to be some sort of scale. Maybe HP for EVE and mHP or uHP for Dust. We can't just have them both saying HP, that's bloody confusing.
Also keep in mind both pieces of gear will be on the same market. A player in EVE could easily buy a Magathron and a Surya and not know the real difference because they're both in HP. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:59:00 -
[8] - Quote
Grit Breather wrote:Lurchasaurus wrote:Debacle Nano wrote:Yea it's been scaled down a lot. 1 hit point in EVE =/= 1 hit point in Dust 514.
It's probably like 1/10 or even 1/15 of what it is in EVE. yup its a very simple difference in scales....not a problem by any means. I'm all for that but it should be justified somehow. It's like a person is 1.8 height and a streen is 1.8 long. But the first is metres and the second is KM. There has to be some sort of scale. Maybe HP for EVE and mHP or uHP for Dust. We can't just have them both saying HP, that's bloody confusing. Also keep in mind both pieces of gear will be on the same market. A player in EVE could easily buy a Magathron and a Surya and not know the real difference because they're both in HP.
who knows? they have yet to implement that stuff. They might even completely overhaul EVE so their numbers match ours.
also, any EVE player worth his salt knows better and they will check that stuff before making a purchase. |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.01 21:01:00 -
[9] - Quote
That's all true. I'm just saying that as we're all in the same universe we need to be using the same system of measure. It doesn't really make much sense when even a frigate can't OHK a proto suit... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 21:03:00 -
[10] - Quote
Grit Breather wrote:That's all true. I'm just saying that as we're all in the same universe we need to be using the same system of measure. It doesn't really make much sense when even a frigate can't OHK a proto suit...
lol first of all, that wont be the case as there would obviously be a conversion in numbers....
secondly, CCP has a habit of completely overhauling entire game mechanics on the reg, so i wouldnt be suprised if they just changed the numbers for them during the merge. |
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Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.01 21:03:00 -
[11] - Quote
Don't worry, we will still die from orbital strikes. |
Just Bad
Crux Special Tasks Group Gallente Federation
34
|
Posted - 2012.08.01 21:08:00 -
[12] - Quote
I don't know, the 135+ million* for the Mega's hull without fittings probably hits at more than a bit of a difference - that and when you put Blasters on them they work as you'd expect :p
* No idea what it's at just right now, damn Minerals
I doubt they've put effort into there being a scale across the two games when there's balancing to be done but you could compare and constrast HP gains across the two from the various armour plates and see if there's anything there. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.08.01 21:45:00 -
[13] - Quote
Its quite a simple change in numbers: for shields, it's Megajoules/Gigajoules for shields on tanks & soldiers, Terrajoules/petajoules for ships; and for armor, it's measured by mass of armor in question- ships have Gigagrams/Terragrams or even Petagrams, while soldiers have kilograms, and tanks have megagrams. |
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GM Unicorn
24th Imperial Crusade Amarr Empire
467
|
Posted - 2012.08.01 21:52:00 -
[14] - Quote
As said before by other players, it's just a matter of scales. You are not actually able to shoot from DUST 514 environment to EVE Online one, so the hit points are not cross consistent because (so far) we don't need that. |
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blqkt2011
RestlessSpirits
25
|
Posted - 2012.08.01 22:01:00 -
[15] - Quote
Debacle Nano wrote:Don't worry, we will still die from orbital strikes. I won't cause I have a sheild umbrella LOL Whats the point of ground troops if we will all die from orbital strikes. ?? |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.01 22:04:00 -
[16] - Quote
blqkt2011 wrote:Debacle Nano wrote:Don't worry, we will still die from orbital strikes. I won't cause I have a sheild umbrella LOL Whats the point of ground troops if we will all die from orbital strikes. ??
The orbital strikes will be very limited and costly, but deadly in certain situations. |
ilafey
29
|
Posted - 2012.08.01 22:15:00 -
[17] - Quote
GM Unicorn wrote:As said before by other players, it's just a matter of scales. You are not actually able to shoot from DUST 514 environment to EVE Online one, so the hit points are not cross consistent because (so far) we don't need that.
That's odd because I heard there were Anti-Spaceship guns in dust and orbital strikes in eve. |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.08.01 22:20:00 -
[18] - Quote
Those are effects, such as "does % of max hp damage" or "does a minimum amount of damage that would destroy x type of ship/suit" kind of deal. Its not actually our weapon systems, nor their weapon systems doing the strikes either way. its an intermediary system.
This means we don't need to have numbers that balance in order to have balanced ratio attacks.
DUST ^ | V Intermediary systems ^ | V EVE
The intermediary will do the calculation of effects for us. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.01 22:31:00 -
[19] - Quote
Megathron perfectly strikes a dust 514 battlefield wrecking perfectly for 20,000,000 damage. |
Swufy Gnomenclatur
Royal Uhlans Amarr Empire
10
|
Posted - 2012.08.01 22:36:00 -
[20] - Quote
GM Unicorn wrote:As said before by other players, it's just a matter of scales. You are not actually able to shoot from DUST 514 environment to EVE Online one, so the hit points are not cross consistent because (so far) we don't need that.
Yes, but as posted earlier, aren't EVE players the ones buying all of the equipment supplied to us Dusters? At least include some disclaimer in the item description: *For Dust encounters only. Otherwise, I agree, match up the units. |
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Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.08.01 23:03:00 -
[21] - Quote
1 point of EVE HP is approximately equal to 900 points of dust hitpoints.
I calculated this by comparing the basic railgun in eve to the basic tank railgun (militia) in dust. They should fire approximately the same size rounds, and have roughly the same firing speeds.
The militia railgun does around 900 damage, and the civilian railgun does one damage.
http://eve.battleclinic.com/item_database.php?id=i3638 Divide your damage by 900 to see how much you would do to an eve starship, or multiply your starship damage by 900 to see how much you would do to dusters.
Additionally, the round will have an approximate 10m aoe on impact due to atmospheric transference, estimated by the signature resolution of the turret. /4
So, a single civilian railgun will drop 900 damage over 40 meters, not enough to scratch the paint on a tank or kill a heavy, but enough to kill everything else. Most people run two on their rookieships, so 1800 damage, which will kill most infantry, and lavs.
Moving up, the devs are talking about orbital bombarding destroyers. Let's use my thrasher fit with a rack of 280mm artillery II with tremor S ammunition. That is 8 x 8 x 900 = 57600 damage, and I have a rack of 7, so x 7 = 403,200 damage over a range of 80 meters. (a scout can sprint over 7 meters per second, so in around 11 seconds he may be able to avoid the bombardment. LAVs base speed is 40m/s, so he can easily avoid it. HAVs base speed is around 25m/s.).
Larger ships, lets leap to the 5 million damage titan doomsday, x 900 = 4.5 billion damage. Or, glassing the field.
Battleship weaponry. Let's look at railguns this time (as shown in the e3 beta build trailer). 425mm Railgun II 3.63 x 32(Spike L) x 8(turrets) x 900 (conversion factor)= 836,352 damage over 100 meters or so.
Will these numbers actually be used? probably not, from this we can see that anything above a rookie ship can insta-gib anything on the field. The thing that will be used are the scaling radii of the orbital strikes. Bigger ships, bigger strikes.
Additionally, Ewar strikes will also be used (as mentioned by devs).
EDIT: Now, if they add in specific resistance modules (explosive/em/therm/kin) like eve, then you can coordinate with your striker for single turret precision strikes ontop of yourself. You will survive while your enemy will be destroyed. Such things are possible. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:12:00 -
[22] - Quote
hrm......interesting.......obviously CCP already has this down since they have videos of it and they probably know what numbers their gonna use, but nice to at least get an idea of the scales we are talking about here. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.02 00:20:00 -
[23] - Quote
Lol my thoughts exactly but play eve for a bit and you can see the scale. |
Icy Tiger
496
|
Posted - 2012.08.02 00:37:00 -
[24] - Quote
ilafey wrote:GM Unicorn wrote:As said before by other players, it's just a matter of scales. You are not actually able to shoot from DUST 514 environment to EVE Online one, so the hit points are not cross consistent because (so far) we don't need that. That's odd because I heard there were Anti-Spaceship guns in dust and orbital strikes in eve.
He means the players themselves. Yes there will be anti ship guns, but we wont actually control them manually. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.08.02 02:50:00 -
[25] - Quote
The numbers in both games don't have to be the same. In fact it's better if they aren't, because that way CCP can fiddle with planetary bombardment balance in a way where only one of the games is affected by a change. For example, they find that bombardments aren't doing enough damage...so they increase the amount of damage the weapon does in Dust. Nothing on the Eve side changes for that. The idea is that the Eve / Dust link would be a "simple" middleware app that sends basic information across and lets the other side worry about the details of how it gets done.
ie: Eve tells Dust, "I"m bombarding the requested coordinates". Then Dust says, "Ok, you're bombarding with weapon X which I know does Y damage in Z radius". |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.08.02 02:57:00 -
[26] - Quote
Debacle Nano wrote:Yea it's been scaled down a lot. 1 hit point in EVE =/= 1 hit point in Dust 514.
It's probably like 1/10 or even 1/15 of what it is in EVE.
514:1 |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.08.02 03:34:00 -
[27] - Quote
Leovarian L Lavitz wrote:1 point of EVE HP is approximately equal to 900 points of dust hitpoints. I calculated this by comparing the basic railgun in eve to the basic tank railgun (militia) in dust. They should fire approximately the same size rounds, and have roughly the same firing speeds. The militia railgun does around 900 damage, and the civilian railgun does one damage. http://eve.battleclinic.com/item_database.php?id=i3638Divide your damage by 900 to see how much you would do to an eve starship, or multiply your starship damage by 900 to see how much you would do to dusters. Additionally, the round will have an approximate 10m aoe on impact due to atmospheric transference, estimated by the signature resolution of the turret. /4 So, a single civilian railgun will drop 900 damage over 40 meters, not enough to scratch the paint on a tank or kill a heavy, but enough to kill everything else. Most people run two on their rookieships, so 1800 damage, which will kill most infantry, and lavs. Moving up, the devs are talking about orbital bombarding destroyers. Let's use my thrasher fit with a rack of 280mm artillery II with tremor S ammunition. That is 8 x 8 x 900 = 57600 damage, and I have a rack of 7, so x 7 = 403,200 damage over a range of 80 meters. (a scout can sprint over 7 meters per second, so in around 11 seconds he may be able to avoid the bombardment. LAVs base speed is 40m/s, so he can easily avoid it. HAVs base speed is around 25m/s.). Larger ships, lets leap to the 5 million damage titan doomsday, x 900 = 4.5 billion damage. Or, glassing the field. Battleship weaponry. Let's look at railguns this time (as shown in the e3 beta build trailer). 425mm Railgun II 3.63 x 32(Spike L) x 8(turrets) x 900 (conversion factor)= 836,352 damage over 100 meters or so. Will these numbers actually be used? probably not, from this we can see that anything above a rookie ship can insta-gib anything on the field. The thing that will be used are the scaling radii of the orbital strikes. Bigger ships, bigger strikes. Additionally, Ewar strikes will also be used (as mentioned by devs). EDIT: Now, if they add in specific resistance modules (explosive/em/therm/kin) like eve, then you can coordinate with your striker for single turret precision strikes ontop of yourself. You will survive while your enemy will be destroyed. Such things are possible.
Calculating all of this is like... calculating what EVE capsuleers should be paying their crews for... I mean like what.. a Titan has about 70,000-120,000 crew members onboard, but you never actually have to pay them for their services? There are things that "are just done" and "translated over" in order to simplify the game somewhat.
Can you imagine what it would be like, if Capsuleers had to manage the people on their ships akin to how sports teams manage their athletes? Trading those worth "Second in command" status aboard a ship for X# of "High Value Crew" or somesuch... then having to manage all their salaries?
I can tell you one thing. those large guilds/corporations wouldn't have so much money to wave around if such a thing actually happened.
This is also akin to ships from EVE having direct attacks upon the Dust field. Highly unlikely that any and all ships will be allowed to launch strikes. I expect a module of some kind with a specially designed ship for atmospheric assaults, due to the fact that the upper atmosphere can deflect and incinerate shots if they are not prepared correctly. (also gravity bending etc which capsuleers don't have to worry about in the void)
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Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.02 03:41:00 -
[28] - Quote
My name is Arceus Evoxazon and this is my favorite thread on the Dust Forum. |
Raynor Ragna
266
|
Posted - 2012.08.02 03:58:00 -
[29] - Quote
Grit Breather wrote:Lurchasaurus wrote:Debacle Nano wrote:Yea it's been scaled down a lot. 1 hit point in EVE =/= 1 hit point in Dust 514.
It's probably like 1/10 or even 1/15 of what it is in EVE. yup its a very simple difference in scales....not a problem by any means. I'm all for that but it should be justified somehow. It's like a person is 1.8 height and a streen is 1.8 long. But the first is metres and the second is KM. There has to be some sort of scale. Maybe HP for EVE and mHP or uHP for Dust. We can't just have them both saying HP, that's bloody confusing. Also keep in mind both pieces of gear will be on the same market. A player in EVE could easily buy a Magathron and a Surya and not know the real difference because they're both in HP.
In eve I remember the CPU being measured in Teraflops. But no one refrences tera when they talk about their CPU.
Really the different should be in the uHP or pHP range. As for damage conversions with orbital strikes... I'd figure that atmosphere interferes with Eves true damage. |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
|
Posted - 2012.08.02 05:38:00 -
[30] - Quote
Raynor Ragna wrote: I'd figure that atmosphere interferes with Eves true damage.
What youGÇÖre seeing now is the targeting laser used to aim my battleshipGÇÖs six 425 millimeter railgun turrets. At this altitude, the gravity of your planet will augment the standard launch velocity of each solid projectile to speeds well beyond operational specifications, enough to obliterate anything within half a kilometer of the impact site. Anything between that location and two kilometers from ground zero will suffer a worse fate, as the antimatter suspended in each shell escapes its containment field and expands in a random dispersion pattern, colliding with the ambient normal matter on the ground GÇô buildings, trees, children, everything. Whatever these particles touch will experience matter disassociation on an atomic level as, piece by piece, they are reduced to unidentifiable residual particles. With a single thought, I can reduce your entire city to a smoldering crater; the boiling wind rushing in to replace the void left behind will be laced with dust particles that were once the bodies of everyone you know and love. -Omvistus |
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Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
|
Posted - 2012.08.02 05:44:00 -
[31] - Quote
OwnD07 wrote:I'm going to take a wild guess and say that the scales in each game are completely different. It doesn't matter that much to me though, since I don't play Eve (yet).
I love you people who think you'll just pick up EVE at some point in the future.
IN EVE YOU ARE GOING TO HAVE A BAAAAAD DAY. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.02 06:00:00 -
[32] - Quote
Actually I don't think that HAV turrets are BS sized they could be frigate sized, those rail gun batteries how ever could be BS sized. Also I would definitely like to see current weapon turret variants from EvE in dust.
As detailed in this video
Edit: forgot the missile turrets |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.02 06:03:00 -
[33] - Quote
In EvE the Minmatar gatling machine guns don't shoot bullets, they fire nuclear artillery shells(or emp, plasma warheads, etc..), and the destroyers(getting a bonus to orbital strike this winter) can fire 7 guns at a time. Orbital strikes will be nasty, and hopefully rare. |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
|
Posted - 2012.08.02 06:09:00 -
[34] - Quote
carl von oppenheimer wrote:Actually I don't think that HAV turrets are BS sized they could be frigate sized, those rail gun batteries how ever could be BS sized. Also I would definitely like to see current weapon turret variants from EvE in dust. As detailed in this video
A frigate tends to be a bit larger than a commercial airliner 70+ meters. So its guns are pretty big. A M1 Abrams is about 8 meters long. |
Stephiano Daphiti
Subdreddit Test Alliance Please Ignore
16
|
Posted - 2012.08.02 06:40:00 -
[35] - Quote
Ten-Sidhe wrote:In EvE the Minmatar gatling machine guns don't shoot bullets, they fire nuclear artillery shells(or emp, plasma warheads, etc..), and the destroyers(getting a bonus to orbital strike this winter) can fire 7 guns at a time. Orbital strikes will be nasty, and hopefully rare. confirming once dust/eve are linked I will be throwing away destroyers orbital bombarding any dust battle that happens in fountain/delve/quarious/period basis. Its been said that nullsec will likely be free to bombard by anyone at any time. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.02 06:44:00 -
[36] - Quote
Stephiano Daphiti wrote:Ten-Sidhe wrote:In EvE the Minmatar gatling machine guns don't shoot bullets, they fire nuclear artillery shells(or emp, plasma warheads, etc..), and the destroyers(getting a bonus to orbital strike this winter) can fire 7 guns at a time. Orbital strikes will be nasty, and hopefully rare. confirming once dust/eve are linked I will be throwing away destroyers orbital bombarding any dust battle that happens in fountain/delve/quarious/period basis. Its been said that nullsec will likely be free to bombard by anyone at any time.
I think that refers to friendly fire which should be on for null sec and dunno maybe for low sec as well. |
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GM Kiriap
Royal Amarr Institute Amarr Empire
122
|
Posted - 2012.08.02 09:07:00 -
[37] - Quote
I just clean some spam ; please post constructively.
Thanks.
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Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.08.02 10:48:00 -
[38] - Quote
Mo Gallas Gentralde wrote:Leovarian L Lavitz wrote:1 point of EVE HP is approximately equal to 900 points of dust hitpoints. I calculated this by comparing the basic railgun in eve to the basic tank railgun (militia) in dust. They should fire approximately the same size rounds, and have roughly the same firing speeds. The militia railgun does around 900 damage, and the civilian railgun does one damage. http://eve.battleclinic.com/item_database.php?id=i3638Divide your damage by 900 to see how much you would do to an eve starship, or multiply your starship damage by 900 to see how much you would do to dusters. Additionally, the round will have an approximate 10m aoe on impact due to atmospheric transference, estimated by the signature resolution of the turret. /4 So, a single civilian railgun will drop 900 damage over 40 meters, not enough to scratch the paint on a tank or kill a heavy, but enough to kill everything else. Most people run two on their rookieships, so 1800 damage, which will kill most infantry, and lavs. Moving up, the devs are talking about orbital bombarding destroyers. Let's use my thrasher fit with a rack of 280mm artillery II with tremor S ammunition. That is 8 x 8 x 900 = 57600 damage, and I have a rack of 7, so x 7 = 403,200 damage over a range of 80 meters. (a scout can sprint over 7 meters per second, so in around 11 seconds he may be able to avoid the bombardment. LAVs base speed is 40m/s, so he can easily avoid it. HAVs base speed is around 25m/s.). Larger ships, lets leap to the 5 million damage titan doomsday, x 900 = 4.5 billion damage. Or, glassing the field. Battleship weaponry. Let's look at railguns this time (as shown in the e3 beta build trailer). 425mm Railgun II 3.63 x 32(Spike L) x 8(turrets) x 900 (conversion factor)= 836,352 damage over 100 meters or so. Will these numbers actually be used? probably not, from this we can see that anything above a rookie ship can insta-gib anything on the field. The thing that will be used are the scaling radii of the orbital strikes. Bigger ships, bigger strikes. Additionally, Ewar strikes will also be used (as mentioned by devs). EDIT: Now, if they add in specific resistance modules (explosive/em/therm/kin) like eve, then you can coordinate with your striker for single turret precision strikes ontop of yourself. You will survive while your enemy will be destroyed. Such things are possible. Calculating all of this is like... calculating what EVE capsuleers should be paying their crews for... I mean like what.. a Titan has about 70,000-120,000 crew members onboard, but you never actually have to pay them for their services? There are things that "are just done" and "translated over" in order to simplify the game somewhat. Can you imagine what it would be like, if Capsuleers had to manage the people on their ships akin to how sports teams manage their athletes? Trading those worth "Second in command" status aboard a ship for X# of "High Value Crew" or somesuch... then having to manage all their salaries? I can tell you one thing. those large guilds/corporations wouldn't have so much money to wave around if such a thing actually happened. This is also akin to ships from EVE having direct attacks upon the Dust field. Highly unlikely that any and all ships will be allowed to launch strikes. I expect a module of some kind with a specially designed ship for atmospheric assaults, due to the fact that the upper atmosphere can deflect and incinerate shots if they are not prepared correctly. (also gravity bending etc which capsuleers don't have to worry about in the void) There are threads requesting just that functionality popping up all the time. Payment of crews is generally handled by your corporation. (You know that million isk payment to found a corp, and the money to rent an office?). Isk has an enormous transfer rate between it and local currencies. 1000 isk is roughly the same thing as being a billionaire in local monies.
It's generally hand-waved as such.
EDIT: There will be oribital strike turrets and an orbital strike module. The atmosphere on the planet may be thin, such as mars for barrens, or ultra thick, such as venus. The gravity of the planet may be minute or negligible. Additionally, the round is generally going straight down. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.08.02 11:31:00 -
[39] - Quote
Sardonk Eternia wrote:I love you people who think you'll just pick up EVE at some point in the future. I did, and I only have had a single bad day my second month in, and not one ever since
We need to encourage people to get into EVE anyways, as it is easy to get into with friends to help explain what the limited tutorials don't. EVE merely operates on common sense, once you realize that real life concepts apply to it, you should have an easy time. |
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GM Grave
Doomheim
274
|
Posted - 2012.08.02 11:56:00 -
[40] - Quote
In order to achieve warp velocity EVE ships are actually made of paper, hence DUST armour scales well compared to ship hulls.
Abaddon: http://v.youku.com/v_show/id_XNDIwMzA1OTA4.html
Charon: http://v.youku.com/v_show/id_XNDIwMzA2MTcy.html |
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Grit Breather
BetaMax.
660
|
Posted - 2012.08.02 11:58:00 -
[41] - Quote
So...a Dust scout with a militia sniper rifle could pretty much one-shot a shuttle in EVE? |
Finn Kempers
BetaMax.
222
|
Posted - 2012.08.02 12:00:00 -
[42] - Quote
Soooooo.....how much spare time do you guys actually have to make all these kind of things? |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.02 18:12:00 -
[43] - Quote
That's insane! |
Arthfael Judoc
Algintal Core Gallente Federation
0
|
Posted - 2012.08.02 20:09:00 -
[44] - Quote
Y I Can not open those videos? |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.02 20:52:00 -
[45] - Quote
Xocoyol Zaraoul wrote:Sardonk Eternia wrote:I love you people who think you'll just pick up EVE at some point in the future. I did, and I only have had a single bad day my second month in, and not one ever since We need to encourage people to get into EVE anyways, as it is easy to get into with friends to help explain what the limited tutorials don't. EVE merely operates on common sense, once you realize that real life concepts apply to it, you should have an easy time.
yea as long as you learn from you're mistakes in EVE you are fine.. i die when i get impatient or too drunk, it's really not a good drinking game in null sec unless you find pleasure in loosing ships |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.08.03 00:48:00 -
[46] - Quote
We're SDC (Structural Damage Capacity) players - The MCC & other space-faring vehicles use MDC (Mega Damage Capacity).
That warm feeling running down the catheter into your suit's recycler? That's natural.
Orbital Strikes are coming. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.03 01:07:00 -
[47] - Quote
So Im in a republic fleet firetail going 1,029 m/s cant warp due to bubble and all I can do is speed tank his posse out of neut range, Im cap stable so it appears I can wait this out. I know this is the wrong forum but any thoughts, first adventure into 0.0.
Edit: Nevermind they either let me go or I out ran them so Im out |
Mcfons knapperd
Sanmatar Kelkoons Minmatar Republic
41
|
Posted - 2012.08.03 01:13:00 -
[48] - Quote
howard sanchez wrote:Debacle Nano wrote:Yea it's been scaled down a lot. 1 hit point in EVE =/= 1 hit point in Dust 514.
It's probably like 1/10 or even 1/15 of what it is in EVE. 514:1
Tbh, that would explain the name... Atm it seems kind of random numbers. Anyone have a clue what 514 is reffering to? if anything... |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.03 02:37:00 -
[49] - Quote
5 girls 1 cup ... whats 4? |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.03 06:33:00 -
[50] - Quote
TEBOW BAGGINS wrote:5 girls 1 cup ... whats 4? 5 girls 1 cup 4 mercs |
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Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.08.07 06:38:00 -
[51] - Quote
Mo Gallas Gentralde wrote:Calculating all of this is like... calculating what EVE capsuleers should be paying their crews for... I mean like what.. a Titan has about 70,000-120,000 crew members onboard, but you never actually have to pay them for their services? There are things that "are just done" and "translated over" in order to simplify the game somewhat.
Can you imagine what it would be like, if Capsuleers had to manage the people on their ships akin to how sports teams manage their athletes? Trading those worth "Second in command" status aboard a ship for X# of "High Value Crew" or somesuch... then having to manage all their salaries?
I can tell you one thing. those large guilds/corporations wouldn't have so much money to wave around if such a thing actually happened.
This is also akin to ships from EVE having direct attacks upon the Dust field. Highly unlikely that any and all ships will be allowed to launch strikes. I expect a module of some kind with a specially designed ship for atmospheric assaults, due to the fact that the upper atmosphere can deflect and incinerate shots if they are not prepared correctly. (also gravity bending etc which capsuleers don't have to worry about in the void) Offtopic a little... but i'd be interested in a crewing system for capital-class ships, as an ISK-sink/blob killing move Instead of managing head officers a' la Star Trek Online, you would manage general crew amounts to give a bonus to certain attributes. Overheating modules and taking structure damage would have a chance of killing them. Racially, bonuses/ISK costs for having more crew scale this way from 1-4 (worst to best) based on their cultures Amarr : bonus 1, ISK 4 (slavery) Caldari : bonus 2, ISK 3 (corporate/honor) Minmatar : bonus 3, ISK 2 (tribal-based freedom) Gallente : bonus 4, ISK 1 (high-wage republic)
Back on topic : DUST is part of the TQ cluster, but it requires a middleman to communicate with the EVE side of TQ. This middleman will likely take care of the damage issue, and it would make OB tweaking a lot easier like this. So it's actually good that the numbers are different in the respective games. |
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