Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.08.07 06:38:00 -
[1] - Quote
Mo Gallas Gentralde wrote:Calculating all of this is like... calculating what EVE capsuleers should be paying their crews for... I mean like what.. a Titan has about 70,000-120,000 crew members onboard, but you never actually have to pay them for their services? There are things that "are just done" and "translated over" in order to simplify the game somewhat.
Can you imagine what it would be like, if Capsuleers had to manage the people on their ships akin to how sports teams manage their athletes? Trading those worth "Second in command" status aboard a ship for X# of "High Value Crew" or somesuch... then having to manage all their salaries?
I can tell you one thing. those large guilds/corporations wouldn't have so much money to wave around if such a thing actually happened.
This is also akin to ships from EVE having direct attacks upon the Dust field. Highly unlikely that any and all ships will be allowed to launch strikes. I expect a module of some kind with a specially designed ship for atmospheric assaults, due to the fact that the upper atmosphere can deflect and incinerate shots if they are not prepared correctly. (also gravity bending etc which capsuleers don't have to worry about in the void) Offtopic a little... but i'd be interested in a crewing system for capital-class ships, as an ISK-sink/blob killing move Instead of managing head officers a' la Star Trek Online, you would manage general crew amounts to give a bonus to certain attributes. Overheating modules and taking structure damage would have a chance of killing them. Racially, bonuses/ISK costs for having more crew scale this way from 1-4 (worst to best) based on their cultures Amarr : bonus 1, ISK 4 (slavery) Caldari : bonus 2, ISK 3 (corporate/honor) Minmatar : bonus 3, ISK 2 (tribal-based freedom) Gallente : bonus 4, ISK 1 (high-wage republic)
Back on topic : DUST is part of the TQ cluster, but it requires a middleman to communicate with the EVE side of TQ. This middleman will likely take care of the damage issue, and it would make OB tweaking a lot easier like this. So it's actually good that the numbers are different in the respective games. |