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Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
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Posted - 2012.07.29 09:54:00 -
[1] - Quote
Simple thing to ask but when a fully spec'd out proto forge can destroy a fully spec'd shield tank Myron or Gunlogi in 2 shots don't you think it's time to nerf the weapon?
Why spend so much cash on a fully spec'd Myron if it can be shot out the air in 2 shots no matter how well you fly?
The instant hit and Indefinite range of the forge gun is a major balance issue in itself but the fact that it can decimate a fully spec'd shield tanking Myron in 2 hits is a bit much! To give this weapon infinite range, instant hit and massive damage whilst leaving the user with a good measure of mobility (enough to track a vehicle) just makes this weapon massively overpowered.
I haven't trained the Forge very far and even with the basic level Forge I can do a decent amount of damage to a vehicle, the best shield and armor tankers start running for their lives when you start shooting at them. With a full proto forge gun you don't need to worry about the second shot, it's a one shot kill hit unless the player has invested some time and money into their vehicle in which case you wind up for a second and kill it then!
Now don't get me wrong there needs to be a counter to good pilots and tanks and the infinite range swarm launcher does this as if can chase a dropship all over the map round objects and still land a decent hit to cause the pilot to rethink his tactic but the forge is just way too OP in it's current form.
I know there will be people that will instantly say no to this because they love using it but please I ask you to read and consider the implications of using such a overpowered weapon in a game like this! |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.29 10:28:00 -
[2] - Quote
This is in the General discussion section the thread you posted is in the Feedback section. but thanks for posting the link at least people will know where to post in the feedback section now as well.
JAG ONE wrote:Forge is fine. Dropships are not tanks..
Doesn't matter a Dropship or a Tank it's still taken out as quickly by a Forge Gun.
The problem with the forge is Instant hit, Instant damage, good tracking and massive damage. As far as I can see this weapon is a instant win and as stated in the Feedback thread a Proto forge does more damage than a Proto railgun and is a fraction of the size with a better rate of fire and tracking.
This weapon needs a nerf! |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.29 10:35:00 -
[3] - Quote
Gatsu Scarz wrote:I find forge guns fine how they are like the man said dropships aint no tank. You should just fly higher and when low keep moving.
The forge gun can easily track a moving target, I know I have used them, and as I have said they offer a higher rof than a railgun with more damage as well as good tracking this makes it far superior and a misery to a slow moving tank and a fast moving dropship.
A proto forge can one shot a basic tank and with a few shots can do the same to a fully spec'd shield tanking vehicle. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.29 10:37:00 -
[4] - Quote
ICECREAMK1NG WARRIORS wrote:OMFG..........NO
Enough with the ******* nerfing already.
LOL you honestly think that will happen EVE has been running for the last 9 years and never have they ever once stopped nerfing! |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.29 10:49:00 -
[5] - Quote
Chao Wolf wrote:The forge gun maybe able to take out dropships but it is next to impossible to take down a top level HAV solo so if anything I say they need a direct damage buff, or a way to over charge a shot using more ammo but doing double damage for every round you over charge with. So charge longer, do more damage, but have fewer shots. Maybe have the screen shake and recoil increase to match over charge.
This sounds good.
A damage debuf for moving targets would help Dropship pilots and hinder Dropship campers and the double damage buff for and against Marauders would certainly help the AV gunner out but it would really need to be nerf'd in movement and tracking if that's the case.
Spergin McBadposter wrote:
The forge isn't instant hit.
It is more or less. the time taken from shot to hit is fractional and if you track a vehicle you can easily hit it without moving the reticule off of the target. For me that is an instant hit. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.29 11:57:00 -
[6] - Quote
Garrett Blacknova wrote:My girlfriend uses Forge Guns.
She's used one at range against a tank. You still have to lead the target.
It's not instant hit. And against fast-moving Dropships, it ISN'T easy to hit. Get better at keeping yourself actually moving.
What you fail to realize is if the drop ship is constantly moving it cant hit anything the gunners have an exceedingly hard time hitting anything. This means the Drop ship does need to be stationary or at least slow moving in order to do any damage to anything. This therefore means that it is open season for a forge gun user and as they rip through the dropships it's an easy kill.
Get better isn't a decent response to a post if you can't come up with a decent argument then you may as well not discuss anything. I am a fairly decent pilot I have been complimented on many occasions. My gunners have had very good scores and been at the top of the scoreboard while I as a pilot sit down at the bottom. Now to be knocked out of the sky while using a ship that costs almost 200K isk per ship is a little harrowing to say the lease especially if its in 2 shots from a weapon carried by a foot soldier!
This weapon needs a nerf and you know it does. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
|
Posted - 2012.07.29 12:21:00 -
[7] - Quote
I love how everyone fails to see the point.
The Forge gun does excessive amounts of damage for what it is.
The best Railgun in the game can not manage to beat the best forge gun in the game for damage, the forge gun can track a target better than a railgun and the forge gun is a hand held weapon.
Doesn't anyone see the imbalance here? |
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