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Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.07.29 00:52:00 -
[1] - Quote
Primary Vehicle Players have higher KDRs, then infantry. Everyone in a match cannot be a vehicle. So does that make vehicles due to their KDRs more usefull then any infantry?
The vehicle user with 10.7 KDR to 25.43 KDR better then the user with 3 KDR who has not equiped or deployed a vehicle?
Is a swarm/fogre gun user that prevent vehicles useless because he had more deaths then kills, then the infantry with rifle or the tank with cannons, or the dropship with missile gunners?
Whilst tracking numbers of players killed and lives lost is usefull for forum posturing and self-congratulation, it has little bearing on 0.0 warfare where what matters more is the ability to take and control SOV territory, harass hostile industrial and economic operations, and to break the morale of enemy mercs.
Its not about dying for your country, its all about making them die for theirs. So I dont prescibe to KDR logic other then if you are dead, you are not taking ground, if your dead every spawn, then you did nothing, and stroked some elites eppeen for killing you 45 times in a row.
All MAG vets remember the ``no body got a reaper, no body`` remark in clan wars.
Here is a very old clan battle video of Murder Service vs GUN(http://www.youtube.com/watch?v=uNrFScqQ5sw) two respected clans, its revealing their reaction at the end of the match. It shows just how inflated KDRs are from randoms.
What does KDR mean to you? What does it take to win?
|
Damon Romani
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.07.29 00:57:00 -
[2] - Quote
It really should be displaying "Isk destroyed vs Isk lost"...
KDR is meaningless, it's the ISK ratio that matters. |
SGT Neill
REVA CORPORATION
53
|
Posted - 2012.07.29 01:00:00 -
[3] - Quote
Yeh all the high up kdr's are people who dont actually use their gun often |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.29 01:08:00 -
[4] - Quote
And so it BEGINS ! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.29 01:30:00 -
[5] - Quote
If the game wasn't rated on KDR, then Pidgey would feel less important.
Obviously. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.29 01:32:00 -
[6] - Quote
Garrett Blacknova wrote:If the game wasn't rated on KDR, then Pidgey would feel less important.
Obviously.
LOL |
Blunt Smkr
Doomheim
62
|
Posted - 2012.07.29 01:32:00 -
[7] - Quote
Damon Romani wrote:It really should be displaying "Isk destroyed vs Isk lost"...
KDR is meaningless, it's the ISK ratio that matters.
i agree with this
i'll i'm worried bout in a match is not dying alot casue i'm trying to make a profit in a match. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.29 01:42:00 -
[8] - Quote
Where's Phantom da gawd?
secondly you took videos from two "tryhard" "remake" clans that came after all the good players stopped playing.
Every clan battle 3C played in or LoL played people definitely got grims. (they also all ended in major victories at that)
|
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.29 01:47:00 -
[9] - Quote
Wat |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.07.29 02:04:00 -
[10] - Quote
xprotoman23 wrote:Where's Phantom da gawd?
secondly you took videos from two "tryhard" "remake" clans that came after all the good players stopped playing.
Every clan battle 3C played in or LoL played people definitely got grims. (they also all ended in major victories at that)
Here is battle JumpMan, ~^~ vs. 3C , you participated where zero grims were won by no one in the match, by either elite clans in that moment in that match you liar!!!!
[3C] Ecky18 was the highest killer with 32 kills 16 deaths, followed by MUDMASTEI2_23 32 kills 21 deaths, should I continue |
|
PDIGGY22
Seituoda Taskforce Command Caldari State
189
|
Posted - 2012.07.29 02:17:00 -
[11] - Quote
Stupid Drunk1 wrote:Primary Vehicle Players have higher KDRs, then infantry. Everyone in a match cannot be a vehicle. So does that make vehicles due to their KDRs more usefull then any infantry? The vehicle user with 10.7 KDR to 25.43 KDR better then the user with 3 KDR who has not equiped or deployed a vehicle? Is a swarm/fogre gun user that prevent vehicles useless because he had more deaths then kills, then the infantry with rifle or the tank with cannons, or the dropship with missile gunners? Whilst tracking numbers of players killed and lives lost is usefull for forum posturing and self-congratulation, it has little bearing on 0.0 warfare where what matters more is the ability to take and control SOV territory, harass hostile industrial and economic operations, and to break the morale of enemy mercs. Its not about dying for your country, its all about making them die for theirs. So I dont prescibe to KDR logic other then if you are dead, you are not taking ground, if your dead every spawn, then you did nothing, and stroked some elites eppeen for killing you 45 times in a row. All MAG vets remember the ``no body got a reaper, no body`` remark in clan wars. Here is a very old clan battle video of Murder Service vs GUN(http://www.youtube.com/watch?v=uNrFScqQ5sw) two respected clans, its revealing their reaction at the end of the match. It shows just how inflated KDRs are from randoms. What does KDR mean to you? What does it take to win?
KDR is less relevant in this game then any other shooter in the world from a skill perspective, as you can be a good player but have such an under level character causing you to die a lot, mix that with terrible hit detection and frame rate lag it's quite irrelevant. Now kdr does have a huge impact financially on you though, which is the exact reason why vehicles need to be nerfed, they are the main cause of death against infantry players. The solution should be to make it where if you lose a tank, it takes 4+ games to earn the money back to buy another one.
Players who play with a high kdr around 10 or so, arent playing aggressively which is fine, but when you "have" to win, in a corp match and what not, those players will be so use to playing not to die that they wont be able to keep up with there pub room kdrs, if you cant duplicate it in a clan match it's not your true kdr imho |
PDIGGY22
Seituoda Taskforce Command Caldari State
189
|
Posted - 2012.07.29 02:22:00 -
[12] - Quote
Garrett Blacknova wrote:If the game wasn't rated on KDR, then Pidgey would feel less important.
Obviously.
i dont play for kdr LOL
If I played for KDR i'd post one much greater then 4
anybody can play not to die, I play to kill EvE nerds like you and the more the better cause at this moment the cost of my protosuit is irrelevant so I will run in your spawn to kill you, i do it all the time, if I cared about KDR i wouldnt commit suicide for more kills, now would i? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 02:26:00 -
[13] - Quote
PDIGGY22 wrote:Stupid Drunk1 wrote:Primary Vehicle Players have higher KDRs, then infantry. Everyone in a match cannot be a vehicle. So does that make vehicles due to their KDRs more usefull then any infantry? The vehicle user with 10.7 KDR to 25.43 KDR better then the user with 3 KDR who has not equiped or deployed a vehicle? Is a swarm/fogre gun user that prevent vehicles useless because he had more deaths then kills, then the infantry with rifle or the tank with cannons, or the dropship with missile gunners? Whilst tracking numbers of players killed and lives lost is usefull for forum posturing and self-congratulation, it has little bearing on 0.0 warfare where what matters more is the ability to take and control SOV territory, harass hostile industrial and economic operations, and to break the morale of enemy mercs. Its not about dying for your country, its all about making them die for theirs. So I dont prescibe to KDR logic other then if you are dead, you are not taking ground, if your dead every spawn, then you did nothing, and stroked some elites eppeen for killing you 45 times in a row. All MAG vets remember the ``no body got a reaper, no body`` remark in clan wars. Here is a very old clan battle video of Murder Service vs GUN(http://www.youtube.com/watch?v=uNrFScqQ5sw) two respected clans, its revealing their reaction at the end of the match. It shows just how inflated KDRs are from randoms. What does KDR mean to you? What does it take to win? KDR is less relevant in this game then any other shooter in the world from a skill perspective, as you can be a good player but have such an under level character causing you to die a lot, mix that with terrible hit detection and frame rate lag it's quite irrelevant. Now kdr does have a huge impact financially on you though, which is the exact reason why vehicles need to be nerfed, they are the main cause of death against infantry players. The solution should be to make it where if you lose a tank, it takes 4+ games to earn the money back to buy another one. Players who play with a high kdr around 10 or so, arent playing aggressively which is fine, but when you "have" to win, in a corp match and what not, those players will be so use to playing not to die that they wont be able to keep up with there pub room kdrs, if you cant duplicate it in a clan match it's not your true kdr imho
pdiggy go away, you lost your right to cokmplain about vehicles...ive got you in quotes saying how you refuse to spawn AV and ***** cause you still die to tanks
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.29 02:31:00 -
[14] - Quote
Stupid Drunk1 wrote:xprotoman23 wrote:Where's Phantom da gawd?
secondly you took videos from two "tryhard" "remake" clans that came after all the good players stopped playing.
Every clan battle 3C played in or LoL played people definitely got grims. (they also all ended in major victories at that)
Here is battle JumpMan, ~^~ vs. 3C , you participated where zero grims were won by no one in the match, by either elite clans in that moment in that match you liar!!!! [3C] Ecky18 was the highest killer with 32 kills 16 deaths, followed by MUDMASTEI2_23 32 kills 21 deaths, should I continue
Still doesn't change the fact that they were major victories. Everybody knows TDF gave up halfway through both matches. They couldn't match 3C Kill for Kill. The example of TDF is what happens when you let a bunch of "good guys" not the best players but nonetheless "good guys" into a clan, and proceed to play against The best players in a game. It becomes a stone wall.
Look up LoL vs T-C interdiction and then tell me KDR doesn't matter. |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.07.29 02:35:00 -
[15] - Quote
i dont like the word nerf lol
calm down tanks only kill you if you arent payin attention to the battle and if no1 is using comms
im 99% sure that tanks are going to raise in price |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.07.29 02:35:00 -
[16] - Quote
Lurchasaurus wrote:PDIGGY22 wrote:Stupid Drunk1 wrote:Primary Vehicle Players have higher KDRs, then infantry. Everyone in a match cannot be a vehicle. So does that make vehicles due to their KDRs more usefull then any infantry? The vehicle user with 10.7 KDR to 25.43 KDR better then the user with 3 KDR who has not equiped or deployed a vehicle? Is a swarm/fogre gun user that prevent vehicles useless because he had more deaths then kills, then the infantry with rifle or the tank with cannons, or the dropship with missile gunners? Whilst tracking numbers of players killed and lives lost is usefull for forum posturing and self-congratulation, it has little bearing on 0.0 warfare where what matters more is the ability to take and control SOV territory, harass hostile industrial and economic operations, and to break the morale of enemy mercs. Its not about dying for your country, its all about making them die for theirs. So I dont prescibe to KDR logic other then if you are dead, you are not taking ground, if your dead every spawn, then you did nothing, and stroked some elites eppeen for killing you 45 times in a row. All MAG vets remember the ``no body got a reaper, no body`` remark in clan wars. Here is a very old clan battle video of Murder Service vs GUN(http://www.youtube.com/watch?v=uNrFScqQ5sw) two respected clans, its revealing their reaction at the end of the match. It shows just how inflated KDRs are from randoms. What does KDR mean to you? What does it take to win? KDR is less relevant in this game then any other shooter in the world from a skill perspective, as you can be a good player but have such an under level character causing you to die a lot, mix that with terrible hit detection and frame rate lag it's quite irrelevant. Now kdr does have a huge impact financially on you though, which is the exact reason why vehicles need to be nerfed, they are the main cause of death against infantry players. The solution should be to make it where if you lose a tank, it takes 4+ games to earn the money back to buy another one. Players who play with a high kdr around 10 or so, arent playing aggressively which is fine, but when you "have" to win, in a corp match and what not, those players will be so use to playing not to die that they wont be able to keep up with there pub room kdrs, if you cant duplicate it in a clan match it's not your true kdr imho pdiggy go away, you lost your right to cokmplain about vehicles...ive got you in quotes saying how you refuse to spawn AV and ***** cause you still die to tanks
Does not make his post irrelevant which I thought was adding the Original Discussion, all solutions are up for debate, CCP will decide how to act, this thread is about an interpretation he cleary provided.
PdaddyDIg is not a pushover lolz, you will not want to meet him inside a building aware, I assure you without accurate and precise teamate with mic, or skills all at lv 5 for all the ones you want/need. If you are good but with low skills you are hardpressed to make a dent. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.29 02:39:00 -
[17] - Quote
Damon Romani wrote:It really should be displaying "Isk destroyed vs Isk lost"...
KDR is meaningless, it's the ISK ratio that matters.
This. Over 50 million times, this. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.07.29 02:47:00 -
[18] - Quote
xprotoman23 wrote:Stupid Drunk1 wrote:xprotoman23 wrote:Where's Phantom da gawd?
secondly you took videos from two "tryhard" "remake" clans that came after all the good players stopped playing.
Every clan battle 3C played in or LoL played people definitely got grims. (they also all ended in major victories at that)
Here is battle JumpMan, ~^~ vs. 3C , you participated where zero grims were won by no one in the match, by either elite clans in that moment in that match you liar!!!! [3C] Ecky18 was the highest killer with 32 kills 16 deaths, followed by MUDMASTEI2_23 32 kills 21 deaths, should I continue Still doesn't change the fact that they were major victories. Everybody knows TDF gave up halfway through both matches. They couldn't match 3C Kill for Kill. The example of TDF is what happens when you let a bunch of "good guys" not the best players but nonetheless "good guys" into a clan, and proceed to play against The best players in a game. It becomes a stone wall. Look up LoL vs T-C interdiction and then tell me KDR doesn't matter.
But it does change the fact Quote:Every clan battle 3C played in or LoL played people definitely got grims & if you cant duplicate it in a clan match it's not your true kdr imho as PDiggy wrote I agree with and state also Protoman. |
DichromaticB3C
Circle of Huskarl Minmatar Republic
10
|
Posted - 2012.07.29 02:50:00 -
[19] - Quote
I've single handidly been responsible for an entire team getting royally reamed. At the end of the match I had a 2/0 KD, doesn't matter cause I had earned a ton of SP and ISK flying and positioning my gunners.
I know alot of people like the land combat, but there's nothing better than taking out the enemy dropships and raining death from above on the opposition! Belly flopping is for panseys. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.29 02:50:00 -
[20] - Quote
Stupid Drunk1 wrote:Primary Vehicle Players have higher KDRs, then infantry. Everyone in a match cannot be a vehicle. So does that make vehicles due to their KDRs more usefull then any infantry? The vehicle user with 10.7 KDR to 25.43 KDR better then the user with 3 KDR who has not equiped or deployed a vehicle? Is a swarm/fogre gun user that prevent vehicles useless because he had more deaths then kills, then the infantry with rifle or the tank with cannons, or the dropship with missile gunners? Whilst tracking numbers of players killed and lives lost is usefull for forum posturing and self-congratulation, it has little bearing on 0.0 warfare where what matters more is the ability to take and control SOV territory, harass hostile industrial and economic operations, and to break the morale of enemy mercs. Its not about dying for your country, its all about making them die for theirs. So I dont prescibe to KDR logic other then if you are dead, you are not taking ground, if your dead every spawn, then you did nothing, and stroked some elites eppeen for killing you 45 times in a row. All MAG vets remember the ``no body got a reaper, no body`` remark in clan wars. Here is a very old clan battle video of Murder Service vs GUN(http://www.youtube.com/watch?v=uNrFScqQ5sw) two respected clans, its revealing their reaction at the end of the match. It shows just how inflated KDRs are from randoms. What does KDR mean to you? What does it take to win?
go look up 3C vs. VL$ or any of the LoL matches people get grims. |
|
PDIGGY22
Seituoda Taskforce Command Caldari State
189
|
Posted - 2012.07.29 02:50:00 -
[21] - Quote
pdiggy go away, you lost your right to cokmplain about vehicles...ive got you in quotes saying how you refuse to spawn AV and ***** cause you still die to tanks [/quote]
please inform me what a militia AV loadout is going to do to proto tanks? nothing, i'm not going to spend the 10 hours a week i put into this game playing just to kill tanks. And I would have to put 40 hours of game time in to rebalance my character, which isnt going to happen.
they already increased the tank cost for next build moron, we will se if its a enough to make a difference.
i'm not gonna play a game and let some beleaguered scrubs dictate how I play, next build when they run out of isk they will have to adjust to my play style when they cant spam tanks like this build and the last. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.29 02:52:00 -
[22] - Quote
PDIGGY22 wrote:please inform me what a militia AV loadout is going to do to proto tanks? Probably the same that a militia tank will do against a protosuit. Die a horrible death. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 02:54:00 -
[23] - Quote
sigh....rebalancing your character? just make a different fitting....
as i said, if your unwilling to spec for AV, then dont complain about vehicles.
all you need is a proto swarm. its light, can be used on any fit, and when combined with mods does a lot of damage |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.29 02:54:00 -
[24] - Quote
PDIGGY22 wrote:
pdiggy go away, you lost your right to cokmplain about vehicles...ive got you in quotes saying how you refuse to spawn AV and ***** cause you still die to tanks
please inform me what a militia AV loadout is going to do to proto tanks? nothing, i'm not going to spend the 10 hours a week i put into this game playing just to kill tanks. And I would have to put 40 hours of game time in to rebalance my character, which isnt going to happen.
they already increased the tank cost for next build moron, we will se if its a enough to make a difference.
i'm not gonna play a game and let some beleaguered scrubs dictate how I play, next build when they run out of isk they will have to adjust to my play style when they can spam tanks like this build and the last.[/quote]
I have proto AV grenades and guess what the throw trajectory is so terrible and their blast radius is so bad they aren't even worth using. Forced me to buy the AUR variant because they actually register the damage. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.29 02:55:00 -
[25] - Quote
Xocoyol Zaraoul wrote:PDIGGY22 wrote:please inform me what a militia AV loadout is going to do to proto tanks? Probably the same that a militia tank will do against a protosuit. Die a horrible death.
miltia tanks can two shot protosuits buddy. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 02:57:00 -
[26] - Quote
go buy a m16 and stand in front of a tank....
nuff said.....dont like the reality argument? a tank is a tank whether in game or not.
stop complaining cause tanks are doing tank things |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.07.29 03:00:00 -
[27] - Quote
PDiggy, when corps battle eventually come, you better have a man that spent 10 hours a week just to kill tanks, putting total over 40+ hours.
Untill we have corp battles I cannot disagree or agree with you, and even then, I will have to see how collectives use vehicles to further judge.
still yea, I have nothing for tanks, no av grenades, nadda, so unless its a militia vehicle I run away, unless multiple people have it enegaged. I dont die from them a lot because I often run away, and stop helping the team till im safe, all the good I could be agaisnt a segeeris is a distraction for anti vehilcle huntrs. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.29 03:00:00 -
[28] - Quote
xprotoman23 wrote:miltia tanks can two shot protosuits buddy.
A proto AR will shred a Militia tank in one or two clips, seriously, check it out. The nonexistant resist and sad buffer ability makes those things rolling deathtraps.
Hell, I've used a basic AR to singlehandedly take on a militia tank and blow it to pieces.
Real tanks are scary, but militia tanks can only hope for surprising people or molesting timid dropships and LAVs.
Garbage tanks.
EDIT: Yup, a Duv' or Creo' will destroy a Militia tank and you should not even have to reload if you place all of your shots at optimal range if it is the freebie Sica or if it is outfitted with nothing but militia components (A true militia tank). |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.07.29 03:11:00 -
[29] - Quote
garbage tanks do exist but so do garbage dropsuits, and garbage weapons, my proto AR is garbage agaisnt anything higher then militia, ammo wise. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.29 03:12:00 -
[30] - Quote
Stupid Drunk1 wrote:garbage tanks do exist but so do garbage dropsuits, and garbage weapons, my proto AR is garbage agaisnt anything higher then militia, ammo wise.
True, but the scenario was that a militia AV is as useful against a prototank as a militia tank is versus a protosuit, more often then not (unless you ambush him and he is distracted or you get just plain lucky) it will end in failure. |
|
PDIGGY22
Seituoda Taskforce Command Caldari State
189
|
Posted - 2012.07.29 03:15:00 -
[31] - Quote
i just put 10 RE's on a proto tank, guess how much Shield he had left LOL
all you nerds love to complain about re's, when you dont pay attention to your surroundings, thats what a tank allows you to do, dude sat still i put all ten re's right next to him and didnt even get to scratch his base health LOL |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.07.29 03:22:00 -
[32] - Quote
Xocoyol Zaraoul wrote:Stupid Drunk1 wrote:garbage tanks do exist but so do garbage dropsuits, and garbage weapons, my proto AR is garbage agaisnt anything higher then militia, ammo wise. True, but the scenario was that a militia AV is as useful against a prototank as a militia tank is versus a protosuit, more often then not (unless you ambush him and he is distracted or you get just plain lucky) it will end in failure.
I was adding to your point, all of the above is true, garbage tanks weapons suits, etc, noted I was not disagreeing or agreeing till collectives use the skill system, and market for resources required.
|
Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.07.29 03:27:00 -
[33] - Quote
KD/R means absolutely nothing to an Eve corp that will be putting out the contracts. They want to see how many missions you have been successful at. You can have a 50:1 kd/r and still lose if you're not a team player.
You can always tell the CoD players from other FPS players as they always run from objectives always looking for the enemy to kill. Mean while there sits the objectives in enemy hands and your loosing the match.
There are going to be a lot of console fps groups out there that think they're the **** but after awhile of not getting contracts and becoming poor they may realize that kd/r means ****. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.07.29 03:31:00 -
[34] - Quote
The OP was about the KDR of anyone negative or positive, and as other stated have very high KDR ratios, their usefullness, and where do high KDR come from in dust 514. Does any of it matter? What does matter? Does KDR serve a purpose? are there diffrent type way people ern their KDR?
Primary Vehicle users do not have comparable deaths to infantry, as with real life tanks are immune to sall arms fire.
Im in the camp that doesnt know if they should be outraged/angry or in bliss/happy, about vehicle users very high KDRs.
For one I dont care about the solution. This is about the nature of high KDR in a match. To negative KDR. To positive KDRs. Can a negative KDR be more usefull then positive, visa versa, and why? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 03:44:00 -
[35] - Quote
any guy who builds a tank that can be easily destroyed by a single man should be shot |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.29 03:47:00 -
[36] - Quote
That I can agree to, but any man who uses militia tanks is crazy to begin with or likes flashy neon "Shoot me for free points" signs above. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 03:55:00 -
[37] - Quote
Xocoyol Zaraoul wrote:That I can agree to, but any man who uses militia tanks is crazy to begin with or likes flashy neon "Shoot me for free points" signs above.
agreed
also not that militia tanks are here for testing and will be changed.... |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.29 04:03:00 -
[38] - Quote
Grrims don't matter in clan battles unless you're ringing for teh lulzs. You need to go for the win. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 04:22:00 -
[39] - Quote
Omnipotent lilmamaj wrote:Grrims don't matter in clan battles unless you're ringing for teh lulzs. You need to go for the win.
also, very good point.
people say they dont like this and that......LOL
sooner or later your gonna come across a corp that will just throw money at you cause they just dont give a **** and want their planets
wait for the nerf corp threads |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.07.29 04:24:00 -
[40] - Quote
KDR is important in seeing someones skill level, but its not the end all just because someone has a higher kdr dosnt mean they necessarily are better players |
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 04:30:00 -
[41] - Quote
Its really nothing to moan about....
Players from COD anf BF3 are so used to using K/D as the means to read a player's strength, which is fine since thats how those games work.
Dust is not those games. What makes the Eve universe tick is MONEY.
You can have your 10.5 K/D, have fun. Ill stick with my corp and throw money at you and we'll see where that goes.
Disclaimer: Making a generalization. STB throws money at no one....we just win....this is a tactic that many corporations will use tho, so be prepared. There's a lot of money in EVE. |
Bresker Veyne
Algintal Core Gallente Federation
152
|
Posted - 2012.07.29 04:33:00 -
[42] - Quote
Well, to all those people who say that a tank isn't easily destroyed by a single guy, I can think of a few occasions:
The tanks are very weak when it comes to their wheels. Plant a bomb on the road (or on a dog like the good ol' days), blow up the wheels and you got a broke tank! I hope the logi guys get webifiers so we'll be able to trap the tanks. Only to find out the guys inside drowned because of their own tears. Maybe even some NOS so they can't use their shield and armor reppers?
Another cool way to destroy a tank would be flame throwers. You might feel real cozy in your tank when it's a normal weather outside, but when the tank's on fire... Well, you're not gonna last long either.
And ofcourse: the orbital bombardment. Seeing a tank desintegrated by a giant death laser from the sky will be a sight to behold!
But regarding the OP post: I aggree. You should be able to see your K/D if you really want to, but the scoreboards should focus on howmuch points you got, or howmany isk you got during the match. The game should give people incentives to play as it's intented. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 04:36:00 -
[43] - Quote
Bresker Veyne wrote:Well, to all those people who say that a tank isn't easily destroyed by a single guy, I can think of a few occasions:
The tanks are very weak when it comes to their wheels. Plant a bomb on the road (or on a dog like the good ol' days), blow up the wheels and you got a broke tank! I hope the logi guys get webifiers so we'll be able to trap the tanks. Only to find out the guys inside drowned because of their own tears. Maybe even some NOS so they can't use their shield and armor reppers?
Another cool way to destroy a tank would be flame throwers. You might feel real cozy in your tank when it's a normal weather outside, but when the tank's on fire... Well, you're not gonna last long either.
And ofcourse: the orbital bombardment. Seeing a tank desintegrated by a giant death laser from the sky will be a sight to behold!
But regarding the OP post: I aggree. You should be able to see your K/D if you really want to, but the scoreboards should focus on howmuch points you got, or howmany isk you got during the match. The game should give people incentives to play as it's intented.
russians strapped bombs to dogs and trained them to run under tanks for combat use, then they would give em a treat
problem is, when they used them, they would only run under the russian tanks......LOL
silly goose..... |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.29 04:36:00 -
[44] - Quote
Tanks should be similar to battlefield once they get below 50% health they become disabled and can't move. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.29 04:39:00 -
[45] - Quote
xprotoman23 wrote:Tanks should be similar to battlefield once they get below 50% health they become disabled and can't move.
That won't be necessary, we'll be getting webifiers and other stuff to tackle tanks with. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 04:39:00 -
[46] - Quote
Okay, infantry should be similar to resident evil where you cant run when you lose most of your health....
not gonna happen....
edit: Oh, and this isnt Battlefield |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.29 04:52:00 -
[47] - Quote
Delete please. |
Ventis Gant
Osmon Surveillance Caldari State
37
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Posted - 2012.07.29 04:55:00 -
[48] - Quote
In my opinion, KDR can be an important stat. If you are trying to recruit someone to wear Assault suits and run with an AR and kill stuff for you, then KDR can be somewhat important for that type of recruiting. If you are looking for a logi to keep your team alive, then KDR means almost nothing.
So KDR means only as much to you (or others) as your role on the battlefield is directly related to killing things so your teammates can hack things or blow stuff up or whatever. But until we can get something like stats for HPD or HPM (Hacks per death, hacks per match), RPD (repairs per death), etc., it is the only stat we really have to go by, and, being gamers, we like our stats. Give us something to measure any given role by, and we will have something else to work for.
|
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.07.29 05:08:00 -
[49] - Quote
Ventis Gant wrote:In my opinion, KDR can be an important stat. If you are trying to recruit someone to wear Assault suits and run with an AR and kill stuff for you, then KDR can be somewhat important for that type of recruiting. If you are looking for a logi to keep your team alive, then KDR means almost nothing.
So KDR means only as much to you (or others) as your role on the battlefield is directly related to killing things so your teammates can hack things or blow stuff up or whatever. But until we can get something like stats for HPD or HPM (Hacks per death, hacks per match), RPD (repairs per death), etc., it is the only stat we really have to go by, and, being gamers, we like our stats. Give us something to measure any given role by, and we will have something else to work for.
I for one think the scoreboard should be by points instead of kills like in battlefield and mag. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 05:20:00 -
[50] - Quote
either way, the corps will know what they want, and the serious ones are gonna do testing to make sure their players are what they need.
K/D is fun and all, esp for eSports.....if ima bet on someone in a fight, yeah ill want his K/D.
for corp battles tho, individual K/D's are meaningless, since they work on a much larger scale than that and any good tactician will look at all options, namely creating diversions with some players or sacrificing some to hold a successful retreat (think chess).
i also have a feeling there will be those out there who make it their sole purpose to ruin the day of anyone touting their K/D, or even backstabbing them for fun
imagine an EVE corp hiring some guy cause he sold them his whole K/D nonsense, only to repeatedly orbital strike him for lolz. they'll still pay him, but itll be a good time.....the game just works that way. |
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Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.29 05:22:00 -
[51] - Quote
I'm not too worried about KDR vs. ISK or infantry vs. tanks, etc. In this game it's going to be all about defeating your enemy and the ways and means used to achieve that will be myriad and, at times, counter-intuitive.
In some situations KDR will absolutely matter, in other situations it will be ISK, in other situations the way to win will be to convincingly LOSE the match, the twists and ramifications of decisions and actions in DUST will be mind-boggling.
I guarantee you that for almost all of us Vets who stay with the game that a match will arise where you realize right in the middle of it that you are not fighting the fight that you thought you were fighting. Of course, at that point it will be too late to do anything about it except maybe admire the way you were set up and accept the fact that you're well and truly kittened. Or rage quit, whatever.
And as soon as teamplay is implemented, and comms work properly, and hit detection is fixed, and lag is at a manageable level, and a few other things are in place, the inside of a tank, even top tier with good skills, is going to be a very dangerous place to be.
|
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.07.29 05:49:00 -
[52] - Quote
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Words of Wisdom |
Draco Dustflier
Villore Sec Ops Gallente Federation
45
|
Posted - 2012.07.29 05:58:00 -
[53] - Quote
well, vehicle players with massive kdrs r usually just goin around blowing up everything that moves while staying away from other vehicles so they don't lose the tank they spent a match's worth of isk on. really only useful in ambush or for staying near the end of plateaus and keeping the poor defenders from getting back into the fight. kdr isn't important, it's the amount of objectives completed, w/l (granted, that shouldn't count now as we're being paired with mindless randoms), and the isk lost/destroyed. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.29 06:02:00 -
[54] - Quote
Vrain Matari wrote:I'm not too worried about KDR vs. ISK or infantry vs. tanks, etc. In this game it's going to be all about defeating your enemy and the ways and means used to achieve that will be myriad and, at times, counter-intuitive.
In some situations KDR will absolutely matter, in other situations it will be ISK, in other situations the way to win will be to convincingly LOSE the match, the twists and ramifications of decisions and actions in DUST will be mind-boggling.
I guarantee you that for almost all of us Vets who stay with the game that a match will arise where you realize right in the middle of it that you are not fighting the fight that you thought you were fighting. Of course, at that point it will be too late to do anything about it except maybe admire the way you were set up and accept the fact that you're well and truly kittened. Or rage quit, whatever.
And as soon as teamplay is implemented, and comms work properly, and hit detection is fixed, and lag is at a manageable level, and a few other things are in place, the inside of a tank, even top tier with good skills, is going to be a very dangerous place to be.
voice of reason +1
people complain about getting spawn camped by 5 tanks and OP tanks.....we dont even have EW or orbital strikes yet...
although id like to see what some of these guys think when they find out they can be backstabbed and orbital striked upon by their own guys just for the hell of it.....LOL |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.29 14:02:00 -
[55] - Quote
Its a beta
KDR will always be used as a measuring stick tbh, can you take or guard an objective while dead? essentially no
KDR in the beta is really screwed atm espc with the tank drivers since we have no grouping and not enough AV stuff in general to take tanks out and if your the only one on your team with AV stuff them it feels kinda useless when the rest of your team are morons
MY KDR atm is 5.30 or something around that, i could have skilled for tanks instead and at least have double that since its so easy tbh but i prefer being a ground pounder because i have more freedom instead and dont really care about being in a tank with dodgy handling for 20mins
Most tank drivers use the large missile launcher with the 2 smaller missiler launchers which if they hit a wall it will take your shields, they dont even have to hit you direct to cause a large amount of damage and in 2 shots you can be easy dead because of the spalsh damage alone, also take into account that they dont have to carry ammo or even have to reload after 10 shots for example with a 20sec reload time to its missile spam everyday constantly as soon as they see anything red
I ground pound and most matches im avoiding at least 1 tank, some games it can be 2 tanks or even 3 and 4 on rare occassions which makes the game unplayable
Tank drivers may do well but i can still out kill them even if they are on my team because im mopping up the MI inbetween objectives and where tanks cant go but once the tank turns up i gtfo because its simply not worth it and AV wise i cant really do much even with the proto swarm
Grouping will really sort the current tanks problem out along with making tanks expensive as they should be, reloading should also be added tbh and i would even add ammo tbh and general AV equip like mines are needed
Right now its a beta without grouping and that is the main problem |
Iceyburnz
316
|
Posted - 2012.07.29 15:06:00 -
[56] - Quote
@Title.
Because the game is framed to make it matter. Leader boards, character development massively boosted by kills, loads of weapons and ratios listed on your character sheet.
I must say even though I have been testing no standard classes in this build, it aches every time I die without any kills. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.11 22:26:00 -
[57] - Quote
Tanks KDR are better then elite infantry thus tanks are op, because elite infantry are butt hurt over the higher KDR, SP, ISK.
When these same tanks drivers exist in 0.0, their KDRs, Sp, ISK will plunge, unless they remain in high sec.... |
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