Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sub Urban Hero
ZionTCD Legacy Rising
28
|
Posted - 2012.07.26 20:26:00 -
[1] - Quote
Seriously. Is this going to be fixed next patch or what? It's probably the most disgustingly OP thing in the game. |
Raynor Ragna
266
|
Posted - 2012.07.26 20:30:00 -
[2] - Quote
Right now the flavor of the month seems to be Creodon ARs and Proto Swarm launchers. Part of that is due to the main map we have to play, Its very open... I hate the two of those but it'd be nice to see how they work with new maps.
On a side note, The difference between Breach and the other variants of weapons is crazy. Breach has TOO many advantages. |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.26 20:32:00 -
[3] - Quote
Its not that strong by itself, its just when people spend skill after skill to make it stronger and adding Damage modules. To me they should have a strong weapon like that for spending so much skill to get it like that. In the game it will take long time to get skills because we are getting 400% or more sp in the beta than we will in the released game. So if someone spends that much time on something like that in the game, they should have something strong like that. |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.26 20:37:00 -
[4] - Quote
not OP |
Sub Urban Hero
ZionTCD Legacy Rising
28
|
Posted - 2012.07.26 20:40:00 -
[5] - Quote
Derek Barnes wrote:Its not that strong by itself, its just when people spend skill after skill to make it stronger and adding Damage modules. To me they should have a strong weapon like that for spending so much skill to get it like that. In the game it will take long time to get skills because we are getting 400% or more sp in the beta than we will in the released game. So if someone spends that much time on something like that in the game, they should have something strong like that.
Are you kidding me? The normal Breach AR does 48 damage, has an accuracy rating of 57.3 and a clip size of 36. The CreoDron does 57.6 damage, has an accuracy rating of 58.3, and packs 6 more rounds in the chamber, all at the same RoF. Sure, you should have something that strong when you've worked that hard, but against people with similar skill levels. As it is, is gun is an absolutely unfair advantage against newer players. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.26 20:44:00 -
[6] - Quote
I completely don't agree. The people running around with those ARs get a lot of kills because they're good at getting kills. Because they're good they managed to rack up a lot of SP. That SP went into the gun so there you have it. People who are good at shooting (wait for it) get rewarded for their skill (point made).
So of course we all get shot down with the strong ARs. The good people are carrying them. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.26 20:49:00 -
[7] - Quote
I like assault rifles in general when it comes to FPS games I will have to say this, Breach ARs feel distinctively too strong and the best light to use vs all other vairants. I want the guns to be equally usable and currently they're not. Burst, Assault, Tactial needs to be just as strong. Other weapons need to have similar kill times as the breach type of that level. |
Sub Urban Hero
ZionTCD Legacy Rising
28
|
Posted - 2012.07.26 20:50:00 -
[8] - Quote
Grit Breather wrote:I completely don't agree. The people running around with those ARs get a lot of kills because they're good at getting kills. Because they're good they managed to rack up a lot of SP. That SP went into the gun so there you have it. People who are good at shooting (wait for it) get rewarded for their skill (point made).
So of course we all get shot down with the strong ARs. The good people are carrying them.
This isn't a straight MMO though. In an FPS, I should have an equal chance of killing the guy at the end of my sights. But if I run into a CreoDron, it doesn't matter if I shoot first or even if I can put more bullets on him (considering he's probably rocking a upgraded DS). As long as he doesn't make a stupid mistake or has to reload, he wins the fight.
Plus, it's not necessarily skill. If all you did was sit and grind your Assault skills, you could get to that gun without necessarily being incredibly great. Good, yes, but not that good. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.26 20:52:00 -
[9] - Quote
The breach AR has too little kick and the burst AR has too much. Swap just that stat and we'd be in a much better place. The best long range AR before going hybrid sniper shouldn't also be the best at CQC ("hip fire") |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.26 20:56:00 -
[10] - Quote
Sub Urban Hero wrote:Grit Breather wrote:I completely don't agree. The people running around with those ARs get a lot of kills because they're good at getting kills. Because they're good they managed to rack up a lot of SP. That SP went into the gun so there you have it. People who are good at shooting (wait for it) get rewarded for their skill (point made).
So of course we all get shot down with the strong ARs. The good people are carrying them. This isn't a straight MMO though. In an FPS, I should have an equal chance of killing the guy at the end of my sights. But if I run into a CreoDron, it doesn't matter if I shoot first or even if I can put more bullets on him (considering he's probably rocking a upgraded DS). As long as he doesn't make a stupid mistake or has to reload, he wins the fight. Plus, it's not necessarily skill. If all you did was sit and grind your Assault skills, you could get to that gun without necessarily being incredibly great. Good, yes, but not that good.
what are your shields at?
the person using the creo probably has at least 200 in armor and close to 300 in shields.
Yes the creo is strong but like other people have said, the people using them are also quite strong.
|
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.26 20:56:00 -
[11] - Quote
Creadon is op compared to what? Missile launchers? Boundless SMG? Remote explosives?
The AR is fine. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.07.26 21:01:00 -
[12] - Quote
Get one of your own.
Otherwise, then you have to lower the armor and shields on vehicles & emplacements, not to mention the shield regen modules for dropsuits. So, I would need 8 (medium to low level) guys taking out the 1 tank, 3 more to distract the 2 heavies and 1 logistic that jump out -- if we are lucky enough to coordinate and destroy it and enough of us live thru the onslaught of logistics guy throwing RE that do nothing to his teammates but either kill or wound enough of the enemies to make them 1 hit kills for anyone else in the area; and then all the while hope that the other 9 enemies are too busy huffing paint or doing something on the far side of the map to stop our 1 teammate left to take or hold the other objectives. It is not like they would be in a 2nd super tank or in a dropship out of range dropping rockets onto us, nah that is not the most likely thing to happen.
I use the creo on defense and the duv on offense unless it is still close quarters.
It is not like the creo or AR have a one hit kill grenade launcher yet. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.26 21:03:00 -
[13] - Quote
Breach variants have a lower DPS than the assault variants, they are popular because of the bad hit detection and their higher per bullet damage, with better servers the assault variants will start to dominant the battlefield. Also how is an AR more OP than a weapon that can have 15000+ EHP and 1 shot ANY infantry? |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.26 21:16:00 -
[14] - Quote
Wakko03 wrote:It is not like the creo or AR have a one hit kill grenade launcher yet.
Yeah when they add that attachment, people are going to use them like crazy. Then there will be explosions everywhere
|
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.26 21:20:00 -
[15] - Quote
STB-stlcarlos989 EV wrote:Breach variants have a lower DPS than the assault variants, they are popular because of the bad hit detection and their higher per bullet damage, with better servers the assault variants will start to dominant the battlefield. Also how is an AR more OP than a weapon that can have 15000+ EHP and 1 shot ANY infantry?
Exactly, I almost kill someone but then they one hit kill me with their Forge gun, I fear Forge guns more than any other weapon in the game
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.26 21:29:00 -
[16] - Quote
Derek Barnes wrote:STB-stlcarlos989 EV wrote:Breach variants have a lower DPS than the assault variants, they are popular because of the bad hit detection and their higher per bullet damage, with better servers the assault variants will start to dominant the battlefield. Also how is an AR more OP than a weapon that can have 15000+ EHP and 1 shot ANY infantry? Exactly, I almost kill someone but then they one hit kill me with their Forge gun, I fear Forge guns more than any other weapon in the game
Lol, I meant tanks. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.26 21:33:00 -
[17] - Quote
Allotek is better |
Baron Rittmeister
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.07.26 21:37:00 -
[18] - Quote
I rarely get killed by forge guns. The only thing that makes forge guns a challenge is he can get two shots in in the amount of time it takes to grind through his armor.
Creodron isn't op just needs some more work as a lot of the weapons do. I've said this many times, with the servers the way they're set up now it's hard for them to keep up with registering a lot of bullets so the slower RoF weapons win out because most of their rounds count, and count for damage to boot. With better hit detection and registry, comes the balancing of the breach variants. |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.26 21:40:00 -
[19] - Quote
STB-stlcarlos989 EV wrote:Derek Barnes wrote:STB-stlcarlos989 EV wrote:Breach variants have a lower DPS than the assault variants, they are popular because of the bad hit detection and their higher per bullet damage, with better servers the assault variants will start to dominant the battlefield. Also how is an AR more OP than a weapon that can have 15000+ EHP and 1 shot ANY infantry? Exactly, I almost kill someone but then they one hit kill me with their Forge gun, I fear Forge guns more than any other weapon in the game Lol, I meant tanks.
Yeah i reread your comment after i posted and saw the "15000+ EHP" part |
JAG ONE
97
|
Posted - 2012.07.26 21:43:00 -
[20] - Quote
Sub Urban Hero wrote:Seriously. Is this going to be fixed next patch or what? It's probably the most disgustingly OP thing in the game.
I actually find Duvolle more powerful. I switched from Creo to Duvolle and instantly doubled the number of kills I usually get.. |
|
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.26 21:44:00 -
[21] - Quote
the issue is range hasn't been added to the game yet. I've done more testing, it just hasn't. you can kill someone across the map with this gun as if you were using a sniper rlife. I love using it but there is no way the range forumal is in the game 100% yet. even missles have unlimited range. everything will work better when range is in. Even bf3 has range |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.26 21:53:00 -
[22] - Quote
Range affects me, I couldn't shoot very far until i maxed out the skill that increases the guns range |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.26 23:00:00 -
[23] - Quote
Derek Barnes wrote:Wakko03 wrote:It is not like the creo or AR have a one hit kill grenade launcher yet. Yeah when they add that attachment, people are going to use them like crazy. Then there will be explosions everywhere I don't think they are adding any attachments to any of the guns.What up get on the gun when you buy them is what you get.I'm pretty sure that you won't be able to add scopes and GLs to any of the guns. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.26 23:15:00 -
[24] - Quote
Derek Barnes wrote:Range affects me, I couldn't shoot very far until i maxed out the skill that increases the guns range
you just got better at playing and also the reduces kick means your shots are in a smaller spread over long distances |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.26 23:16:00 -
[25] - Quote
Th3rdSun wrote:Derek Barnes wrote:Wakko03 wrote:It is not like the creo or AR have a one hit kill grenade launcher yet. Yeah when they add that attachment, people are going to use them like crazy. Then there will be explosions everywhere I don't think they are adding any attachments to any of the guns.What up get on the gun when you buy them is what you get.I'm pretty sure that you won't be able to add scopes and GLs to any of the guns.
That is pure speculation based on zero fact, unless of course you can point us to your source. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.26 23:22:00 -
[26] - Quote
Th3rdSun wrote:Derek Barnes wrote:Wakko03 wrote:It is not like the creo or AR have a one hit kill grenade launcher yet. Yeah when they add that attachment, people are going to use them like crazy. Then there will be explosions everywhere I don't think they are adding any attachments to any of the guns.What up get on the gun when you buy them is what you get.I'm pretty sure that you won't be able to add scopes and GLs to any of the guns. False, there are scopes on the guns in the E3 trailer
|
Fobhopper
Seituoda Taskforce Command Caldari State
11
|
Posted - 2012.07.27 01:06:00 -
[27] - Quote
the Creo is not OP, its a damn expensive rifle, and takes lots of SP to not just use it, but to make it useful. I run a 10% damage mod and have AR proficiency at 1 (about to make it 2), it takes a lot to make it useful. people complain because it has higher accuracy that duvolle, and with a 10% damage mod and only assault rifle proficiency its hitting for about 65.08 damage a shot, as compared to the duvolle with same skills/loadout hitting for about 40.68 damage, and the fact the the duvolle has a much higher bullet spread compared to the creodron (which has reduced bullet spread because of less recoil because of lower ROF) and has also better FFH (firing from the hip) accuracy.
with better accuracy, meaning more rounds are going to hit your target, the creo is just a better rifle because of the way it operates. now if you want to run up on someone and burn through your magazine with a higher ROF and less accurate weapon hoping to kill someone, go ahead. But you come running up on me with that while I am firing my creo at you, and I am strafing, your pretty much S.O.L. Now if you get the drop on me (either because of the radar never working, or distracted) then your going to tear me apart. stop complaining and start training. it takes a lot to get into those proto AR weapons. Have you even tried fighting someone in proto armor (aka protogods), they are hard enough to take out, and nerfing our toys is just going to make proogods more godly because they are harder to kill. |
Vesta Ren
ZionTCD Legacy Rising
33
|
Posted - 2012.07.27 05:56:00 -
[28] - Quote
If you take the time to look at this, the issue isn't that any of the proto guns are "OP" but rather too many people have already maxed their stuff and are fully equipt. Play a match and you'll see almost everyone is using either a creodrone AR or an isuakure (sorry for the spelling) forge or sniper. Considering when the last character wipe was there is no way we should have maxed out profession trees this quick (even with 4X experience) CCP needs to add more intermediate steps between the standard stuff and the maxxed stuff. |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.07.27 06:40:00 -
[29] - Quote
Crimson MoonV wrote:Th3rdSun wrote:Derek Barnes wrote:Wakko03 wrote:It is not like the creo or AR have a one hit kill grenade launcher yet. Yeah when they add that attachment, people are going to use them like crazy. Then there will be explosions everywhere I don't think they are adding any attachments to any of the guns.What up get on the gun when you buy them is what you get.I'm pretty sure that you won't be able to add scopes and GLs to any of the guns. False, there are scopes on the guns in the E3 trailer I can see scopes being added one day, but a grenade launcher would render the Mass Driver useless. Don't see them doing that. |
Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2012.07.27 08:08:00 -
[30] - Quote
So does the Creo AR even have a down side compared to the other variations? or does it do everything better than the others? Why bother having the other ARs?
If they lowerd the damage to the level of the burst ARs maybe they'd be more situationally balanced,there's got to be a big down side somewhere. |
|
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.07.27 09:07:00 -
[31] - Quote
I'm fairly sure there'll be some form of match-making eventually. Right now it doesn't make sense that someone with a 20% dps advantage and a 20% hitpoint advantage (both before skills and dropsuit modules) can just walk over a new player.
When there's match-making the protogods can go up against the other protogods and the new guys can exchange blows with other new guys. But right now it just feels rather cheap when you get knocked off your feet by someone in far better equipment or when you wonder why an enemy dropped so easily before realizing that he probably was just a poor guy in militia gear who didn't even know what the term "fitting" meant. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.27 09:23:00 -
[32] - Quote
I think part of the problem is the lack of in-between. Not to say that is the only issue, but it is a leading contributor. I think once the market opens to inflation and the supply and demand with prices increasing, and decreasing we'll notice that many cannot afford to keep those rifles, or use them. Especially when you realize that your expenses are increasing maybe three fold or more. Especially those who rely soley on proto gear and equipment.
Also leading to this contribution is the modified skill point and ISK modifier set at roughly four hundred percent above normal to help create these worst case scenarios of what the game could degenerate into. CCP needed to know what could happen, and the people are providing that infor very well. This is just to prove that CCP needs more in-between equipment and gear and some tweeking on stats.
Are the current weapons and gear over powered? Not really, but I think the numbers when practiced in-game are working as they should. Still. We'll just have to see what CCP does about this situation. We do not want Dust to degenerate into a mass of over powered gear, and equipment, or to be so unbalanced that it only hinders, and chokes the game. That would be bad for us, the game, and CCP all alike. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.27 09:27:00 -
[33] - Quote
High tier sniper > all infantry at extreme ranges. Dies easy enough to Militia ARs or SMGs when it's in their preferred range. High tier AR > all infantry at mid to long ranges. Dies easy enough to snipers or SMGs in their preferred range. High tier SMG > all infantry in CQC. Dies pretty easy to Militia versions of any other weapon outside CQC range. High tier tank > all non-AV infantry. Dies easy enough to AV weapons. High tier AV > tank. Dies easy enough to most infantry-based weapons.
Problem? |
Stabber McShank
Circle of Huskarl Minmatar Republic
22
|
Posted - 2012.07.27 12:48:00 -
[34] - Quote
Sub Urban Hero wrote: This isn't a straight MMO though. In an FPS, I should have an equal chance of killing the guy at the end of my sights.
And THIS is where you made your mistake.
This is a CCP FPS which means don't expect to 1v1 veterans if you are a new player.
It is the same philosophy they have in Eve, 1 newbie is not a threat to a veteran... 3 newbies can be a threat.. 5+ newbies ARE a threat. At least in Dust you really only need 2v1 or 3v1 to cut a vet to pieces.
|
Grit Breather
BetaMax.
660
|
Posted - 2012.07.27 13:40:00 -
[35] - Quote
I finally got myself enough SP today to move on to proto AR's so I decided to test what was being said here. After going over the 4 proto AR types I decided to go with the Allotek. It has the highest accuracy and makes the most sense kick and aiming wise. Instead of a lower RoF for accuracy is fires short burst at a much higher RoF than regular AR's. That made perfect sense to me (and BTW is what the Navy Seals use and many other SpecOp units).
Granted, it has more advantages at closer ranges but that's fine for me. The AR scopes aren't really built for shooting at far away pixels.
Once I moved to the Allotek my KDR started improving dramatically. It made my aiming easier and pretty much made it that when I got my sights on someone, I emptied 4-5 rounds right into them. I even OHK'd a few players.
So I don't think the Creo is the ultimate OP AR. It's just a varient for one type of fight. Others suite other play styles just as well. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.27 13:45:00 -
[36] - Quote
Grit Breather wrote:I finally got myself enough SP today to move on to proto AR's so I decided to test what was being said here. After going over the 4 proto AR types I decided to go with the Allotek. It has the highest accuracy and makes the most sense kick and aiming wise. Instead of a lower RoF for accuracy is fires short burst at a much higher RoF than regular AR's. That made perfect sense to me (and BTW is what the Navy Seals use and many other SpecOp units).
Granted, it has more advantages at closer ranges but that's fine for me. The AR scopes aren't really built for shooting at far away pixels.
Once I moved to the Allotek my KDR started improving dramatically. It made my aiming easier and pretty much made it that when I got my sights on someone, I emptied 4-5 rounds right into them. I even OHK'd a few players.
So I don't think the Creo is the ultimate OP AR. It's just a varient for one type of fight. Others suite other play styles just as well.
I LOVE the Allotek. 7 rounds in someone's head is bound to ruin their day. I want to love the Tactical, but it doesn't do enough damage per shot to justify using it. I'm sure it has a niche, I just haven't figured i out yet. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.27 13:48:00 -
[37] - Quote
Abron Garr wrote:Grit Breather wrote:I finally got myself enough SP today to move on to proto AR's so I decided to test what was being said here. After going over the 4 proto AR types I decided to go with the Allotek. It has the highest accuracy and makes the most sense kick and aiming wise. Instead of a lower RoF for accuracy is fires short burst at a much higher RoF than regular AR's. That made perfect sense to me (and BTW is what the Navy Seals use and many other SpecOp units).
Granted, it has more advantages at closer ranges but that's fine for me. The AR scopes aren't really built for shooting at far away pixels.
Once I moved to the Allotek my KDR started improving dramatically. It made my aiming easier and pretty much made it that when I got my sights on someone, I emptied 4-5 rounds right into them. I even OHK'd a few players.
So I don't think the Creo is the ultimate OP AR. It's just a varient for one type of fight. Others suite other play styles just as well. I LOVE the Allotek. 7 rounds in someone's head is bound to ruin their day. I want to love the Tactical, but it doesn't do enough damage per shot to justify using it. I'm sure it has a niche, I just haven't figured i out yet. The tactical is more useful at medium range than the other variants I suppose. It should have a different scope as I believe it should fill the role of a medium range assault sniper. They are units that move with the main force and do tactical sniping as opposed to the lone-wolf dedicated snipers who are somewhere between tactical and strategic. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.07.27 13:49:00 -
[38] - Quote
JAG ONE wrote:Sub Urban Hero wrote:Seriously. Is this going to be fixed next patch or what? It's probably the most disgustingly OP thing in the game. I actually find Duvolle more powerful. I switched from Creo to Duvolle and instantly doubled the number of kills I usually get..
same here but we shouldnt post too much about that because then someone will want duvolle nerfed also |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.27 14:00:00 -
[39] - Quote
TEBOW BAGGINS wrote:JAG ONE wrote:Sub Urban Hero wrote:Seriously. Is this going to be fixed next patch or what? It's probably the most disgustingly OP thing in the game. I actually find Duvolle more powerful. I switched from Creo to Duvolle and instantly doubled the number of kills I usually get.. same here but we shouldnt post too much about that because then someone will want duvolle nerfed also
If its on a day where we are getting good hit detection
Duvolle hands down!
...just haven't seen one of those days yet. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.27 14:04:00 -
[40] - Quote
It basically comes down to your play style. (And ignoring hit detection issues) The closer you are, the higher the RoF you'll want. All AR's are rated for short-medium range. Let's put that down to numbers between 1 to 10 and call 1 short range and 10 medium. Full auto - 1-4 Breach - 2-6 Burst - 4-9 Tactical - 7-10
That's how I see it. When grouping comes along, a squad will need a mixture of AR's in order to deal with all threats accordingly. |
|
Feisar Tirani
Sanmatar Kelkoons Minmatar Republic
7
|
Posted - 2012.07.27 14:27:00 -
[41] - Quote
Grit Breather wrote:It basically comes down to your play style. (And ignoring hit detection issues) The closer you are, the higher the RoF you'll want. All AR's are rated for short-medium range. Let's put that down to numbers between 1 to 10 and call 1 short range and 10 medium. Full auto - 1-4 Breach - 2-6 Burst - 4-9 Tactical - 7-10
That's how I see it. When grouping comes along, a squad will need a mixture of AR's in order to deal with all threats accordingly.
Agreed. Every AR has a specific use, according to your game style. Personally I'm using CreoDoron when I'm into defence, Duvolle in attack, Tactical when I've need to block an enemy in the distance. CQC? SMG \m/ |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.27 14:44:00 -
[42] - Quote
Feisar Tirani wrote:Grit Breather wrote:It basically comes down to your play style. (And ignoring hit detection issues) The closer you are, the higher the RoF you'll want. All AR's are rated for short-medium range. Let's put that down to numbers between 1 to 10 and call 1 short range and 10 medium. Full auto - 1-4 Breach - 2-6 Burst - 4-9 Tactical - 7-10
That's how I see it. When grouping comes along, a squad will need a mixture of AR's in order to deal with all threats accordingly. Agreed. Every AR has a specific use, according to your game style. Personally I'm using CreoDoron when I'm into defence, Duvolle in attack, Tactical when I've need to block an enemy in the distance. CQC? SMG \m/ Indeed. The SMG varients go much closer in range. A blind man could use them if he had a stable finger. |
Reaper Alim
Villore Sec Ops Gallente Federation
1
|
Posted - 2012.07.27 16:42:00 -
[43] - Quote
Sub Urban Hero wrote:Grit Breather wrote:I completely don't agree. The people running around with those ARs get a lot of kills because they're good at getting kills. Because they're good they managed to rack up a lot of SP. That SP went into the gun so there you have it. People who are good at shooting (wait for it) get rewarded for their skill (point made).
So of course we all get shot down with the strong ARs. The good people are carrying them. This isn't a straight MMO though. In an FPS, I should have an equal chance of killing the guy at the end of my sights. But if I run into a CreoDron, it doesn't matter if I shoot first or even if I can put more bullets on him (considering he's probably rocking a upgraded DS). As long as he doesn't make a stupid mistake or has to reload, he wins the fight. Plus, it's not necessarily skill. If all you did was sit and grind your Assault skills, you could get to that gun without necessarily being incredibly great. Good, yes, but not that good. CCP has already stated that this is going to be a MMOFPS so if you don't like the open minded things and curve between newbes and vats. then stick to to the narrow minded games like CoD they'll suit you more. |
Reaper Alim
Villore Sec Ops Gallente Federation
1
|
Posted - 2012.07.27 16:45:00 -
[44] - Quote
Crimson MoonV wrote:Creadon is op compared to what? Missile launchers? Boundless SMG? Remote explosives?
The AR is fine. I completey agree he's just mad because he can't employ his COD tatics here and have to actualy think a little bit.
|
Winscar Shinobi
50
|
Posted - 2012.07.27 17:24:00 -
[45] - Quote
Let's see. I have a creo and if I do my math right, it does about 76 damage per bullet. I have 329 shield and 394 armor. My own gun would kill me in 10 bullets. That's with a proto suit, shield boosters, and armor plates.
I feel sorry for whoever doesn't have those. Cause some people I can kill in 5 bullets. Or less. |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.28 08:08:00 -
[46] - Quote
Sake Monster wrote:Crimson MoonV wrote:Th3rdSun wrote:Derek Barnes wrote:Wakko03 wrote:It is not like the creo or AR have a one hit kill grenade launcher yet. Yeah when they add that attachment, people are going to use them like crazy. Then there will be explosions everywhere I don't think they are adding any attachments to any of the guns.What up get on the gun when you buy them is what you get.I'm pretty sure that you won't be able to add scopes and GLs to any of the guns. False, there are scopes on the guns in the E3 trailer I can see scopes being added one day, but a grenade launcher would render the Mass Driver useless. Don't see them doing that. The reason we said this was because, in a gameplay video they had a grenade launcher on the bottom of the assault rifle |
Skold Hagradsson
Tronhadar Free Guard Minmatar Republic
8
|
Posted - 2012.07.28 09:45:00 -
[47] - Quote
Winscar Shinobi wrote:Let's see. I have a creo and if I do my math right, it does about 76 damage per bullet. I have 329 shield and 394 armor. My own gun would kill me in 10 bullets. That's with a proto suit, shield boosters, and armor plates.
I feel sorry for whoever doesn't have those. Cause some people I can kill in 5 bullets. Or less.
Enuff said? |
Sub Urban Hero
ZionTCD Legacy Rising
28
|
Posted - 2012.07.28 16:24:00 -
[48] - Quote
Stabber McShank wrote:Sub Urban Hero wrote: This isn't a straight MMO though. In an FPS, I should have an equal chance of killing the guy at the end of my sights.
And THIS is where you made your mistake. This is a CCP FPS which means don't expect to 1v1 veterans if you are a new player. It is the same philosophy they have in Eve, 1 newbie is not a threat to a veteran... 3 newbies can be a threat.. 5+ newbies ARE a threat. At least in Dust you really only need 2v1 or 3v1 to cut a vet to pieces.
Again. The MMO part is where I understand this. The FPS part is not. Vets should indeed be a threat on the battlefield. But by pure skill level, not by equipment. It's just not fair to run into somebody who has not only more skill, but is straight up equipped in better stuff than you. Not only do you have to compensate for skill level- which is hard enough- but you also have to combat somebody who is, by default, putting out more damage than you and has higher shielding and armor than you.
Honestly, I guess I don't really care whether or not somebody is using all Proto gear and some of the best guns out there, but at least let those guys play each other when it comes around to launch time. I think some people are forgetting that a free-to-play game won't thrive without a growing player-base, which you can't get if all the new guys come in and literally have no chance.
If nothing else, think about it this way. In most MMOs, new players are completely separated from older players unless they specifically go looking for trouble. Even in EVE, new players are kept safe for the most part in that most older players realize there's nothing to be made in going after them. Here, there's no such barrier. As far as I know. Maybe I've missed something, but still. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.07.28 16:29:00 -
[49] - Quote
do the math the creon has the lowest DPS |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.07.28 16:30:00 -
[50] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:TEBOW BAGGINS wrote:JAG ONE wrote:Sub Urban Hero wrote:Seriously. Is this going to be fixed next patch or what? It's probably the most disgustingly OP thing in the game. I actually find Duvolle more powerful. I switched from Creo to Duvolle and instantly doubled the number of kills I usually get.. same here but we shouldnt post too much about that because then someone will want duvolle nerfed also If its on a day where we are getting good hit detection Duvolle hands down! ...just haven't seen one of those days yet.
I made the switch to duvolle, much easier time managing the (s)hit detection. |
|
Sw3RvE
25
|
Posted - 2012.07.28 16:36:00 -
[51] - Quote
Sub Urban Hero wrote:Seriously. Is this going to be fixed next patch or what? It's probably the most disgustingly OP thing in the game.
obviously you dont know anything.
the tactical assault rifle is a little less powerful.
its called skills that make your weapons better.
P.S. why dont you get enough SP to actually use it yourself? |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.07.28 16:43:00 -
[52] - Quote
Sub Urban Hero wrote:Stabber McShank wrote:Sub Urban Hero wrote: This isn't a straight MMO though. In an FPS, I should have an equal chance of killing the guy at the end of my sights.
And THIS is where you made your mistake. This is a CCP FPS which means don't expect to 1v1 veterans if you are a new player. It is the same philosophy they have in Eve, 1 newbie is not a threat to a veteran... 3 newbies can be a threat.. 5+ newbies ARE a threat. At least in Dust you really only need 2v1 or 3v1 to cut a vet to pieces. Even in EVE, new players are kept safe for the most part in that most older players realize there's nothing to be made in going after them. Here, there's no such barrier. As far as I know. Maybe I've missed something, but still.
The older players go after them for the LOLz.. especially if they run their mouths in local chat. nothing is really safe or fair in EVE.. you're rewarded for you're ability to plan ahead and your knowledge of the game. i play EVE but not really well.. the sense of doom on the horizon or hitting it big by just being the right place or right time makes EVE unique. most other MMOs are too predictable
in BF, MAG, and COD newbs have to fight vets and be at a disadvantage also.. don't know why this is such a big deal here..
what confuses me is in another thread they're wanting to nerf the assist points for dropship passengers, in other threads they say noobs have it too hard |
Sub Urban Hero
ZionTCD Legacy Rising
28
|
Posted - 2012.07.28 21:03:00 -
[53] - Quote
Sw3RvE wrote:Sub Urban Hero wrote:Seriously. Is this going to be fixed next patch or what? It's probably the most disgustingly OP thing in the game. obviously you dont know anything. the tactical assault rifle is a little less powerful. its called skills that make your weapons better.P.S. why dont you get enough SP to actually use it yourself? Oh, obviously. I admit, I'm honestly not sure how the other ARs behave. I just see that one popping up most often in the kill alerts. But no, it's not just skills. Like I posted earlier, the base stats of the CreoDron are by far better than the other breach rifles. Combine that with the fact that the person using it has probably upgraded their Assault skills and is in better armor, and you have a recipe for ownage.
And I don't spend my SP on that because I don't really want to. I'd rather spend it upgrading other stuff for the time being, like Sniper Rifle operation, and different Engineering and Electronics skills. Will I eventually spend enough to get it? Yeah. But I don't want to be forced into it, just to stand a better chance for survival.
I'm also beginning to realize that my argument is actually just to have some type of incentive for vets to stay away from just picking off new players. |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.28 21:07:00 -
[54] - Quote
Sub Urban Hero wrote:Seriously. Is this going to be fixed next patch or what? It's probably the most disgustingly OP thing in the game.
you can thank all the CoD kids for crying about it when it was fine |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.07.28 21:13:00 -
[55] - Quote
i played with all the ar's and smg's i tend to kill alot more people with the breach versions, they are the easiest type to control at long/mid and close range for me. most people in the older build used them too. |
|
|
|
Pages: 1 2 :: [one page] |