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Grit Breather
BetaMax.
660
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Posted - 2012.07.26 20:44:00 -
[1] - Quote
I completely don't agree. The people running around with those ARs get a lot of kills because they're good at getting kills. Because they're good they managed to rack up a lot of SP. That SP went into the gun so there you have it. People who are good at shooting (wait for it) get rewarded for their skill (point made).
So of course we all get shot down with the strong ARs. The good people are carrying them. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.27 13:40:00 -
[2] - Quote
I finally got myself enough SP today to move on to proto AR's so I decided to test what was being said here. After going over the 4 proto AR types I decided to go with the Allotek. It has the highest accuracy and makes the most sense kick and aiming wise. Instead of a lower RoF for accuracy is fires short burst at a much higher RoF than regular AR's. That made perfect sense to me (and BTW is what the Navy Seals use and many other SpecOp units).
Granted, it has more advantages at closer ranges but that's fine for me. The AR scopes aren't really built for shooting at far away pixels.
Once I moved to the Allotek my KDR started improving dramatically. It made my aiming easier and pretty much made it that when I got my sights on someone, I emptied 4-5 rounds right into them. I even OHK'd a few players.
So I don't think the Creo is the ultimate OP AR. It's just a varient for one type of fight. Others suite other play styles just as well. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.27 13:48:00 -
[3] - Quote
Abron Garr wrote:Grit Breather wrote:I finally got myself enough SP today to move on to proto AR's so I decided to test what was being said here. After going over the 4 proto AR types I decided to go with the Allotek. It has the highest accuracy and makes the most sense kick and aiming wise. Instead of a lower RoF for accuracy is fires short burst at a much higher RoF than regular AR's. That made perfect sense to me (and BTW is what the Navy Seals use and many other SpecOp units).
Granted, it has more advantages at closer ranges but that's fine for me. The AR scopes aren't really built for shooting at far away pixels.
Once I moved to the Allotek my KDR started improving dramatically. It made my aiming easier and pretty much made it that when I got my sights on someone, I emptied 4-5 rounds right into them. I even OHK'd a few players.
So I don't think the Creo is the ultimate OP AR. It's just a varient for one type of fight. Others suite other play styles just as well. I LOVE the Allotek. 7 rounds in someone's head is bound to ruin their day. I want to love the Tactical, but it doesn't do enough damage per shot to justify using it. I'm sure it has a niche, I just haven't figured i out yet. The tactical is more useful at medium range than the other variants I suppose. It should have a different scope as I believe it should fill the role of a medium range assault sniper. They are units that move with the main force and do tactical sniping as opposed to the lone-wolf dedicated snipers who are somewhere between tactical and strategic. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.27 14:04:00 -
[4] - Quote
It basically comes down to your play style. (And ignoring hit detection issues) The closer you are, the higher the RoF you'll want. All AR's are rated for short-medium range. Let's put that down to numbers between 1 to 10 and call 1 short range and 10 medium. Full auto - 1-4 Breach - 2-6 Burst - 4-9 Tactical - 7-10
That's how I see it. When grouping comes along, a squad will need a mixture of AR's in order to deal with all threats accordingly. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.27 14:44:00 -
[5] - Quote
Feisar Tirani wrote:Grit Breather wrote:It basically comes down to your play style. (And ignoring hit detection issues) The closer you are, the higher the RoF you'll want. All AR's are rated for short-medium range. Let's put that down to numbers between 1 to 10 and call 1 short range and 10 medium. Full auto - 1-4 Breach - 2-6 Burst - 4-9 Tactical - 7-10
That's how I see it. When grouping comes along, a squad will need a mixture of AR's in order to deal with all threats accordingly. Agreed. Every AR has a specific use, according to your game style. Personally I'm using CreoDoron when I'm into defence, Duvolle in attack, Tactical when I've need to block an enemy in the distance. CQC? SMG \m/ Indeed. The SMG varients go much closer in range. A blind man could use them if he had a stable finger. |
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