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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.21 18:49:00 -
[1] - Quote
Im happy with my AR setup but now i get overrun by tanks and dropships basically in everygame it seems
So its either stick with AR and still kill ppl and hack everything
Go Anti vehicle and maybe skill up for a fatsuit and dont hack as much but mostly kill vehicles, which is the best AV weapon btw forge or swarm?
Or skill up for a tank and become one of the many annoying twats who camp the vehicle and missle spam everything
So which one forum? |
Drake Lyons
Seituoda Taskforce Command Caldari State
209
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Posted - 2012.07.21 18:52:00 -
[2] - Quote
Well...adding on forge gun skills to an assault build is a lot less SP intensive than training up all the Heavy dropsuit skills as well as forge gun skills and heavy weapon skills and armor skills (assuming you haven't already maxxed your armor skills for your assault suit). |
Gatsu Scarz
Bragian Order Amarr Empire
55
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Posted - 2012.07.21 18:54:00 -
[3] - Quote
Im starting on AV trooper but all so thinking of trying to improve dropship piloting . I would say AV but im like you a true assault rifleman. |
ICECREAMK1NG WARRIORS
99
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Posted - 2012.07.21 18:54:00 -
[4] - Quote
IF i were you I'd go the annoying **** route, then you can claim to be a god on '' dust/ tank wars. '' like all the other annoying twats. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 19:00:00 -
[5] - Quote
Should you skill up for AV or a tank?
Yes.
You should skill up for AV or a tank.
Oh! Sorry... You meant WHICH ONE should you skill up for? My mistake. In THAT case... With your AR guy, hop in someone else's tank, either when they abandon it, or as a gunner, and get a feel for the size, weight, firepower, etc.
Would you rather BE that, or fight against it?
I personally prefer being AV guy, but I roll as a gunner for Dropships and Tanks occasionally as well. And while I mostly run as a Scout with a Swarm Launcher, I have great respsect for good tank pilots, whether they're friendly or my enemies. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.21 19:10:00 -
[6] - Quote
Garrett Blacknova wrote:Should you skill up for AV or a tank?
Yes.
You should skill up for AV or a tank.
Oh! Sorry... You meant WHICH ONE should you skill up for? My mistake. In THAT case... With your AR guy, hop in someone else's tank, either when they abandon it, or as a gunner, and get a feel for the size, weight, firepower, etc.
Would you rather BE that, or fight against it?
I personally prefer being AV guy, but I roll as a gunner for Dropships and Tanks occasionally as well. And while I mostly run as a Scout with a Swarm Launcher, I have great respsect for good tank pilots, whether they're friendly or my enemies.
Your such a ****
If you want to be good at something you skill up for it you dont skill everything at the sametime because your much worse off
Gunners are next you useless if your pilot/driver has no mic and constantly goes in the wrong direction as soon as an AR scratches his paintwork |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.07.21 19:12:00 -
[7] - Quote
Hmm.. keep trying to post my response but these forums fail. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.07.21 19:13:00 -
[8] - Quote
I would go swarm launcher if you run assault, while forge gun is probably better it limits you to the terrible heavy suit and most likely more training unless you've already taken that route. Personally I went prototype SL first then trained into tanks, almost in a sagaris now, got one tank thats missile launcher and one with railgun for AV purposes. |
ICECREAMK1NG WARRIORS
99
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Posted - 2012.07.21 19:16:00 -
[9] - Quote
Good one Pezz. Go the annoying twa t route. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.07.21 19:25:00 -
[10] - Quote
Don't get me wrong, I've spent 10 mil SP into other things and play mainly as a grunt. I wreck on foot, just like having the versatility, allows me to fight fire with fire. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.21 20:06:00 -
[11] - Quote
EnglishSnake wrote:Garrett Blacknova wrote:Should you skill up for AV or a tank?
Yes.
You should skill up for AV or a tank.
Oh! Sorry... You meant WHICH ONE should you skill up for? My mistake. In THAT case... With your AR guy, hop in someone else's tank, either when they abandon it, or as a gunner, and get a feel for the size, weight, firepower, etc.
Would you rather BE that, or fight against it?
I personally prefer being AV guy, but I roll as a gunner for Dropships and Tanks occasionally as well. And while I mostly run as a Scout with a Swarm Launcher, I have great respsect for good tank pilots, whether they're friendly or my enemies. Your such a **** If you want to be good at something you skill up for it you dont skill everything at the sametime because your much worse off Gunners are next you useless if your pilot/driver has no mic and constantly goes in the wrong direction as soon as an AR scratches his paintwork How did you take THAT from what I said?
I never said to skill into everything. I said to skill into something, and that there are advantages and disadvantages to each. You need to figure out what YOU think that YOU will be better at, or what YOU think that YOU will have more fun with, then buy into the right skills for that AND NOT THE OTHER OPTION. |
Waruiko DUST
G I A N T
90
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Posted - 2012.07.21 20:15:00 -
[12] - Quote
I have a militia heavy suit with an assault forge gun on it. every other part is militia and its good enough to put pressure on tanks till they start running. If more people had set ups like that tanks would b |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.07.21 21:18:00 -
[13] - Quote
Militia stuff? Lol a sagaris will drop you in seconds. In my opinion go for a good LAV with a few shield upgrades and a decent missile turret like the AT-1. I prefer the Saga with: -2 Local powergrid expansion units -AT1-Missile turret. that thing does 240 splash damage and 420 direct impact damage -ward shield amplifier (25% damage reduction) -Azeotropic ward shield extender - C3-L Shield Booster
With that setup i usually go and try to hack stuff, take objectives or give my gunner a nice view on their spawn. If the enemy is getting pushed back to their main spawn i pick the guys off that try to get away. Also i run a Logistic dropsuit and throw drop uplinks near objectives, repair my Saga if needed with a repair tool and drop nano hives for my team. Another thing is if i see a Enemy tank attacking our tank i try to help our tank out. Mostly they get destroyed but they done so much damage to a sagaris that i can finish him off. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.21 21:22:00 -
[14] - Quote
the final swarm launchers fire 6 missiles : )
also forge gun is awesome but that's just this build, all of the balance will be 100% different in a few weeks, don't worry about it. |
BAD FURRY
Hellstorm Inc League of Infamy
247
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Posted - 2012.07.21 21:24:00 -
[15] - Quote
EnglishSnake wrote:Im happy with my AR setup but now i get overrun by tanks and dropships basically in everygame it seems
So its either stick with AR and still kill ppl and hack everything
Go Anti vehicle and maybe skill up for a fatsuit and dont hack as much but mostly kill vehicles, which is the best AV weapon btw forge or swarm?
Or skill up for a tank and become one of the many annoying twats who camp the vehicle and missle spam everything
So which one forum? ALL WAYS Anti Vehicle 1st
1st off knowing how the SL and Froge gun works will let you know how best to avode them 2nd you will never all ways have a tank so when your with out one its best to can open other tanks 1st with out useing yours with may get blown up ! |
Maken Tosch
263
|
Posted - 2012.07.21 21:26:00 -
[16] - Quote
I take it you couldn't endure your old thread so you make a new about about the same thing you posted on the previous one? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 22:12:00 -
[17] - Quote
The dark cloud wrote:Militia stuff? Lol a sagaris will drop you in seconds. And it only takes seconds to respawn.
And with good positioning, you can avoid being seen until you've landed at least a couple of hits, which can be useful to your team, especially if you're supporting a friendly Saga. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.21 22:22:00 -
[18] - Quote
Snake go Proto swarm & SMG. Keep that way you won't need to change build too much.
If that doesn't work Proto forge & tech 2 heavy suit.
Don't bother with HAV. Everyone is skilling for anti tank.
The 2 best builds IMHO. If anyone thinks I'm going to ditch my AR think again though (I've got basic forge gunning tech 2 stuff for when I have no choice because I have a terribads team.) |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.21 23:10:00 -
[19] - Quote
EnglishSnake wrote:Im happy with my AR setup but now i get overrun by tanks and dropships basically in everygame it seems
So its either stick with AR and still kill ppl and hack everything
Go Anti vehicle and maybe skill up for a fatsuit and dont hack as much but mostly kill vehicles, which is the best AV weapon btw forge or swarm?
Or skill up for a tank and become one of the many annoying twats who camp the vehicle and missle spam everything
So which one forum? Anti vehicle for the love of god all we need are more good mercs like you in a damn tank |
PDIGGY22
Seituoda Taskforce Command Caldari State
189
|
Posted - 2012.07.21 23:51:00 -
[20] - Quote
go anti vehicle, more points, kills and some revenge. |
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Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2012.07.21 23:53:00 -
[21] - Quote
Go AV i need more heavies to roll with for my nannohives |
Bubba Brown
Militaires Sans Jeux
32
|
Posted - 2012.07.21 23:54:00 -
[22] - Quote
go prototype swarm launchers and nanohives you'll basically poop on every vehicle in the match. and on a scout suit, you won't exactly be easy to pick off by enemy infantry. one volley can kill a militia dropship, two kills a militia tank. i think a good madrugar will take about 5 or 6 shots to blow up, which isn't a problem if you have a nanohive deployed. Complex damage mods would help a lot too |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.22 00:02:00 -
[23] - Quote
TBH i dont want to any of this but im being forced to because is ******* tanks everywhere |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.22 00:04:00 -
[24] - Quote
EnglishSnake wrote:TBH i dont want to any of this but im being forced to because is ******* tanks everywhere just imagine how bad it will be if they increase the player count off topic but still need a game mode without vehicles screw the sand and **** the box |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.22 00:12:00 -
[25] - Quote
gangsta nachos wrote:EnglishSnake wrote:TBH i dont want to any of this but im being forced to because is ******* tanks everywhere just imagine how bad it will be if they increase the player count off topic but still need a game mode without vehicles screw the sand and **** the box
The build before was open but at the main objectives it was MI vs MI with no tanks
In this build its tanks tanks tanks dropship tanks |
Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2012.07.22 00:24:00 -
[26] - Quote
EnglishSnake wrote:gangsta nachos wrote:EnglishSnake wrote:TBH i dont want to any of this but im being forced to because is ******* tanks everywhere just imagine how bad it will be if they increase the player count off topic but still need a game mode without vehicles screw the sand and **** the box The build before was open but at the main objectives it was MI vs MI with no tanks In this build its tanks tanks tanks dropship tanks i miss the old build |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.22 00:25:00 -
[27] - Quote
go AV, be part of the solution, not part of the problem.
as for swarm launcher V forge gun... it's debateable, but i would say swarm launcher. especially if you are already an avid AR guy. light weapon skills will effect the swarm. not the forge.
the swarm launcher:
- deals more damage and locks on faster than the forge gun can charge (and it's a lock on...) and thanks to that lock you can play the launch to shoot around corners or over cover. not to mention it only requires a light weapon slot as opposed to a heavy, so you can take whatever your normal AR loadouts are, swap the AR for a swarm, and be good to go. (hopefully you have an smg on there. if not thats something you'll want to train for as well.
a few downsides to the swarm:
- it has a very small ammo pool. 6 shots by default. you can get around this pretty easily however since the swarm can be used by logi, scout, and assault suits. all of wich get at least 1 gear slot, so you can carry nanohives. but it's still worth mentioning.
- it doesn't shoot straight. normally this is a non-issue because once the lock kicks in it doesn't matter where the missile is, it will chase your target like a rabid junkyard dog. but in thick structure you can easily lose a missile or 3. eventually you'll acclimate to it and figure out where to aim to give the entire swarm a clear path (once you have a lock you can hold that lock forever, you could turn 180 fire, the misiles will scatter forward, then turn around and go after your target)
the forge gun:
- deals less damage and requires a 3.5 second chargeup before it can be fired. (2.5 for the "assault" variant. but they can't hold a charge) there is also no UI indication to let you know the gun is charged. an experienced user will eventually get this down, but it makes it needlessly difficult to use and i really really hope ccp puts that back in.
- cuts movement speed in half while charging, or holding that charge. (again, really think ccp should change this)
- REQUIRES a heavy suit to carry. this will mean a lot of extra training, especially if you are already heavily invested in skills like "light weapon reload" and so on. "heavy weapon reload" and all other general heavy weapon skills cost 50% more than the light weapon equivelant.
benefits to the forge gun:
- larger ammo pool. more ammo is more better. but the lack of a gear slot on heavy suits also means no nano-hives. so it's sort of a toss up
- shoots straight. sometimes you can hit stuff with a forge gun that would be hard or impossible to hit with a swarm launcher, or at least the entire swarm. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.22 14:06:00 -
[28] - Quote
So basically for a quicker half assed AV fit its going the swarm way
I do carry nanos so im good to go and in terms of skills probs be around 3mil for the full swarm damage output and a further 4mil for the all the upgrades in reloading etc i think so 7mil
I will defo have to have an SMG but CQC range only so distance im ******
Tanks in general tho they can hide behind stuff with the missiles and forge gun your in the fat suit so you gotta be close by with a line of sight but the fat suit is intensive SP wise
Looks like swarm launcher it is |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.22 15:48:00 -
[29] - Quote
EnglishSnake wrote:Im happy with my AR setup but now i get overrun by tanks and dropships basically in everygame it seems
So its either stick with AR and still kill ppl and hack everything
Go Anti vehicle and maybe skill up for a fatsuit and dont hack as much but mostly kill vehicles, which is the best AV weapon btw forge or swarm?
Or skill up for a tank and become one of the many annoying twats who camp the vehicle and missle spam everything
So which one forum?
I went the assault/swarm route because the skillpoint investment is a lot lower from an assault/ar build. Plus the speed of the heavy suit make me feel claustrophobic.
I'm using a top-tier AUR(Haywire) SL with lvl 4 SL skill and lvl 3 supporting skills. Carry AV grenades and nanohive.
-Noob anything dies in 2 shots.
-With skilled up vehicles, SL is still deadly to dropships(you gotta work for the kill, maybe 5 volleys max - EDIT: top-tier dropships with good modules and skills will take mor that this, but they still cant tank sustained fire -, but it's hard to kill tanks with good drivers. This is all assuming you're doing AV by yourself.
But what the SL really does is supress vehicles - you might not be able to kill those tanks but you can push them off the objective.
My biggest frustration as a tank killer is the short range AV grenades/mid-long range Swarm launcher. With the splash damage on missle turrets, infighting(at least at grenade range) a tank is problematic when there's a good driver. I'm thinking now that the answer might be getting good at tossing the longer-range Sleek AV grenades or carrying RE's and laying fallback traps if you can get the driver to chase you. |
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