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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.20 17:38:00 -
[31] - Quote
Sohkar Adelis wrote:Well aren't you a fun character, let my simplify this a bit better.
a semblance of single player works wonders for a game that is already specced to break barriers. CCP no doubt has alot riding on whether this game becomes legendary or dies in an alley. As stated above EVE already has small single player missions of sorts. You so easily scoff at the idea of a small campaign that would have no bearing to the main game simply because its breaks your 'tradition' of an MMO. Hell, even World of Warcraft is based on single player crap (minus raiding and PVP of course).
I seriously hope you do not speak for all MMO players. You are quite loudly refusing to evolve simply because EVE has nothing that is single player worthy. I doubt you would even allow a single mission simply to set the stage for the sheer magnitude that is the EVE universe.Every good game in history has a sh*tload of story to it. Dust should aswell, how quickly will this game become dry if we can only shoot guy #5 and reclaim planet #7 for the 43rd time this week?
Story makes good games - we need to see that in the game to a fashion. Not read/watch it outside of it.
If your saying that Dust shoudn't have these things, then perhaps my time and money is best spent on other games.
1. I never said it wouldn't be a good idea to have content that can be done solo. I think it would be a bad idea NOT to include that content.
2. I've never played EVE, and only rarely played other MMOs, and I've been at least partly a console gamer since PS1 era, so no, I'm not saying what I said out of some preconception that it worked for EVE so it has to work for a different game set in the same universe.
3. I didn't start this argument, you did, by claiming that a lack of any PURE solo content would cripple the game.
4. EVE doesn't have single player, as I said. Neither does WoW. Both games give players missions which don't NEED other players, but they don't have any ACTUAL solo content.
5. EVERY good game in history has loads of story to it? Ever play flOw? How about Flower? You're welcome to try and convince me there's a story in Street Fighter, and last I heard that was still well-regarded. How about something a bit more... EVE-like in terms of scale though... Frontier: Elite II. Amazing game, single player only, and the story is literally no more than "congratulations, you inherited a spaceship. Have fun." |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2012.07.20 17:47:00 -
[32] - Quote
Garrett Blacknova wrote:
1. I never said it wouldn't be a good idea to have content that can be done solo. I think it would be a bad idea NOT to include that content.
2. I've never played EVE, and only rarely played other MMOs, and I've been at least partly a console gamer since PS1 era, so no, I'm not saying what I said out of some preconception that it worked for EVE so it has to work for a different game set in the same universe.
3. I didn't start this argument, you did, by claiming that a lack of any PURE solo content would cripple the game.
4. EVE doesn't have single player, as I said. Neither does WoW. Both games give players missions which don't NEED other players, but they don't have any ACTUAL solo content.
5. EVERY good game in history has loads of story to it? Ever play flOw? How about Flower? You're welcome to try and convince me there's a story in Street Fighter, and last I heard that was still well-regarded. How about something a bit more... EVE-like in terms of scale though... Frontier: Elite II. Amazing game, single player only, and the story is literally no more than "congratulations, you inherited a spaceship. Have fun."
Valid points, all those games are true exceptions However, Dust is still a console on a server that belongs to someone else. CCP must guarantee to Sony that it will continue to impress on a pseudo-weekly basis.
If it remains a EVE clone then I truly doubt players outside of EVE will continue to enjoy it.
Also this isn't an argument - its a discussion, I simply want to understand and perhaps convey points and ideas that seem vaild to this particular thread and forum. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.20 17:56:00 -
[33] - Quote
Sohkar Adelis wrote:Valid points, all those games are true exceptions However, Dust is still a console on a server that belongs to someone else. CCP must guarantee to Sony that it will continue to impress on a pseudo-weekly basis.
If it remains a EVE clone then I truly doubt players outside of EVE will continue to enjoy it.
Also this isn't an argument - its a discussion, I simply want to understand and perhaps convey points and ideas that seem vaild to this particular thread and forum. Well that made me feel like an idiot. Well done.
+1 for you, and as I've said, I'm not saying they shouldn't have story content. I'm just saying it shouldn't be EXCLUSIVELY SOLO content.
I'm all in favour of co-op missions that can be completed by a single player with noob gear. |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2012.07.20 17:59:00 -
[34] - Quote
Garrett Blacknova wrote:
I'm all in favour of co-op missions that can be completed by a single player with noob gear.
Woot - now we got some middle ground.
Thats a nice idea, Would be a really nice reprieve from the stress of the war. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.20 18:36:00 -
[35] - Quote
Sohkar - there WILL be PvE content, or a "story", as you will.
It's a limited story, but the basic gist of it is that the Rogue Drones want to destroy all life. It's your job to stop them.
It's an unending story, with no beginning, middle or end. You'll just fight Rogue Drones. Perhaps they'll invade planets and you get to counterattack, but I doubt there will be any true storyline.
Edit: Forgot to mention that I'm against the testing of a PvE mode in any beta. It's for testing, not for fun. Any PvE content can be sufficiently tested in-house by the staff at CCP Shanghai. They don't need us for that. They do need us to test the PvP content.
I'm all for PvE content with a storyline, but not yet. |
Sojuro Ryo
Zumari Force Projection Caldari State
189
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Posted - 2012.07.20 18:39:00 -
[36] - Quote
There should be npc missions when the game goes live or even during open beta when we get to test the full game before release. |
Jonny Hagendorf
Zumari Force Projection Caldari State
63
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Posted - 2012.07.20 19:30:00 -
[37] - Quote
Only as some kind of tutorial or bot mode. Its a multiplyer game. |
Armatsu
Osmon Surveillance Caldari State
33
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Posted - 2012.07.20 20:17:00 -
[38] - Quote
Sojuro Ryo wrote:There should be npc missions when the game goes live or even during open beta when we get to test the full game before release.
Why in open BETA? Beta's aren't for your enjoyment. PvE will be released when PvE is ready. If CCP is smart, they won't release PvE until the game comes out even if they are already finished with it.
PvE testing doesn't get anything done. Beta's are meant to get s*** done. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
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Posted - 2012.07.20 21:17:00 -
[39] - Quote
Mr TamiyaCowboy wrote:tarbleaune wrote:Why would you join a BETA ???? because my hard earned cash goes towards making dust, and as a very long term eve player i care what goes on, and how it will affect my life in eve-online. some idiot upsets you in dust be damn sure he has some more might guns at hand in space ready to bring the pain , and plenty of isk to throw are just for squits n giggless also 7+yrs playing eve one should have a break from the norm and try other things. why did you join a beta ? not all of us are testosterone filled teenagers with a penance to camping and c*** so best way to get away from that pony and trap is to do stuff solo. and before you pipe up more, in eve i have done nearly all, dust was/is an extention to that I'm an Eve player as well, but you forgot something important......
THIS ISN'T EVE!!!!!
This is Dust. An FPS game.
Quote:Valid points, all those games are true exceptions However, Dust is still a console on a server that belongs to someone else. CCP must guarantee to Sony that it will continue to impress on a pseudo-weekly basis.
If it remains a EVE clone then I truly doubt players outside of EVE will continue to enjoy it.
Also this isn't an argument - its a discussion, I simply want to understand and perhaps convey points and ideas that seem vaild to this particular thread and forum. Actually, it is on CCP's server, not Sony's - that's why it's PS3 exclusive, MS wasn't willing to let CCP host their own game instead of using the microsoft servers (big $$ there)
As for all the bullshit you are claiming is going to kill the game all I have to say is Learn what "closed testing - work in progress" means, you might need to go to the library and ask for a dictionary though.....
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Sojuro Ryo
Zumari Force Projection Caldari State
189
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Posted - 2012.07.20 21:26:00 -
[40] - Quote
Armatsu wrote:Sojuro Ryo wrote:There should be npc missions when the game goes live or even during open beta when we get to test the full game before release. Why in open BETA? Beta's aren't for your enjoyment. PvE will be released when PvE is ready. If CCP is smart, they won't release PvE until the game comes out even if they are already finished with it. PvE testing doesn't get anything done. Beta's are meant to get s*** done.
Can tell you have never beta tested before nor have done any programming so I'll be nice. We'll even test npc missions to make sure they work as well. We did this for Eve and we'll do it for Dust. PvE is part of the game. |
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Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.07.20 21:30:00 -
[41] - Quote
Corvus Ravensong wrote: I'm an Eve player as well, but you forgot something important......
THIS ISN'T EVE!!!!!
This is Dust. An FPS game.
Yes it is and if you were an Eve player you would know that. Just because they are different they are part of the same game.
Like what someone else pointed out, what's above Dust 514 in the upper left corner? Oh, is that EVE? I think so. Welcome to the FPS expansion. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.20 21:33:00 -
[42] - Quote
Sojuro Ryo wrote:Can tell you have never beta tested before nor have done any programming so I'll be nice. We'll even test npc missions to make sure they work as well. We did this for Eve and we'll do it for Dust. PvE is part of the game.
I can tell you've never worked for a games company.
A lot of games companies do in-house testing. They often have a team for QA (quality assurance) who do nothing but stress test the game. I've heard stories of how one guy who worked for a games company, in QA, had to play the same ten minutes of a game for about a week straight to find any bugs or glitches.
So, let's examine what we need for PvE testing. - Players. Maximum at any one time? Probably about 10-20.
Let's examine what we need for multiplayer testing. - Players. Anywhere up to a few thousand. The more the better. - Server stress tests. See above.
So, what can we conclude? We can conclude that CCP can hire 10-20 people (or have a dev team or two) test the PvE content, which they can't do for the multiplayer content. Why can't they do the multiplayer content? Because having a thousand people playing at once, over a weekend, will find more glitches than 20 players playing over a month. |
Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.07.20 21:48:00 -
[43] - Quote
Laheon wrote:Sojuro Ryo wrote:Can tell you have never beta tested before nor have done any programming so I'll be nice. We'll even test npc missions to make sure they work as well. We did this for Eve and we'll do it for Dust. PvE is part of the game. I can tell you've never worked for a games company. So, what can we conclude? We can conclude that CCP can hire 10-20 people (or have a dev team or two) test the PvE content, which they can't do for the multiplayer content. Why can't they do the multiplayer content? Because having a thousand people playing at once, over a weekend, will find more glitches than 20 players playing over a month.
I've actually beta tested over 15 games in the past 15 yrs of my 20+ yrs of gaming. 6 of them are MMOs. How about you?
Quote: A lot of games companies do in-house testing. They often have a team for QA (quality assurance) who do nothing but stress test the game. I've heard stories of how one guy who worked for a games company, in QA, had to play the same ten minutes of a game for about a week straight to find any bugs or glitches.
Yes, a lot of it is tested in-house but a lot more is tested by players. You'd be surprised at how much works in-house but doesn't over the net.
Quote: So, let's examine what we need for PvE testing. - Players. Maximum at any one time? Probably about 10-20.
Let's examine what we need for multiplayer testing. - Players. Anywhere up to a few thousand. The more the better. - Server stress tests. See above.
This happens when it goes to Open Beta. You'd know that if you actually have done beta testing before. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
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Posted - 2012.07.20 21:54:00 -
[44] - Quote
meh if they want a pure FPS so be it,
i know i will have fun slapping some hurt down from mah spaceship
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Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.20 22:03:00 -
[45] - Quote
Sojuro Ryo wrote:This happens when it goes to Open Beta. You'd know that if you actually have done beta testing before.
I'm actually in beta testing for three other games right now. I've also gone into games which have been released early due either to a mistake, or the games company running out of funds, and which have effectively been a beta.
To name a few: Endless Space Dota 2 CS:GO SMNC Hegemony Mount and Blade (and subsequent expansions)
So, that's four games I've been in beta for, and another three which have been released early (SMNC due to a beta key error, the other two due to a lack of funds). That's just in the last two years. I won't go back into the past ten years, or hell, the past 18 years I've been a gamer. Let's not even go into the ones I can't remember (which do include MMOs aswell).
The fact of the matter is, PvE content doesn't need to be stress tested by the playerbase. They can do it, effectively, in house. How, you ask? Why, PvE content will be scripted. They will know when the spawns pop up, and they can look at it from every angle in game. What happens if you do this, or that, or yadda. They can get a lot more constructive feedback by doing it all in-house.
Multiplayer just isn't feasible for CCP in in-house testing, for reasons I've stated above. Large maps, huge number of variables, and lots and lots of balance issues.
Also, note this: I never said you didn't beta test before. I just said that you've never worked for a games company before. There is a vast difference. |
Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.07.20 22:06:00 -
[46] - Quote
Laheon wrote:Sojuro Ryo wrote:This happens when it goes to Open Beta. You'd know that if you actually have done beta testing before. I'm actually in beta testing for three other games right now. I've also gone into games which have been released early due either to a mistake, or the games company running out of funds, and which have effectively been a beta. To name a few: Endless Space Dota 2 CS:GO SMNC Hegemony Mount and Blade (and subsequent expansions) So, that's four games I've been in beta for, and another three which have been released early (SMNC due to a beta key error, the other two due to a lack of funds). That's just in the last two years. I won't go back into the past ten years, or hell, the past 18 years I've been a gamer. Let's not even go into the ones I can't remember (which do include MMOs aswell). The fact of the matter is, PvE content doesn't need to be stress tested by the playerbase. They can do it, effectively, in house. How, you ask? Why, PvE content will be scripted. They will know when the spawns pop up, and they can look at it from every angle in game. What happens if you do this, or that, or yadda. They can get a lot more constructive feedback by doing it all in-house. Multiplayer just isn't feasible for CCP in in-house testing, for reasons I've stated above. Large maps, huge number of variables, and lots and lots of balance issues. Also, note this: I never said you didn't beta test before. I just said that you've never worked for a games company before. There is a vast difference.
Then you understand nothing. They have to test if there will be an issue with multiple people taking the same mission which is a part of multiplayer.
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Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.20 22:12:00 -
[47] - Quote
Sojuro Ryo wrote:Then you understand nothing. They have to test if there will be an issue with multiple people taking the same mission which is a part of multiplayer.
Can they not do that with 10-20 people? Can they not have 10 teams of 2, or 5 teams of 4? Would an issue arise from 100 teams of 4 when it wouldn't from 5 teams of 4?
Maybe server lag, sure, but the way they do it with EVE (and they'll have the same structure in place for DUST) will ensure that there isn't any overlap, or too much lag.
CCP know what they're doing. They have thousands of star systems running independently of one another, but all linked through Tranquility. They have 10 years experience in doing that, so there won't be any problem with multiple missions being started at the same time. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.07.20 22:30:00 -
[48] - Quote
Sohkar Adelis wrote:Garrett Blacknova wrote:Sohkar Adelis wrote:Garrett Blacknova wrote:Did you even look at what you signed up for?
Seriously?
If there's single player, we've been lied to... LOL unless this game wants to be an exact replica of DC Online, there should be some semblance of singleplayer short story. To at least give us a sexy backdrop of the incredible massive storyline that is EVE of course. 3-4 pointless missions and awesome cutscenes would satiate me. Name one MMO that has single player content, and I'll name one that doesn't. I can guarantee you'll run out first. Content that CAN be done solo, but also allows for co-op play doesn't count. By the way, the "Rogue Drones" mode will probably be playable solo... although that will probably be an incredibly stupid idea... not to be mean bud, but the rules of what an MMO is changes when it comes to console games. COD ( has the larget multiplayer base in gaming history) I really don't need to bother typing anymore as COD has a very expansive and expressive solo campaign in every damn game.
lol to me COD single player is usually a waste of time and space because I never finish cod's campaign because its uninteresting. I had COD 3, MW2, Black Ops, and MW3. The single player is weak and the multiplayer is overrated but addictive to people with small brains and don't really want to think. BF3 and mag both have better multiplayer gameplay to me. Add a story mode to dust is useless. I do agree with adding cut scenes when you enter a new planet or if a planet is more tougher than a normal planet or when you win a huge battle. Add an epic cut scene. But single player is a waste of space and time. Hopefully battlefield 4 take away single player completely and add those cut scenes to they multiplayer. No one wants to play alone and that is the reason why cod multiplayer do good and that game sells so much imo. |
Armatsu
Osmon Surveillance Caldari State
33
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Posted - 2012.07.23 04:24:00 -
[49] - Quote
Sojuro Ryo wrote:Armatsu wrote:Sojuro Ryo wrote:There should be npc missions when the game goes live or even during open beta when we get to test the full game before release. Why in open BETA? Beta's aren't for your enjoyment. PvE will be released when PvE is ready. If CCP is smart, they won't release PvE until the game comes out even if they are already finished with it. PvE testing doesn't get anything done. Beta's are meant to get s*** done. Can tell you have never beta tested before nor have done any programming so I'll be nice. We'll even test npc missions to make sure they work as well. We did this for Eve and we'll do it for Dust. PvE is part of the game.
It's funny you say that because i'm actually interning for a pretty large company currently doing web development. You also struck out on the part where i've never beta tested anything before. I don't think you actually understand why MMO's do beta testing aside from server stress tests.
I'll give an example. Star Wars: The Old Republic did beta testing for quite a long time before they did an actual open beta. Now, to say that there were no bugs in NPC missions would be a blatantly lie because there were. It would also be a lie if anyone stated that 1/4 of the bugs found and fixed by beta testers were missions specific bugs. Instead, an overwhelmingly large amount of fixes came from other aspects of the game such as rendering issue with weapons and clothing, glitches in the map where people would get stuck, fall through the map, or even be able to walk through what seemed to be solid objects. There was even the lone UI bug which was a small single orange pixel by the chat box. Had SWTOR magically developed a game with no problems aside from PvE mission specific glitches the testing could have been done on a lone Saturday and they probably would have found 90+% of the bugs.
NPC missions do not change. There is a specific objective that must be completed for the mission and that is also constant. Any competent programmer will develop large amounts of specific test cases to make sure that the application works appropriately as well as test cases where they try and break their application. This doesn't translate fully into game testing as just software as there are an infinite amount of ways to go about an objective. The advantage they have though is that DUST PvE will probably follow the exact same system as PvP and so any bugs that occur in PvP will translate to PvE. The difference is, its much more important to balance PvP than it is PvE. Especially since balancing PvE can come down to an enemy having more or less HP, or a slight change in attack pattern. |
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