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Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.20 17:25:00 -
[1] - Quote
Mr TamiyaCowboy wrote: because my hard earned cash goes towards making dust, and as a very long term eve player i care what goes on, and how it will affect my life in eve-online. some idiot upsets you in dust be damn sure he has some more might guns at hand in space ready to bring the pain , and plenty of isk to throw are just for squits n giggless
also 7+yrs playing eve one should have a break from the norm and try other things. why did you join a beta ?
not all of us are testosterone filled teenagers with a penance to camping and c*** so best way to get away from that pony and trap is to do stuff solo.
and before you pipe up more, in eve i have done nearly all, dust was/is an extention to that
No, DUST is not an extension of EVE Online. It's a standalone game. You can play DUST without ever having to interact with EVE players (in highsec). It is a standalone game, with integration into the same universe (and as both will be MMO's, there will be interactions between the two).
Also, CCP have no obligation to provide you with a PVE mode. While I understand there are plans to make a PVE mode, this is THEIR beta (for you to test, NOT to have fun), and the best way to test their game is by having multiplayer PVP maps. That tests balance, controls, and general gameplay.
Frankly, PvE won't be a very large part of the game, so they won't be too concerned with it.
Finally, anyone who's comparing this to MW is, frankly, idiotic. They are in no way (apart from the FPS part) similar. Yes, MW is online. Yes, it's multiplayer. But it's not massive. It's limited to, what, 12 players on each team? DUST will have 48 player maps, and will expand to more. That's what makes DUST, and not COD, an MMO. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.20 17:30:00 -
[2] - Quote
Sohkar Adelis wrote:Dust should aswell, how quickly will this game become dry if we can only shoot guy #5 and reclaim planet #7 for the 43rd time this week?
Oh dear. Oh, how you completely fail to grasp the concept of the integration with EVE.
There will be a story. Whether you join a merc corp or a corp in a sov holding alliance, you WILL be fighting in a war. Join the goons? You'll want to fight for your territory. You'll fight, and in doing so, will generate a story AND change the course of EVE. For example, AAA and Goons get into a war again. Both hire mercs to fight over planets, but the Goons bribe the AAA mercs to not fight, and cede control of x number of planets to the Goons. That puts AAA on the backfoot, since they won't have anyone on the ground fighting for them.
This could lead to the downfall of an empire. What greater story do you want? This is the same in EVE. Player-generated story, with massively addictive goodness.
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Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.20 18:36:00 -
[3] - Quote
Sohkar - there WILL be PvE content, or a "story", as you will.
It's a limited story, but the basic gist of it is that the Rogue Drones want to destroy all life. It's your job to stop them.
It's an unending story, with no beginning, middle or end. You'll just fight Rogue Drones. Perhaps they'll invade planets and you get to counterattack, but I doubt there will be any true storyline.
Edit: Forgot to mention that I'm against the testing of a PvE mode in any beta. It's for testing, not for fun. Any PvE content can be sufficiently tested in-house by the staff at CCP Shanghai. They don't need us for that. They do need us to test the PvP content.
I'm all for PvE content with a storyline, but not yet. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.20 21:33:00 -
[4] - Quote
Sojuro Ryo wrote:Can tell you have never beta tested before nor have done any programming so I'll be nice. We'll even test npc missions to make sure they work as well. We did this for Eve and we'll do it for Dust. PvE is part of the game.
I can tell you've never worked for a games company.
A lot of games companies do in-house testing. They often have a team for QA (quality assurance) who do nothing but stress test the game. I've heard stories of how one guy who worked for a games company, in QA, had to play the same ten minutes of a game for about a week straight to find any bugs or glitches.
So, let's examine what we need for PvE testing. - Players. Maximum at any one time? Probably about 10-20.
Let's examine what we need for multiplayer testing. - Players. Anywhere up to a few thousand. The more the better. - Server stress tests. See above.
So, what can we conclude? We can conclude that CCP can hire 10-20 people (or have a dev team or two) test the PvE content, which they can't do for the multiplayer content. Why can't they do the multiplayer content? Because having a thousand people playing at once, over a weekend, will find more glitches than 20 players playing over a month. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.20 22:03:00 -
[5] - Quote
Sojuro Ryo wrote:This happens when it goes to Open Beta. You'd know that if you actually have done beta testing before.
I'm actually in beta testing for three other games right now. I've also gone into games which have been released early due either to a mistake, or the games company running out of funds, and which have effectively been a beta.
To name a few: Endless Space Dota 2 CS:GO SMNC Hegemony Mount and Blade (and subsequent expansions)
So, that's four games I've been in beta for, and another three which have been released early (SMNC due to a beta key error, the other two due to a lack of funds). That's just in the last two years. I won't go back into the past ten years, or hell, the past 18 years I've been a gamer. Let's not even go into the ones I can't remember (which do include MMOs aswell).
The fact of the matter is, PvE content doesn't need to be stress tested by the playerbase. They can do it, effectively, in house. How, you ask? Why, PvE content will be scripted. They will know when the spawns pop up, and they can look at it from every angle in game. What happens if you do this, or that, or yadda. They can get a lot more constructive feedback by doing it all in-house.
Multiplayer just isn't feasible for CCP in in-house testing, for reasons I've stated above. Large maps, huge number of variables, and lots and lots of balance issues.
Also, note this: I never said you didn't beta test before. I just said that you've never worked for a games company before. There is a vast difference. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.20 22:12:00 -
[6] - Quote
Sojuro Ryo wrote:Then you understand nothing. They have to test if there will be an issue with multiple people taking the same mission which is a part of multiplayer.
Can they not do that with 10-20 people? Can they not have 10 teams of 2, or 5 teams of 4? Would an issue arise from 100 teams of 4 when it wouldn't from 5 teams of 4?
Maybe server lag, sure, but the way they do it with EVE (and they'll have the same structure in place for DUST) will ensure that there isn't any overlap, or too much lag.
CCP know what they're doing. They have thousands of star systems running independently of one another, but all linked through Tranquility. They have 10 years experience in doing that, so there won't be any problem with multiple missions being started at the same time. |
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