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Oryx Offerton
Doomheim
61
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Posted - 2012.07.18 16:16:00 -
[1] - Quote
When I first saw Dust at E3 I didn't think of MAG....
When did it start? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.18 16:17:00 -
[2] - Quote
Me either.
All i though was persistance in an FPS? Yes please.
But there might be the MAG thing.. |
DonRodie II
14
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Posted - 2012.07.18 16:21:00 -
[3] - Quote
Probably when it became a ps3 exclusive.
Both Mag and Dust 514 is a ps3 exclusive. |
VigSniper101
204
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Posted - 2012.07.18 16:43:00 -
[4] - Quote
Human nature to compare one thing to another, be it a game, movie, book, etc.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.07.18 16:45:00 -
[5] - Quote
It was last build. MAG on roids. All the MAG players turne up and we're like "hey, weren't we just playing this but not in the future?" The hip fire is perhaps even more accurate than on MAG. Basically, they both played pretty well. This build? I don't know, just doesn't seem like they made progress in the right areas IMHO. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.18 16:50:00 -
[6] - Quote
Because they are planning very large battles. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
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Posted - 2012.07.18 16:53:00 -
[7] - Quote
STB-stlcarlos989 EV wrote:Because they are planning very large battles.
^ this
and the fact that it is a ps3 exclusive (someone already mentioned this but it bears being repeated)
less lolzipper, more competent development plz! |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.07.18 16:53:00 -
[8] - Quote
Tony Calif wrote: This build? I don't know, just doesn't seem like they made progress in the right areas IMHO.
Yep feels like they slowed it down this build. I'm playing alot with some MAG guys and its clear this would be the new home. I dont see whats so wrong with comparing hell steal any good stuff you can. |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2012.07.18 16:56:00 -
[9] - Quote
Sha Kharn Clone wrote:Tony Calif wrote: This build? I don't know, just doesn't seem like they made progress in the right areas IMHO.
Yep feels like they slowed it down this build. I'm playing alot with some MAG guys and its clear this would be the new home. I dont see whats so wrong with comparing hell steal any good stuff you can.
I agree, MAG did some really good stuff for FPS's... I wonder if Sony used MAG as a test for something like Dust, I only say that because what was the point of MAG 2.0? I mean how many other games have had that kind of an overhaul? |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.18 16:59:00 -
[10] - Quote
Because, while every video game is it's own there are enough similarities for which to compare and correspond between the two. Are they still vastly different games? Yes, but it's the principals, and hopes that they share. MAG is now essentially the predecessor to what Dust hopes to achieve, and then some. That is where the similarities are drawn from. It just happens though Dust is sort of the Jurassic Park to the entire gaming industry. By which I mean they hope not only hope to achieve a large scale battlefield using a standardized home entertainment console system, but breach the final gap between them and they're sibling the computer console. Not in the same way though that other games including CounterStrike: Global Offensive is even hoping to achieve this august either. They want to cross completly different games and mesh them together. It is a grand idea. Hopefully it will pan out and not be just another delusion of grandeur. It could very well open entirerly new ways of gaming to the industry, and not only create new games, but entire new genre's as a result. MAG in camparison while huge at the time in what wished to achieve is dwarfed in comparison. Still without the likes of MAG, or PlanetSide CCP may not have had the idea to do something such as this, but those are threads for another discussion of what may have been or otherwise.
Nonetheless Dust is trying something completly different, and hopefully it works. Again calilng it the Jurassic Park of the industry is accurate depiction of what CCP is hoping to achieve. Even more so then what the industry has attempted to do with handheld portable gaming devices connecting to systems such as the PlayStation Portable/Vita, or connecting a tablet to your account. This could mean big things. Still it has a lot of MAG's wishes and hopes. It's just got more of them. Hopefully though between CCP and Sony we can get a properly supported game. I have more faith though in CCP then Sony. Sony likes to win a single battle and cry victor without winning the war. Lack of proper advertising on nearly four, fifth's of their titles, and horrid support for all titles is what ends up hurting the most.
Edit:
Also just for *****-and-giggles you can also say MAG had it's share of corporations too. PMC is short for Private Military Company and well honestly you worked for money just the same way. Oh well. Both are great games, but I'm hoping that Dust can achieve higher. |
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W0olley
Villore Sec Ops Gallente Federation
242
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Posted - 2012.07.18 16:59:00 -
[11] - Quote
MAG is the closest we've ever gotten to an MMOFPS on a consoles before, Dust 514 is the next step for consoles in that genre. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.18 17:03:00 -
[12] - Quote
Tbone322 wrote:Sha Kharn Clone wrote:Tony Calif wrote: This build? I don't know, just doesn't seem like they made progress in the right areas IMHO.
Yep feels like they slowed it down this build. I'm playing alot with some MAG guys and its clear this would be the new home. I dont see whats so wrong with comparing hell steal any good stuff you can. I agree, MAG did some really good stuff for FPS's... I wonder if Sony used MAG as a test for something like Dust, I only say that because what was the point of MAG 2.0? I mean how many other games have had that kind of an overhaul?
Please. An overhaul? That? More like it only fixed some issues, but ended up creating whole new ones. I was present for that [beta] as well. The game was best at release before the patches started to hinder and create problems. Took almost a year for the shotgun to become bearable again, and SMG's suffered a massive nerfing. I still remember the first day of release. Great times! Then the patches came. |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2012.07.18 17:15:00 -
[13] - Quote
Rorek IronBlood wrote:Tbone322 wrote:Sha Kharn Clone wrote:Tony Calif wrote: This build? I don't know, just doesn't seem like they made progress in the right areas IMHO.
Yep feels like they slowed it down this build. I'm playing alot with some MAG guys and its clear this would be the new home. I dont see whats so wrong with comparing hell steal any good stuff you can. I agree, MAG did some really good stuff for FPS's... I wonder if Sony used MAG as a test for something like Dust, I only say that because what was the point of MAG 2.0? I mean how many other games have had that kind of an overhaul? Please. An overhaul? That? More like it only fixed some issues, but ended up creating whole new ones. I was present for that [beta] as well. The game was best at release before the patches started to hinder and create problems. Took almost a year for the shotgun to become bearable again, and SMG's suffered a massive nerfing. I still remember the first day of release. Great times! Then the patches came.
I didn't get to play beta for that, but I did play early after release. I guess the overhaul I was referring to was with character customization. I honestly don't remember the original player skill set, but 2.0 had a lot more skills customization. I'm just saying it wouldn't surprise me if MAG was actually created to see what exactly worked and wouldn't work for a MMOFPS on PS3. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.18 17:20:00 -
[14] - Quote
Started as soon as the MAG community heard about Dust. Squad leaders and commanders, armor suits with different protection and equipment fitting abilities, large scale battles between corporations of war, CRUs even function and look like MAG bunkers. Its by no means a perfect comparison, but similarities are obvious. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.18 17:26:00 -
[15] - Quote
Actually Zipper stated that MAG started out as just a build to test out SOCOM in first person, but ended up becoming it's own game after some time. It's funny though because, MAG was treated horribly by Zipper, and even hurt by Zipper in many ways in which divided the community, and lack of proper support hurt MAG itself, but I found it ironic that after Zipper had turned it's back on MAG for SOCOM4 that SOCOM4 became the flop that shut them down. Yup. Sony done put old Seabiscut out back and shot it. Closing the doors to Zipper studios forever. Cannot seriously blame them though.
You know it's bad when people go back to SOCOM:Confrontation and end up having for more fun with Slant/Six Games first console title then they did with killstreak SOCOM4. Came out unfinished, ripped apart, and sold seperatly. I do not blame people (especially those of us who remember SOCOMbattles, and were there in the beginning.) I mean I can tolerate change, but that was just horrible. Atleast Slant/SIx eventually was able to make SOCOM:Confrontation playable and somewhat enjoyable. I still wish I did not need a sprint button, but meh.. Could have been worse, and I'm talking about a game that day one was unplayable (literally). |
Mike Gunnzito
111
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Posted - 2012.07.18 17:34:00 -
[16] - Quote
Rorek IronBlood wrote: Actually Zipper stated that MAG started out as just a build to test out SOCOM in first person, but ended up becoming it's own game after some time. It's funny though because, MAG was treated horribly by Zipper, and even hurt by Zipper in many ways in which divided the community, and lack of proper support hurt MAG itself, but I found it ironic that after Zipper had turned it's back on MAG for SOCOM4 that SOCOM4 became the flop that shut them down. Yup. Sony done put old Seabiscut out back and shot it. Closing the doors to Zipper studios forever. Cannot seriously blame them though.
You know it's bad when people go back to SOCOM:Confrontation and end up having for more fun with Slant/Six Games first console title then they did with killstreak SOCOM4. Came out unfinished, ripped apart, and sold seperatly. I do not blame people (especially those of us who remember SOCOMbattles, and were there in the beginning.) I mean I can tolerate change, but that was just horrible. Atleast Slant/SIx eventually was able to make SOCOM:Confrontation playable and somewhat enjoyable. I still wish I did not need a sprint button, but meh.. Could have been worse, and I'm talking about a game that day one was unplayable (literally).
Yeah, damn shame that zipper dropped MAG, once socom4 development ramped up. MAG was the better game. large battles, decent fps mechanics, with just a little sprinkle of rpgish skill point system. If they just focused on a way to make the "shadow war" a perpetual conflict (like dust will be) and added new maps, I'd still be playing to this day. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.18 17:38:00 -
[17] - Quote
I felt kind of guilty about this, but I'm glad SOCOM4 failed. The multiplayer was devoid of any identity; MAG being abandoned for that was absurd. I still felt bad for them though when they got shut down because even though they didn't so such a great job with either game, I loved MAG, and they were the ones that created it. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 17:38:00 -
[18] - Quote
I heard a rumour the Zipper guys got moved to planetside 2 instead of being shot... Well the lucky ones... I'm sure it's only temporary. They'll be shot soon enough I'm sure. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.18 17:39:00 -
[19] - Quote
What Zipper should have done was keep up support, and instead of continuously adding more game modes, they should have just added more individual maps that would have spanned to the current three game modes we already had. The addition of more game modes did not do a thing to help the game, and only created more problems. The second problem was lack of proper advertisment and a proper bundle with headset (which amazingly enough SOCOM:Confrontation managed to include!)
(Note: I do not and will not ever condone high ranking players, and especially veterans going into the boot camp "TDM".)
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Mike Gunnzito
111
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Posted - 2012.07.18 17:43:00 -
[20] - Quote
Rorek IronBlood wrote:What Zipper should have done was keep up support, and instead of continuously adding more game modes, they should have just added more individual maps that would have spanned to the current three game modes we already had. The addition of more game modes did not do a thing to help the game, and only created more problems. The second problem was lack of proper advertisment and a proper bundle with headset (which amazingly enough SOCOM:Confrontation managed to include!)
(Note: I do not and will not ever condone high ranking players, and especially veterans going into the boot camp "TDM".)
What's funny, Is that I and multiple others mentioned this to devs on the forum. Focus on getting new maps for the 3 main game modes, provide maps for free, so you dont segregate the player population, offer weapon and armor dlc, for $$, to bring in revenue that would have been from maps. |
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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.18 17:52:00 -
[21] - Quote
Yeah. I had done that a number of times too on the forums. Definently would have made a large difference in where MAG would have been. Instead of where it is now -- On life support using it's small fanbase to stay alive. I remember also asking for character customizations, but never got that either. Shame too. Would have loved my balacave! |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 17:53:00 -
[22] - Quote
Mike, guns and stuff to pay for = pay to win New game mode = pay for game mode The problem was the players, not the game. How many thousand people are Playin suppression right now... More than every other game mode put together. Losers. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.18 18:00:00 -
[23] - Quote
Tony Calif wrote:Mike, guns and stuff to pay for = pay to win New game mode = pay for game mode The problem was the players, not the game. How many thousand people are Playin suppression right now... More than every other game mode put together. Losers.
They play supression only because, it's gives the most experience, and due to the fact that waiting for the larger game modes especially now are a waste of time. Trying to get into a game is just you sitting in a que hoping to the lords of gaming that you can get into a game, and then if you are lucky to get into a game it's horribly lop-sided. Why would anyone want to suffer that. Domination is just you sitting in a que or a one sided fight (where you are either punching the baby, or the baby being punched.) Personally I was always a huge fan of acquisition, but even then before I officially stopped playing due to the DLC packs it became a waiting game to get in. It's only gotten worse I'm sure.
I'm surprised you just do not blame SVER. Seems like what everyone else did. |
Mike Gunnzito
111
|
Posted - 2012.07.18 18:09:00 -
[24] - Quote
Tony Calif wrote:Mike, guns and stuff to pay for = pay to win New game mode = pay for game mode The problem was the players, not the game. How many thousand people are Playin suppression right now... More than every other game mode put together. Losers.
Paying for guns, is not necessarily pay-to-win. Take the guns that they added, with the map pack/game mode, dlc. Each PMC got an additional AR, HMG, SR, and armor. Forget the armor, but the weapons themselves were only better in some instances. The DLC AR, had 45 rounds vs 30, had similar ROF to the other tier 2 rifles, but slightly less accuracy. ie: this weapon was better for nubs, or for those wanting to go 3v1. In 1v1, the standard tier 2 rifle was better. Same applies with the HMG, it was better as an anti vehicle, anti turret gun. It had good dmg, but its ROF was so slow that it was only good at taking out stationary targets (including infantry) Against a running/strafing infantry, is was arguably worse than even the tier 1 LMG.
Buying better weapons, isn't NECESSARILY pay to win, as long as they're balanced properly. (which in MAG, they were pretty good) |
Maken Tosch
263
|
Posted - 2012.07.18 18:14:00 -
[25] - Quote
Even though I am mainly and Eve Online player and that I have never played MAG in my life, I have to agree with them. Judging from the reviews that I have read about MAG and what some MAG players have posted here, both the Eve & MAG players have something in common.
Both want DUST to be successful. Both want DUST to set a new standard for the gaming industry. Both don't want DUST to become just another theme park game like COD or BF. Both don't want CCP Games to become like Infinity Ward or EA. Both share the need to progress through the game as well-disciplined, well-organized groups rather just lone wolves. Both want to see an unprecedented level of freedom in DUST where the choices we make are meaningful and permanent. |
THCFORME
Air Raiders
32
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Posted - 2012.07.18 18:17:00 -
[26] - Quote
Wow I'm surprised, this is one of the first threads with any mention of MAG that wasn't immediately flamed. I've been here since the very first wave of beta keys and up until this point any thread that even had the name mag in it was trolled heavily. Granted it wasn't by any means perfect I feel ccp can take a couple of notes from mag. Believe it or not mag still has a loyal following even after all this time, so obviously they did something right. I personally have over 1000 hours between 3 alts and would still be playing mag if the player base was still there.
I can't explain what it was, but even though it was the same maps over and over again, it had a great re playability. I think it had something to do with the grouping.
Hear that ccp.... wink wink. Incorporate group system asap. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.18 18:22:00 -
[27] - Quote
THCFORME wrote:Wow I'm surprized, this is one of the first threads with any mention of MAG that wasn't immediately flamed. I've been here since the very first wave of beta keys and up until this point any thread that even had the name mag in it was trolled heavily. Granted it wasn't by aqny means perfect I feel ccp can take a couple of notes from mag. Bevlieve it or not mag still has a loyal following even after all this time, so obviously they did something right.
I thought the way MAG handled voip was fantastic.
Communication between platoon and squad leaders or OIC and company, when used right. were really impressive. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 18:43:00 -
[28] - Quote
Except you couldn't block AFCDAVE13 when he was OIC. I can't wait until the EvE players get a load of that. 30 minutes of listening to ****. I hope Dave doesn't come to Dust until they have mute option :) |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.07.18 18:50:00 -
[29] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:THCFORME wrote:Wow I'm surprized, this is one of the first threads with any mention of MAG that wasn't immediately flamed. I've been here since the very first wave of beta keys and up until this point any thread that even had the name mag in it was trolled heavily. Granted it wasn't by aqny means perfect I feel ccp can take a couple of notes from mag. Bevlieve it or not mag still has a loyal following even after all this time, so obviously they did something right. I thought the way MAG handled voip was fantastic. Communication between platoon and squad leaders or OIC and company, when used right. were really impressive.
^^This^^
Plus I want Dust to have the Squad Box (or something similar) on the HUD. The info in that little box at the bottom right of my screen was awesome: Who's Dead, Who's Alive, Who's waiting to spawn and how soon, Who's talking... I hope CCP implements something similar |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.18 18:55:00 -
[30] - Quote
Tbone322 wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:THCFORME wrote:Wow I'm surprized, this is one of the first threads with any mention of MAG that wasn't immediately flamed. I've been here since the very first wave of beta keys and up until this point any thread that even had the name mag in it was trolled heavily. Granted it wasn't by aqny means perfect I feel ccp can take a couple of notes from mag. Bevlieve it or not mag still has a loyal following even after all this time, so obviously they did something right. I thought the way MAG handled voip was fantastic. Communication between platoon and squad leaders or OIC and company, when used right. were really impressive. ^^This^^ Plus I want Dust to have the Squad Box (or something similar) on the HUD. The info in that little box at the bottom right of my screen was awesome: Who's Dead, Who's Alive, Who's waiting to spawn and how soon, Who's talking... I hope CCP implements something similar
+1 for who is talking.
I hate asking who people are. |
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