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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 04:38:00 -
[1] - Quote
I posted this in a thread titled "Killzone", but I'm not sure it would attract much attention there, as these forums are not for Killzone :P
I would like to see a massive game mode, with HUGE teams, say 128 vs 128, like MAG, possibly even larger teams if CCP could make it happen (knowing them, anything is possible) The gameplay could be dynamic, it wouldn't be the same game mode through the entire match. Apparently Killzone 2 had something like this, as I read in that other post that gave me this idea. Anyway, here we are, lets hear some feedback for this!
Lets say, you start out in a very large plain, with a huge wall way off in the distance. The objective would be to take control of the one gate in the wall, and gain access to... lets say, a metropolis. (And to negate anyone saying "fly a dropship over the wall?" we shall say it has some sort of plasma/forcefield shield over the city so you cant simply fly in.)
The fight over the wall could consist of 2 sets of control points, say control points 1 and 2 are 1km from the gate, and control points 3 and 4 are 500m from the gate. (real distances may vary, I'm just giving numbers for the sake of description.) You would have to gain control of 1 and 2, in order to move on and fight for 3 and 4. If the attacking team takes all the control points, you move on to the actual gate. Obviously the attackers would have limited clone reserves and if they are depleted in this section of the battle, they would lose.
If the attacking team successfully takes all 4 control points, they would move on to the gate, where they would battle for the controls. The battle at the gate could consist of a large indoor area, perhaps a few different rooms where there are terminals to hack. If 3/4 terminals are successfully hacked simultaneously, the gate would open and the battle would move into the city. If the attacking clone reserves are depleted, the game ends.
In the actual city, the battle would become a deathmatch, the attackers fighting against the defenders, just like ambush, but on a larger scale. Each team could have something like 400 clone reserves, assuming the teams were 128 vs 128.
Once either A) the attacking clones are depleted, the defending team wins, or B) the defending clones are depleted, the attacking team moves on to a large capital building, where they get inside and capture a control point. If the attackers capture it, the game would end and the city would change hand and be ruled by whatever force hired the attackers. If the attackers are depleted, there could be some sort of awesome animation depicting the slaughter of the remaining clones on the battlefield, and the destruction of the attacking MCC. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 05:25:00 -
[2] - Quote
Bump. :c |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 05:34:00 -
[3] - Quote
This is so wrong. Yes, once Dust is live we will have battles similar to that. But they won't be planned by CCP. They'll just happen because that's what battles in Dust are supposed to look like. Keep in mind Dust lives within EVE. Together and eash on its own they are persistent game worlds. Such cities as in your description will be a constant part of the Dust landscape because corporations will build them. Other corporations will be constantly trying to conquer them too.
So yeah, we'll have A LOT of battles like that. But no, they won't be predesigned and they will mean something to someone. They will also cost a lot of ISK. Conquering a city takes a lot of funding. So does defending it. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 05:39:00 -
[4] - Quote
Grit Breather wrote:This is so wrong. Yes, once Dust is live we will have battles similar to that. But they won't be planned by CCP. They'll just happen because that's what battles in Dust are supposed to look like. Keep in mind Dust lives within EVE. Together and eash on its own they are persistent game worlds. Such cities as in your description will be a constant part of the Dust landscape because corporations will build them. Other corporations will be constantly trying to conquer them too.
So yeah, we'll have A LOT of battles like that. But no, they won't be predesigned and they will mean something to someone. They will also cost a lot of ISK. Conquering a city takes a lot of funding. So does defending it.
Actually, we wont have battles like that with the current design. Each part of that battle would be a separate district, which would be a separate map, which is a separate match. But I would like to see this all as ONE match, rather than four. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 05:52:00 -
[5] - Quote
I'm not so sure. Yes, we will have planetwide conquests where each section is a different battle and they may rely on each other for winning conditions. But we will also have huge maps that require you to change you advancement tactic and maybe abandon vehicles to move on etc'.
That whole moving through the desert, moving into a city and then taking a command center will exist in a single section. I think that for this to really work we will need RDVs to be able to pick up vehicles and not just drop them. Otherwise nobody will want to field a tank or APC (we'll have those later I hope). |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 06:06:00 -
[6] - Quote
I have yet to read any type of announcement for this type of gameplay. Hence why I suggested it. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 06:26:00 -
[7] - Quote
Going by the announcements at the last FF, some planet sections are going to be very large. Some more than 10 KM across. These large sections could be boring if the owning corporation does nothing with them or they could provide for deadly battles if that corp invests in the land. In the end, I think, it's just all up to the players. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 07:02:00 -
[8] - Quote
Grit Breather wrote:Going by the announcements at the last FF, some planet sections are going to be very large. Some more than 10 KM across. These large sections could be boring if the owning corporation does nothing with them or they could provide for deadly battles if that corp invests in the land. In the end, I think, it's just all up to the players.
As I recall its all going to be split into fairly small districts... Don't get me wrong, I really do hope I'm wrong and there is already something planned the likes of which I described, but I don't remember any info that would cause me to believe that... Got any links to that type of announcement? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.17 07:39:00 -
[9] - Quote
the current plateaus map is supposedly only 1/5 of the actual map. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.17 07:44:00 -
[10] - Quote
I think if I remember correctly the maximum map size will be 25 square km. my memory may be off. as for doing something like you suggest in dust. I think it would be technically very difficult to do with the way the game is designed. Those types of battles worked for killzone but what was the max player count for each match? |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 08:05:00 -
[11] - Quote
Lurchasaurus wrote:the current plateaus map is supposedly only 1/5 of the actual map.
Oh really? So it's suppose to be larger with more installments? Hmm, missed that I guess. Though, i dont think 24 vs 24 will be enough for a map 5x that size... In fact 12 vs 12 feels... underpopulated as it is.
Arcushek Dion wrote:I think if I remember correctly the maximum map size will be 25 square km. my memory may be off. as for doing something like you suggest in dust. I think it would be technically very difficult to do with the way the game is designed. Those types of battles worked for killzone but what was the max player count for each match?
Thats huge :o But, where did this info come from? I've been reading tons of forum post since I got into the beta, and I've been reading every announcement for the past 4 or 5 months. Not sure how i could've missed something like that. If they are planning to have maps that large, I'm going to guess their player cap is going to be far beyond 48 players. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.07.17 08:15:00 -
[12] - Quote
Veigar Mordekaiser wrote:Lurchasaurus wrote:the current plateaus map is supposedly only 1/5 of the actual map. Oh really? So it's suppose to be larger with more installments? Hmm, missed that I guess. Though, i dont think 24 vs 24 will be enough for a map 5x that size... In fact 12 vs 12 feels... underpopulated as it is. Arcushek Dion wrote:I think if I remember correctly the maximum map size will be 25 square km. my memory may be off. as for doing something like you suggest in dust. I think it would be technically very difficult to do with the way the game is designed. Those types of battles worked for killzone but what was the max player count for each match? Thats huge :o But, where did this info come from? I've been reading tons of forum post since I got into the beta, and I've been reading every announcement for the past 4 or 5 months. Not sure how i could've missed something like that. If they are planning to have maps that large, I'm going to guess their player cap is going to be far beyond 48 players.
Yes, the largest maps will be 5x5 km and yes, the player cap is going to be a lot bigger. But I just can't remember where I got that info from. Maybe the dust 514 fanfest presentations on youtube? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.17 08:20:00 -
[13] - Quote
pretty sure it was all in fanfest stuff
i remember hearing 64v64 being thrown around at least, but who really knows? still in testing.
there is still so much more of the game that isnt even implemented for testing yet. be happy about that lol |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 08:23:00 -
[14] - Quote
I think player cap will be determined by the amount of online players over time. If, at first, Dust will only have a few hundred players online together there will be no point in 256 player maps. Maybe those would still exist for corp battles...I don't know.
I really don't think player cap is technical. It's more of a way of keeping the game alive considering actual player numbers. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 08:31:00 -
[15] - Quote
Dont know how I could've missed fanfest stuff... I watched all the keynotes
I'm just hoping this doesnt end up with a player cap of 48. I would really like to see massive battles that rival EVE fleet fights. Hell, lets see something with more destruction than Burn Jita :D |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 08:35:00 -
[16] - Quote
The initial player cap might be 24v24 or 48v48 but that'll grow constantly. With each update it'll grow a bit more. This is also something they'd promissed. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 08:45:00 -
[17] - Quote
Grit Breather wrote:The initial player cap might be 24v24 or 48v48 but that'll grow constantly. With each update it'll grow a bit more. This is also something they'd promissed.
Links..? |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 08:54:00 -
[18] - Quote
Veigar Mordekaiser wrote:Grit Breather wrote:The initial player cap might be 24v24 or 48v48 but that'll grow constantly. With each update it'll grow a bit more. This is also something they'd promissed. Links..? Sorry, don't have any handy. But I basically got all this from the FF videos. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 08:58:00 -
[19] - Quote
I dont remember anything about larger player caps from the fanfest videos. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 09:05:00 -
[20] - Quote
I think it was from the dev Q&A after the Dust keynote. |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 09:14:00 -
[21] - Quote
Oh, didn't see the Q&A stuff. I do know they hinted at something bigger than 24 vs 24, but that could be 30 vs 30, which would still not be that great. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 09:44:00 -
[22] - Quote
As far as I can recall, they hinted at much bigger than just a slight improvement. Can't remember the exact words though... |
Farson Thrask
Machetes at Midnight Ghosts of Deep Space
13
|
Posted - 2012.07.17 09:51:00 -
[23] - Quote
Here it is.
http://www.youtube.com/watch?v=0OplR4SXl2A
They say they are testing 64v64 already, but it won't be in for the release. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 10:18:00 -
[24] - Quote
YAY! That is a relief, I was worried they were actually going to get stuck at the 48 player cap. 128 isn't as large as I would like to see, but hey, they are CCP after all :) It wouldn't surprise me that if they were testing 128 back in november, they will be pushing that into the beta in the next few months. Well cool, thanks for the link :) |
Farson Thrask
Machetes at Midnight Ghosts of Deep Space
13
|
Posted - 2012.07.17 10:31:00 -
[25] - Quote
No, they have clearly stated that it will still be 24v24 at release. But this game is gonna keep getting improved for as long as people are playing it so it's just a matter of time before we'll see 64v64 and more. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 10:33:00 -
[26] - Quote
Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 10:34:00 -
[27] - Quote
They're only testing 64v64 internally. That means there are days when 128 devs are busy playing instead of working on our updates.
Lazy devs! Get to work on my updates! |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 10:36:00 -
[28] - Quote
Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once.
Also, with 64 player teams you really HAVE to communicate. As communication is still very buggy, I don't think the beta is ready for such battles. But I'm waiting patiently. |
Farson Thrask
Machetes at Midnight Ghosts of Deep Space
13
|
Posted - 2012.07.17 10:38:00 -
[29] - Quote
Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think.
Well maybe they will let us test it and then shrink it back down to 24v24 at release. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 10:38:00 -
[30] - Quote
Grit Breather wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once. Also, with 64 player teams you really HAVE to communicate. As communication is still very buggy, I don't think the beta is ready for such battles. But I'm waiting patiently.
I saw around 3000 people online during the first beta weekend, when they were giving out keys in PS Home. I think that was also the weekend the Merc Pack launched. Roughly 2000 of the people playing were in [US] Plateaus Skirmish. |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 10:39:00 -
[31] - Quote
Farson Thrask wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. Well maybe they will let us test it and then shrink it back down to 24v24 at release.
I shall hope dearly for that! |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 10:41:00 -
[32] - Quote
Veigar Mordekaiser wrote:Grit Breather wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once. Also, with 64 player teams you really HAVE to communicate. As communication is still very buggy, I don't think the beta is ready for such battles. But I'm waiting patiently. I saw around 3000 people online during the first beta weekend, when they were giving out keys in PS Home. I think that was also the weekend the Merc Pack launched. Roughly 2000 of the people playing were in [US] Plateaus Skirmish. Over the past weekend we got the IGN dudes. I was expecting much higher numbers but they were actually quite low. Dunno what happend but those were the latest numbers.
We still got over 1M kills though! |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 10:45:00 -
[33] - Quote
Grit Breather wrote:Veigar Mordekaiser wrote:Grit Breather wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once. Also, with 64 player teams you really HAVE to communicate. As communication is still very buggy, I don't think the beta is ready for such battles. But I'm waiting patiently. I saw around 3000 people online during the first beta weekend, when they were giving out keys in PS Home. I think that was also the weekend the Merc Pack launched. Roughly 2000 of the people playing were in [US] Plateaus Skirmish. Over the past weekend we got the IGN dudes. I was expecting much higher numbers but they were actually quite low. Dunno what happend but those were the latest numbers. We still got over 1M kills though!
WE DID!?!?!?! I sir, am truly amazed. I didn't think we would even be close. Where is the announcement? |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 10:50:00 -
[34] - Quote
We did! Right here's the announcement.
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 10:53:00 -
[35] - Quote
AHH SO AWESOME! haha sweet! I'll finally be able to catch up to all those protosuits! LMAO! I've been stuck with the tier 1 gear, can't kill anything with it, my skills with the DS3 are not very good :( Of course, the constant FPS drops from my overheating PS3 really dont help with that either. Well cool, looking forward to thursday when I can start specing up :)
Edit: Also, what is that vehicle in the concept art!? I must have it! |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 11:15:00 -
[36] - Quote
I don't know. When I saw it I wanted to start a thread about it but forgot... |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.17 11:21:00 -
[37] - Quote
Did you play in the last round of Beta testing? We had to take out forward installments that were halting our progress towards the firebase that was assaulting our MCC.
That battle took place on a relatively small portion of the map.
Each district will have more than that going on, with some having things like the Skyfire Battery we see in this map. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 12:02:00 -
[38] - Quote
Nah I've only been in the beta for 3 weeks, so I've only seen Plateaus and Communication. |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.17 12:11:00 -
[39] - Quote
Veigar Mordekaiser wrote:Nah I've only been in the beta for 3 weeks, so I've only seen Plateaus and Communication.
You missed out then, last maps were fun no matter how many times you played them. |
Miles Bane
Algintal Core Gallente Federation
11
|
Posted - 2012.07.17 12:16:00 -
[40] - Quote
[quote=Veigar Mordekaiser]I posted this in a thread titled "Killzone", but I'm not sure it would attract much attention there, as these forums are not for Killzone :P
I would like to see a massive game mode, with HUGE teams, say 128 vs 128, like MAG, possibly even larger teams if CCP could make it happen (knowing them, anything is possible) The gameplay could be dynamic, it wouldn't be the same game mode through the entire match. Apparently Killzone 2 had something like this, as I read in that other post that gave me this idea. Anyway, here we are, lets hear some feedback for this!
i made the killzone thread "killzone" thank u for clering it up for every one and making this new thead. |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.17 21:36:00 -
[41] - Quote
Miles Bane wrote:[quote=Veigar Mordekaiser]I posted this in a thread titled "Killzone", but I'm not sure it would attract much attention there, as these forums are not for Killzone :P I would like to see a massive game mode, with HUGE teams, say 128 vs 128, like MAG, possibly even larger teams if CCP could make it happen (knowing them, anything is possible ) The gameplay could be dynamic, it wouldn't be the same game mode through the entire match. Apparently Killzone 2 had something like this, as I read in that other post that gave me this idea. Anyway, here we are, lets hear some feedback for this! i made the killzone thread "killzone" thank u for clering it up for every one and making this new thead.
Ah haha I shoulve put a link to your thread in the top of this one.. but I was to lazy ~_~ I'll go put in a edit and give you the credit for giving me the idea :) |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.17 21:59:00 -
[42] - Quote
I can see semi-scripted fights in the future. The most obvious ones would probably tie in with the Incursions we already have in Eve. Eve players can fight Sansha's Nation Revenants and Nightmares in orbit while Dust players defend or take back cities that The Nation has started kidnapping/assimilating. Dust players could fight for or against The Nation depending on player choice. This way both sides aren't just fighting NPCs, but players as well.
For those of you who don't know what the Nation is, imagine a cross between Star Trek's Borg and Mass Effect's Husk variants.
"Do you know what you are, capsuleer? The truth will not comfort you. You are a frightened child running headfirst towards oblivion.
And I? I am the only one who tried to stop you. I am the Messiah that you turned against.
You persecuted me, hunted my children. Vowed to burn my Promised Land to ash.
Now I have returned, and I know you better than you know yourself.
I will vanquish your fear, and commute your flesh to dust."
- Sansha Kuvake |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.17 22:08:00 -
[43] - Quote
Grit Breather wrote:They're only testing 64v64 internally. That means there are days when 128 devs are busy playing instead of working on our updates. Lazy devs! Get to work on my updates! Clearly the winning team gets priority for their projects & updates -- GO CCP FRAME! |
Primus Core
Brimstone Tactical Covert Intervention
22
|
Posted - 2012.07.17 23:35:00 -
[44] - Quote
I know some of this has already been highlighted upon and I can't seem to find the links from them because they're so old, but there were a number of dev interviews this past fall and winter (along with fanfest) highlighting things they wanted to do - eventually they do want to get up to MAG scale combat with 128 players per team, potentially even surpass that. Maps will be immense, averaging five kilometers across. For the time being, each planet will be segmented into "districts", each with their own outposts and cities. All of this will play into interactivity with EVE capsuleers out in space, and vice-versa.
Who knows? Perhaps sometime in the future we'll see an update that allows combat on the scale of EVE wars, where the entire planet becomes the battlefield. CCP has a habit of constantly stepping up the game and stepping beyond the boundaries of what is expected. |
Ayures0
259
|
Posted - 2012.07.17 23:54:00 -
[45] - Quote
It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/
Grit Breather wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once.
What? I don't care about hisec carebear matches. I care about matches that actually matter for something. If DUST is going to tie into sov and someone attacking my territory has 16 people and we have 30, then there's an artificial handicap in their favor (assuming it's a 16v16 match like the current skirmishes). |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.18 00:02:00 -
[46] - Quote
Ayures0 wrote:It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/
We are talking about CCP here, it may well be possible. If this were infinity ward or something I would see the limitations... but this is CCP. I mean, look at Burn Jita, when that happened, the dedicated server resources to that sector so that immense player counts could be possible. I don't see why they couldn't do the same with Dust. Say that two of the largest Corps in EVE get in a fight over some particularly valuable planet, perhaps they would dedicate resources to lift the boundaries of the districts, and make the entire planet one huge map for the duration of the war. That would be kind of cool.
I really am excited to see what CCP can do with this, if they are already testing 128 players. I remember reading that the most the Unreal 2 engine could handle was 48, so the fact that they are already working past that is good news to me. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.18 00:04:00 -
[47] - Quote
Ayures0 wrote:It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/ Grit Breather wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once. What? I don't care about hisec carebear matches. I care about matches that actually matter for something. If DUST is going to tie into sov and someone attacking my territory has 16 people and we have 30, then there's an artificial handicap in their favor (assuming it's a 16v16 match like the current skirmishes).
I hadn't thought of anything like that, I wonder what CCP has in store for that type of situation. |
Ayures0
259
|
Posted - 2012.07.18 00:13:00 -
[48] - Quote
Veigar Mordekaiser wrote:Ayures0 wrote:It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/ We are talking about CCP here, it may well be possible. If this were infinity ward or something I would see the limitations... but this is CCP. I mean, look at Burn Jita, when that happened, the dedicated server resources to that sector so that immense player counts could be possible. I don't see why they couldn't do the same with Dust. Say that two of the largest Corps in EVE get in a fight over some particularly valuable planet, perhaps they would dedicate resources to lift the boundaries of the districts, and make the entire planet one huge map for the duration of the war. That would be kind of cool. I really am excited to see what CCP can do with this, if they are already testing 128 players. I remember reading that the most the Unreal 2 engine could handle was 48, so the fact that they are already working past that is good news to me.
The issue isn't so much with the servers. It's with the local PS3 hardware. Even (almost all) PCs would have a hell of a time trying to render a ton of DUSTbunnies, HAVs, LAVs, etc. all at once.
I just had a random thought, though. We don't know how many districts there are going to be in each planet or exactly how taking one over is gonna work. You might be able to overwhelm the enemy by maxing out your side's capacity on every district leaving the enemy stretched thin or concentrated in one area. |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.07.18 00:23:00 -
[49] - Quote
Veigar Mordekaiser wrote:Ayures0 wrote:It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/ Grit Breather wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once. What? I don't care about hisec carebear matches. I care about matches that actually matter for something. If DUST is going to tie into sov and someone attacking my territory has 16 people and we have 30, then there's an artificial handicap in their favor (assuming it's a 16v16 match like the current skirmishes). I hadn't thought of anything like that, I wonder what CCP has in store for that type of situation. That's easy, you capture the other undefended districts while they are busy with you. Same way any major alliance will keep its planets. A group of 'l33t' kdr players about 12-24 strong will attack a planet, get stuck in one district while the major alliance captures all the other districts by the time the match is over, rendering any further assault meaningless. The defenders could pretty much just give you the district and recap it after you leave. xD
They could do this in militia gear and just chill for the match in the war room while one guy plays hide and seek. |
Ayures0
259
|
Posted - 2012.07.18 00:26:00 -
[50] - Quote
Leovarian L Lavitz wrote:That's easy, you capture the other undefended districts while they are busy with you. Same way any major alliance will keep its planets. A group of 'l33t' kdr players about 12-24 strong will attack a planet, get stuck in one district while the major alliance captures all the other districts by the time the match is over, rendering any further assault meaningless. The defenders could pretty much just give you the district and recap it after you leave. xD
They could do this in militia gear and just chill for the match in the war room while one guy plays hide and seek. Teste here. Prepare for this to be our strategy. |
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Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.07.18 00:59:00 -
[51] - Quote
The thing is though that you'll need almost 4x the corp members that the maps can handle in order to fill one side of the battle. So if the map cap is 32x32 then you should have about 128 members and this is because not all of them will be on when you want to go into battle. This is of course if you want to be in a corp and do null sec combat and get those much higher rewards. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.18 01:01:00 -
[52] - Quote
Ayures0 wrote:Veigar Mordekaiser wrote:Ayures0 wrote:It would be nice if there were no limits on the number of players per match, but there's no real way for hardware to be able to handle that. :/ We are talking about CCP here, it may well be possible. If this were infinity ward or something I would see the limitations... but this is CCP. I mean, look at Burn Jita, when that happened, the dedicated server resources to that sector so that immense player counts could be possible. I don't see why they couldn't do the same with Dust. Say that two of the largest Corps in EVE get in a fight over some particularly valuable planet, perhaps they would dedicate resources to lift the boundaries of the districts, and make the entire planet one huge map for the duration of the war. That would be kind of cool. I really am excited to see what CCP can do with this, if they are already testing 128 players. I remember reading that the most the Unreal 2 engine could handle was 48, so the fact that they are already working past that is good news to me. The issue isn't so much with the servers. It's with the local PS3 hardware. Even (almost all) PCs would have a hell of a time trying to render a ton of DUSTbunnies, HAVs, LAVs, etc. all at once. I just had a random thought, though. We don't know how many districts there are going to be in each planet or exactly how taking one over is gonna work. You might be able to overwhelm the enemy by maxing out your side's capacity on every district leaving the enemy stretched thin or concentrated in one area.
The PS3 can render tons of players and a decent amount vehicles too; MAG proved that one nicely. The only time I ever experienced any type of FPS drop was when people completely filled a room with smoke/gas grenades. |
Kant-0
Royal Uhlans Amarr Empire
0
|
Posted - 2012.07.18 01:41:00 -
[53] - Quote
Abron Garr wrote:I can see semi-scripted fights in the future. The most obvious ones would probably tie in with the Incursions we already have in Eve. Eve players can fight Sansha's Nation Revenants and Nightmares in orbit while Dust players defend or take back cities that The Nation has started kidnapping/assimilating. Dust players could fight for or against The Nation depending on player choice. This way both sides aren't just fighting NPCs, but players as well.
That would be awesome. I liked the Sansha events they did for that release, but it felt a little hollow from the EVE side of things because there was no real interaction with the Sansha "drop ships" that were abducting people.
There could a whole range of Sansha missions in DUST: PvE skirmish type missions where you are trying to stop a Sansha abduction ship instead of an MCC; PvP versions of that with players on both sides; and longer campaigns where the Nation is trying to invade a planet.
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Ayures0
259
|
Posted - 2012.07.18 01:46:00 -
[54] - Quote
Sojuro Ryo wrote:The thing is though that you'll need almost 4x the corp members that the maps can handle in order to fill one side of the battle. So if the map cap is 32x32 then you should have about 128 members and this is because not all of them will be on when you want to go into battle. This is of course if you want to be in a corp and do null sec combat and get those much higher rewards. 128 isn't a lot. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.18 01:47:00 -
[55] - Quote
Kant-0 wrote:Abron Garr wrote:I can see semi-scripted fights in the future. The most obvious ones would probably tie in with the Incursions we already have in Eve. Eve players can fight Sansha's Nation Revenants and Nightmares in orbit while Dust players defend or take back cities that The Nation has started kidnapping/assimilating. Dust players could fight for or against The Nation depending on player choice. This way both sides aren't just fighting NPCs, but players as well. That would be awesome. I liked the Sansha events they did for that release, but it felt a little hollow from the EVE side of things because there was no real interaction with the Sansha "drop ships" that were abducting people. There could a whole range of Sansha missions in DUST: PvE skirmish type missions where you are trying to stop a Sansha abduction ship instead of an MCC; PvP versions of that with players on both sides; and longer campaigns where the Nation is trying to invade a planet.
I am in full support of this type of story line gameplay :) |
whoshotcha79
15
|
Posted - 2012.07.18 03:15:00 -
[56] - Quote
I believe thh future is totally.hinged on the players playing dust if we cant keep up a large enough playerbase then massive battles are not going to happen i.hope and am trying to get people excited for this and I do hope we can get mag size battles in the future
whoshotcha79ZionTCD |
Ventis Gant
Osmon Surveillance Caldari State
37
|
Posted - 2012.07.18 04:40:00 -
[57] - Quote
I don't know how many players they will be able to shove into one battle, but they have said that the null sec battles will not be numbers balanced, which to me implies that they have planned large enough matches that one side might not be able to fill out their quota. Maybe I'm reading too much into it though. But my feeling is that these matches will be only limited by the number of players CCP figures out how to cram in one battleserver without making the hamsters go on strike. Each team can bring up to half that number...but if you can't bring all you are allowed and the other team can...too bad for you.
As for the hisec battles...I don't know what they have planned for those, but if you zoom out on any of the maps, the red "unsafe" areas are probably 4 to 6 times the size of the "safe" areas...but those areas are there, and can be opened up any time the devs decide to do so. Just not a whole lot of reason to do so when the matches are 12 vs 12. The biggest match we have had yet in the beta, which is not in this build anymore, was 16 vs 16. I don't know if everyone has noticed that...everyone keeps saying 24 vs 24, but 24 is the maximum total number of players per match right now. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.18 09:49:00 -
[58] - Quote
Ventis Gant wrote:I don't know how many players they will be able to shove into one battle, but they have said that the null sec battles will not be numbers balanced, which to me implies that they have planned large enough matches that one side might not be able to fill out their quota. Maybe I'm reading too much into it though. But my feeling is that these matches will be only limited by the number of players CCP figures out how to cram in one battleserver without making the hamsters go on strike. Each team can bring up to half that number...but if you can't bring all you are allowed and the other team can...too bad for you.
As for the hisec battles...I don't know what they have planned for those, but if you zoom out on any of the maps, the red "unsafe" areas are probably 4 to 6 times the size of the "safe" areas...but those areas are there, and can be opened up any time the devs decide to do so. Just not a whole lot of reason to do so when the matches are 12 vs 12. The biggest match we have had yet in the beta, which is not in this build anymore, was 16 vs 16. I don't know if everyone has noticed that...everyone keeps saying 24 vs 24, but 24 is the maximum total number of players per match right now.
Yeah I know the red area's are massive, but they may simply be wireframe and texture for the sake of looking cool, they might not actually be solid. That being said, i do hope we see those red areas opened up and see some installations built out there to battle for. I could see some pretty epic battles if the entire map, including the red zones, were made available with larger player counts. |
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