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Grit Breather
BetaMax.
660
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Posted - 2012.07.17 05:34:00 -
[1] - Quote
This is so wrong. Yes, once Dust is live we will have battles similar to that. But they won't be planned by CCP. They'll just happen because that's what battles in Dust are supposed to look like. Keep in mind Dust lives within EVE. Together and eash on its own they are persistent game worlds. Such cities as in your description will be a constant part of the Dust landscape because corporations will build them. Other corporations will be constantly trying to conquer them too.
So yeah, we'll have A LOT of battles like that. But no, they won't be predesigned and they will mean something to someone. They will also cost a lot of ISK. Conquering a city takes a lot of funding. So does defending it. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 05:52:00 -
[2] - Quote
I'm not so sure. Yes, we will have planetwide conquests where each section is a different battle and they may rely on each other for winning conditions. But we will also have huge maps that require you to change you advancement tactic and maybe abandon vehicles to move on etc'.
That whole moving through the desert, moving into a city and then taking a command center will exist in a single section. I think that for this to really work we will need RDVs to be able to pick up vehicles and not just drop them. Otherwise nobody will want to field a tank or APC (we'll have those later I hope). |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 06:26:00 -
[3] - Quote
Going by the announcements at the last FF, some planet sections are going to be very large. Some more than 10 KM across. These large sections could be boring if the owning corporation does nothing with them or they could provide for deadly battles if that corp invests in the land. In the end, I think, it's just all up to the players. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 08:23:00 -
[4] - Quote
I think player cap will be determined by the amount of online players over time. If, at first, Dust will only have a few hundred players online together there will be no point in 256 player maps. Maybe those would still exist for corp battles...I don't know.
I really don't think player cap is technical. It's more of a way of keeping the game alive considering actual player numbers. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 08:35:00 -
[5] - Quote
The initial player cap might be 24v24 or 48v48 but that'll grow constantly. With each update it'll grow a bit more. This is also something they'd promissed. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 08:54:00 -
[6] - Quote
Veigar Mordekaiser wrote:Grit Breather wrote:The initial player cap might be 24v24 or 48v48 but that'll grow constantly. With each update it'll grow a bit more. This is also something they'd promissed. Links..? Sorry, don't have any handy. But I basically got all this from the FF videos. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 09:05:00 -
[7] - Quote
I think it was from the dev Q&A after the Dust keynote. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 09:44:00 -
[8] - Quote
As far as I can recall, they hinted at much bigger than just a slight improvement. Can't remember the exact words though... |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 10:34:00 -
[9] - Quote
They're only testing 64v64 internally. That means there are days when 128 devs are busy playing instead of working on our updates.
Lazy devs! Get to work on my updates! |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 10:36:00 -
[10] - Quote
Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once.
Also, with 64 player teams you really HAVE to communicate. As communication is still very buggy, I don't think the beta is ready for such battles. But I'm waiting patiently. |
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Grit Breather
BetaMax.
660
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Posted - 2012.07.17 10:41:00 -
[11] - Quote
Veigar Mordekaiser wrote:Grit Breather wrote:Veigar Mordekaiser wrote:Oh really? Hmm, I would've thought a feature like that would definitely be worth testing in beta, rather than putting into the game after launch. It would be a huge selling point I would think. That would be rather difficult. Over the past weekend I only saw aroudn 500 players max on both the US and EU servers. With such low numbers you don't have enough players to test matches with 128 players. You could only run about 4-5 matches at once. Also, with 64 player teams you really HAVE to communicate. As communication is still very buggy, I don't think the beta is ready for such battles. But I'm waiting patiently. I saw around 3000 people online during the first beta weekend, when they were giving out keys in PS Home. I think that was also the weekend the Merc Pack launched. Roughly 2000 of the people playing were in [US] Plateaus Skirmish. Over the past weekend we got the IGN dudes. I was expecting much higher numbers but they were actually quite low. Dunno what happend but those were the latest numbers.
We still got over 1M kills though! |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 10:50:00 -
[12] - Quote
We did! Right here's the announcement.
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Grit Breather
BetaMax.
660
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Posted - 2012.07.17 11:15:00 -
[13] - Quote
I don't know. When I saw it I wanted to start a thread about it but forgot... |
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