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ERICHONIUS
Bragian Order Amarr Empire
2
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Posted - 2012.07.16 06:03:00 -
[1] - Quote
I just discovered that the best forge gun does 1500 damage! The most powerful tank gun only does 1350. The forge gun cools down in 2.5 secs, it takes the same tank gun 3 secs. If this remains in the game, when everyone has leveled up forge gun proficiency, tanks are going to be unusable! I think the damage is going to need adjustment. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.07.16 06:07:00 -
[2] - Quote
ERICHONIUS wrote:I just discovered that the best forge gun does 1500 damage! The most powerful tank gun only does 1350. The forge gun cools down in 2.5 secs, it takes the same tank gun 3 secs. If this remains in the game, when everyone has leveled up forge gun proficiency, tanks are going to be unusable! I think the damage is going to need adjustment.
Marauders also get a base 1.5x turret multiplier, and has the entire chassis worth of health to back it up
EDIT; A well-tanked Sagaris can get close to 15k EHP.
EDIT; EDIT; Also, don't forget that damage types are going to play a role in damage dealt. Forge Gun damage might not be as effective against tanks as another tank... or... something... |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.07.16 06:12:00 -
[3] - Quote
Then there are tank skills, turret skills, and the fact that the tank has infinate ammo and is... well, a tank. I hit you with my Ishikune Assault Forge, you take about a sixth of your effect hit points. You hit me with your Railgun-L, and your Missile gunners, and I'm so much chunky salsa. Plus, the railgun is way more accurate and can actually hit a man sized target on demand. |
ERICHONIUS
Bragian Order Amarr Empire
2
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Posted - 2012.07.16 06:16:00 -
[4] - Quote
TheAmazing FlyingPig wrote:ERICHONIUS wrote:I just discovered that the best forge gun does 1500 damage! The most powerful tank gun only does 1350. The forge gun cools down in 2.5 secs, it takes the same tank gun 3 secs. If this remains in the game, when everyone has leveled up forge gun proficiency, tanks are going to be unusable! I think the damage is going to need adjustment. Marauders also get a base 1.5x turret multiplier, and has the entire chassis worth of health to back it up EDIT; A well-tanked Sagaris can get close to 15k EHP. EDIT; EDIT; Also, don't forget that damage types are going to play a role in damage dealt. Forge Gun damage might not be as effective against tanks as another tank... or... something...
Well I have experienced this weapon first hand... it destroys my tanks in two shots even with a heavy shield booster. And they get me from across the map... cant even see the person firing the gun! |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.07.16 06:19:00 -
[5] - Quote
ERICHONIUS wrote:TheAmazing FlyingPig wrote:ERICHONIUS wrote:I just discovered that the best forge gun does 1500 damage! The most powerful tank gun only does 1350. The forge gun cools down in 2.5 secs, it takes the same tank gun 3 secs. If this remains in the game, when everyone has leveled up forge gun proficiency, tanks are going to be unusable! I think the damage is going to need adjustment. Marauders also get a base 1.5x turret multiplier, and has the entire chassis worth of health to back it up EDIT; A well-tanked Sagaris can get close to 15k EHP. EDIT; EDIT; Also, don't forget that damage types are going to play a role in damage dealt. Forge Gun damage might not be as effective against tanks as another tank... or... something... Well I have experienced this weapon first hand... it destroys my tanks in two shots even with a heavy shield booster. And they get me from across the map... cant even see the person firing the gun!
What kind of tank are you driving? Sica / Soma / Gunnlogi / Madruger / Sagaris / Surya?
EDIT; Also, if you wouldn't mind posting your fit, I'd be glad to offer some advice. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.07.16 06:22:00 -
[6] - Quote
If you are driving a Soma or Sica, a free tank, and complaining about getting two-shotted by something that costs one million SP, you need to think a tad on what you're doing. |
ERICHONIUS
Bragian Order Amarr Empire
2
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Posted - 2012.07.16 06:23:00 -
[7] - Quote
Zero Harpuia wrote:Then there are tank skills, turret skills, and the fact that the tank has infinate ammo and is... well, a tank. I hit you with my Ishikune Assault Forge, you take about a sixth of your effect hit points. You hit me with your Railgun-L, and your Missile gunners, and I'm so much chunky salsa. Plus, the railgun is way more accurate and can actually hit a man sized target on demand.
Actually the railgun jumps when shooting... a tank is a large target easier to hit... and considering the much lower mobility in a tank... a ishikune forge is nearly impossible to fight with a tank Particularly at range. |
ERICHONIUS
Bragian Order Amarr Empire
2
|
Posted - 2012.07.16 06:34:00 -
[8] - Quote
Zero Harpuia wrote:If you are driving a Soma or Sica, a free tank, and complaining about getting two-shotted by something that costs one million SP, you need to think a tad on what you're doing.
Even if it were a free tank... which it is not... I have a modded sica... it is rediculous that any hand held weapon can two shot it... especially as it cost something like 2 million sp to get just this far with the tank. I have about a million sp just for the turret upgrades... so yeah it is a bit annoying |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.07.16 06:38:00 -
[9] - Quote
ERICHONIUS wrote:Zero Harpuia wrote:If you are driving a Soma or Sica, a free tank, and complaining about getting two-shotted by something that costs one million SP, you need to think a tad on what you're doing. Even if it were a free tank... which it is not... I have a modded sica... it is rediculous that any hand held weapon can two shot it... especially as it cost something like 2 million sp to get just this far with the tank. I have about a million sp just for the turret upgrades... so yeah it is a bit annoying
The Sica is a very squishy tank. Even if you're not using the militia fit, it's considerably weaker than the Gunnlogi / Madrugar, and getting two / three shot in it sounds about right.
My advice would be to skill your racial HAV skill up so you can get into the Gunnlogi / Madrugar, train up armor / shield adaptation, and put on a tank to supplement your tanks current... tank. The Gunnlogi is a shield tanker while the Madrugar is an armor tanker. Combine hardeners with armor plates / shield extenders (depending on your tank), and you should see more survivability.
Armor repper on an armor tank is a must, however the shield tanks can either go full buffer and rely on passive regen for healing, or fit a shield booster and sacrifice buffer.
Off for the night, happy tanking. |
ERICHONIUS
Bragian Order Amarr Empire
2
|
Posted - 2012.07.16 06:41:00 -
[10] - Quote
Zero Harpuia wrote:Then there are tank skills, turret skills, and the fact that the tank has infinate ammo and is... well, a tank. I hit you with my Ishikune Assault Forge, you take about a sixth of your effect hit points. You hit me with your Railgun-L, and your Missile gunners, and I'm so much chunky salsa. Plus, the railgun is way more accurate and can actually hit a man sized target on demand.
Actually you were one of the last people I played against... you had something like a 6 k/d ratio. Obviously not too hard for you... all Im saying is that once more people have this gun it will be nearly impossible to use a tank... right now you are only one of a select few who have this weapon... |
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Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.07.16 06:48:00 -
[11] - Quote
ERICHONIUS wrote:Zero Harpuia wrote:If you are driving a Soma or Sica, a free tank, and complaining about getting two-shotted by something that costs one million SP, you need to think a tad on what you're doing. Even if it were a free tank... which it is not... I have a modded sica... it is rediculous that any hand held weapon can two shot it... especially as it cost something like 2 million sp to get just this far with the tank. I have about a million sp just for the turret upgrades... so yeah it is a bit annoying
A sica is the militia body (the free one, your mods may not be free, but the body is), it's not very good (in terms of hp, CPU, and PG which the latter 2 allow you to equip more/better modules). Also, since you've only put about 2m SP into it, and 1m of that is into turrets, you don't have much to keep you alive. You're running what, a lot of tier 1 modules? If you get a prototype fitted tank, it can stand up to a prototype forge gun 1v1 without breaking a sweat. They'll ruin your low fit tank, but once you get a better body and start slapping better modules on it, you'll see that a single forge isn't really a giant threat. It'll still kill you if you stay there and let it, but in no way is it a 2-shot to a properly fitted tank.
If there's a lot of forges on the other team, good, tanks should die. But getting 2-shot means you don't have a very good tank in terms of how good it could be, and you're likely just lacking in skills and not able to equip the better mods. I've put about 10m SP into mine, others I know have put even more. A prototype forge takes off about 15% of my armor or so (on the Surya, the armor-heavy one), and my armor repairer can essentially outheal all of its damage while it's running. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.07.16 06:51:00 -
[12] - Quote
ERICHONIUS wrote:Zero Harpuia wrote:Then there are tank skills, turret skills, and the fact that the tank has infinate ammo and is... well, a tank. I hit you with my Ishikune Assault Forge, you take about a sixth of your effect hit points. You hit me with your Railgun-L, and your Missile gunners, and I'm so much chunky salsa. Plus, the railgun is way more accurate and can actually hit a man sized target on demand. Actually you were one of the last people I played against... you had something like a 6 k/d ratio. Obviously not too hard for you... all Im saying is that once more people have this gun it will be nearly impossible to use a tank... right now you are only one of a select few who have this weapon...
I've made it a bit of an art form to kill tanks, so that's where all my kills are from: pilots and gunners. There is one difference you seem to be overlooking, though. I can kill you, and you can kill me. You see that sniper? He can kill me, but not you. And that Assault Rifle fellow? Same deal. The one with the Swarm though, we'll be firing at each other all day and never make headway... but anyway, I am several times squishier than ANY tank, and have FAR less defense, I sacrifice all my infantry power to just shoot tanks, dropships, those LAVs that think they are so fast and dodgy.... mmmmm... LAV snacks...
Plus I have four clips of four shots. You have infinite, so you can, if nothing else, buffer and active tank my shots, then kill me when I'm out. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.16 07:17:00 -
[13] - Quote
What do you expect from a modified mining tool? |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.16 08:17:00 -
[14] - Quote
Skytt Syysch wrote:ERICHONIUS wrote:Zero Harpuia wrote:If you are driving a Soma or Sica, a free tank, and complaining about getting two-shotted by something that costs one million SP, you need to think a tad on what you're doing. Even if it were a free tank... which it is not... I have a modded sica... it is rediculous that any hand held weapon can two shot it... especially as it cost something like 2 million sp to get just this far with the tank. I have about a million sp just for the turret upgrades... so yeah it is a bit annoying A sica is the militia body (the free one, your mods may not be free, but the body is), it's not very good (in terms of hp, CPU, and PG which the latter 2 allow you to equip more/better modules). Also, since you've only put about 2m SP into it, and 1m of that is into turrets, you don't have much to keep you alive. You're running what, a lot of tier 1 modules? If you get a prototype fitted tank, it can stand up to a prototype forge gun 1v1 without breaking a sweat. They'll ruin your low fit tank, but once you get a better body and start slapping better modules on it, you'll see that a single forge isn't really a giant threat. It'll still kill you if you stay there and let it, but in no way is it a 2-shot to a properly fitted tank. If there's a lot of forges on the other team, good, tanks should die. But getting 2-shot means you don't have a very good tank in terms of how good it could be, and you're likely just lacking in skills and not able to equip the better mods. I've put about 10m SP into mine, others I know have put even more. A prototype forge takes off about 15% of my armor or so (on the Surya, the armor-heavy one), and my armor repairer can essentially outheal all of its damage while it's running.
As a Forge Gun user, I have to say...this is absolutely terrible advice. What you need to do is go back down to a Soma, no mods. Those other tanks are crazy expensive, right? Stay far away from those. Squishy is good! Really though, think of my position for a moment. I'm a guy in a fat suit. When you go running all over the map in one of those big tanks, how am I supposed to keep up? I'm really sick of chasing Sagari and Surya all across the dang map. I put a mag in them and they go jack rabbit on me before I can reload! The fat suit craves Soma and Sica snacks!
Question for any tank drivers out there. Do my shots have any effect on you apart from losing shields/armor/destruction? What I mean is, I often get a +25 out of it when I'm throwing the damage on, but for what? I'd kind of like to be shutting down your turrets with that (temporarily until repaired, of course). So, is the +25 just a "congrats, you pinged a tank" thing? |
Jack McReady
46
|
Posted - 2012.07.16 09:27:00 -
[15] - Quote
TheAmazing FlyingPig wrote: EDIT; A well-tanked Sagaris can get close to 15k effective shield hp.
fixed.
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Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.07.16 09:29:00 -
[16] - Quote
Cobalt sorry to tell you but yea basically its just a "bravo the HAV now knows your around" |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.16 09:44:00 -
[17] - Quote
In my book, there is something fundamentally wrong in something handled can do more damage than the tanks main gun. If they can build handhelds that powerful in the future, why not stick them on the tank?
The main gun of a tank is pretty hard do aim, and is primarily anti vehicle, and what they should have should be a aim, lock fire function (lock being < 1 second, just to prevent aimed fire on infantry, as they did the SL. Anti-infantry is what the two, currently dysfunctional, small turrets are for.
But it is not just the Forge guns doing more damage than the tank main gun, it is also the AV grenades, proto SL's and remote explosives.
5 proto RE's with max skills will probably do in excess of 12k damage if all placed at the same spot. And this is another problem, we can't see enemies that are not in the line of sight of a nearby friendly, meaning a scout with RE's can easily run up to a tank guarding a position (as tanks are meant to do) throw down 5 charges and run away padding himself on the back for being cleaver against a "stupid tank driver just sitting there, deserving to be killed" (as I've seen some RE twits say on this forum).
Tanks can roam, but really, they are mobile defence platforms when they need to be, or point offence when that is required. yet a guarding tank, is soon a dead tank. |
Jerall Holst
Circle of Huskarl Minmatar Republic
16
|
Posted - 2012.07.16 10:02:00 -
[18] - Quote
Dewie Cheecham wrote:a guarding tank, is soon a dead tank.
The other night, I took over a friendly player's Sagaris after he was gunned down while it was being delivered. I was JUST able to hop into it before an enemy player finished hacking it.
I spent literally the rest of the round parked by A, and despite the other team having two drop uplinks on the roof of the building and throwing themselves into the meat grinder for the rest of the match, including plenty of other HAVs, I was still there at round's end.
We actually lost that round because the other side held B and C, and the pressure just would not stop coming on A. I must have sat there for ten or fifteen minutes in this thing, with two gunners, in the middle of a rain of swarm rockets, forge shots and AV Grenades, and I don't think the shields ever dropped below 30%.
really high-scoring round for me, and I didn't die even once. My K/D ratio at the end must have been something like 25-0.
This is the thing about HAVs. Sagarises and Suryas can take the kind of punishment that I think doesn't make any kind of sense. If somebody drops three remote explosives on my roof while his friends are hammering on me with forge guns and swarm launchers, I should explode. Not slaughter them all to a man. Sure, it felt all kinds of invincible badass to do that, but it makes me worry that these things aren't quite balanced. |
Bo Tracta
Celtic Anarchy
56
|
Posted - 2012.07.16 10:34:00 -
[19] - Quote
It is rather incongruous that the hand-held forge gun does more damage than a massive railgun, but it is a necessary concession to gameplay. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.16 10:36:00 -
[20] - Quote
Jerall Holst wrote:This is the thing about HAVs. Sagarises and Suryas can take the kind of punishment that I think doesn't make any kind of sense. If somebody drops three remote explosives on my roof while his friends are hammering on me with forge guns and swarm launchers, I should explode. Not slaughter them all to a man. Sure, it felt all kinds of invincible badass to do that, but it makes me worry that these things aren't quite balanced.
A higly fitted shield tanking Sagaris is superior to a highly armour tanked Surya, I'm still suspecting that the Surya aren't receiving all the bonuses it should from armour hardeners. But neither are indestructible. Far from it. Lately I'm losing a Surya about every second round, perhaps a little more often. Mine is not an exclusive tank though, I've put quite a bit in DPS as well, taking away from the tank buffer. Damage mods and armour modules uses the same slots. |
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Cosmo Raa ta
Contras
5
|
Posted - 2012.07.16 15:47:00 -
[21] - Quote
Dewie Cheecham wrote:Jerall Holst wrote:This is the thing about HAVs. Sagarises and Suryas can take the kind of punishment that I think doesn't make any kind of sense. If somebody drops three remote explosives on my roof while his friends are hammering on me with forge guns and swarm launchers, I should explode. Not slaughter them all to a man. Sure, it felt all kinds of invincible badass to do that, but it makes me worry that these things aren't quite balanced. A higly fitted shield tanking Sagaris is superior to a highly armour tanked Surya, I'm still suspecting that the Surya aren't receiving all the bonuses it should from armour hardeners. But neither are indestructible. Far from it. Lately I'm losing a Surya about every second round, perhaps a little more often. Mine is not an exclusive tank though, I've put quite a bit in DPS as well, taking away from the tank buffer. Damage mods and armour modules uses the same slots.
Yeah, the Sagaris is OP, something is wrong with the Surya as a fully trained Surya pilot vs a fully trained Sagaris pilot equals a Sagaris pilot wins every time.
Shield tanking is superior to armor tanking because CCP forgot that the only reason armor tanking is more popular in eve is because your mid slots are important for webs and scrams, which don't exisit in Dust. So, CCP, you need to buff armor tanking or nerf shield because atm, a single Rail Sagaris can take down 2 Surya without much of a problem. |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.16 15:58:00 -
[22] - Quote
Chao Wolf wrote:Cobalt sorry to tell you but yea basically its just a "bravo the HAV now knows your around" Ah. Thanks. It's disappointing though. |
Zev Caldari
Crux Special Tasks Group Gallente Federation
94
|
Posted - 2012.07.16 16:09:00 -
[23] - Quote
Jerall Holst wrote:Dewie Cheecham wrote:a guarding tank, is soon a dead tank. The other night, I took over a friendly player's Sagaris after he was gunned down while it was being delivered. I was JUST able to hop into it before an enemy player finished hacking it. I spent literally the rest of the round parked by A, and despite the other team having two drop uplinks on the roof of the building and throwing themselves into the meat grinder for the rest of the match, including plenty of other HAVs, I was still there at round's end. We actually lost that round because the other side held B and C, and the pressure just would not stop coming on A. I must have sat there for ten or fifteen minutes in this thing, with two gunners, in the middle of a rain of swarm rockets, forge shots and AV Grenades, and I don't think the shields ever dropped below 30%. really high-scoring round for me, and I didn't die even once. My K/D ratio at the end must have been something like 25-0. This is the thing about HAVs. Sagarises and Suryas can take the kind of punishment that I think doesn't make any kind of sense. If somebody drops three remote explosives on my roof while his friends are hammering on me with forge guns and swarm launchers, I should explode. Not slaughter them all to a man. Sure, it felt all kinds of invincible badass to do that, but it makes me worry that these things aren't quite balanced.
I think this was me. I was so excited too, until you stole my almost-stolen Sagaris and blew me away with it. Consolation in winning the match though. You survived the rain of swarm rockets because most of them were militia and the forge guns were tier 1. PS, if it was me I literally had 1 tick to go when you hopped in.
I resorted to sniping your dudes at A and those who attempted to take C, and it was glorious.
The remote explosives vs the tank were me too (I was quite disappointed when this didn't work and that's about the time when we decided to largely ignore A and hold B and C). Either that or your whole story was eerily replayed in another match with a Sagaris being almost-hacked, camping at A, and losing the match (which is actually possible due to the crazy number of Sagaris' around now days). |
Icy Tiger
496
|
Posted - 2012.07.16 16:19:00 -
[24] - Quote
ERICHONIUS wrote:I just discovered that the best forge gun does 1500 damage! The most powerful tank gun only does 1350. The forge gun cools down in 2.5 secs, it takes the same tank gun 3 secs. If this remains in the game, when everyone has leveled up forge gun proficiency, tanks are going to be unusable! I think the damage is going to need adjustment.
I'm seeing a bunch of people acting all nice and all, but I'm gonna lay it down for you.
Your tank is absolutely sh*t.
It doesn't matter if you have the best upgrades for it, the body and main tank part is free and crap. You can buy a $10 plant (upgrade) and put it in 50-ó dirt. Better to have a 50-ó plant and $10 dirt. So basically its better to invest into a body first, then worry about upgrades. Because those upgrades dont do sh*t without a good base. I have killed your tank before, you have a great weapon, and I was hesitant to go up against you, but then I shot you with my Ishukone and your armor just fell of, because it was a Sica. Theres guys like Noc Tempre who have only been killed in their tanks about 5-6 times from the time this beta started. His shields are extremely hard to take down, but his armor sucks. Basically, get a abetter tank. |
Cillian Magu
Crux Special Tasks Group Gallente Federation
34
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Posted - 2012.07.16 16:39:00 -
[25] - Quote
Our forge guns shall blot out the sun. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.16 19:54:00 -
[26] - Quote
Icy Tiger wrote:I'm seeing a bunch of people acting all nice and all, but I'm gonna lay it down for you.
Your tank is absolutely sh*t.
The only difference is that I One or Two shot stock militia tanks, a better fitted militia body usually only takes one more shot.
A tier 1 tank can take a little more, and another marauder is ... difficult. Mainly because they tend to shoot back with something that hurt. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 21:13:00 -
[27] - Quote
Cillian Magu wrote:Our forge guns shall blot out the sun. So enemy tanks get to die in the shade... |
Stile451
Red Star.
76
|
Posted - 2012.07.16 23:40:00 -
[28] - Quote
Zero Harpuia wrote:You see that sniper? He can kill me, but not you. Actually, I destroyed a SIca yesterday with my proto sniper. Took several clips though(why the driver didn't move I have no idea).
Sagaris' are not invincible. I have destroyed several(for some reason they stick around until their shields are completely gone, after that it's just a few more shots with my proto swarm launcher). They can be fast though and can get out of range or behind obstacles most of the time.
Without of nanohive nearby neither is likely without a lot of teamwork. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.18 23:18:00 -
[29] - Quote
ERICHONIUS wrote:Zero Harpuia wrote:Then there are tank skills, turret skills, and the fact that the tank has infinate ammo and is... well, a tank. I hit you with my Ishikune Assault Forge, you take about a sixth of your effect hit points. You hit me with your Railgun-L, and your Missile gunners, and I'm so much chunky salsa. Plus, the railgun is way more accurate and can actually hit a man sized target on demand. Actually you were one of the last people I played against... you had something like a 6 k/d ratio. Obviously not too hard for you... all Im saying is that once more people have this gun it will be nearly impossible to use a tank... right now you are only one of a select few who have this weapon... Honestly, my Sagaris can tank Forge Gun shots quite well, and that's -with- the Electronics Upgrades skillbook being absent, so I can't use a CPU upgrade, which is in turn nerfing my tank. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.19 11:33:00 -
[30] - Quote
lol @ OP using a militia hull and expecting to beast |
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Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.19 11:59:00 -
[31] - Quote
ERICHONIUS wrote:I just discovered that the best forge gun does 1500 damage! The most powerful tank gun only does 1350. The forge gun cools down in 2.5 secs, it takes the same tank gun 3 secs. If this remains in the game, when everyone has leveled up forge gun proficiency, tanks are going to be unusable! I think the damage is going to need adjustment.
My favorite anti-personnel Marauder fit can fire every 2.5 seconds with unlimited ammo, does 900 damage on direct hits, but does 480 damage with an 8 meter splash radius due to the four large missiles per salvo... Does your forge gun have an 8 meter splash?
My railgun variant does 750 damage on a 5 meter splash, and has unlimited ammo too. Most powerful gun on a direct hit (no splash) can do 2062 ^^
Even on non-marauders, the unlimited ammo is a huge boon, as well as the very large splashes, and the tank's Large Blasters are very different animals from the Forge Gun.
You also have to fit the forge gun on a Heavy Suit, where as my tank has over 14K effective Hit Points, a constant passive 26hp/s shield regen and an ability to quickly tap for another 1500 shields every 30 seconds. It also goes vroom vroom and has +3 sexy points outside (but -10 sexy points inside) and can't aim as high.
Comparing apples with oranges here I think. |
Angel Vicious
Tronhadar Free Guard Minmatar Republic
2
|
Posted - 2012.07.19 13:46:00 -
[32] - Quote
Also as a notice to tank pilots, team work kills. People who complain that they were one shot are sometimes in fact 2 shot or more. I have been in groups of 2+ forge gunners firing simultaneously. Not that I am saying this is always the case by any means. Team work right now seems to be the exception and not the rule at the moment. But occasionally us AV guys work together, its a lot more effective that way. |
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