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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.16 09:44:00 -
[1] - Quote
In my book, there is something fundamentally wrong in something handled can do more damage than the tanks main gun. If they can build handhelds that powerful in the future, why not stick them on the tank?
The main gun of a tank is pretty hard do aim, and is primarily anti vehicle, and what they should have should be a aim, lock fire function (lock being < 1 second, just to prevent aimed fire on infantry, as they did the SL. Anti-infantry is what the two, currently dysfunctional, small turrets are for.
But it is not just the Forge guns doing more damage than the tank main gun, it is also the AV grenades, proto SL's and remote explosives.
5 proto RE's with max skills will probably do in excess of 12k damage if all placed at the same spot. And this is another problem, we can't see enemies that are not in the line of sight of a nearby friendly, meaning a scout with RE's can easily run up to a tank guarding a position (as tanks are meant to do) throw down 5 charges and run away padding himself on the back for being cleaver against a "stupid tank driver just sitting there, deserving to be killed" (as I've seen some RE twits say on this forum).
Tanks can roam, but really, they are mobile defence platforms when they need to be, or point offence when that is required. yet a guarding tank, is soon a dead tank. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.16 10:36:00 -
[2] - Quote
Jerall Holst wrote:This is the thing about HAVs. Sagarises and Suryas can take the kind of punishment that I think doesn't make any kind of sense. If somebody drops three remote explosives on my roof while his friends are hammering on me with forge guns and swarm launchers, I should explode. Not slaughter them all to a man. Sure, it felt all kinds of invincible badass to do that, but it makes me worry that these things aren't quite balanced.
A higly fitted shield tanking Sagaris is superior to a highly armour tanked Surya, I'm still suspecting that the Surya aren't receiving all the bonuses it should from armour hardeners. But neither are indestructible. Far from it. Lately I'm losing a Surya about every second round, perhaps a little more often. Mine is not an exclusive tank though, I've put quite a bit in DPS as well, taking away from the tank buffer. Damage mods and armour modules uses the same slots. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.16 19:54:00 -
[3] - Quote
Icy Tiger wrote:I'm seeing a bunch of people acting all nice and all, but I'm gonna lay it down for you.
Your tank is absolutely sh*t.
The only difference is that I One or Two shot stock militia tanks, a better fitted militia body usually only takes one more shot.
A tier 1 tank can take a little more, and another marauder is ... difficult. Mainly because they tend to shoot back with something that hurt. |
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