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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.15 22:00:00 -
[1] - Quote
since playing the beta for over a month now; and with this new build seemingly focused heavily on vehicles, i was curious what people were using or which has come to be a better AV route?
Do you use swarms or FG pending on where your original play style lies (is AR user or heavy), etc?
I am curious as i was beasting in a gunner seat of a tank last game, but few games ago had a team w/ 3 Sargaris tanks just destroying everything.
So from being on both sides, i was curious what people were more effective in destroying vehicles (both HAV & DS) this build, as a team, or even solo? |
Jack McReady
46
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Posted - 2012.07.15 22:02:00 -
[2] - Quote
train for forge guns.
swarms currently suck hard. they are easily dodged with all the obstacles on the map and their pathetic flying path. a tank driver can dodge locked on rockets like a ninja in the current build. |
Raynor Ragna
266
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Posted - 2012.07.15 22:40:00 -
[3] - Quote
Fight fire with fire. You not only kill their vehicles, you get vehicle dominance. |
Icy Tiger
496
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Posted - 2012.07.15 22:45:00 -
[4] - Quote
I use Upgraded Prototype Forge gun. I can literally walk straight up to a Militia tank, and kill it in 2 hits, just absorbing any damage it throws at me with shields. Tier 1 tanks are about 2-3 hits for me, and the high end tanks if outfitted badly, 4 hits. If the tank is outfitted good, 8-9 hits. |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.16 00:12:00 -
[5] - Quote
ahhh; well ima need a lot of SP then (as working on Proto assault suit & other stuff), but if the type-II heavy suits works as well as the assault i think ill be a-ok . Luckily i have 23mil ISK to use |
Waruiko DUST
G I A N T
90
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Posted - 2012.07.16 00:22:00 -
[6] - Quote
I play logi so I fight vehicles with a combo of Remote Explosives, a Mass Driver, and AV grenades. |
dust badger
BetaMax.
283
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Posted - 2012.07.16 08:01:00 -
[7] - Quote
i have 2 methods my normal assault fit has advanced AV grenades that do a nice bit of damage my other one is i have trained up marauders, not to kill everything on the battle field but instead to take out these dam sagaris (or what ever they are called ?) with their missile launchers that kill everything in sight. now i have the advanced large rail gun i can one shot most drop ships which is very fun |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.07.16 09:00:00 -
[8] - Quote
Not to be down on folks from IGN but theres no way to write IGNorant without IGN. Case in point I ask folks how many have swarms or forges and the response was none, nope and nothing. Then I was the only guy trying to takeout a sagaris and IGNorant folks kept bugging me to cap the letters since they were too "busy".....bah!!! sniping.
How dare I interrrupt the "sniping" of those IGNorant folks and ask for help since it was my "duty" to singlehandedly cap all letters and kill three sagaris tanks, right?,right?,right?.
And Tech Ohm died, died and died trying to kill sagaris tanks.
An IGNorant fool said dude! the Creodon AR is going to kill that tank.
AR IGNorant fool died real fast when the sagaris got there.
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Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.07.16 09:06:00 -
[9] - Quote
Tech if we are ever in a match together give me a holler I'll help try and kill the sagaris... I've yet to manage to kill one by myself and I focused on my forge gun the first 2 weeks of this build |
Brick Schitthawse
Crux Special Tasks Group Gallente Federation
17
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Posted - 2012.07.16 09:08:00 -
[10] - Quote
Ditto. I hate trying to solo Sag's by myself. |
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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.07.16 09:11:00 -
[11] - Quote
I use Assault A-series with proto SL, nano hive that repairs armor then ammo, lvl 4 sub machine gun and sleek AV nades.
SL's are a lil annoying with the lock on not always working and the flight pattern of the missiles can be better, but as a whole the kill all tanks and drop ships pretty easily but the big boys but it deals enough damage that they usually keep a distance.
Edit: stay up hi it helps you see the map better and better angels for your missiles. Nothing like taking out hi end equipment even though there are no stats that show it at the moment. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.07.16 09:15:00 -
[12] - Quote
Thanks for the offers to help kill sagaris tanks. Thanks since I kind of end up every match trying to get help to kill sagaris tanks and end up solo but I still try. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.16 09:17:00 -
[13] - Quote
Really? Swarms are broken... My Scout AV builds must not have got that memo yet.
They're a little glitchy at times, but with proper shot-curving, you can get the missiles to dodge around terrain just as well as the vehicles you're hunting. But it's even more important this build to actually learn how to curve your shots around terrain, because if you don't aim around terrain, your targets will aim your shots at walls and hills instead.
My most-used build is a pure-BPO Dragonfly Dropsuit with the Toxin SMG and Locus Grenades (I'd bring AV if there was a Militia AV grenade) for AP use when needed, but I spend MUCH more with with my Swarm Missiles than with the AP weaponry. I also have a Nanohive, because infinite ammo makes even Militia Swarms kind of scary. It's rare that even a well-piloted Dropship can evade more than half my Swarm.
Being a heavily AV-focused Scout can be a HUGE advantage because enemy vehicles never retreat far enough to escape my reach. When a decently-fit Sagaris or Surya shows up, my "Free AV" build is little more than a distraction, but once they've started to suffer under a coordinated attack, I can still keep the pressure on while they retreat, and force them to fall back MUCH further than they normally would. And if my teammates don't back me up (hopefully because they're playing area denial, not because they're idiots), I die and bring the upgraded version of the same fitting (with AV grenades replacing Militia Locus), with Advanced versions of everything to rip the tank apart.
EDiT: Worth emphasising... NEVER slow down except to fire, and NEVER fire twice from the same place... until your targets are aware that you're never firing twice from the same place, and have started tracking NEAR your shot location instead of AT the point you were last seen. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.07.16 09:24:00 -
[14] - Quote
Chao Wolf wrote:Tech if we are ever in a match together give me a holler I'll help try and kill the sagaris... I've yet to manage to kill one by myself and I focused on my forge gun the first 2 weeks of this build
I killed one with a militia Soma and one sagaris with a militia swarm launcher but it took the entire match to kill it and I was able to hear the sagaris tank driver on enemy coms saying "theres that fool Tech Ohm trying to get me with a militia swarm...lol...nobody shoot that fool since my sagaris can one shot him"
And I killed that sagaris and sent a message to the tank driver about the kill and got a friend request. So yeah epic kill.
So I have been killed by sagaris tanks about 300 or so times and have killed two sagaris tanks so far..... |
Sergeant Wiznowski
Seraphim Initiative. CRONOS.
38
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Posted - 2012.07.16 09:37:00 -
[15] - Quote
I was lucky last night to destroy Sagaris who got jammed turning back at B with one of AUR SL by myself . Felt good for a change
Swarms are great for defence at spawns and around AB . Just drop nanohives and start launching those. Strenght is in numbers so one proto SL can usually just make them back up (which is success anyway).
I prefer Forge around C. Too many roofs and stuff for SL to be really useful. And you can one shooot infantry if they stay still ... Strange thing is that I've noticed that you will hit distant snipers more often than someone closer.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.16 09:46:00 -
[16] - Quote
Yeah, the Swarms scatter and are REALLY hard to aim with at short range. It's only when they've flown a fair distance that they go back "on-course" and lead pretty much straight at the crosshairs. They're good for AP suppression fire when you really need to slow down a swarm of infantry, or when there's no vehicle to target and you have a nanohive handy (so you can afford to spam a little) |
Jack McReady
46
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Posted - 2012.07.16 09:58:00 -
[17] - Quote
shitfits and bad driving does not really count. a tank can dodge swarms in the current build. it is quite easy with the tanks speed, the pathetic swarms flying paths and all the obstacles on the map.
also you need 8 full volley hits with a proto swarm launchers to even break a properly fit sagaris shields (assuming he did not recover some of the hp in the meantime)
if you have a sagaris, all you need to do is nonstop moving and killing stuff on the fly and you will easily end 40/0 at the end. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 10:07:00 -
[18] - Quote
I'm talking about good drivers with well-fitted tanks.
I can consistently hit bad drivers with every single missile almost every time, and I'm yet to see a driver good enough to dodge more than half the swarm even in their best-case scenario.
I wouldn't recommend trying to take a Sagaris down with Swarms alone, though. FGs are better for that position, but Swarms are still viable for extra damage, and to give chase with because Scouts can move faster than anything that can hold a Forge Gun. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
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Posted - 2012.07.16 12:39:00 -
[19] - Quote
Tech Ohm Eaven wrote:Not to be down on folks from IGN but theres no way to write IGNorant without IGN. Case in point I ask folks how many have swarms or forges and the response was none, nope and nothing. Then I was the only guy trying to takeout a sagaris and IGNorant folks kept bugging me to cap the letters since they were too "busy".....bah!!! sniping.
How dare I interrrupt the "sniping" of those IGNorant folks and ask for help since it was my "duty" to singlehandedly cap all letters and kill three sagaris tanks, right?,right?,right?.
And Tech Ohm died, died and died trying to kill sagaris tanks.
An IGNorant fool said dude! the Creodon AR is going to kill that tank.
AR IGNorant fool died real fast when the sagaris got there.
Yeah being AV can be frustrating sometimes, especially if you're the only one doing it when there's several strong vehicles. I really can't wait for grouping to get integrated. I really wan't to squad up with at least one other FG user and a couple good AR wielding assault guys to help keep infantry off us. I've gotten pretty good at FG sniping infantry at this point, but i'd rather not waste the ammo, especially when high end vehicles are roaming
Chao Wolf wrote:Tech if we are ever in a match together give me a holler I'll help try and kill the sagaris... I've yet to manage to kill one by myself and I focused on my forge gun the first 2 weeks of this build
Brick Schitthawse wrote:Ditto. I hate trying to solo Sag's by myself.
Sag's aren't that big a problem most of the time, especially if they don't have awesome fittings. I've soloed several, you just need to be in a good position. I prefer to position myself on the pipes by the A or B objectives, or on the western building by C as those locations offer a good view of most of the field, not easily accessible by other infantry, and have cover i can access quickly should i start taking fire.
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Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.16 23:43:00 -
[20] - Quote
Well with peoples advice i got a FG, first game i used it i took out a sag somehow, however in never really using the heavy suits before, anyone have any rec on how to get them to move a bit faster?
And do u rec using the assault fg right away or start off using the regular and working up to it? That and now important would u say the secondary is, like get smg to lv2-4 , or worry more about lving the fg?
But least with the extra 1mil sp it will help get things moving along |
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Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
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Posted - 2012.07.17 00:15:00 -
[21] - Quote
I have not the best fit in the world, but here is my take on things as a crappy HAV driver:
What I usually use (My anti-tank alt is completely different):
Hellbringer (Anti-Personnel Suppression Fire Sagaris):
- Large Missile Turret (Total splash damage is 480 in 8 meter splash, direct is 900, 2.5 second fire rate)
- 2X AT-1 Small Missile Launchers
- 5,300+ Shields with 26/s passive regen.
- Shield Recharger 1,570pts, 314pts/pulse, 30 second cooldown after 5 pulses.
- Two Shield 25% resists (Stacking penalty makes it 46.75%), with an extra 14% from a DCU (No stacking penalty). 60.75% total resist.
- EHP roughly 14,670 (13,500+ Shields & 1,162 Armor counting resists).
For Infantry:
I find that Swarm launchers are usually more irritation then threat. Forge guns usually make me weather a few hits and then move to a new area.
The most effective way to drive me off seems to be forge guns sniping from obscure angles on the ground, and swarm launchers covering the escape routes or large open areas from an elevated position as overwatch. REs are mostly useless as I make it a point to usually shoot the area I am about to drive over or am considering driving to. People wanting to drop REs on me are rarely successful unless I am incredibly distracted.
A small reminder that the front turret is obviously restricted in a forward 180 degree arc, and the turret mount can point forward, back, to the right but not the left. Ideally when engaging a tank you want to be at the 8-o-clock position to exploit this blind spot. try and take positions where you are not directly near a wall and preferably have your feet hidden, to avoid any splash damage to effect you (Such as the lower half of your body covered by a ridge a few meters ahead of you). Heavy use of nano hives (that are in cover) work wonders.
Never, ever, keep your position if you see that the tank has noticed you. Be still or be predictable and you will end up dead.
For Vehicles:
- Dropships should be as high of an elevation as possible to avoid the tank from being able to target you. Constant harassment can be devastating. Never park yourself on a tower as a tank can snipe you off with ease if he is on the other side of the map.
- LAVs should use their speed to make occasional snipes. Very dangerous if the HAV has support gunners.
- HAVs should always bring support gunners before taking on another tank, as the other tank usually has support gunners as well. Try and hit them from the rear, if there is a tank in the distance in urban, do your best to find a path behind him, as a first few salvos without retort can be game-changing. If he is in open, try and roll out of cover, fire off a few salvos and make sure you have cover that is easily close by to roll back if things go bad.
- If in a blaster tank, always hunt in closed areas as you out-DPS in close range but are sitting duck at long.
- Try and remember where your AV infantry are or friendly turrets, and use them as bait for the HAV to notice first.
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.07.17 00:22:00 -
[22] - Quote
II use scout with swarm launcher and can pretty easily solo all but the most bad ass of vehicles. Once you learn to "curve" your shots with the SL there really is nowhere a tank can hide that keeps them safe. FL is definitely the more powerful of the two dmg-wise, but since the SL is a light weapon it allows the player to be more mobile, making for a more versatile class overall. Both, are useful in different ways. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.17 01:22:00 -
[23] - Quote
I like the idea of being mobile which is what made me do this topic, so my question would be, how do u "curve" SL? |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.07.17 01:34:00 -
[24] - Quote
Berserker007 wrote:Well with peoples advice i got a FG, first game i used it i took out a sag somehow, however in never really using the heavy suits before, anyone have any rec on how to get them to move a bit faster?
And do u rec using the assault fg right away or start off using the regular and working up to it? That and now important would u say the secondary is, like get smg to lv2-4 , or worry more about lving the fg?
But least with the extra 1mil sp it will help get things moving along
I start with Charged Forge Gun, then I realize that aiming it's not so hard, and AFG have better rate of fire then charged version. So I start using AFG. C-FG is better for killing other heavy then shooting a vehicle - direct impact is killing heavy proto instantly. It it's very hard to kill heavy with splash dmg(before he finish you), so all you can do is to aim his chest and kill him with one shot, it is easier to do it with charged FG then with AFG. Of curse you can use SMG to :), they have better dps then pistols, but shorter range, and they required more cpu(this is a problem if you trying to fit dmg mods with AFG on Type-II suit). |
Zeran Haggai
Royal Uhlans Amarr Empire
196
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Posted - 2012.07.17 02:20:00 -
[25] - Quote
Berserker007 wrote:Well with peoples advice i got a FG, first game i used it i took out a sag somehow, however in never really using the heavy suits before, anyone have any rec on how to get them to move a bit faster?
And do u rec using the assault fg right away or start off using the regular and working up to it? That and now important would u say the secondary is, like get smg to lv2-4 , or worry more about lving the fg?
But least with the extra 1mil sp it will help get things moving along
If you want to move faster there are biotics you can skill for and equip to do so. I've thought about toying with them, but havent done so yet so not sure how much of a difference they would make. My advice is to get used to moving slow and play accordingly, get comfortable hitching rides in LAV's and Dropships if you wanna get anywhere fast.
As for assault vs regular forge, i use both in different situations. If there are a lot of vehicles around i tend to use the Assault since it fires quicker, does more damage, and since vehicles are large targets you don't really need to hold the charge to line up a shot and score a hit. Exception of course being moving LAV's and Dropships moving at full speed. If vehicles are few and i find myself firing at a lot of infantry i'll switch to the charge. Infantry are very hard to hit directly with a FG, so the ability to hold the charge allows me to more accurately place my shots and lead targets so i tend to get more hits that way.
A good side arm is nice to have for when enemies get in your face, and the smg is a good choice. I'd say it's up to you, if you feel like the first tier FG's are doing the job fine but you're getting killed by infantry up close then start skilling your side arm. Do what works for you. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
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Posted - 2012.07.17 02:26:00 -
[26] - Quote
I've been using prototype swarm launcher because I picked assault and it seemed like the best option without spending too much SP. It's actually really good at taking down everything aside from sagaris, I can put 50+ missiles into a sagaris and it'll still be around, which really sucks considering how long that can take and how vulnerable you are during that period. Plus they're super easy to dodge and when being spawn camped by tanks all they gotta do is reverse for a second and all your missiles will miss, I can sneak some in by holding the lock but still not enough to matter against their behemoth HP.
I had been thinking of training into a forge gun but that means also training into a heavy suit, maybe I'll just train into HAV's and get one fit specifically for taking out other vehicles. I love infantry vs infantry combat and excel at that, so I get excited when I'm able to clear the battlefield of enemy vehicles and get back to clowning on infantry. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.07.17 02:29:00 -
[27] - Quote
I do swarms too and I HOPE they will have more AV options within the equipment slots....Another idea I had was to make AV gernades stick to vehicles...otherwise the do seem useless the throwing or gernades is a bit sketchy and the bouncing is dumb....sometimes the bounce like crazy and others they don't move. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
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Posted - 2012.07.17 02:32:00 -
[28] - Quote
William HBonney wrote:I do swarms too and I HOPE they will have more AV options within the equipment slots....Another idea I had was to make AV gernades stick to vehicles...otherwise the do seem useless the throwing or gernades is a bit sketchy and the bouncing is dumb....sometimes the bounce like crazy and others they don't move.
Yah personally I think the grenades bounce a bit too far, but nothing I can't get used to. Sticking grenades? I dunno, I guess some variation can't hurt as long as it's balanced, if they stick I'd expect there to be a downside like maybe lower dmg. I was really thrown off when I noticed remote explosives couldn't stick to vehicles. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.07.17 02:34:00 -
[29] - Quote
Only stick to vehicles...magnetic, i dunno if the code would be odd to write for that, not sticky nades from halo.... |
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