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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.07.13 22:14:00 -
[1] - Quote
There's been a nearly overwhelming amount of whine on the forums about tanks, I just hope you, CCP, don't nerf them because some crybabies cant get together in a group and figure out how to take one down. If I can train for and properly fit a tank with super shield tanking ability, I deserve those kills because its working as intended.
Tanks may need some adjustments, but if they are going to cost 1.5 mil each, take forever to train for, it needs to be a killing machine, not something 1 or 2 people can easily take out. |
Beta Phish
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.13 22:27:00 -
[2] - Quote
you have NO CLUE |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.07.13 22:33:00 -
[3] - Quote
Beta Phish wrote:you have NO CLUE
go qq more. |
Heero Sui
Outer Heaven Corps
2
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Posted - 2012.07.13 22:36:00 -
[4] - Quote
i rather enjoy me vs tank fights. i feel like solid snake single handedly taking down a tank. strangely its kinda like that |
hyungura
Amarr Templars Amarr Empire
17
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Posted - 2012.07.13 22:44:00 -
[5] - Quote
Tanks will be even more crazy once the skills are being applied to them :) |
Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.07.13 23:00:00 -
[6] - Quote
I like to fight with tanks. Don't nerf Forge gun. |
Heero Sui
Outer Heaven Corps
2
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Posted - 2012.07.13 23:20:00 -
[7] - Quote
Sylwester Dziewiecki wrote:I like to fight with tanks. Don't nerf Forge gun .
and here i was using grenades and assault rifle |
Utrigard
Zumari Force Projection Caldari State
2
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Posted - 2012.07.13 23:22:00 -
[8] - Quote
I wouldn't mind seeing a slight reduction in main weapon power with an increase in armor and/or shield systems. |
Zero Arcadia
Bragian Order Amarr Empire
1
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Posted - 2012.07.14 03:58:00 -
[9] - Quote
I think the price hike may be more than enough of a 'nerf' for tanks in more casual matches, but maybe making them have limited ammo would be nice. Would certainly stop tank drivers going 'Supply Depot? loldestructpoints' |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.07.14 04:18:00 -
[10] - Quote
I'd like to see a module fitting that would be equivalent to "jamming" the sensors of the enemy tank sort of like how electronic warfare works in Eve. Since the tank doesn't lock-on to fire the "jam" would have to be more akin to preventing the tank or vehicle from being able to distinguish friend from foe. This combined with friendly-fire being turned on would force the driver to either fit counter-ewar modules or be extremely careful when firing. |
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Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.14 05:12:00 -
[11] - Quote
Paran Tadec wrote:There's been a nearly overwhelming amount of whine on the forums about tanks, I just hope you, CCP, don't nerf them because some crybabies cant get together in a group and figure out how to take one down. If I can train for and properly fit a tank with super shield tanking ability, I deserve those kills because its working as intended.
Tanks may need some adjustments, but if they are going to cost 1.5 mil each, take forever to train for, it needs to be a killing machine, not something 1 or 2 people can easily take out.
Instead of nerfing them I would like to see how they do once ewar enters the game. That should change a lot of things being able to jam and web them. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.07.14 05:16:00 -
[12] - Quote
Abron Garr wrote:I'd like to see a module fitting that would be equivalent to "jamming" the sensors of the enemy tank sort of like how electronic warfare works in Eve. Since the tank doesn't lock-on to fire the "jam" would have to be more akin to preventing the tank or vehicle from being able to distinguish friend from foe. This combined with friendly-fire being turned on would force the driver to either fit counter-ewar modules or be extremely careful when firing.
Active Jamming Modules which prevent Swarm Locking for a a short period of time.
Passive ECM modules which increase lock time.
Both would be wonderful additions, especially for dropships and whatnot.
As for increased price on tanks, yes they're going up in price but ISK gain is increasing as well. Even if the ISK gain does not go up as steeply, I make more than enough to pay for a new tank every match, and I rarely lose them. My point being, upping the price of tanks isn't going to discourage me in the least from using them, I'll just be making slightly less profit. |
Nexus Cavor
KILL-EM-QUICK RISE of LEGION
88
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Posted - 2012.07.14 05:17:00 -
[13] - Quote
Please keep the shock and awe factor for tanks. They really need to be a living terror to fight against. They can be overcome but it should be a gritty fight to do so. I currently enjoy fighting tanks as is. When the prices go up on them I think that is an acceptable nerf so to speak. I honestly feel that when we can group up tanks will be even more fun to face. They may even need a slight buff but I doubt it if the tank has good team support from allied infantry.
Now don't get me wrong. I often get frustrated at tanks too but I find that a good thing. It makes the game feel realistic. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.07.14 13:18:00 -
[14] - Quote
Nexus Cavor wrote:Please keep the shock and awe factor for tanks. They really need to be a living terror to fight against. They can be overcome but it should be a gritty fight to do so. I currently enjoy fighting tanks as is. When the prices go up on them I think that is an acceptable nerf so to speak. I honestly feel that when we can group up tanks will be even more fun to face. They may even need a slight buff but I doubt it if the tank has good team support from allied infantry.
Now don't get me wrong. I often get frustrated at tanks too but I find that a good thing. It makes the game feel realistic. THIS. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.07.14 13:49:00 -
[15] - Quote
Have a like, kind OP. |
Rasori GlitchHound
DUST University Ivy League
3
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Posted - 2012.07.14 13:57:00 -
[16] - Quote
The only problem with tanks is that grouping isn't in yet. People seem to be against or maybe afraid of grouping with a bunch of strangers, which is why it's so hard to get people to coordinate against a tank.
They feel broken because nobody's working together yet, but really they're pretty well done. |
Enervating
Osmon Surveillance Caldari State
9
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Posted - 2012.07.14 18:02:00 -
[17] - Quote
Rasori GlitchHound wrote:The only problem with tanks is that grouping isn't in yet. People seem to be against or maybe afraid of grouping with a bunch of strangers, which is why it's so hard to get people to coordinate against a tank.
They feel broken because nobody's working together yet, but really they're pretty well done. Agreed. I've tried several times, just rarely find anyone ingame with a working mic. in order to communicate. Usually when a group does come together, it's random, lasts for mayby one tank, then everyone drifts apart and taken apart by the next tank. |
Icy Tiger
496
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Posted - 2012.07.14 18:38:00 -
[18] - Quote
Tanks will be nerfed soon enough. Not directly, but because of new equipment. Right now, power levels havent been implemented yet, and web grenades are soon to come. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2012.07.14 18:44:00 -
[19] - Quote
Don't you want to be able to pop a tank with your scrambler pistol?! |
Bzeer
MG GROUP
41
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Posted - 2012.07.14 18:53:00 -
[20] - Quote
Yeah, tanks are fine, but some of the weapons they nerfed that were AV have become way less effective at dealing with tanks. NICE AV grenades work better than the missile launchers against them. Just today I scored a tripple kill against a missile barrage tank. (Two S missile launchers, and one big one) It was going to blow up a blaster instalation I had just captured, and parked right in front of it, while the AI turret was lighting him up he pulsed his repper too early, I came in from his flank behind some containers and dropped two AV grenades (not sleeks) right beneath him when I thought he was near his rep cylce termination, doing close to 4000 ehp of damage.... needless to say that was one dead tank, it all happened so fast that none of them had time to bail... perfect. Man, I love it when a plan comes together! They are absolutely killing machines in the open field, especially if your not prepared for them, but if you can take advantage of blind spots and let them get fixated on a big target, they die pretty quickly. BTW 480 isk to take out a few hundred thousand is priceless. |
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Kell Sharken
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2012.07.14 19:33:00 -
[21] - Quote
Paran Tadec wrote:There's been a nearly overwhelming amount of whine on the forums about tanks, I just hope you, CCP, don't nerf them because some crybabies cant get together in a group and figure out how to take one down.
Tanks may need some adjustments, but if they are going to cost 1.5 mil each, take forever to train for, it needs to be a killing machine, not something 1 or 2 people can easily take out.
Lets take your first point. Us being 'cry babies' and being 'unable to get together as a group to take one down'.
Case in point against this statement. A match i was in a few moments ago that made me finally say 'ok they need a nerf bad'. 2, not 3, not 4, not 8, TWO tanks on the attacking team swept threw the map, both fully maned, all 3 weapons MISSILES. What did these 2 tanks do? they destroyed every single gun emplacement, every single spawn, and every single supply station. Our ENTIRE TEAM were hitting them with swarm launchers, and doing 0 damage. Those two tanks NEVER died. What happened? we ended up getting forced to spawn at the 'default' spawn point for the defenders (because every other spawn point had simply been destroyed). And from that point we just got spawn-camped by 2 tanks firing 6 missiles at us over and over and over again. 1 missile from ANY of the tank turrets kills you if it hits directly, takes 2 'close calls' to kill you. How many swarm missiles does it take to kill one of those tanks? I honestly couldnt tell you, i know i emptied ALL of my swarm launcher ammo into 1 of those tank (with all 4 missiles hitting from each fire) + saw swarm missiles from OTHERS hitting the same tank. It never dropped.
So no, no amount of teamwork can kill the current "missile-tanks'. The damage those missiles do vs EVERYTHING ELSE IN THE GAME is about 5x more than any other weapon in the game can do vs the tank itself.
Now, for your second point.
Yes tanks need adjustments. Im not 100% sure if its the 'tank' that needs adjusting or if its the WEAPON's they use. Nearly every battle ive been in today, including the one were the defenders were flat out pushed aside as if we didnt even try to fight (though believe me we did, only NOTHING WE DID made any difference), the team who managed to get 2+ fully manned MISSILE tanks ended up being the one to win. I actualy managed to get into a tank of my own at one point, only to have it 100% obliterated (even with a armor repper running) in 1 single volly from one of those 'missile-tanks'.
Skirmish is almost 100% worthless to play right now. Especially if the other team starts fielding the "Missile-Tanks" as theirs absolutely no way to kill them unless your team has one as well. Nothing 'hand-held' does enough damage to kill the tank befor all 3 of its turrets fire a missile at you and 1-shot you no-mater what your in, be it on foot, or in another vehicle yourself.
Tanks need a major overhaul right now, though as i said, i think it has more to do with the power of the Missile launcher on the tank than it does with the tanks themselves. But until their fixed, there's almost no point in playing skirmish. |
Bzeer
MG GROUP
41
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Posted - 2012.07.14 19:50:00 -
[22] - Quote
It's not that tanks are impossible to kill its that swarm luancher suck completely. Your team needs forge guns, av grenades, remote explosives, and perhaps tanks of their own. These are weapons that kill tanks. Right now swarms are lucky if they can kill lavs. |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.07.14 19:55:00 -
[23] - Quote
I don't think the tanks are that bad.
My AV dropsuit costs me like 7k ISK. If I'm careful it pops most tanks and even makes some Sagaris drivers choose another area to terrorize, which is all I can really expect at that difference in investment.
I assume that if we had 48 or 64 players per server, tank drivers would be much more careful even at the current level of balance because the likelihood of being targeted by several AV units rises.
While it's fun to destroy equipment over 20 times more costly than your own I think there should be a reason for tank drivers to invest so much of their time into skilling up. That said I think the missile splash damage is a tiny bit ridiculous.
Ninja edit @Bzeer: Don't underestimate the glow worms! They scale very well with invested skill points and can shoot further around corners than the missile splash damage reaches. Though of course they only work in rather open spaces. |
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