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EVICER
63
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Posted - 2012.07.11 22:54:00 -
[1] - Quote
What about adding a warning tone when someone is trying to lock on to you with a swarm launcher or Forge gun when you are flying the drop ship? |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.07.11 23:01:00 -
[2] - Quote
Greetings,
EVICER wrote:What about adding a warning tone when someone is trying to lock on to you with a swarm launcher or Forge gun when you are flying the drop ship? Nope. I would welcome a warning when they are locked on, but not while they are attempting lock-on. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.11 23:05:00 -
[3] - Quote
Asno Masamang wrote:Greetings, EVICER wrote:What about adding a warning tone when someone is trying to lock on to you with a swarm launcher or Forge gun when you are flying the drop ship? Nope. I would welcome a warning when they are locked on, but not while they are attempting lock-on. Agreed, a lock warning makes sense, espescially once the missiles are airborne. |
EVICER
63
|
Posted - 2012.07.11 23:08:00 -
[4] - Quote
Asno Masamang wrote:Greetings, EVICER wrote:What about adding a warning tone when someone is trying to lock on to you with a swarm launcher or Forge gun when you are flying the drop ship? Nope. I would welcome a warning when they are locked on, but not while they are attempting lock-on. If this is supposed to be way in the future....and in the present time, when the enemy is trying to engage you, in an aircraft. How does it (21 Century) know you are trying to lock on to it with a portable man delivered weapon such as the "Stinger" missle platform? You mean to tell me that they have forgotten how to produce that bit of technology. When weve had it since the 60s... I mean Im just sayin. |
Bulletwielder
Doomheim
12
|
Posted - 2012.07.11 23:15:00 -
[5] - Quote
Depends on the locking technology. Present day if lasers are hitting your aircraft and they are equipped to detect laser systems, then you will get a warning. But in the future, its an arms race between weapons and defense just like now. Currently we can detect many types locks ons, but that doesn't mean some other form of lock on technology can come about that we can't detect.
Summary: Its the future and technology is changing, sometimes weapons advance faster than defenses, sometimes its the other way around. |
EVICER
63
|
Posted - 2012.07.11 23:23:00 -
[6] - Quote
Bulletwielder wrote:Depends on the locking technology. Present day if lasers are hitting your aircraft and they are equipped to detect laser systems, then you will get a warning. But in the future, its an arms race between weapons and defense just like now. Currently we can detect many types locks ons, but that doesn't mean some other form of lock on technology can come about that we can't detect.
Summary: Its the future and technology is changing, sometimes weapons advance faster than defenses, sometimes its the other way around. Your argument is flawed..Im numbed by your circular logic.......I have "shields"on my dropship.Im working on the assumption that if they can create artificial gravity,faster than light warp drives,and combat clones.....then maybe putting a warning tone in the cockpit wouldnt be to hard for menial minds to figure out...these scientist of the future. |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.07.11 23:27:00 -
[7] - Quote
EVICER wrote:How does it (21 Century) know you are trying to lock on to it with a portable man delivered weapon such as the "Stinger" missle platform? Actually they know because they get a near steady radar "beam" and that is rapidly being phased out, but that is beside the point. The reason I am against it during acquisition phase is because of the whining that would ensue and the way it would be abused. Don't get me wrong, I would love to abuse it myself. |
Bulletwielder
Doomheim
12
|
Posted - 2012.07.11 23:34:00 -
[8] - Quote
EVICER wrote:Bulletwielder wrote:Depends on the locking technology. Present day if lasers are hitting your aircraft and they are equipped to detect laser systems, then you will get a warning. But in the future, its an arms race between weapons and defense just like now. Currently we can detect many types locks ons, but that doesn't mean some other form of lock on technology can come about that we can't detect.
Summary: Its the future and technology is changing, sometimes weapons advance faster than defenses, sometimes its the other way around. Your argument is flawed..Im numbed by your circular logic.......I have "shields"on my dropship.Im working on the assumption that if they can create artificial gravity,faster than light warp drives,and combat clones.....then maybe putting a warning tone in the cockpit wouldnt be to hard for menial minds to figure out...these scientist of the future.
Its not the warning bell that is hard to make, its detecting subspace waves and the complex shape recognition that the missiles are using for guidance that don't send out a signal at all. They just receive the light waves and run a program to find out what type of object it is and what the change from second to second is to find the range. If they aren't sending out a traceable signal, there is nothing to warn the pilot of an incoming missile. But once it is launched, the ships sensors pick up all the tell tell signs of a missile coming and does its own calculations to determine trajectory. Its at that point a warning is triggered and teh alarm goes off. |
EVICER
63
|
Posted - 2012.07.11 23:42:00 -
[9] - Quote
Asno Masamang wrote:EVICER wrote:How does it (21 Century) know you are trying to lock on to it with a portable man delivered weapon such as the "Stinger" missle platform? Actually they know because they get a near steady radar "beam" and that is rapidly being phased out, but that is beside the point. The reason I am against it during acquisition phase is because of the whining that would ensue and the way it would be abused. Don't get me wrong, I would love to abuse it myself. And chaff launchers block what?LAser guided munitions......your heavy comes with a swarm launcher as a default item(0 value)My drop ship is and all those on board have spent ISK on there loadouts not to mention the drop ship that I had to buy counter measures and build with defensive modules and skills to aquire those items....all im asking for is time to deploy them...a warning.Currently under the bugs issue Im going to report after this post that when I had preemptively deployed my shields swarm missles flew around my drop ship for fifteen seconds until my shields were down then they hit my armor points causing complete destruction of the vehicle...tell me how thats realistic.Swarm launcher is OP and itll get fixed youll have to find something else to get cheap kills with. |
EVICER
63
|
Posted - 2012.07.11 23:49:00 -
[10] - Quote
Bulletwielder wrote:EVICER wrote:Bulletwielder wrote:Depends on the locking technology. Present day if lasers are hitting your aircraft and they are equipped to detect laser systems, then you will get a warning. But in the future, its an arms race between weapons and defense just like now. Currently we can detect many types locks ons, but that doesn't mean some other form of lock on technology can come about that we can't detect.
Summary: Its the future and technology is changing, sometimes weapons advance faster than defenses, sometimes its the other way around. Your argument is flawed..Im numbed by your circular logic.......I have "shields"on my dropship.Im working on the assumption that if they can create artificial gravity,faster than light warp drives,and combat clones.....then maybe putting a warning tone in the cockpit wouldnt be to hard for menial minds to figure out...these scientist of the future. Its not the warning bell that is hard to make, its detecting subspace waves and the complex shape recognition that the missiles are using for guidance that don't send out a signal at all. They just receive the light waves and run a program to find out what type of object it is and what the change from second to second is to find the range. If they aren't sending out a traceable signal, there is nothing to warn the pilot of an incoming missile. But once it is launched, the ships sensors pick up all the tell tell signs of a missile coming and does its own calculations to determine trajectory. Its at that point a warning is triggered and teh alarm goes off. Im not talking bout the bell either DUDE.Ok and stealth composites do what?SO how are they not available as countermeasure......if we were really at war and my army took on your army I would seize your "Swarm Launcher"by any means necessary and reverse engineer it and run test on it with my scientist to determine how its guidance system works....trust me by the time a weapon is exposed to the battlefield for a simple soldier to carry it it is no longer top secret..... |
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Bulletwielder
Doomheim
12
|
Posted - 2012.07.12 00:00:00 -
[11] - Quote
EVICER wrote: Im not talking bout the bell either DUDE.Ok and stealth composites do what?SO how are they not available as countermeasure......if we were really at war and my army took on your army I would seize your "Swarm Launcher"by any means necessary and reverse engineer it and run test on it with my scientist to determine how its guidance system works....trust me by the time a weapon is exposed to the battlefield for a simple soldier to carry it it is no longer top secret.....
Simple answer is technology takes a while to reverse engineer and then develop a counter system. Maybe we are in the cycle that weapon guidance are above weapon defenses. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.07.12 00:06:00 -
[12] - Quote
We could just handwave the lock-on warning technology as a lost art due to the dark age after the wormholes collapsed. People were just too busy attempting to just survive and making shiny guns to worry about whether they were being shot. And if all else fails, comparing reality to a video game is an exercise in futility that will leave you feeling empty, so just offer ideas and cease attempting to rationalize them with 'real things can do this.' |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.12 00:39:00 -
[13] - Quote
I think no lock warning until missiles are fired.
But I like the idea of having a warning, so +1 to everyone in the thread so far :)
EDIT: By the way, Thermal (IR) guidance with UV shadow pattern recognition are possible dual-guidance missile systems which allow the missile to completely ignore any lock-on warning system. Why? Because the missile isn't PROJECTING anything - it's only passively receiving and processing information. If they improve on passive guidance systems and use them to ACQUIRE a target, then have the missile launch initiate active targeting, you have your logical explanation for why you can lock without being detected but the missile is detectable after launch.
Or you could explain the post-launch detection as being sensor-based because the sensors are smart enough to calculate trajectory and confirm if the missile is aimed for the vehicle itself or someone else. But then you'd have to get a lock on warning if a missiles locked onto SOMEONE ELSE was going to hit you instead, so the combined passive/active lock system makes more sense. |
Takron Nistrom
ROGUE SPADES
83
|
Posted - 2012.07.12 00:42:00 -
[14] - Quote
Are you really arguing about nonexistent tech in a fictional game? I think its time for a break guys. |
EVICER
63
|
Posted - 2012.07.12 02:16:00 -
[15] - Quote
Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, develop,test,and produce a vehicle that would cost millions of dollars that could be taken out by an rpg. In purely game mechanics like I said before. The Swarm Launcher is a default, free, 0 value item.The dropship (just for 1) .The chassis alone start out at 25,000 Isk before modules and get increasingly more expensive.What ever the pilot is wearing and his equipment has an ISK value as do all his passengers kits.Do you mean to tell me that in this EVE universe(if based on reality) you would go through all that trouble to create this vehicle when a guidance system attached to an rpg would destroy that in one hit.It would become common knowledge that such events were occurring and those companies would go out of business or better yet would have never wasted there time in creating drop ship vehicles in the first place. That being said if they do not fix this. Who in there right mind would pursue this skill tree.Why would they ever bother with any of the skills required to do this,so why did the devs bother to create this vehicles that in the long run will be seen for it faults and no one will purchase..... |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.12 02:31:00 -
[16] - Quote
EVICER wrote:Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, develop,test,and produce a vehicle that would cost millions of dollars that could be taken out by an rpg. In purely game mechanics like I said before. The Swarm Launcher is a default, free, 0 value item.The dropship (just for 1) .The chassis alone start out at 25,000 Isk before modules and get increasingly more expensive.What ever the pilot is wearing and his equipment has an ISK value as do all his passengers kits.Do you mean to tell me that in this EVE universe(if based on reality) you would go through all that trouble to create this vehicle when a guidance system attached to an rpg would destroy that in one hit.It would become common knowledge that such events were occurring and those companies would go out of business or better yet would have never wasted there time in creating drop ship vehicles in the first place. That being said if they do not fix this. Who in there right mind would pursue this skill tree.Why would they ever bother with any of the skills required to do this,so why did the devs bother to create this vehicles that in the long run will be seen for it faults and no one will purchase..... A fully skilled drop ship will not die in one hit with a militia swarm launcher nor an advanced swarm launcher in fact drop ships can hit the ground and crush people without taking alot of damage. Drop ship turrets can one shot scouts and two shot assaults. I think thats pretty usefull same thing can be said when it can be a mobile spawn point. You can also repair yout dropship with repair boosters same thing with shields. You talk like dropships have zero things working for it, when it has alot. |
EVICER
63
|
Posted - 2012.07.12 02:50:00 -
[17] - Quote
Ray seveN wrote:EVICER wrote:Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, develop,test,and produce a vehicle that would cost millions of dollars that could be taken out by an rpg. In purely game mechanics like I said before. The Swarm Launcher is a default, free, 0 value item.The dropship (just for 1) .The chassis alone start out at 25,000 Isk before modules and get increasingly more expensive.What ever the pilot is wearing and his equipment has an ISK value as do all his passengers kits.Do you mean to tell me that in this EVE universe(if based on reality) you would go through all that trouble to create this vehicle when a guidance system attached to an rpg would destroy that in one hit.It would become common knowledge that such events were occurring and those companies would go out of business or better yet would have never wasted there time in creating drop ship vehicles in the first place. That being said if they do not fix this. Who in there right mind would pursue this skill tree.Why would they ever bother with any of the skills required to do this,so why did the devs bother to create this vehicles that in the long run will be seen for it faults and no one will purchase..... A fully skilled drop ship will not die in one hit with a militia swarm launcher nor an advanced swarm launcher in fact drop ships can hit the ground and crush people without taking alot of damage. Drop ship turrets can one shot scouts and two shot assaults. I think thats pretty usefull same thing can be said when it can be a mobile spawn point. You can also repair yout dropship with repair boosters same thing with shields. You talk like dropships have zero things working for it, when it has alot. I didnt say that at all what I said was"why is there no warning when your getting lock on"and yes I dont know what game youve been playing but a militia launcher WILL take down a Myron with its shields booster on and equipped with a armor repair modual.Im not talking about nerf......Im saying how can A FREE ITEM NOT BE DETECTED BY A PURCHASED ITEM.HOW IN ANY GAME MECHANIC DOES THAT MAKE SENSE.WHEN YOUR PAYING MORE MONEY FOR BETTER TECH THAN THE NEXT GUY.HELLO...... |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.12 03:00:00 -
[18] - Quote
EVICER wrote:Ray seveN wrote:EVICER wrote:Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, develop,test,and produce a vehicle that would cost millions of dollars that could be taken out by an rpg. In purely game mechanics like I said before. The Swarm Launcher is a default, free, 0 value item.The dropship (just for 1) .The chassis alone start out at 25,000 Isk before modules and get increasingly more expensive.What ever the pilot is wearing and his equipment has an ISK value as do all his passengers kits.Do you mean to tell me that in this EVE universe(if based on reality) you would go through all that trouble to create this vehicle when a guidance system attached to an rpg would destroy that in one hit.It would become common knowledge that such events were occurring and those companies would go out of business or better yet would have never wasted there time in creating drop ship vehicles in the first place. That being said if they do not fix this. Who in there right mind would pursue this skill tree.Why would they ever bother with any of the skills required to do this,so why did the devs bother to create this vehicles that in the long run will be seen for it faults and no one will purchase..... A fully skilled drop ship will not die in one hit with a militia swarm launcher nor an advanced swarm launcher in fact drop ships can hit the ground and crush people without taking alot of damage. Drop ship turrets can one shot scouts and two shot assaults. I think thats pretty usefull same thing can be said when it can be a mobile spawn point. You can also repair yout dropship with repair boosters same thing with shields. You talk like dropships have zero things working for it, when it has alot. I didnt say that at all what I said was"why is there no warning when your getting lock on"and yes I dont know what game youve been playing but a militia launcher WILL take down a Myron with its shields booster on and equipped with a armor repair modual.Im not talking about nerf......Im saying how can A FREE ITEM NOT BE DETECTED BY A PURCHASED ITEM.HOW IN ANY GAME MECHANIC DOES THAT MAKE SENSE.WHEN YOUR PAYING MORE MONEY FOR BETTER TECH THAN THE NEXT GUY.HELLO...... WE'VE ANSWERED THAT QUESTION ALONG TIME AGO BUT YOU SEEMED TO REFUSE IT. I'VE SEEN A MYRON TAKE ON MORE THAN A MILITIA SWARMER. IF YOUR MYRON GOES DOWN WITH A MILITIA SWARMER THEN YOU'RE DOING IT WRONG. if you're logic is right my 16k proto mass driver with 43k proto drop suit should kill all militia tanks, lav's, drop ships and anything under 59k worth of isk but sadly that is not the case. |
EVICER
63
|
Posted - 2012.07.12 03:37:00 -
[19] - Quote
Ray seveN wrote:EVICER wrote:Ray seveN wrote:EVICER wrote:Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, develop,test,and produce a vehicle that would cost millions of dollars that could be taken out by an rpg. In purely game mechanics like I said before. The Swarm Launcher is a default, free, 0 value item.The dropship (just for 1) .The chassis alone start out at 25,000 Isk before modules and get increasingly more expensive.What ever the pilot is wearing and his equipment has an ISK value as do all his passengers kits.Do you mean to tell me that in this EVE universe(if based on reality) you would go through all that trouble to create this vehicle when a guidance system attached to an rpg would destroy that in one hit.It would become common knowledge that such events were occurring and those companies would go out of business or better yet would have never wasted there time in creating drop ship vehicles in the first place. That being said if they do not fix this. Who in there right mind would pursue this skill tree.Why would they ever bother with any of the skills required to do this,so why did the devs bother to create this vehicles that in the long run will be seen for it faults and no one will purchase..... A fully skilled drop ship will not die in one hit with a militia swarm launcher nor an advanced swarm launcher in fact drop ships can hit the ground and crush people without taking alot of damage. Drop ship turrets can one shot scouts and two shot assaults. I think thats pretty usefull same thing can be said when it can be a mobile spawn point. You can also repair yout dropship with repair boosters same thing with shields. You talk like dropships have zero things working for it, when it has alot. I didnt say that at all what I said was"why is there no warning when your getting lock on"and yes I dont know what game youve been playing but a militia launcher WILL take down a Myron with its shields booster on and equipped with a armor repair modual.Im not talking about nerf......Im saying how can A FREE ITEM NOT BE DETECTED BY A PURCHASED ITEM.HOW IN ANY GAME MECHANIC DOES THAT MAKE SENSE.WHEN YOUR PAYING MORE MONEY FOR BETTER TECH THAN THE NEXT GUY.HELLO...... WE'VE ANSWERED THAT QUESTION ALONG TIME AGO BUT YOU SEEMED TO REFUSE IT. I'VE SEEN A MYRON TAKE ON MORE THAN A MILITIA SWARMER. IF YOUR MYRON GOES DOWN WITH A MILITIA SWARMER THEN YOU'RE DOING IT WRONG. if you're logic is right my 16k proto mass driver with 43k proto drop suit should kill all militia tanks, lav's, drop ships and anything under 59k worth of isk but sadly that is not the case. No......... other weapons require people to aim .This particular one is cheap and guided.Not the same thing....It also has an infinite flight time....give me a break. |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.13 03:13:00 -
[20] - Quote
EVICER wrote:Ray seveN wrote:EVICER wrote:Ray seveN wrote:EVICER wrote:Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, develop,test,and produce a vehicle that would cost millions of dollars that could be taken out by an rpg. In purely game mechanics like I said before. The Swarm Launcher is a default, free, 0 value item.The dropship (just for 1) .The chassis alone start out at 25,000 Isk before modules and get increasingly more expensive.What ever the pilot is wearing and his equipment has an ISK value as do all his passengers kits.Do you mean to tell me that in this EVE universe(if based on reality) you would go through all that trouble to create this vehicle when a guidance system attached to an rpg would destroy that in one hit.It would become common knowledge that such events were occurring and those companies would go out of business or better yet would have never wasted there time in creating drop ship vehicles in the first place. That being said if they do not fix this. Who in there right mind would pursue this skill tree.Why would they ever bother with any of the skills required to do this,so why did the devs bother to create this vehicles that in the long run will be seen for it faults and no one will purchase..... A fully skilled drop ship will not die in one hit with a militia swarm launcher nor an advanced swarm launcher in fact drop ships can hit the ground and crush people without taking alot of damage. Drop ship turrets can one shot scouts and two shot assaults. I think thats pretty usefull same thing can be said when it can be a mobile spawn point. You can also repair yout dropship with repair boosters same thing with shields. You talk like dropships have zero things working for it, when it has alot. I didnt say that at all what I said was"why is there no warning when your getting lock on"and yes I dont know what game youve been playing but a militia launcher WILL take down a Myron with its shields booster on and equipped with a armor repair modual.Im not talking about nerf......Im saying how can A FREE ITEM NOT BE DETECTED BY A PURCHASED ITEM.HOW IN ANY GAME MECHANIC DOES THAT MAKE SENSE.WHEN YOUR PAYING MORE MONEY FOR BETTER TECH THAN THE NEXT GUY.HELLO...... WE'VE ANSWERED THAT QUESTION ALONG TIME AGO BUT YOU SEEMED TO REFUSE IT. I'VE SEEN A MYRON TAKE ON MORE THAN A MILITIA SWARMER. IF YOUR MYRON GOES DOWN WITH A MILITIA SWARMER THEN YOU'RE DOING IT WRONG. if you're logic is right my 16k proto mass driver with 43k proto drop suit should kill all militia tanks, lav's, drop ships and anything under 59k worth of isk but sadly that is not the case. No......... other weapons require people to aim .This particular one is cheap and guided.Not the same thing....It also has an infinite flight time....give me a break. You do have to aim the swarmer. You cant just lock onto a drop ship magicaly when its at the corner of your screen. Its a missle launcher..... a slow one at that. Do you expect people to to dumb fire swarmers at you when you're weaving through the air? are you really that worried about the flight time.....really? |
|
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.07.13 03:43:00 -
[21] - Quote
Read Templar One. The swarm launcher takes a picture of an object, then loads the information into the missiles. Once the information is loaded, the missiles may be fired and forgotten, they use passive optics to locate their object via advanced algorithms. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.13 03:59:00 -
[22] - Quote
i think there should be a warning once the missels are airborne not during lock-on. |
Enzo Entech
Algintal Core Gallente Federation
23
|
Posted - 2012.07.13 04:42:00 -
[23] - Quote
EVICER wrote:Bulletwielder wrote:EVICER wrote:Bulletwielder wrote:Depends on the locking technology. Present day if lasers are hitting your aircraft and they are equipped to detect laser systems, then you will get a warning. But in the future, its an arms race between weapons and defense just like now. Currently we can detect many types locks ons, but that doesn't mean some other form of lock on technology can come about that we can't detect.
Summary: Its the future and technology is changing, sometimes weapons advance faster than defenses, sometimes its the other way around. Your argument is flawed..Im numbed by your circular logic.......I have "shields"on my dropship.Im working on the assumption that if they can create artificial gravity,faster than light warp drives,and combat clones.....then maybe putting a warning tone in the cockpit wouldnt be to hard for menial minds to figure out...these scientist of the future. Its not the warning bell that is hard to make, its detecting subspace waves and the complex shape recognition that the missiles are using for guidance that don't send out a signal at all. They just receive the light waves and run a program to find out what type of object it is and what the change from second to second is to find the range. If they aren't sending out a traceable signal, there is nothing to warn the pilot of an incoming missile. But once it is launched, the ships sensors pick up all the tell tell signs of a missile coming and does its own calculations to determine trajectory. Its at that point a warning is triggered and teh alarm goes off. Im not talking bout the bell either DUDE.Ok and stealth composites do what?SO how are they not available as countermeasure......if we were really at war and my army took on your army I would seize your "Swarm Launcher"by any means necessary and reverse engineer it and run test on it with my scientist to determine how its guidance system works....trust me by the time a weapon is exposed to the battlefield for a simple soldier to carry it it is no longer top secret.....
And my army would know that your army seized my "Swarm Launcher" and updated and changed the type of lock on system so that your lock on detection system was outdated. And then we also put a countermeasure for the new "Swarm Launcher" that causes it to self destruct if the handler is killed to prevent future reverse engineering.
So now do you see how your argument is invalid? We can go back and forth all day with this trying to out god mod each other. At the end of the day it is up to CCP to decide what the level of each armies technology is at, and if they say there is no lock on detection for the swarmer than there is no lock on detection. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.13 04:44:00 -
[24] - Quote
I would like something akin to Ace Combat, where a "warning" flashed discretely while someone was establishing a lock or had a lock, and then it changed to a red HUD (Not needed in this case though) and an alarm (this part is needed) once something with a lock was airborn and headed your way. |
Stile451
Red Star.
76
|
Posted - 2012.07.13 05:04:00 -
[25] - Quote
I could see a warning a few seconds after missiles have been fired but not before(they scatter, then bunch up and then decide on the direction they're going during the first second or so). I would also welcome a general directional indicator(left right up down front back) so you could move in the opposite direction. As it stands if you get hit once another volley is right behind it(at least if I'm shooting at you - sometimes the third is on the way as well).
Any dropship I've come across takes a minimum of 2 shots from full health to destroy with my prototype swarm launcher plus damage modifier. I've seen some that I've hit 4 times and they've still lived(hit indicators show, but destruction message doesn't show up).
You see, most people's problem is that they're using their dropship as a mobile weapons platform. They are moving too smoothly and too slowly to allow their gunners a half decent shot which makes them easy to lock on to with a swarm launcher. If they're hovering they're asking to be shot down. The faster they're moving the harder it is for me to lock on and get those 2 shots away.
Also, range is a consideration - the swarm launcher cannot lock onto you once you are outside of the draw distance(although how someone couldn't see a giant flying machine from anywhere in the map I don't know). If you are being shot down on one side of the map move to the other side. It's a hell of a lot harder for me to move to the other side of the map than it is for you.
If you're actually going to use your dropship as a dropship you can drop men from a mile above an objective, they just need to activate their inertial dampeners before hitting. |
zekina zek
D3LTA FORC3 Orion Empire
108
|
Posted - 2012.07.13 06:10:00 -
[26] - Quote
Electronic counter measures please.
k thx bai. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.13 06:59:00 -
[27] - Quote
Leovarian L Lavitz wrote:Read Templar One. The swarm launcher takes a picture of an object, then loads the information into the missiles. Once the information is loaded, the missiles may be fired and forgotten, they use passive optics to locate their object via advanced algorithms.
So they are Image Recognition Missiles. Interesting and thank you for the information. |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.13 07:25:00 -
[28] - Quote
Did a skim and didn't see it mentioned, so I'll throw it out. The Forge Gun doesn't have a lock-on or homing. That's all aim on the part of the player. Accounting for your movement (if any), their movement (if any), the severe shaking of the gun itself (always), distance and speed the shot must travel, and depending on whether or not the model can hold a charge, must be fired precisely a couple seconds in advance of when they actually want to shoot. Any sudden and unexpected movement can easily make them miss. No one would ever land a hit if you were warned that they were pointing at you. |
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