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EVICER
63
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Posted - 2012.07.11 22:54:00 -
[1] - Quote
What about adding a warning tone when someone is trying to lock on to you with a swarm launcher or Forge gun when you are flying the drop ship? |
EVICER
63
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Posted - 2012.07.11 23:08:00 -
[2] - Quote
Asno Masamang wrote:Greetings, EVICER wrote:What about adding a warning tone when someone is trying to lock on to you with a swarm launcher or Forge gun when you are flying the drop ship? Nope. I would welcome a warning when they are locked on, but not while they are attempting lock-on. If this is supposed to be way in the future....and in the present time, when the enemy is trying to engage you, in an aircraft. How does it (21 Century) know you are trying to lock on to it with a portable man delivered weapon such as the "Stinger" missle platform? You mean to tell me that they have forgotten how to produce that bit of technology. When weve had it since the 60s... I mean Im just sayin. |
EVICER
63
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Posted - 2012.07.11 23:23:00 -
[3] - Quote
Bulletwielder wrote:Depends on the locking technology. Present day if lasers are hitting your aircraft and they are equipped to detect laser systems, then you will get a warning. But in the future, its an arms race between weapons and defense just like now. Currently we can detect many types locks ons, but that doesn't mean some other form of lock on technology can come about that we can't detect.
Summary: Its the future and technology is changing, sometimes weapons advance faster than defenses, sometimes its the other way around. Your argument is flawed..Im numbed by your circular logic.......I have "shields"on my dropship.Im working on the assumption that if they can create artificial gravity,faster than light warp drives,and combat clones.....then maybe putting a warning tone in the cockpit wouldnt be to hard for menial minds to figure out...these scientist of the future. |
EVICER
63
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Posted - 2012.07.11 23:42:00 -
[4] - Quote
Asno Masamang wrote:EVICER wrote:How does it (21 Century) know you are trying to lock on to it with a portable man delivered weapon such as the "Stinger" missle platform? Actually they know because they get a near steady radar "beam" and that is rapidly being phased out, but that is beside the point. The reason I am against it during acquisition phase is because of the whining that would ensue and the way it would be abused. Don't get me wrong, I would love to abuse it myself. And chaff launchers block what?LAser guided munitions......your heavy comes with a swarm launcher as a default item(0 value)My drop ship is and all those on board have spent ISK on there loadouts not to mention the drop ship that I had to buy counter measures and build with defensive modules and skills to aquire those items....all im asking for is time to deploy them...a warning.Currently under the bugs issue Im going to report after this post that when I had preemptively deployed my shields swarm missles flew around my drop ship for fifteen seconds until my shields were down then they hit my armor points causing complete destruction of the vehicle...tell me how thats realistic.Swarm launcher is OP and itll get fixed youll have to find something else to get cheap kills with. |
EVICER
63
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Posted - 2012.07.11 23:49:00 -
[5] - Quote
Bulletwielder wrote:EVICER wrote:Bulletwielder wrote:Depends on the locking technology. Present day if lasers are hitting your aircraft and they are equipped to detect laser systems, then you will get a warning. But in the future, its an arms race between weapons and defense just like now. Currently we can detect many types locks ons, but that doesn't mean some other form of lock on technology can come about that we can't detect.
Summary: Its the future and technology is changing, sometimes weapons advance faster than defenses, sometimes its the other way around. Your argument is flawed..Im numbed by your circular logic.......I have "shields"on my dropship.Im working on the assumption that if they can create artificial gravity,faster than light warp drives,and combat clones.....then maybe putting a warning tone in the cockpit wouldnt be to hard for menial minds to figure out...these scientist of the future. Its not the warning bell that is hard to make, its detecting subspace waves and the complex shape recognition that the missiles are using for guidance that don't send out a signal at all. They just receive the light waves and run a program to find out what type of object it is and what the change from second to second is to find the range. If they aren't sending out a traceable signal, there is nothing to warn the pilot of an incoming missile. But once it is launched, the ships sensors pick up all the tell tell signs of a missile coming and does its own calculations to determine trajectory. Its at that point a warning is triggered and teh alarm goes off. Im not talking bout the bell either DUDE.Ok and stealth composites do what?SO how are they not available as countermeasure......if we were really at war and my army took on your army I would seize your "Swarm Launcher"by any means necessary and reverse engineer it and run test on it with my scientist to determine how its guidance system works....trust me by the time a weapon is exposed to the battlefield for a simple soldier to carry it it is no longer top secret..... |
EVICER
63
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Posted - 2012.07.12 02:16:00 -
[6] - Quote
Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, develop,test,and produce a vehicle that would cost millions of dollars that could be taken out by an rpg. In purely game mechanics like I said before. The Swarm Launcher is a default, free, 0 value item.The dropship (just for 1) .The chassis alone start out at 25,000 Isk before modules and get increasingly more expensive.What ever the pilot is wearing and his equipment has an ISK value as do all his passengers kits.Do you mean to tell me that in this EVE universe(if based on reality) you would go through all that trouble to create this vehicle when a guidance system attached to an rpg would destroy that in one hit.It would become common knowledge that such events were occurring and those companies would go out of business or better yet would have never wasted there time in creating drop ship vehicles in the first place. That being said if they do not fix this. Who in there right mind would pursue this skill tree.Why would they ever bother with any of the skills required to do this,so why did the devs bother to create this vehicles that in the long run will be seen for it faults and no one will purchase..... |
EVICER
63
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Posted - 2012.07.12 02:50:00 -
[7] - Quote
Ray seveN wrote:EVICER wrote:Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, develop,test,and produce a vehicle that would cost millions of dollars that could be taken out by an rpg. In purely game mechanics like I said before. The Swarm Launcher is a default, free, 0 value item.The dropship (just for 1) .The chassis alone start out at 25,000 Isk before modules and get increasingly more expensive.What ever the pilot is wearing and his equipment has an ISK value as do all his passengers kits.Do you mean to tell me that in this EVE universe(if based on reality) you would go through all that trouble to create this vehicle when a guidance system attached to an rpg would destroy that in one hit.It would become common knowledge that such events were occurring and those companies would go out of business or better yet would have never wasted there time in creating drop ship vehicles in the first place. That being said if they do not fix this. Who in there right mind would pursue this skill tree.Why would they ever bother with any of the skills required to do this,so why did the devs bother to create this vehicles that in the long run will be seen for it faults and no one will purchase..... A fully skilled drop ship will not die in one hit with a militia swarm launcher nor an advanced swarm launcher in fact drop ships can hit the ground and crush people without taking alot of damage. Drop ship turrets can one shot scouts and two shot assaults. I think thats pretty usefull same thing can be said when it can be a mobile spawn point. You can also repair yout dropship with repair boosters same thing with shields. You talk like dropships have zero things working for it, when it has alot. I didnt say that at all what I said was"why is there no warning when your getting lock on"and yes I dont know what game youve been playing but a militia launcher WILL take down a Myron with its shields booster on and equipped with a armor repair modual.Im not talking about nerf......Im saying how can A FREE ITEM NOT BE DETECTED BY A PURCHASED ITEM.HOW IN ANY GAME MECHANIC DOES THAT MAKE SENSE.WHEN YOUR PAYING MORE MONEY FOR BETTER TECH THAN THE NEXT GUY.HELLO...... |
EVICER
63
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Posted - 2012.07.12 03:37:00 -
[8] - Quote
Ray seveN wrote:EVICER wrote:Ray seveN wrote:EVICER wrote:Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, develop,test,and produce a vehicle that would cost millions of dollars that could be taken out by an rpg. In purely game mechanics like I said before. The Swarm Launcher is a default, free, 0 value item.The dropship (just for 1) .The chassis alone start out at 25,000 Isk before modules and get increasingly more expensive.What ever the pilot is wearing and his equipment has an ISK value as do all his passengers kits.Do you mean to tell me that in this EVE universe(if based on reality) you would go through all that trouble to create this vehicle when a guidance system attached to an rpg would destroy that in one hit.It would become common knowledge that such events were occurring and those companies would go out of business or better yet would have never wasted there time in creating drop ship vehicles in the first place. That being said if they do not fix this. Who in there right mind would pursue this skill tree.Why would they ever bother with any of the skills required to do this,so why did the devs bother to create this vehicles that in the long run will be seen for it faults and no one will purchase..... A fully skilled drop ship will not die in one hit with a militia swarm launcher nor an advanced swarm launcher in fact drop ships can hit the ground and crush people without taking alot of damage. Drop ship turrets can one shot scouts and two shot assaults. I think thats pretty usefull same thing can be said when it can be a mobile spawn point. You can also repair yout dropship with repair boosters same thing with shields. You talk like dropships have zero things working for it, when it has alot. I didnt say that at all what I said was"why is there no warning when your getting lock on"and yes I dont know what game youve been playing but a militia launcher WILL take down a Myron with its shields booster on and equipped with a armor repair modual.Im not talking about nerf......Im saying how can A FREE ITEM NOT BE DETECTED BY A PURCHASED ITEM.HOW IN ANY GAME MECHANIC DOES THAT MAKE SENSE.WHEN YOUR PAYING MORE MONEY FOR BETTER TECH THAN THE NEXT GUY.HELLO...... WE'VE ANSWERED THAT QUESTION ALONG TIME AGO BUT YOU SEEMED TO REFUSE IT. I'VE SEEN A MYRON TAKE ON MORE THAN A MILITIA SWARMER. IF YOUR MYRON GOES DOWN WITH A MILITIA SWARMER THEN YOU'RE DOING IT WRONG. if you're logic is right my 16k proto mass driver with 43k proto drop suit should kill all militia tanks, lav's, drop ships and anything under 59k worth of isk but sadly that is not the case. No......... other weapons require people to aim .This particular one is cheap and guided.Not the same thing....It also has an infinite flight time....give me a break. |
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