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Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.09 19:33:00 -
[1] - Quote
The dropsuit skills unlocked with the 'Dropsuit Command' skill increase stats and unlock module usage:
One increases max stamina & allows access to max stam modules; another increases stamina regen and allow access to stam regen modules; and finally 'Mobility' allows access to sprint modules.
Why does the 'Mobility' skill not increase movement speed, along with unlocking module access for sprint speed? Increasing basic move/juke speed with this skill, or even modules, would be yet another vein of specialization for frontline fighters.
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Asher Night
Villore Sec Ops Gallente Federation
79
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Posted - 2012.07.09 22:29:00 -
[2] - Quote
Aq'sa wrote:The dropsuit skills unlocked with the 'Dropsuit Command' skill increase stats and unlock module usage:
One increases max stamina & allows access to max stam modules; another increases stamina regen and allow access to stam regen modules; and finally 'Mobility' allows access to sprint modules.
Why does the 'Mobility' skill not increase movement speed, along with unlocking module access for sprint speed? Increasing basic move/juke speed with this skill, or even modules, would be yet another vein of specialization for frontline fighters.
I could swear at one point it did exactly what you mention. I could be wrong, maybe I just assumed since it makes perfect sense.
I completely support your request, and will fight an orphan on his birthday with you to see that this gets implemented into the fame. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.09 22:43:00 -
[3] - Quote
sure make me faster, but the module stays for sprint :D |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.12 20:28:00 -
[4] - Quote
This post needed a friendly bump. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.07.12 20:47:00 -
[5] - Quote
Aq'sa wrote:This post needed a friendly bump.
agreed...and I support your initial argument in that it would be great if they had both a skill that increase based movement speed as well and a module that could be added on at a cost to CPU/PG |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.13 11:39:00 -
[6] - Quote
Ba-bump. |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.07.13 11:53:00 -
[7] - Quote
I was extremely surprised to notice that the mobility skill didn't give a bonus to speed, it looks rather strange right now, you would think that a better understanding of movement would help you to move faster. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.19 17:12:00 -
[8] - Quote
Mobility Bump |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.19 17:24:00 -
[9] - Quote
Greetings,
Aq'sa wrote:One increases max stamina & allows access to max stam modules; another increases stamina regen and allow access to stam regen modules; and finally 'Mobility' allows access to sprint modules. That has always bothered me as well, though I suspect CCP has done it this way for a reason... Not sure what that reason is, but when you look at the speeds you can run while hopped up on complex, i have a suspicion... L5 mobility and 3x complex kinetics could make you a speed tank / capture daemon from hell.
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Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.20 15:53:00 -
[10] - Quote
The base movement speed should at least be affected by skill- I can see if adjusted with modules it possibly getting out of hand. |
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.20 16:31:00 -
[11] - Quote
Disagree, speed and quickness isn't something you can train. Improving the technology (modules) on the dropsuit to be faster sure but training won't improve speed. Training to improve endurance now that makes sense. |
Iceyburnz
316
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Posted - 2012.07.20 16:40:00 -
[12] - Quote
I agree but the skill should only provide so much of a boost. Nothing crazy but enough to feel it.
Perhaps two skills: An Athletics skill for general movement and a Sprinting skill for adds to sprint speed. |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2012.07.20 16:43:00 -
[13] - Quote
Dear lord,
Please give me more mobility so I can dodge every damn bullet and bunnyhop like a demigod...
-> more speed will make this game seem like everyone is The Flash. I have enough trouble trying to kill you speed monsters. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.07.20 17:07:00 -
[14] - Quote
I would tend to say that it would only make sense to get a movement speed bonus from this skill. BUT, it would allow heavies to compensate their speed and this could be scary lol.
In fact, this movement speed bonus should provided by the skill "Scout dropsuit". Something like +3% per level that would apply only when using the scout suit |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.07.20 18:45:00 -
[15] - Quote
+ 1 |
Jonny Hagendorf
Zumari Force Projection Caldari State
63
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Posted - 2012.07.20 19:12:00 -
[16] - Quote
Disagree, that would kick the balance between the dropsuits.
And the armor plates movement malus becomes a joke. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.20 19:51:00 -
[17] - Quote
IF they implement something like this (and they probably will), I hope the movement speed buffs are small enough not to imbalance the different suit types.
1 - 3% at most, please. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.07.22 12:15:00 -
[18] - Quote
Definitely needs to happen. It won't upset the different dropsuit types because it's available for all 3.
If you want to dump SP into making your fat man jog a little faster, then go for it. My scout can too.
1-2% per level, 5-10% total would be acceptable.
I'm not a fan of skills that don't do any stat boosting and just unlock stuff. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.22 14:40:00 -
[19] - Quote
Aq'sa wrote:The dropsuit skills unlocked with the 'Dropsuit Command' skill increase stats and unlock module usage:
One increases max stamina & allows access to max stam modules; another increases stamina regen and allow access to stam regen modules; and finally 'Mobility' allows access to sprint modules.
Why does the 'Mobility' skill not increase movement speed, along with unlocking module access for sprint speed? Increasing basic move/juke speed with this skill, or even modules, would be yet another vein of specialization for frontline fighters.
I know Protoman would LOVE for this to be implemented. Honestly, I don't see why you shouldn't be able to do this. It makes sense that such a skill should allow you to increase your agility. I guess you could kind of think of it like the Evasive Maneuvering skill in EVE, except it actually lets you do that, rather than just giving a turning speed bonus to all your ships. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.23 17:15:00 -
[20] - Quote
Should be effective but not negate the suit strength/weakness balance- I agree. |
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Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.07.23 21:59:00 -
[21] - Quote
RolyatDerTeufel wrote:sure make me faster, but the module stays for sprint :D really? over 1k likes? wow.
anyway, you're exactly right. why do we want to make the guys who are already fast, even faster? there are even some heavies i've seen juking around like assualt suits, idk how. but the same, i dont want it. some people can already dodge every bullet you shoot at them, somehow, i dont want to make them even more "unkillable"
edit: not saying i wouldn't like to be faster or dont like this idea. i do, however, the game in its current state, would make more people unkillable |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.24 17:14:00 -
[22] - Quote
I'm not necessarily advocating a walk speed module- just that the skill follows the pattern of increasing a base ability as well as unlocking modules. Seems to be natural skill aspect compared to its peers- if extra speed is game breaking at 5%/lvl reduce to 3% or 2%/lvl |
Ender Storm
Amarr Templars Amarr Empire
50
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Posted - 2012.07.24 17:36:00 -
[23] - Quote
IMO speed is ok. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.24 17:45:00 -
[24] - Quote
STB-stlcarlos989 EV wrote:Disagree, speed and quickness isn't something you can train. Improving the technology (modules) on the dropsuit to be faster sure but training won't improve speed. Training to improve endurance now that makes sense. I disagree and can point to something RL... Sprinter's are faster because they train to be faster. Tennis players are more agile because they train to be more agile.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.24 21:17:00 -
[25] - Quote
Sounds like a good idea to me. +1 |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.25 13:17:00 -
[26] - Quote
Exactly- don't have to increase 'move' speed and 'sprint' speed with same skill or module- they are very different from either 'lore' or realism standpoint and gameplay based aspects are different as well between sprinting and moving fast. I just posit we allow either a skill or a module to affect move speed for further depth. It's all about options. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.07.25 14:27:00 -
[27] - Quote
Scout + general movement speed module = frustration for everyone else.
What they need to be doing is finding any reason at all for the stamina biotics. Does anyone ever use them? I've never had any kind of combat stamina problem. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.25 20:20:00 -
[28] - Quote
Knarf Black wrote:Scout + general movement speed module = frustration for everyone else.
What they need to be doing is finding any reason at all for the stamina biotics. Does anyone ever use them? I've never had any kind of combat stamina problem. Stamina Recharge is useful for Scouts who are focused on high mobility. It's useful if you want to make yourself a hard target against another Scout or an Assault, but it's particularly good to keep up high speed when you're moving from one objective to the next. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.26 13:30:00 -
[29] - Quote
More options are always better- People find unique and new 'Fad' fits in eve even when no new modules are released. People come up with new viable combinations of fits that work as fleets. I am always in favor of more options- with caution towards game-breaking ones. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.27 13:07:00 -
[30] - Quote
So if we narrow it down to sprint speed with modules only, move speed with skill only- can we avoid gamebreaking-ness? |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.27 14:03:00 -
[31] - Quote
Aq'sa wrote:So if we narrow it down to sprint speed with modules only, move speed with skill only- can we avoid gamebreaking-ness? I'd approve of that suggestion. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.27 14:44:00 -
[32] - Quote
Garrett Blacknova wrote:Aq'sa wrote:So if we narrow it down to sprint speed with modules only, move speed with skill only- can we avoid gamebreaking-ness? I'd approve of that suggestion. Makes sense to me. |
Bravo SnakeBlood
8
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Posted - 2012.07.27 16:09:00 -
[33] - Quote
If it is implemented i would hope the scout is the only one with this new skill mabye if it tied into the scout dropsuit skill, scouts straffing aint much of a problem its assualt suits that are very nearly the same speed as the scouts thats the main issue with movment, base movement anyway the difference between a assult class base movement speed and sprinting is minimal |
Maken Tosch
263
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Posted - 2012.07.27 16:14:00 -
[34] - Quote
Mobility bump. If the Vigor skill provides a bonus for stamina recovery while the Endurance skill provides a bonus for stamina amount, then the Mobility skill should provide a bonus for speed. I can go with at least a +3% bonus. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.30 18:12:00 -
[35] - Quote
3% seems a good place to start for beta testing. Maybe 2% if obscene. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.07.30 18:33:00 -
[36] - Quote
If a scout moved any faster the game would send him back in time. |
Beta Phish
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.30 19:11:00 -
[37] - Quote
Aq'se, No
the ms in this game is already bad for shot detection once its past a base ms of 5.0. why do think the tryhards are using Scout suits as frontline |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.31 17:08:00 -
[38] - Quote
Beta Phish wrote:Aq'se, No
the ms in this game is already bad for shot detection once its past a base ms of 5.0. why do think the tryhards are using Scout suits as frontline
I agree- hit detection, and apparently actual bullet rendering from some reports, is broken. That shouldn't be a product of movement speed, but a separate-fixable- bug. We shouldn't make decisions or assumptions based on bugs in a beta, but look at what would enhance gameplay ongoing through release and beyond.
Lore wise, I see it implausible we can increase sprinting speed, endurance and recovery rate, but not make you more agile. Gameplay wise, more fitting flexibility allows better combinations of fits. This has been demonstrated in Eve. Speed tanking has its place; turning speed, move speed, Afterburner Speed, Microwarp-Drive speed can all be adjusted and customized.
This does not make speed the only, or even the primary, tactic or trait. It is great for a solo artist who wants to be nigh impossible to hit, but doesn't alone win battles or make decisive changes. Fleet actions, led by FCs, are more than individual stats and fits, but a combination of abilities used together for victory.
When we start thinking of DUST battles like EVE battles we will see the true value of a combination of varied and disparate fittings working in conjunction. The concept of any one stat, trait, or weapon, being 'gamebreaking' or even 'gamechanging' is less valid in this cooperative environment compared to what the typical run-and-gun FPS balancing takes account for.
Massive damage forge guns, suck for dropships or tanks, counter with infantry they're beat. Fast scouts, counter with dropships, snipers, any long range. And so on ad infinitum.
What I am advocating here isn't making scout suits 'OP' but allowing more flexibility in skills and fits for all suits and players. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.08.07 12:49:00 -
[39] - Quote
While servers are down- any more support? |
Mitchman 514
36
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Posted - 2012.08.07 13:53:00 -
[40] - Quote
STB-stlcarlos989 EV wrote:Disagree, speed and quickness isn't something you can train. Improving the technology (modules) on the dropsuit to be faster sure but training won't improve speed. Training to improve endurance now that makes sense.
I think the sprinters in the olympics missed the memo saying that their training for speed is not helping. |
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Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.08.07 23:07:00 -
[41] - Quote
Endurance and recovery rate follow the model already, I think that is the main sticking point. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.08.13 17:37:00 -
[42] - Quote
We shall see how the new build changes skill tree breadth and stats- will revisit after the 21st. |
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