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Smots Ju-Kyu
2
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Posted - 2012.07.09 09:22:00 -
[1] - Quote
I think a good way to stop the abuse of RE is to have it be equipped as a grenade rather than a module like the nanohive and droplink. To me this makes sense as they are explosives like the grenades. Plus with all suits only having one grenade slot it will stop the abuse of people using it as a primary weapon. They would have to be more selective on when to use the RE and not just spam it at everyone hoping to get a cheap kill. Anyone else have any thoughts on this idea?
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Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2012.07.09 10:21:00 -
[2] - Quote
I am not encountering Remote Explosives often enough to give a good opinion, only encountered them twice in the last round by chance, first time i got crushed by a smart placed one (he placed it while i couldn't see him because he ran behind a little "hill" and i followed him), second time i crushed a mass driver user (i think it was someone using mass driver) who placed remote explosives (i could see it and circle around them). |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
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Posted - 2012.07.09 11:41:00 -
[3] - Quote
Smots Ju-Kyu wrote:I think a good way to stop the abuse of RE is to have it be equipped as a grenade rather than a module like the nanohive and droplink. To me this makes sense as they are explosives like the grenades. Plus with all suits only having one grenade slot it will stop the abuse of people using it as a primary weapon. They would have to be more selective on when to use the RE and not just spam it at everyone hoping to get a cheap kill. Anyone else have any thoughts on this idea?
no i dont agree
the remote explosive is fine as it is
people should just stop trolling with it
its pretty much the BF3 c4 only you carry less and it dosent stick to anything
not everything needs to be nerfed...care bear |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.09 12:41:00 -
[4] - Quote
I've only been killed with REs that had been planted in good positions where I couldn't see them until it was too late.
And that one time where a guy came up behind me and planted one pretty much under my feet then blew it up as I turned to see him.
If you're getting blown up by REs, it's usually because you made a mistake. |
Smots Ju-Kyu
2
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Posted - 2012.07.09 19:47:00 -
[5] - Quote
For me personally I don't have a problem with RE's. If I die by them, I usually deserved it. With the multiple threads i've seen where people have been complaining about RE's, I decided to make a suggestion that didn't call for an all out nerf of the RE's and to me is a pretty good compromise. My suggestion doesn't change any of the attributes of the RE, just limits what the player can carry, which will force them to be more selective on where and how to use the RE. Either way if CCP decides to change them or not will not really affect my playstyle at all. |
Fuma Centuri
Amarr Templars Amarr Empire
107
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Posted - 2012.07.09 22:06:00 -
[6] - Quote
We already have a thrown explosive weapon. Grenades. Remote explosives should be placed on the ground, or just shoved along the ground (like sliding it under a tank)
Right now it's too easy to use RE like normal grenades with a custom timer. |
Beta Phish
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.07.09 22:16:00 -
[7] - Quote
Garrett Blacknova wrote:I've only been killed with REs that had been planted in good positions where I couldn't see them until it was too late. .
then you have Not been playing against people who have Skill using them.
i have seen people play WHOLE games Not firing a weapon and spamming the REs faster then peoples gun fire. I have had REs kill me 1 second after i killed the person using them.
Sound Balanced too you? i sure hope Not. |
Smots Ju-Kyu
2
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Posted - 2012.07.10 07:06:00 -
[8] - Quote
Beta Phish wrote:Garrett Blacknova wrote:I've only been killed with REs that had been planted in good positions where I couldn't see them until it was too late. . then you have Not been playing against people who have Skill using them. i have seen people play WHOLE games Not firing a weapon and spamming the REs faster then peoples gun fire. I have had REs kill me 1 second after i killed the person using them. Sound Balanced too you? i sure hope Not.
So far only ran into one guy that did this. He would just run at you and throw it at his feet then detonate or be killed and have the deadman trigger take you out with it. Most people I see using it either throw it at the spawn points or try to toss it at crowds of people. I haven't seen one at the hack points of objectives in a while. This tells me that they aren't being used as intended. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.07.10 07:37:00 -
[9] - Quote
Eventually they will have different levels and types of demolitions that you can buy and you'll probably be limited to 2-3 per slot the same as hives. Letting you carry more RE's than grenades is more likely an oversight or intended to encourage people to abuse them for testing purposes. |
Taz-666 forum access
Circle of Huskarl Minmatar Republic
4
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Posted - 2012.07.10 08:18:00 -
[10] - Quote
RE spamming is really annoying at the minute and hopefully some changes will come.
One of the best changes would be an arming timer.
ie deploy your REs and they take 5 seconds to arm before they can be detonated. It won't break the ability to use them to mine an area but should prevent them being used as close range granades.
Also I'm not sure if killing someone outright who planted REs causes them to detonate or leaves them inert but changes that have already been mentioned about having to wait 8 seconds to bleed out should limit the martydom effect.
I am also hoping that any changes to spawning to limit spawn camping help reduce the effectiveness of RE spawncamping. |
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Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.07.10 08:28:00 -
[11] - Quote
I'd like to add my point of view as someone who uses RE as part of a logi build.
I disagree with adding the pack to the grenade slot as the whole mechanic wouldn't work. You would be able to throw the pack and detonate it with the grenade button. But a RE trap needs multiple packs which you just could't throw with the current button layout. PLUS you could shoot and spam the REs much faster than right now as you have to switch weapons to detonate a pack.
I agree that a fuse activation timer could be implemented in the Explosive skilltree and itemtree to add to the idea of an explosive expert with decreased fuse timers and increased blast radius / damage. That comes with sticky bombs and mines etc.
And as a side note I think I have noticed that a good shot or an explosion might set up the explosive. So you just should keep your eyes open. |
VigSniper101
204
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Posted - 2012.07.10 14:19:00 -
[12] - Quote
Beta Phish wrote:Garrett Blacknova wrote:I've only been killed with REs that had been planted in good positions where I couldn't see them until it was too late. . then you have Not been playing against people who have Skill using them. i have seen people play WHOLE games Not firing a weapon and spamming the REs faster then peoples gun fire. I have had REs kill me 1 second after i killed the person using them. Sound Balanced too you? i sure hope Not.
Now, out of that highlighted sentence...which do you think is the key word? And ld say Garret had been playing against people with skill with them...since it takes some skill to place them in spots that require a sharp eye to notice.
And as for watching someone go an entire game without using any other weapon? How...did you follow them all game? Did their 5 explosives come with an unlimited recharge?
I use them myself, but lm lucky to get many 1-2 kills per game with them.
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Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.10 15:13:00 -
[13] - Quote
Greetings,
I haven't used RE's on this build, but I used them extensively on the previous build. I found them to be just ok. Someone who takes the time to plant them right or takes the time to learn how to use them as grenades deserves it. In and of themselves they are not real easy to use, deploying them is as slow as deploying nanohives / drop uplinks, and after they are deployed you still need to manually trigger them. No, RE's are just okay.
If / When CCP decides to make the demolitions skill useful and gives different levels of remote explosives my evaluation may change, but so far... Meh.
Taz-666 forum access wrote:Also I'm not sure if killing someone outright who planted REs causes them to detonate or leaves them inert but changes that have already been mentioned about having to wait 8 seconds to bleed out should limit the martydom effect. Once you plant the RE's they remain active until you detonate them, they are blown up by someone, or you commit suicide.
Garrett Blacknova wrote:I've only been killed with REs that had been planted in good positions where I couldn't see them until it was too late. Same here. If I am in a game with a known demolitions person, I tend to avoid the common travel areas and pay very close attention to the objectives. In my opinion this is how it should be.
Quote:If you're getting blown up by REs, it's usually because you made a mistake. Agree. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.10 15:30:00 -
[14] - Quote
I think they need to make the slash damage from REs effect thier users more I dont think its a bit awful scout can throw own down and immediately blow it up and be outside 'safe' blast distance without moving. Then again it could be the lack of friendly fire effecting this as well.
Also if they allow people to trigger a RE after getting downed they should allow the rest of us still be able to trigger down as we die as it was in the previous build.
Either get rid of post downning attacks or allow all post downing attacks this includes grenades thrown after getting downed. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.10 16:08:00 -
[15] - Quote
Iron Wolf Saber wrote:I think they need to make the slash damage from REs effect thier users more Actually, unless this has been changed with the current build, scouts will still die to their own remote explosives if they are within the blast radius. On the previous build I died multiple times to my own remote explosives.
Quote:Either get rid of post downning attacks or allow all post downing attacks this includes grenades thrown after getting downed. Unless I am mis-understanding your terminology, then yes, you can continue to hold the trigger and your gun will continue to file as you are going down. Your grenades will still explode, your nanohive will continue to provide ammo all the way up until you commit suicide.
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