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1. Gentlemen, we have a real problem here. - in General Discussions [original thread]
MrShooter01 wrote: I'm pretty sure they do I wanted to test this "detonate after death" thing last night so I flew up to a tower where an enemy was doing his rocket turret camping thing I surrounded his dropship with remote explosives then ...
- by Argos Blackyear - at 2012.07.09 01:53:00
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2. [Request] at least 2 spawn points by letters - in Feedback/Requests [original thread]
Agreed for multiple spawn locations at each objective.
- by Argos Blackyear - at 2012.07.09 00:38:00
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3. Gentlemen, we have a real problem here. - in General Discussions [original thread]
Baron Rittmeister wrote: My two problems with re that desperately needs to be fixed: 1) can throw them- i've seen players chuck them like grenades and detonate. It's impossible to counter. 2) they detonate after death- this is the most ridiculo...
- by Argos Blackyear - at 2012.07.09 00:17:00
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4. Request - Flares for dropships - in Feedback/Requests [original thread]
I would like to see flares implemented on a model of transport-only dropships, but fitting them on combat ships seems to take things too far. Perhaps with future combat scenarios, there will be a need for a large transport vessel that with defen...
- by Argos Blackyear - at 2012.07.09 00:10:00
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5. [Request] Load out list sorting - in Feedback/Requests [original thread]
I like this idea, would be nice for both dropsuits and vehicle lists.
- by Argos Blackyear - at 2012.07.09 00:03:00
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6. [Request] Slot Listing for Dropsuits/Vehicles in Fitting Tab - in Feedback/Requests [original thread]
This was mentioned in General Discussion so I thought I'd post a Request thread on the correct forum...I'll keep it short and sweet. It would be great to know how many slots each dropsuit/vehicle has of a given type (low power, high power, H, L,...
- by Argos Blackyear - at 2012.07.08 21:51:00
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7. Points instead of KDR - in Feedback/Requests [original thread]
Agreed, especially since DUST is a tactical OBJECTIVE-based FPS. In fact, it should have been ranked by points from the get-go; players gain 50 points for each kill and 25 for assists. CommanderStitch wrote: Please add something in for diffus...
- by Argos Blackyear - at 2012.07.08 06:35:00
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8. spawn campers - in Technical Support/Bugs [original thread]
Laheon wrote: Allow me to point something out.... Let's say there's a noob who's come in to play for the very first time. First couple of games, he gets spawn camped, and dies a total of about 30-40 times. Entirely feasible, yes? So he think...
- by Argos Blackyear - at 2012.07.07 03:20:00
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9. spawn campers - in Technical Support/Bugs [original thread]
Argos Blackyear wrote: And for the record, I NEVER begged for anything. On the contrary, I pointed out a flaw in the design of a game in BETA. You know, the phase where we find these bugs and report on them, like we all did here? EriktheH...
- by Argos Blackyear - at 2012.07.07 03:13:00
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10. spawn campers - in Technical Support/Bugs [original thread]
EriktheHeartless wrote: Quick fix man...don't lose all your spawns. i am not going to debate the merit for or against spawn camping.i dont have a problem with it.do i like it when it happens to me.NO but i deal with it.i dont say it is unbalan...
- by Argos Blackyear - at 2012.07.06 19:24:00
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11. spawn campers - in Technical Support/Bugs [original thread]
EriktheHeartless wrote: i am sorry you are right bro its to hard to do...i will stop being so naive. i will try and complain about having no skill and begging devs to fix things that arent broken..speaking of devs please fix the loading scre...
- by Argos Blackyear - at 2012.07.06 18:53:00
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12. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
This isn't so much of an issue compared to the snipers piling into a dropship, flying up to the MCC and jumping out to fire on people. That, to me, is a glitch.
- by Argos Blackyear - at 2012.07.06 18:09:00
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13. spawn campers - in Technical Support/Bugs [original thread]
EriktheHeartless wrote: i suppose you are right because i only put droplinks in open areas of the map so they can be seen from near and far.i would never think to hide them in a rarley used area of the map or way behind enemy lines where they...
- by Argos Blackyear - at 2012.07.06 18:02:00
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