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          Kuruk Roden 
          Aideron Robotics
  13
  
          
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        Posted - 2012.07.03 21:06:00 -
          [1] - Quote 
          
           
          curently the left click does nothing. so what it could do is when you are down, you could ping the map for medical assistance to be revived...
  because when you are on coms, someone will say 
  "i need a revive" or  "does anyone has nano-injector"  and i say "yes i do where are you...."
  and by that time when we figure out where the dude is, he dies that brings another point, fight to survive. you could mash some buttons or do a random series of buttons (like God of War) to extend your time while you are down for another 5-20 sec. (complexity of button series would increase with time)
  and also show timer too, how much time does medic have to get there... | 
      
      
      
          
          RolyatDerTeufel 
          D3ath D3alers RISE of LEGION
  1648
  
          
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        Posted - 2012.07.03 21:09:00 -
          [2] - Quote 
          
           
          i would like a skill to extend bleed out and possible resist getting bleed out so they would have to put more shoots into you to finish you off. | 
      
      
      
          
          Lilianna Sentinel 
          Bragian Order Amarr Empire
  295
  
          
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        Posted - 2012.07.03 21:09:00 -
          [3] - Quote 
          
           
          Erm, left click? Did they put in mouse and keyboard support when I wasn't looking? | 
      
      
      
          
          crazy space 
          ZionTCD Legacy Rising
  879
  
          
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        Posted - 2012.07.03 21:10:00 -
          [4] - Quote 
          
           
          Kuruk Roden wrote:curently the left click does nothing. so what it could do is when you are down, you could ping the map for medical assistance to be revived...
  because when you are on coms, someone will say 
  "i need a revive" or  "does anyone has nano-injector"  and i say "yes i do where are you...."
  and by that time when we figure out where the dude is, he dies that brings another point, fight to survive. you could mash some buttons or do a random series of buttons (like God of War) to extend your time while you are down for another 5-20 sec. (complexity of button series would increase with time)
  and also show timer too, how much time does medic have to get there...  
  love it, I'll comment later with more suggestions, the deaths in dust should be badass, like when your down in punch out on the nes. :P
  But seriously, that kind of gameplay is just a lot of fun. Not like, you can't shoot people while your down, but you can stuggle to survive, and if your side wins you'll get a revive, it would be exciting! | 
      
      
      
          
          Traynor Youngs 
          Royal Uhlans Amarr Empire
  287
  
          
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        Posted - 2012.07.03 21:16:00 -
          [5] - Quote 
          
           
          I think it should just be automatic. Downed people should show up as a blinky blink icon on the screen and the minimap. | 
      
      
      
          
          Asno Masamang 
          Odd Shadows Inc
  122
  
          
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        Posted - 2012.07.03 21:22:00 -
          [6] - Quote 
          
           
          Greetings,
 Traynor Youngs wrote:I think it should just be automatic.    This... The when they pass out, it should trigger automatically and automatically shut off when they die / suicide. Keep in mind that we don't actually die until our body takes a certain amount of damage or we suicide. Otherwise our characters are laying there effectively comatose. And that is the state you need to be in for the nano-injector to work.
 
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          crazy space 
          ZionTCD Legacy Rising
  879
  
          
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        Posted - 2012.07.03 21:26:00 -
          [7] - Quote 
          
           
          Asno Masamang wrote:Greetings, Traynor Youngs wrote:I think it should just be automatic.   This... The when they pass out, it should trigger automatically and automatically shut off when they die / suicide. Keep in mind that we don't actually die until our body takes a certain amount of damage or we suicide. Otherwise our characters are laying there effectively comatose. And that is the state you need to be in for the nano-injector to work.  
  I think the idea is we can't move if our suits break. Like we are so tied into them, that if they break down we aren't strong enough to move them. They are super heavy.
  Would be awesome if the weight of the suit effected the state you would go into. Maybe scouts can sort thumble out of the way to duck for cover and wait for a revive. While the heavy is like, well **** I'm stuck here. | 
      
      
      
          
          Kuruk Roden 
          Aideron Robotics
  13
  
          
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        Posted - 2012.07.03 21:39:00 -
          [8] - Quote 
          
           
          Lilianna Sentinel wrote:Erm, left click? Did they put in mouse and keyboard support when I wasn't looking?   left click on the arrows... the arrows you use to open map, player list, and order vehicles... | 
      
      
      
          
          Kuruk Roden 
          Aideron Robotics
  13
  
          
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        Posted - 2012.07.03 21:40:00 -
          [9] - Quote 
          
           
          Traynor Youngs wrote:I think it should just be automatic. Downed people should show up as a blinky blink icon on the screen and the minimap.   or that... that is even better, but at the same time easier... which is what Dust should not be... | 
      
      
      
          
          Kuruk Roden 
          Aideron Robotics
  13
  
          
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        Posted - 2012.07.03 21:43:00 -
          [10] - Quote 
          
           
          crazy space wrote:Asno Masamang wrote:Greetings, Traynor Youngs wrote:I think it should just be automatic.   This... The when they pass out, it should trigger automatically and automatically shut off when they die / suicide. Keep in mind that we don't actually die until our body takes a certain amount of damage or we suicide. Otherwise our characters are laying there effectively comatose. And that is the state you need to be in for the nano-injector to work.  I think the idea is we can't move if our suits break. Like we are so tied into them, that if they break down we aren't strong enough to move them. They are super heavy. Would be awesome if the weight of the suit effected the state you would go into. Maybe scouts can sort thumble out of the way to duck for cover and wait for a revive. While the heavy is like, well **** I'm stuck here.   
  i was thinking along the lines of tractor beam... a logi suit would become immobile, and could slowly pull wounded solders into the cover to be revived... | 
      
      
      
          
          Joe Judoka 
          Seituoda Taskforce Command Caldari State
  4
  
          
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        Posted - 2012.07.03 22:53:00 -
          [11] - Quote 
          
           
          Traynor Youngs wrote:I think it should just be automatic. Downed people should show up as a blinky blink icon on the screen and the minimap.  
  When you go down your blue arrow thing should start flashing like a mad man, a beacon? Then you team actually know you have gone down. | 
      
      
      
          
          VigSniper101 
           204
  
          
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        Posted - 2012.07.03 23:37:00 -
          [12] - Quote 
          
           
          Ive mentioned this in a few posts, a mini map indicator for those down and for those who can revive them[red cross symbol for example]...then both could see the distance between them[downed and reviver]. | 
      
      
      
          
          Eirik DenRoue 
           22
  
          
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        Posted - 2012.07.06 06:25:00 -
          [13] - Quote 
          
           
          A wounded warrior icon is a must
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          Garrett Blacknova 
          Codex Troopers
  1849
  
          
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        Posted - 2012.07.06 08:04:00 -
          [14] - Quote 
          
           
          When a soldier goes down, any teammate with an injector should be able to see that player as a revive target.
  The player who's on the ground should be given, at the very least, a range notification to the nearest injector-equipped ally. | 
      
      
      
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          CCP Wolfman 
          KEELLIK
  104
  
           
  
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        Posted - 2012.07.06 11:34:00 -
          [15] - Quote 
          
           
          We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next build :-)
  CCP Wolfman | 
      
      
      
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          TentaclebuckeT 
          Onslaught Inc
  1
  
          
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        Posted - 2012.07.06 12:06:00 -
          [16] - Quote 
          
           
          Sweet thanks! I can never seem to revive people, even when they die right next to me. | 
      
      
      
          
          steadyhand 08 orti 
          Doomheim
  43
  
          
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        Posted - 2012.07.06 12:19:00 -
          [17] - Quote 
          
           
          thats awesome should help a lot | 
      
      
      
          
          Resto Druid 
          Circle of Huskarl Minmatar Republic
  0
  
          
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        Posted - 2012.07.06 13:27:00 -
          [18] - Quote 
          
           
          awesome addition, ty! I find healing people difficult as well, and just as tough to find them if you didn't see them fall. I feel that could be a reason why few people play logistic (medic)--what's the point of playing a role if you can never fill it? am i right?
  Also, it seems like less people even know that a logistics merc can rep/heal a teammate's dropsuit. I have to constantly chase people down who even have a sliver of life left just to administer a nanohive... You'd think people would come to you for that heh  
  Maybe do something like BF3, where one button can request a ride from a vehicle and heal/rep from a logi--the action would just depend on who you are aiming at when you press the button....? just my 2 cents | 
      
      
      
          
          Nocure 
          Zumari Force Projection Caldari State
  17
  
          
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        Posted - 2012.07.06 13:52:00 -
          [19] - Quote 
          
           
          I've mentioned this in a couple of posts, but this one seems to have some Dev attention (which is nice) so thought I'd mention it here:
  Is there some way that we can have the revive function combined with tthe "Use" button? So instead of having to switch to the nano-thingy, then resing. All you'd have to do when having a nano-thingy on your dropsuit is walk up to your downed team mate and pushing Circle when prompted. MAG uses this mechanic. Fewer button presses are always good :) | 
      
      
      
          
          Traynor Youngs 
          Royal Uhlans Amarr Empire
  287
  
          
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        Posted - 2012.07.06 13:57:00 -
          [20] - Quote 
          
           
          BetaTesters wrote: CCP, please give us a call button, kthanx  
 
 CCP Wolfman wrote:We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next build :-)
  CCP Wolfman  
  Now thats service!
  Well Done CCP!
  | 
      
      
      
          
          Traynor Youngs 
          Royal Uhlans Amarr Empire
  287
  
          
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        Posted - 2012.07.06 13:57:00 -
          [21] - Quote 
          
           
          Nocure wrote:I've mentioned this in a couple of posts, but this one seems to have some Dev attention (which is nice) so thought I'd mention it here:
  Is there some way that we can have the revive function combined with tthe "Use" button? So instead of having to switch to the nano-thingy, then resing. All you'd have to do when having a nano-thingy on your dropsuit is walk up to your downed team mate and pushing Circle when prompted. MAG uses this mechanic. Fewer button presses are always good :)  
  Agree | 
      
      
      
          
          Zev Caldari 
          Crux Special Tasks Group Gallente Federation
  94
  
          
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        Posted - 2012.07.06 14:53:00 -
          [22] - Quote 
          
           
          CCP Wolfman wrote:We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next build :-)
  CCP Wolfman  
  PLUSSS WAAANNNN!!! | 
      
      
      
          
          panoscape01 
          Doomheim
  71
  
          
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        Posted - 2012.07.06 15:50:00 -
          [23] - Quote 
          
           
          Every class of infantry has their own class weapon, all except the medic. It would be nice to have a primary or secondary weapon designed just for us. Say like, a weapon you can shoot at your own team members that heals or shields the target team member. Or, how about heal grenades? Don't get me wrong, I like the AR, but I'd also like the choice to have a secondary weapon that I can shoot and heal/shield my own team members. | 
      
      
      
          
          Garrett Blacknova 
          Codex Troopers
  1849
  
          
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        Posted - 2012.07.06 16:05:00 -
          [24] - Quote 
          
           
          panoscape01 wrote:Every class of infantry has their own class weapon, all except the medic. It would be nice to have a primary or secondary weapon designed just for us. Say like, a weapon you can shoot at your own team members that heals or shields the target team member. Or, how about heal grenades? Don't get me wrong, I like the AR, but I'd also like the choice to have a secondary weapon that I can shoot and heal/shield my own team members.  
  Repair Nanohive?
  Repair Tool? There's an AUR Repair Tool in the marketplace, but it doesn't work at present. Nanohives are supposed to be able to repair stuff, so that's a possibility. | 
      
      
      
          
          Dro2072 
          Doomheim
  35
  
          
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        Posted - 2012.07.06 17:51:00 -
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          this is amazing news but begs the question does this mean your fixing/fixed the mini map? if so that makes it even better if not makes me curious about how your going to do it, are you just adding that one thing to mini map or putting it on screen and if so how close/far do you have to be to tell if someones down? sry just my thoughts i will understand if you dont answer and would rather show when the next build is out. | 
      
      
      
          
          Lephis Macintosh 
          Algintal Core Gallente Federation
  28
  
          
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        Posted - 2012.07.06 17:53:00 -
          [26] - Quote 
          
           
          Hopefully there are more Logistic players soonGäó | 
      
      
      
          
          Garrett Blacknova 
          Codex Troopers
  1849
  
          
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        Posted - 2012.07.06 18:47:00 -
          [27] - Quote 
          
           
          Dro2072 wrote:this is amazing news but begs the question does this mean your fixing/fixed the mini map? if so that makes it even better if not makes me curious about how your going to do it, are you just adding that one thing to mini map or putting it on screen and if so how close/far do you have to be to tell if someones down? sry just my thoughts i will understand if you dont answer and would rather show when the next build is out.   Minimap is working for most people.
  If it's not working for you, it's a bug, and that's worth reporting in the "bugs" subforum. | 
      
      
      
          
          Dro2072 
          Doomheim
  35
  
          
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        Posted - 2012.07.06 20:00:00 -
          [28] - Quote 
          
           
          probably will but if its a bug that means it needs to fixed right? and im not the only its happening to so i just assume it will be fixed in the next build for everyone its those that are bugged. | 
      
      
      
          
          Renzo Kuken 
          Seraphim Initiative. CRONOS.
  369
  
          
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        Posted - 2012.07.06 20:51:00 -
          [29] - Quote 
          
           
          Eirik DenRoue wrote:A wounded warrior icon is a must
   
 
  so make the icon look like a half drank beer can? | 
      
      
      
          
          Icy Tiger 
           496
  
          
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        Posted - 2012.07.06 21:13:00 -
          [30] - Quote 
          
           
          CCP Wolfman wrote:We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next build :-)
  CCP Wolfman  
 
  Quoted for Win.  | 
      
      
      
          
          Blind Omen Fyre 
           30
  
          
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        Posted - 2012.07.07 04:04:00 -
          [31] - Quote 
          
           
          RolyatDerTeufel wrote:i would like a skill to extend bleed out and possible resist getting bleed out so they would have to put more shoots into you to finish you off.  
  Have different levels of that skill with #5 being crippled shooting sidearm mode :D Make it be a x2 skill so its a ***** to level. | 
      
      
      
          
          LIEUTENANT JORDAN 
          BetaMax.
  7
  
          
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        Posted - 2012.07.07 05:09:00 -
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          Lets remember that these are rich mercenaries who are clones death is not an epic struggle. If they are incapacitated they commit suicide and get back into the fight because time is money. Their does need to be an indicator though.
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          Garrett Blacknova 
          Codex Troopers
  1849
  
          
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        Posted - 2012.07.07 08:16:00 -
          [33] - Quote 
          
           
          Dro2072 wrote:probably will but if its a bug that means it needs to fixed right? and im not the only its happening to so i just assume it will be fixed in the next build for everyone its those that are bugged.   If you're the only one posting here who has the problem, they might not know.
  We're here to make bug reports and help them find problems they haven't already spotted.
  Search for it, and if there isn't already a thread there, post in the bug subforum to make sure it IS a known issue. | 
      
      
      
          
          Drake-696 
          Doomheim
  53
  
          
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        Posted - 2012.07.07 14:54:00 -
          [34] - Quote 
          
           
          CCP Wolfman wrote:We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next build :-)
  CCP Wolfman  
  Awesomesauce is my favorite sauce.
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          Mobius Wyvern 
          BetaMax.
  1216
  
          
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        Posted - 2012.07.07 16:13:00 -
          [35] - Quote 
          
           
          My Logistics suit is about to get UPGRADED.  | 
      
      
      
          
          Wynn80 
           43
  
          
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        Posted - 2012.07.07 23:06:00 -
          [36] - Quote 
          
           
          panoscape01 wrote:Every class of infantry has their own class weapon, all except the medic. It would be nice to have a primary or secondary weapon designed just for us. Say like, a weapon you can shoot at your own team members that heals or shields the target team member. Or, how about heal grenades? Don't get me wrong, I like the AR, but I'd also like the choice to have a secondary weapon that I can shoot and heal/shield my own team members.  
  Some of us Support have pick the Mass Drivers as our heal gun that hurts people :) | 
      
      
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