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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kuruk Roden
Aideron Robotics
13
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Posted - 2012.07.03 21:06:00 -
[1] - Quote
curently the left click does nothing. so what it could do is when you are down, you could ping the map for medical assistance to be revived...
because when you are on coms, someone will say
"i need a revive" or "does anyone has nano-injector" and i say "yes i do where are you...."
and by that time when we figure out where the dude is, he dies that brings another point, fight to survive. you could mash some buttons or do a random series of buttons (like God of War) to extend your time while you are down for another 5-20 sec. (complexity of button series would increase with time)
and also show timer too, how much time does medic have to get there... |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.03 21:09:00 -
[2] - Quote
i would like a skill to extend bleed out and possible resist getting bleed out so they would have to put more shoots into you to finish you off. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
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Posted - 2012.07.03 21:09:00 -
[3] - Quote
Erm, left click? Did they put in mouse and keyboard support when I wasn't looking? |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.07.03 21:10:00 -
[4] - Quote
Kuruk Roden wrote:curently the left click does nothing. so what it could do is when you are down, you could ping the map for medical assistance to be revived...
because when you are on coms, someone will say
"i need a revive" or "does anyone has nano-injector" and i say "yes i do where are you...."
and by that time when we figure out where the dude is, he dies that brings another point, fight to survive. you could mash some buttons or do a random series of buttons (like God of War) to extend your time while you are down for another 5-20 sec. (complexity of button series would increase with time)
and also show timer too, how much time does medic have to get there...
love it, I'll comment later with more suggestions, the deaths in dust should be badass, like when your down in punch out on the nes. :P
But seriously, that kind of gameplay is just a lot of fun. Not like, you can't shoot people while your down, but you can stuggle to survive, and if your side wins you'll get a revive, it would be exciting! |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.03 21:16:00 -
[5] - Quote
I think it should just be automatic. Downed people should show up as a blinky blink icon on the screen and the minimap. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.03 21:22:00 -
[6] - Quote
Greetings,
Traynor Youngs wrote:I think it should just be automatic. This... The when they pass out, it should trigger automatically and automatically shut off when they die / suicide. Keep in mind that we don't actually die until our body takes a certain amount of damage or we suicide. Otherwise our characters are laying there effectively comatose. And that is the state you need to be in for the nano-injector to work.
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crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.07.03 21:26:00 -
[7] - Quote
Asno Masamang wrote:Greetings, Traynor Youngs wrote:I think it should just be automatic. This... The when they pass out, it should trigger automatically and automatically shut off when they die / suicide. Keep in mind that we don't actually die until our body takes a certain amount of damage or we suicide. Otherwise our characters are laying there effectively comatose. And that is the state you need to be in for the nano-injector to work.
I think the idea is we can't move if our suits break. Like we are so tied into them, that if they break down we aren't strong enough to move them. They are super heavy.
Would be awesome if the weight of the suit effected the state you would go into. Maybe scouts can sort thumble out of the way to duck for cover and wait for a revive. While the heavy is like, well **** I'm stuck here. |
Kuruk Roden
Aideron Robotics
13
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Posted - 2012.07.03 21:39:00 -
[8] - Quote
Lilianna Sentinel wrote:Erm, left click? Did they put in mouse and keyboard support when I wasn't looking? left click on the arrows... the arrows you use to open map, player list, and order vehicles... |
Kuruk Roden
Aideron Robotics
13
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Posted - 2012.07.03 21:40:00 -
[9] - Quote
Traynor Youngs wrote:I think it should just be automatic. Downed people should show up as a blinky blink icon on the screen and the minimap. or that... that is even better, but at the same time easier... which is what Dust should not be... |
Kuruk Roden
Aideron Robotics
13
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Posted - 2012.07.03 21:43:00 -
[10] - Quote
crazy space wrote:Asno Masamang wrote:Greetings, Traynor Youngs wrote:I think it should just be automatic. This... The when they pass out, it should trigger automatically and automatically shut off when they die / suicide. Keep in mind that we don't actually die until our body takes a certain amount of damage or we suicide. Otherwise our characters are laying there effectively comatose. And that is the state you need to be in for the nano-injector to work. I think the idea is we can't move if our suits break. Like we are so tied into them, that if they break down we aren't strong enough to move them. They are super heavy. Would be awesome if the weight of the suit effected the state you would go into. Maybe scouts can sort thumble out of the way to duck for cover and wait for a revive. While the heavy is like, well **** I'm stuck here.
i was thinking along the lines of tractor beam... a logi suit would become immobile, and could slowly pull wounded solders into the cover to be revived... |
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Joe Judoka
Seituoda Taskforce Command Caldari State
4
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Posted - 2012.07.03 22:53:00 -
[11] - Quote
Traynor Youngs wrote:I think it should just be automatic. Downed people should show up as a blinky blink icon on the screen and the minimap.
When you go down your blue arrow thing should start flashing like a mad man, a beacon? Then you team actually know you have gone down. |
VigSniper101
204
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Posted - 2012.07.03 23:37:00 -
[12] - Quote
Ive mentioned this in a few posts, a mini map indicator for those down and for those who can revive them[red cross symbol for example]...then both could see the distance between them[downed and reviver]. |
Eirik DenRoue
22
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Posted - 2012.07.06 06:25:00 -
[13] - Quote
A wounded warrior icon is a must
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.06 08:04:00 -
[14] - Quote
When a soldier goes down, any teammate with an injector should be able to see that player as a revive target.
The player who's on the ground should be given, at the very least, a range notification to the nearest injector-equipped ally. |
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CCP Wolfman
KEELLIK
104
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Posted - 2012.07.06 11:34:00 -
[15] - Quote
We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next build :-)
CCP Wolfman |
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TentaclebuckeT
Onslaught Inc
1
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Posted - 2012.07.06 12:06:00 -
[16] - Quote
Sweet thanks! I can never seem to revive people, even when they die right next to me. |
steadyhand 08 orti
Doomheim
43
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Posted - 2012.07.06 12:19:00 -
[17] - Quote
thats awesome should help a lot |
Resto Druid
Circle of Huskarl Minmatar Republic
0
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Posted - 2012.07.06 13:27:00 -
[18] - Quote
awesome addition, ty! I find healing people difficult as well, and just as tough to find them if you didn't see them fall. I feel that could be a reason why few people play logistic (medic)--what's the point of playing a role if you can never fill it? am i right?
Also, it seems like less people even know that a logistics merc can rep/heal a teammate's dropsuit. I have to constantly chase people down who even have a sliver of life left just to administer a nanohive... You'd think people would come to you for that heh
Maybe do something like BF3, where one button can request a ride from a vehicle and heal/rep from a logi--the action would just depend on who you are aiming at when you press the button....? just my 2 cents |
Nocure
Zumari Force Projection Caldari State
17
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Posted - 2012.07.06 13:52:00 -
[19] - Quote
I've mentioned this in a couple of posts, but this one seems to have some Dev attention (which is nice) so thought I'd mention it here:
Is there some way that we can have the revive function combined with tthe "Use" button? So instead of having to switch to the nano-thingy, then resing. All you'd have to do when having a nano-thingy on your dropsuit is walk up to your downed team mate and pushing Circle when prompted. MAG uses this mechanic. Fewer button presses are always good :) |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.06 13:57:00 -
[20] - Quote
BetaTesters wrote: CCP, please give us a call button, kthanx
CCP Wolfman wrote:We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next build :-)
CCP Wolfman
Now thats service!
Well Done CCP!
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Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.06 13:57:00 -
[21] - Quote
Nocure wrote:I've mentioned this in a couple of posts, but this one seems to have some Dev attention (which is nice) so thought I'd mention it here:
Is there some way that we can have the revive function combined with tthe "Use" button? So instead of having to switch to the nano-thingy, then resing. All you'd have to do when having a nano-thingy on your dropsuit is walk up to your downed team mate and pushing Circle when prompted. MAG uses this mechanic. Fewer button presses are always good :)
Agree |
Zev Caldari
Crux Special Tasks Group Gallente Federation
94
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Posted - 2012.07.06 14:53:00 -
[22] - Quote
CCP Wolfman wrote:We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next build :-)
CCP Wolfman
PLUSSS WAAANNNN!!! |
panoscape01
Doomheim
71
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Posted - 2012.07.06 15:50:00 -
[23] - Quote
Every class of infantry has their own class weapon, all except the medic. It would be nice to have a primary or secondary weapon designed just for us. Say like, a weapon you can shoot at your own team members that heals or shields the target team member. Or, how about heal grenades? Don't get me wrong, I like the AR, but I'd also like the choice to have a secondary weapon that I can shoot and heal/shield my own team members. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.06 16:05:00 -
[24] - Quote
panoscape01 wrote:Every class of infantry has their own class weapon, all except the medic. It would be nice to have a primary or secondary weapon designed just for us. Say like, a weapon you can shoot at your own team members that heals or shields the target team member. Or, how about heal grenades? Don't get me wrong, I like the AR, but I'd also like the choice to have a secondary weapon that I can shoot and heal/shield my own team members.
Repair Nanohive?
Repair Tool? There's an AUR Repair Tool in the marketplace, but it doesn't work at present. Nanohives are supposed to be able to repair stuff, so that's a possibility. |
Dro2072
Doomheim
35
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Posted - 2012.07.06 17:51:00 -
[25] - Quote
this is amazing news but begs the question does this mean your fixing/fixed the mini map? if so that makes it even better if not makes me curious about how your going to do it, are you just adding that one thing to mini map or putting it on screen and if so how close/far do you have to be to tell if someones down? sry just my thoughts i will understand if you dont answer and would rather show when the next build is out. |
Lephis Macintosh
Algintal Core Gallente Federation
28
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Posted - 2012.07.06 17:53:00 -
[26] - Quote
Hopefully there are more Logistic players soonGäó |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.06 18:47:00 -
[27] - Quote
Dro2072 wrote:this is amazing news but begs the question does this mean your fixing/fixed the mini map? if so that makes it even better if not makes me curious about how your going to do it, are you just adding that one thing to mini map or putting it on screen and if so how close/far do you have to be to tell if someones down? sry just my thoughts i will understand if you dont answer and would rather show when the next build is out. Minimap is working for most people.
If it's not working for you, it's a bug, and that's worth reporting in the "bugs" subforum. |
Dro2072
Doomheim
35
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Posted - 2012.07.06 20:00:00 -
[28] - Quote
probably will but if its a bug that means it needs to fixed right? and im not the only its happening to so i just assume it will be fixed in the next build for everyone its those that are bugged. |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
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Posted - 2012.07.06 20:51:00 -
[29] - Quote
Eirik DenRoue wrote:A wounded warrior icon is a must
so make the icon look like a half drank beer can? |
Icy Tiger
496
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Posted - 2012.07.06 21:13:00 -
[30] - Quote
CCP Wolfman wrote:We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next build :-)
CCP Wolfman
Quoted for Win. |
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Blind Omen Fyre
30
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Posted - 2012.07.07 04:04:00 -
[31] - Quote
RolyatDerTeufel wrote:i would like a skill to extend bleed out and possible resist getting bleed out so they would have to put more shoots into you to finish you off.
Have different levels of that skill with #5 being crippled shooting sidearm mode :D Make it be a x2 skill so its a ***** to level. |
LIEUTENANT JORDAN
BetaMax.
7
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Posted - 2012.07.07 05:09:00 -
[32] - Quote
Lets remember that these are rich mercenaries who are clones death is not an epic struggle. If they are incapacitated they commit suicide and get back into the fight because time is money. Their does need to be an indicator though.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.07 08:16:00 -
[33] - Quote
Dro2072 wrote:probably will but if its a bug that means it needs to fixed right? and im not the only its happening to so i just assume it will be fixed in the next build for everyone its those that are bugged. If you're the only one posting here who has the problem, they might not know.
We're here to make bug reports and help them find problems they haven't already spotted.
Search for it, and if there isn't already a thread there, post in the bug subforum to make sure it IS a known issue. |
Drake-696
Doomheim
53
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Posted - 2012.07.07 14:54:00 -
[34] - Quote
CCP Wolfman wrote:We added an icon, the ability to call for help when down, a notification if a medic is in range of you, and a much faster animation. It will be in the next build :-)
CCP Wolfman
Awesomesauce is my favorite sauce.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.07 16:13:00 -
[35] - Quote
My Logistics suit is about to get UPGRADED. |
Wynn80
43
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Posted - 2012.07.07 23:06:00 -
[36] - Quote
panoscape01 wrote:Every class of infantry has their own class weapon, all except the medic. It would be nice to have a primary or secondary weapon designed just for us. Say like, a weapon you can shoot at your own team members that heals or shields the target team member. Or, how about heal grenades? Don't get me wrong, I like the AR, but I'd also like the choice to have a secondary weapon that I can shoot and heal/shield my own team members.
Some of us Support have pick the Mass Drivers as our heal gun that hurts people :) |
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