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Skoren1
11
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Posted - 2012.07.02 04:31:00 -
[1] - Quote
I have no problem with the infantry getting a really powerful gun, but when that one gun can take out a tank in one or two hits and a Tank with a Rail-gun has to hit the same tank 6 or more time then that gun is a little over powered. As it sits when the game goes live all you going to have a squad of guns in Heavy Armor and Forge guns just eating alive the other team. Again i think it should do a lot of damage but should be no where near the damage of a tanks Large Rail gun, maybe make it have the same damage as a tanks Small Rail gun. That is a lot more believable, seeing as it is the size of the Small Rail-gun on the Tanks it should do comparable damage. Either that or make Small Rail-guns on a the tanks do as much as the Forge Gun and the Large Turret do 3-5x's more damage.
Another suggestion is keep the damage but instead of it having a total of 16 shots reduce it to 1-4 shots, it should only be use as an Anti tank/turret gun and not as a gun you fire all the time like it currently is. Logically if it is doing the same damage as the Large Rail-guns on tanks it should burn out a lot quicker due to the capacitors not being able to handle the power required for a small thing as that to do the damage it does.
Please no hating i am just seeing an exploit and pointing it out. |
RoBoJerk
41
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Posted - 2012.07.02 05:30:00 -
[2] - Quote
You do realize there will be better turrets in the release, right? And that most of the tanks getting destroyed in one shot are the pos militia tanks? |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.02 05:35:00 -
[3] - Quote
no tank, not even the default tank, dies in one shot from a forge gun. not even a prototype forge gun. 2 shots might be POSSIBLE, if the fit is awefull.
check the stats on the stuff before you post feedback. you can see in the info tab how much damage the forge guns do. you can see in the info tab how much health tanks have. (even unfitted) they're not even CLOSE to 1-shotting tanks.
forge guns actually deal LESS damage than a swarm launcher if all the missiles connect. a LOT less at higher tech levels.
EDIT: also, small railguns on tanks deal sniper rifle~ish damage. that would render the forge gun UTTERLY useless. it's an anti-vehicle weapon. you can't shoulder it to aim, it can ONLY be hip fired. railgun turrets are laser beam accurate, charge faster than the forge gun, and once charged can sustain fire at an even BETTER ROF by just holding down the trigger. the actual DPS on large railguns is MUCH better than you think.
the forge gun also needs reloading every 4 shots. how many consecutive shots can you make with even your militia railgun turret? 6? at LEAST 5 without overheating. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.02 06:21:00 -
[4] - Quote
Stop with the QQ. The forge gun is fine where it's at. Train some vehicle skills and git gud. |
Raynor Ragna
266
|
Posted - 2012.07.02 07:08:00 -
[5] - Quote
The forge gun actually needs a boost (The speed penalty when moving needs to be removed).
Its typically weaker than the Swarm launcher. Its harder to hit dropships. It requires a heavy suit.
Militia tanks require 3 hits to kill. Marauders are nigh impossible to kill one on one. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.02 07:58:00 -
[6] - Quote
Ive killed a few milita tanks with 2 shots with a forge gun but I suspected previous damage. I can hit drop ships fine as long as the pilot is an idiot and takes a second shot.
As for infantry I can still score direct hits much easier with a forge gun than a sniper rifel I just dont like how sometimes the gun shoot exactly dead center then sometimes shoots a bit high and to the left. |
Fadle MerDain
Zumari Force Projection Caldari State
76
|
Posted - 2012.07.02 08:12:00 -
[7] - Quote
I would deem forge guns a much more considerable threat over a swarm launcher. You do not know fear untill you're in the middle of enemy terrority in your tank, and you hear the sound of a forge rilfe, with your marauders armor suddenly dipping radically and too fast for repairs. |
Xndr 78th
Seituoda Taskforce Command Caldari State
16
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Posted - 2012.07.02 08:15:00 -
[8] - Quote
go shoot a few Marauders with forge gun solo, then we will talk |
Vetis Cato
Seituoda Taskforce Command Caldari State
250
|
Posted - 2012.07.02 10:00:00 -
[9] - Quote
fitting is everything. just like eve ships. do not try to mix and match as best as you can. play to the tanks strength and not even a forge gun will stop you.
also i use a forge when the situation calls for one. and most tanks iv noticed do have a fun habit of sitting there and being shot at rather then running |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.02 10:19:00 -
[10] - Quote
I shot rapsodys dam tank 6 times and he laughted at me . OP my ass go diaf with your scrub tanks and fits. Forge is not OP your just in fail tanks.
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RinTsubaki
7
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Posted - 2012.07.02 11:04:00 -
[11] - Quote
I one shot a tank that was being droped off and i just got my forge gun it isnt a advanced or a prototype so explane to me how i cant one shot a tank even though i have on more then one ocasion and i have one shot dropships trucks though thats not that hard but still its posable to do it |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.02 11:06:00 -
[12] - Quote
Your shooting fail tanks simple. |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.07.02 11:14:00 -
[13] - Quote
MY FREEBIE NEWBIE TANK DIES TOO EASY MAKE IT BETTER THAN THE ONES THAT PEOPLE SPEND WEEKS TRAINING FOR!!
Seriously? |
Skoren1
11
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Posted - 2012.07.02 11:19:00 -
[14] - Quote
Well a few facts, one i do not have or use the forge gun so as to personally using it, i have no experience. As for tanks, I am a pretty decent tank pilot and gunner. I have got enough stuff to make me pretty scary from time to time. As for forge guns not being able to one shot, well i am sorry they do. Militia tanks can be one shotted by them, although i will admit it is rare. Most of the time it takes 2 shots to down a Militia tank. I have the first upgraded tank, the one with the higher shields i forget the name, and am working on the armored one. That tank can be three shotted by a Forge gun most of the time and two shotted other times. Yes i have been playing around with fittings and such to get the most effective set up for what I can use.
That being said, this is Beta still and they want all the feedback they can get, if you wanna call me a QQ'er then that is your problem not mine. I am seeing something that can be exploited and giving suggestions. I mean is this not part of what a Beta is for, find bugs, glitches, exploits, and other issues.
I also know that they will be adding A LOT more stuff and this is only the first Beta Weekend. I am not that stupid. Basically the Devs have three choices with my post.
1) Fix what I believe to be an exploit 2) Take only part of what I suggested to make changes 3) Ignore it and leave things as it is
I know they are taking your objections to my post into consideration when they read mine and are working the best to make a game we all can enjoy. In the long run, it is their game and we play it and if you do not like it then just do not play. I respect each of your opinions to my post because as i have fully disclosed I do not have the Forge gun and do not know the play style associated with it. All I ask is instead of saying "OH QQ more" or "Get better at the game" come out with suggestions or information that does not sound coincided. You disagree with me fine but offer alliterative or information so when someone else who feels the gun is OP comes into this tread they can be enlightened by your experiences. |
RinTsubaki
7
|
Posted - 2012.07.02 11:32:00 -
[15] - Quote
maybe or it could be you guys are missing more then you think but that my opinion lol anyway yes the gun and one shot tanks and yes it could do with some nerfing in some departments but that's also my opinion not yours im just saying i have one and skoren it right it can be a pain in the ass at times when you dont know where they are shooting from and it takes 2 or 3 hits to kill you and the gun is OP in some regards |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.02 11:36:00 -
[16] - Quote
Skoren1 wrote:Well a few facts, one i do not have or use the forge gun so as to personally using it, i have no experience.
Aaaaaaaaaand, scene....
G'nite everybody, that's a wrap. |
Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.07.02 11:38:00 -
[17] - Quote
It takes like 4 or 5 shots I believe. Which is plenty of time to kill the forge heavy IMO. |
Skoren1
11
|
Posted - 2012.07.02 11:41:00 -
[18] - Quote
Ignatius Crumwald wrote:Skoren1 wrote:Well a few facts, one i do not have or use the forge gun so as to personally using it, i have no experience. Aaaaaaaaaand, scene.... G'nite everybody, that's a wrap.
right and that makes you better then me well OK then if it makes you feel better make odd comments to sound smart and not contribute to the conversation. |
Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2012.07.02 12:06:00 -
[19] - Quote
The forge gun is fine,upgrade your flipping tank so it doesnt die to people with upgrade weapon skills.
Now if youll excuse me im going to buy my first set of proto swarm launchers. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.02 12:28:00 -
[20] - Quote
Ignatius Crumwald wrote:Stop with the QQ. The forge gun is fine where it's at. Train some vehicle skills and git gud.
The Forge gun is fine, though bloody annoying. The assault rifles are the OP guns when going against a tank. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.02 12:56:00 -
[21] - Quote
Skoren1 wrote:Ignatius Crumwald wrote:Skoren1 wrote:Well a few facts, one i do not have or use the forge gun so as to personally using it, i have no experience. Aaaaaaaaaand, scene.... G'nite everybody, that's a wrap. right and that makes you better then me well OK then if it makes you feel better make odd comments to sound smart and not contribute to the conversation.
I'm sorry, but when you openly say you have no experience using a weapon, then claim it's OP, hearing overwhelming disagreement should tell you that you're wrong. |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.07.02 13:07:00 -
[22] - Quote
Garrett Blacknova wrote:Skoren1 wrote:Ignatius Crumwald wrote:Skoren1 wrote:Well a few facts, one i do not have or use the forge gun so as to personally using it, i have no experience. Aaaaaaaaaand, scene.... G'nite everybody, that's a wrap. right and that makes you better then me well OK then if it makes you feel better make odd comments to sound smart and not contribute to the conversation. I'm sorry, but when you openly say you have no experience using a weapon, then claim it's OP, hearing overwhelming disagreement should tell you that you're wrong. My common sense is tingling. Guess it's so rare it's a superpower now. |
Stile451
Red Star.
76
|
Posted - 2012.07.02 15:07:00 -
[23] - Quote
I find the forge gun fine(actually underpowered right now due to insane nerf in movement speed) simply based on the fact that it's an anti-material weapon and should do high damage to vehicles. Your movement rate is very slow(way too slow tbh) and it takes a long time to charge(during which your movement rate is no faster than a crawl) so that any tank should be able to get out of the way of a second shot with ease(instead of staying in one place to keep getting shot).
In close the forge gun is nearly useless as the tanks turret has a much better firing rate not to mention any infantry will eat you for breakfast. |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.02 17:59:00 -
[24] - Quote
I can admit that the forge gun was op the previous build, especially after upgrading to proto but it was nerfed pretty bad This build. Movement speed reduction, splash damage reduction, and reduced splash radius. Now you want the direct damage to be nerfed as well? I think thats going a little bit too far. |
Ceerix MKII
An Eye For An Eye AN EYE F0R AN EYE
35
|
Posted - 2012.07.02 18:23:00 -
[25] - Quote
Militia tanks are paper tigers, and those are the only tanks that are able to be killed in two hits. As far as one hit kills on tanks, I have never seen it but it might be possible with max skills a damage mod and the pilot not being in the tank so its not getting a bonus to it HP. The fact you even want a weapon balanced to a militia item is insane, and if your losing normal tanks to a few shots then you are fitting it wrong. I have put eight shots from a prototype gun into tanks without killing them. Even when you get close to killing them they just drive away while you sit there reloading. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.07.02 18:27:00 -
[26] - Quote
Well, as long as it takes more than one forge gun to down a tank, I'm happy with it.
Killing infantry in a tank is really difficult. And if one guy with a forge gun can down people by 100k credits from across the map, that's a problem. |
Ryuyoshi Hanaya
Amarr Templars Amarr Empire
32
|
Posted - 2012.07.02 19:09:00 -
[27] - Quote
lol killing infantry in a tank is not difficult personally i find railguns are terrible missiles do semi good splash dmg and one shot on direct hit and if you get a soma the main turret is an automatic blaster so not very hard to kill infantry the forge gun is fine as is because takes 2-3 hits on the sica tension that's default that anyone can use 4-5 hits on the militia tanks and 6+ hits on any of the tanks that require skills.so don't use the default tank its really worthless in comparison to the militia tanks and if in militia tanks move around more often use buildings for cover. |
lycan MUT
Blazed Nomadz
2
|
Posted - 2012.07.03 00:56:00 -
[28] - Quote
Buzzwords wrote:no tank, not even the default tank, dies in one shot from a forge gun. not even a prototype forge gun. 2 shots might be POSSIBLE, if the fit is awefull.
check the stats on the stuff before you post feedback. you can see in the info tab how much damage the forge guns do. you can see in the info tab how much health tanks have. (even unfitted) they're not even CLOSE to 1-shotting tanks.
forge guns actually deal LESS damage than a swarm launcher if all the missiles connect. a LOT less at higher tech levels.
EDIT: also, small railguns on tanks deal sniper rifle~ish damage. that would render the forge gun UTTERLY useless. it's an anti-vehicle weapon. you can't shoulder it to aim, it can ONLY be hip fired. railgun turrets are laser beam accurate, charge faster than the forge gun, and once charged can sustain fire at an even BETTER ROF by just holding down the trigger. the actual DPS on large railguns is MUCH better than you think.
the forge gun also needs reloading every 4 shots. how many consecutive shots can you make with even your militia railgun turret? 6? at LEAST 5 without overheating.
i have the basic forge gun an i can 2 hit tanks all day so i dont no what tanks your running with but forge gun really can do some damage to vechiles |
Rukumin
o Nerd Herd o
15
|
Posted - 2012.07.03 01:48:00 -
[29] - Quote
I love the Forge gun, I always have it in my build. Mainly since there are always vehicles to target. But that aside, my experience is that the preset militia tanks and the custom ones die in 3 hits with my current build. And why not, they are freebies no one has to pay for. If there was no forge gunner and no swarm launcher mercs on the field those tanks would pretty much own it. But I have gone up against a T2 tank piloted by the amazingflyingpig (something like that) and I couldnt kill it. He was a good pilot and kept leaving my target area whenever I reloaded. I spent most of the match chasing him across the battlefield. but never got him. So to take the good tanks down we will need teamwork and coordianted attacks.
As for the damage of a forge gun and one shotting tanks. From what I remember the Proto forge gun does about 1500 damage. With the weapon damage bonus skill maxed at 15% and the forge gun specialty skill maxed at 15% you should be pulling about 2000 damage a hit. the preset tank has a little over 2000 armor and around 700 shields I believe, correct me if im wrong on it. but even with that it is impossible for a forge gun to one shot a tank. And that is with having 3 skill maxed at lvl 5. So if its happening its either one of two things.
A: the tank is getting from multiple people at the same time. And yes it does happen. B: There is a bug in the damage of a forge gun to a tanks that is allowing it to sometimes do extra damage.
If it is B then the development team will need to find it and correct it. If it is A well thats just people all having the same though. turn those pieces of metal into scrap. |
Stephiano Daphiti
Subdreddit Test Alliance Please Ignore
16
|
Posted - 2012.07.03 02:07:00 -
[30] - Quote
The Forge gun is fine 2-3 shotting the crappy militia tanks and is in a decent place vs dropships: if the dropship hangs around and lets a second shot it should die (as it does) . Vs infantry it can only really hit people who stand in one spot:also fine. No nerf needed. |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.03 13:42:00 -
[31] - Quote
Rukumin wrote: A: the tank is getting from multiple people at the same time. And yes it does happen. B: There is a bug in the damage of a forge gun to a tanks that is allowing it to sometimes do extra damage.
If it is B then the development team will need to find it and correct it. If it is A well thats just people all having the same though. turn those pieces of metal into scrap.
I have no idea if it was someone with a prototype forge gun and damage modifiers in all slots, or case "B", but I've had my poor Surya go from 50% shield (it really never regains 100% when in combat) to under 50% armour. that is an est 3000HP damage for a single shot. That sounds quite excessive for a hand held weapon. Most of the time though, it takes 3-4 Forge gun shots for me to get fried. As a precaution, I tend to find the exit really fast once I get attacked by a forge gunner. |
Simon Havoc
ZionTCD Legacy Rising
26
|
Posted - 2012.07.03 14:32:00 -
[32] - Quote
Skoren1 wrote:Well a few facts, one i do not have or use the forge gun so as to personally using it, i have no experience. As for tanks, I am a pretty decent tank pilot and gunner. I have got enough stuff to make me pretty scary from time to time. As for forge guns not being able to one shot, well i am sorry they do. Militia tanks can be one shotted by them, although i will admit it is rare. Most of the time it takes 2 shots to down a Militia tank. I have the first upgraded tank, the one with the higher shields i forget the name, and am working on the armored one. That tank can be three shotted by a Forge gun most of the time and two shotted other times. Yes i have been playing around with fittings and such to get the most effective set up for what I can use.
That being said, this is Beta still and they want all the feedback they can get, if you wanna call me a QQ'er then that is your problem not mine. I am seeing something that can be exploited and giving suggestions. I mean is this not part of what a Beta is for, find bugs, glitches, exploits, and other issues.
I also know that they will be adding A LOT more stuff and this is only the first Beta Weekend. I am not that stupid. Basically the Devs have three choices with my post.
1) Fix what I believe to be an exploit 2) Take only part of what I suggested to make changes 3) Ignore it and leave things as it is
I know they are taking your objections to my post into consideration when they read mine and are working the best to make a game we all can enjoy. In the long run, it is their game and we play it and if you do not like it then just do not play. I respect each of your opinions to my post because as i have fully disclosed I do not have the Forge gun and do not know the play style associated with it. All I ask is instead of saying "OH QQ more" or "Get better at the game" come out with suggestions or information that does not sound coincided. You disagree with me fine but offer alliterative or information so when someone else who feels the gun is OP comes into this tread they can be enlightened by your experiences.
Part of the problem is your using the word exploited. There is no unintended game mechanics being abused for a gain. The weapons do damage as intended in its current iteration. No one is causing tanks to catapult across the map, there is no grenade throw glitch making them go hundreds of feet, and there is no download for stupidity. The other thing is, there is nothing that prevents a team from spawning all heavies with swarms, and popping your tank so fast you never realized you got into it.
Part of EVE is that its a sandbox. They work to balance the tools, but CCP has a hands off policy about player tactics and strategy. If you want to expose yourself to multiple players or just one, long enough for him to fire a couple of shots, well that is your own prerogative. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.07.03 20:47:00 -
[33] - Quote
It's been said many times before, I'll say it again because I love the Forge gun . I killing most of the tanks in 2 shoots This is because at present most of them are paper(Militia). I use Type-II heavy dropsuit with 2x+10% modifer, cpu up., and Ishukone Assault Forge gun(1512dmg if I'm correct) this fiting cost me 29k(~) isk.
- Weapon dmg skill bonus at 5 -15% - Forge gun specialty skill at 3 - 9% - 2x dmg mod give me 20%
It give me 44% dmg mod(665,28) so I can deal 2177,28 dmg per hit. To be perfect dmg dealer I need to train my heavy suit on 5, get in to suit that have 3 medium slot and skill up my forge gune specialization to 5, and that will give me +16% dmg mod(907,2 total) with make in total 2419,2 dmg per hit on Ishukone Assault Forge gun(fit cost around 75k isk).
I've never shot down a tank with one shot (even empty), but it seems to me that this is possible if someone uses speed boost modules which reduce the amount of hp armor.
I had a chance encounter into three tanks where I was not able to destroyed them(the first of them was hit seven times and run away), none of them was repaired by the logistics(other vehicle or soldier).
to mention about my fiting - it's pure dps running around on the roof in heavy suite I'm very easy target for snipers(despite the fact that I have no side arms) - on ground I'm just walking death. |
Lucius Gabnar
Amarr Templars Amarr Empire
61
|
Posted - 2012.07.03 21:43:00 -
[34] - Quote
Ignatius Crumwald wrote:Stop with the QQ. The forge gun is fine where it's at. Train some vehicle skills and git gud.
I Agree. |
Garl Dravon
Algintal Core Gallente Federation
30
|
Posted - 2012.07.03 22:53:00 -
[35] - Quote
I play EXCLUSIVELY with the Forge Gun. I roll with Heavy Damage Modifiers, Weaponry V, and Forge Gun Proficiency IV. I use the Prototype Forge in all my loadouts. I have had the EXTREME displeasure of playing against Noc Tempre. I shot him - expecting the usual damage - and did a double-take at his shield bar as it casually shrugged off my blast. I proceeded to unload five more rounds into him before succumbing to missile fire, and I didn't even break his shields.
I've encountered the same thing when dealing with other tanks: though I'm sorry to say I can't remember any other names. While militia tanks will explode in one or two hits, and dropships almost always go down in two, I've seen substantial evidence that a well-fitted tank can and will survive a Forge Gun.
Don't nerf my favorite weapon even more, please. I already miss running around with a charge loaded. It's near impossible to use my gun on infantry now. Don't leave me crippled against tanks too. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.04 01:10:00 -
[36] - Quote
The only OP factor about the forge gun this patch is they give no hit indicator or bullet trail. Clearly a bug, but makes dealing with them a scary proposition, especially with good positioning. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.07.04 02:37:00 -
[37] - Quote
Skoren1 wrote:I have no problem with the infantry getting a really powerful gun, but when that one gun can take out a tank in one or two hits and a Tank with a Rail-gun has to hit the same tank 6 or more time then that gun is a little over powered. As it sits when the game goes live all you going to have a squad of guns in Heavy Armor and Forge guns just eating alive the other team. Again i think it should do a lot of damage but should be no where near the damage of a tanks Large Rail gun, maybe make it have the same damage as a tanks Small Rail gun. That is a lot more believable, seeing as it is the size of the Small Rail-gun on the Tanks it should do comparable damage. Either that or make Small Rail-guns on a the tanks do as much as the Forge Gun and the Large Turret do 3-5x's more damage.
Another suggestion is keep the damage but instead of it having a total of 16 shots reduce it to 1-4 shots, it should only be use as an Anti tank/turret gun and not as a gun you fire all the time like it currently is. Logically if it is doing the same damage as the Large Rail-guns on tanks it should burn out a lot quicker due to the capacitors not being able to handle the power required for a small thing as that to do the damage it does.
Please no hating i am just seeing an exploit and pointing it out. Oh here we f***ing go again! OP this gun and OP that gun. have you ever fired a forge gun?............no? I wonder why, CUZ THEY DON'T EXIST! So just how in the world do you know the forge guns are over powered???????????? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.07.04 03:31:00 -
[38] - Quote
Tank driver here. Forge guns are fine as-is.
Rock / paper / scissors. I pick rock. You pick scissors. Rock is now overpowered and needs a nerf. |
Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
|
Posted - 2012.07.04 03:49:00 -
[39] - Quote
tribal wyvern wrote: Oh here we f***ing go again! OP this gun and OP that gun. have you ever fired a forge gun?............no? I wonder why, CUZ THEY DON'T EXIST! So just how in the world do you know the forge guns are over powered????????????
Ok, when an infantry portable weapon does more damage to vehicles and structures than the main turret weapon of a tank then I think it's ok to say that there's a problem. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.04 04:01:00 -
[40] - Quote
Noc Tempre wrote:The only OP factor about the forge gun this patch is they give no hit indicator or bullet trail. Clearly a bug, but makes dealing with them a scary proposition, especially with good positioning.
You don't say...
Bhal Jhor wrote:tribal wyvern wrote: Oh here we f***ing go again! OP this gun and OP that gun. have you ever fired a forge gun?............no? I wonder why, CUZ THEY DON'T EXIST! So just how in the world do you know the forge guns are over powered????????????
Ok, when an infantry portable weapon does more damage to vehicles and structures than the main turret weapon of a tank then I think it's ok to say that there's a problem.
Oh, go summon your persona. The prototype railgun does massive damage. MASSIVE damage. There's no heavy fit in the world that can even survive the splash damage from two poorly aimed shots, let alone a direct hit.
The only problem with it is that it made you follow up a Q with another Q instead of a pew x2. |
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Fat Axel
Sanmatar Kelkoons Minmatar Republic
21
|
Posted - 2012.07.04 04:11:00 -
[41] - Quote
in one the dev videos they said that team work would be necisary to take down most vehicles..... like how they said it would be best to have a scout throw a web grenade at a drop ship so a heavy could smash it with a forge gun.. i feel like this should make a more noticeable presence in the game, like make forge guns do massive shield dmg and make swarm launchers do massive armor damage, that way both could be effective against vehicles, and against the right tank they could be demolishing, but all in all the only true way to take a tank would be a person with each, or just a few extra shots with ur forge gun against an armor tank or vice versa for swarms |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.04 05:46:00 -
[42] - Quote
Ignatius Crumwald wrote:Noc Tempre wrote:The only OP factor about the forge gun this patch is they give no hit indicator or bullet trail. Clearly a bug, but makes dealing with them a scary proposition, especially with good positioning. You don't say...
Yes. I feel sorry for your future victims. I only got a double whammy so still playing (yes heard you on comms last game Monday morning) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.07.04 09:05:00 -
[43] - Quote
If you're able to one shot a tank, it was probably Militia with a horrific fit. Any decent tank is not going to go down that easily.
I run a Surya, which is the Gallente Marauder in case you don't know. On the Fit I'm currently running with I have the best armor repair, the best 120mm armor plating, and 3 damage reduction modules that vary between -23%-25% damage each, and those are just my low slots. This puts me at 5k-6k Armor HP before skills, and a damage reduction of well over 50%, meaning even if your forge gun is hitting for 2,000 HP a second, you're going to have to shoot me at the very least 6 times. At best you're firing at what, once every two seconds? Mean you have to shoot me without my armor rep going for at least 12 seconds. Unless I'm an idiot, you'll either be dead, or I'll be long gone by the time you make me worried.
I've never lost a marauder before, but the only times I've really gotten into deep **** is when I get surrounded and have multiple people beating on me for an extended period of time.
Moral of the story, no, the Forge Gun is not OP, and no, a single person is not going to be able to take on a Marauder by himself and win.
Also Noc, I'd like to have a discussion with you at some points about the pro/cons between the Sageris and Surya, still deciding on what I want to do in the main game and I'm curious on what sort of fit/effective HP you have on your tank.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.04 09:25:00 -
[44] - Quote
Surya's make good bricks, that's for sure. Although I warn you to pay forge guns more respect, you are very lucky at this point not to have lost a marauder, and some particular people I know will give you a serious run for your money solo.
Shop talk like specific fits is easier on the IRC. Be sure to get on and I'd be happy to tell you why the Sagaris is greatly superior |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.07.04 09:36:00 -
[45] - Quote
Noc Tempre wrote:Surya's make good bricks, that's for sure. Although I warn you to pay forge guns more respect, you are very lucky at this point not to have lost a marauder, and some particular people I know will give you a serious run for your money solo. Shop talk like specific fits is easier on the IRC. Be sure to get on and I'd be happy to tell you why the Sagaris is greatly superior
Oh dont get me wrong, Forge Guns scare the **** out of me, especially at range when I have issues dealing with them. Im just making a point that the forge gun wont go around popping Marauders in 2 shots either.
I'll also jump on IRC right now if you're still available
EDIT: Looks like I've neglected to register for the NDA protected IRC, looks like our discussion will have to wait unless you're willing to talk via other means. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.04 09:51:00 -
[46] - Quote
Looking into getting you fast-track access, make sure you register the nick now. In other news, the forums could do with a PM system. |
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