Sylwester Dziewiecki
Interregnum.
575
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Posted - 2016.09.14 11:50:00 -
[1] - Quote
CCP LogicLoop wrote:I am always up to hearing constructive feedback, input, and ideas. I have some(at least I hope they are constructive).
Grimmiers wrote:I hope there's plans for dynamic scenery in maps. Things like gates, doors, elevators, etc would really make for some interesting strategies(...) So far in my gaming career the most interesting way how developers presented this kind of "dynamic scenery" was in Alien Isolation(just search for it on youtube).
To make short descriptions, there was something like 4 ways to open closed door, and 2 of those ways had 3 levels unlock so in order to open door you had to find upgrade to one of your tools(torch/welder, hacking-tool). First 2 ways were more basic - doors remain close until they detect movement, or they simply need power(so you had to find terminal to rewrote power somewhere).
What DUST were missing at the long run was complexity of small things, like with hacking CRU. There was only two options for hacker: A do not hack it at all, or B hack so year teammates may spawn on it. If we would think out of box someone could hack structure without intention to capture it, but instead make it so it would operate not so much effectively for enemy team. Like with extended respawn countdown on random timers, so that if 5 people are choosing to spawn on it on the same time as a squad, they instead spawn separately at various time intervals, or different options CRU can spawn x players per x seconds. All timers could depend hacker skills or unlocks he have, so that the most high grade tool are difficult to detect and these cheap ones alert enemy's nearly by instance. Of course this mechanic need to be visible after use or for someone that make maintenance check. Size of fixing broke structure should depend on enemy hacker skill(again), so that if it was vary basic everyone can fix it(rip of device attached to structure with duck tape) or if it is complex someoneSOMEONE will have to pull needle and press a little 'restart' button with it, or use computer to do it if there is no needles around. Similar timers mechanics may be apply to your own team as form of punishment for bad-hacking, and then some super-nija from your team would have to come to it and fix.
Another thing that I keep in my main is kb-related. Dust corporation had general players statistics, so groups of players that did care about they looks on kb had to constantly kicks some of players from they corporation for not keeping it up to standard. If corporation instead had divisions that do not share kb-statistics as whole, we could have good and really bad players in the same corporation. So this is idea, make divisions in corporation so that they have they own general statistics.
This is Skirmish v1.0
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