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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP LogicLoop
C C P C C P Alliance
1810
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Posted - 2016.09.13 00:08:00 -
[1] - Quote
Echo 1991 wrote:No dev posts in nearly 3 weeks too, I am getting worried D:
I am still lurking. Just haven't really had much to say. That and I have been very busy making stuff. ;)
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1815
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Posted - 2016.09.13 00:49:00 -
[2] - Quote
Grimmiers wrote:CCP LogicLoop wrote:Echo 1991 wrote:No dev posts in nearly 3 weeks too, I am getting worried D: I am still lurking. Just haven't really had much to say. That and I have been very busy making stuff. ;) New game will have stuff confirmed.
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1819
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Posted - 2016.09.13 05:04:00 -
[3] - Quote
james selim brownstein wrote:CCP LogicLoop wrote:Grimmiers wrote:CCP LogicLoop wrote:Echo 1991 wrote:No dev posts in nearly 3 weeks too, I am getting worried D: I am still lurking. Just haven't really had much to say. That and I have been very busy making stuff. ;) New game will have stuff confirmed. Tell us something LL
I am currently knee deep in FPS map making and planning.
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1820
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Posted - 2016.09.13 05:25:00 -
[4] - Quote
I am always up to hearing constructive feedback, input, and ideas.
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1821
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Posted - 2016.09.13 06:24:00 -
[5] - Quote
james selim brownstein wrote:CCP LogicLoop wrote:I am always up to hearing constructive feedback, input, and ideas. Ok! Map 1: Duplicate of Nuketown Map 2: Duplicate of Redwood Joking aside: Could you give us an idea of the scale of these maps? From what was seen at FF, these maps won't be as big as Dust's.
Thanks for taking your time to talk to us btw LL <3
I can not currently speak on that info.
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1827
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Posted - 2016.09.13 08:39:00 -
[6] - Quote
Grimmiers wrote:I hope there's plans for dynamic scenery in maps. Things like gates, doors, elevators, etc would really make for some interesting strategies, especially if vehicles are implemented later.
The other thing I'm not sure about is having procedural or random layouts. Dust had sockets, but since the sockets were pretty much a large mesh it may as well been static. The only thing that should be procedural are small prop placement, materials, and scenery. Just so we don't always see 3 crates stacked in the same location, or a vehicle always parked at the same angle. I'm not that big on procedural stuff over placing things by hand since it's always more trouble than it's worth, but if done lightly it could work.
Dynamic things are something I plan on doing. Actually that is some of the stuff I have been pondering on lately.
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1827
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Posted - 2016.09.13 09:23:00 -
[7] - Quote
Dovallis Martan JenusKoll wrote:One thing I've noticed is that games tend not to have vertical maps. I'm not sure if its an issue with how radar is traditionally displayed being horizontal, but you don't tend to see maps with something like a large vertical core where awareness isn't just left and right.
Something like a gigantic tree with various branches holding buildings and lots of jump pads or vacuum chutes would be interesting.
Dropping down from above for a literal ambush, or striking from under the floor just doesn't seem to be favored, as most maps like having you run face to face into one another, so you can know where someone is long before they actually collide.
Vertical is always something I take into consideration. This was pretty well demonstrated I think on the Research Facility and Production Facility maps on DUST.
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1835
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Posted - 2016.09.14 00:00:00 -
[8] - Quote
A lot of responses here. All greatly appreciated. What I can say is a lot of what is discussed here are things we are discussing and researching and experimenting with.
Some of my personal inspiration comes from a game called Wolfenstein Enemy Territory. One of my favorite MP games of yesteryore. =)
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1835
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Posted - 2016.09.14 02:49:00 -
[9] - Quote
Echo 1991 wrote:CCP LogicLoop wrote:A lot of responses here. All greatly appreciated. What I can say is a lot of what is discussed here are things we are discussing and researching and experimenting with.
Collapsible buildings would be quite cool, as would environmental conditions that give both advantages and disadvantages. On a side note, how's rattati and frame? Haven't heard much from them recently.
They are alive and well.
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1835
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Posted - 2016.09.14 03:16:00 -
[10] - Quote
DeathwindRising wrote:What I desired most from the dust maps was for them to be more "alive." I wanted weather outdoors, with random effects. Day or night variations.
The indoor maps and buildings lacked any sense of functionality. They seemed unpopulated vs hastily abandoned. No signs of life or use prior to the battles taking place. That was one area dust could have improved on to strengthen its connection to eve.
It's the little things that make us feel at home. I want to see more of the universe and be able to interact with it. Whether it's shooting bottles of quafe or dumping minmatar slaves into space through in airlock.
Agreed. We had some strong technical limitations on that front due to the platform we were on.
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1835
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Posted - 2016.09.14 03:53:00 -
[11] - Quote
Lynn Beck wrote:Definitely a thing personally i'd like to see is the "sockets" system re-implemented but for placeable cover. Imagine building a hallway and every time it loads it fills up 6 to 10 out of 30 of those "sockets" with varying sizes/arrangements of crates and equipment.
Apart from that, environmental methods shouldn't be -too- complex (like changing the temperature of the room to make laser weapons heat up faster) but opening a pipe vent to shoot out flames or pour the death fluid from DUST into a lower tunnel of the map, would be nice to have.
Definitely looking forward to see whatever you come up with though, LogicLoop!
I like that last idea there specifically. Drown people and smoke out a room.
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1839
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Posted - 2016.09.14 07:34:00 -
[12] - Quote
james selim brownstein wrote:deadpool lifetone wrote:james selim brownstein wrote:Taking community idea's / suggestions ? . Stop right there! You're going to ruin everything!!!!!!! =ƒÿ¼=ƒÿ¼=ƒÿ¼=ƒÿ¼ You know this website has its own emoji's right...
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1841
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Posted - 2016.09.14 09:46:00 -
[13] - Quote
On the Nova Discord channel earlier today.
[4:48 PM] CCP Rattati: just assuring that the Nova team absolutely working on improving what you saw at fanfest [4:48 PM] CCP Rattati: especially on the feedback we got [4:49 PM] CCP Rattati: "looks like good fps gameplay, NOW WHAT" [4:49 PM] CCP Rattati: "not eve enough" [4:49 PM] CCP Rattati: etc [4:49 PM] CCP Rattati: we have been working on the "essence" of the game if you will [4:50 PM] CCP Rattati: uniqueness and setting [4:50 PM] CCP Rattati: it wouldn't be a new eden fps if there wasn't
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1890
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Posted - 2016.09.20 23:28:00 -
[14] - Quote
All interesting ideas (on the level side as that is what I am after). Some discussed or looking into, some new considerations as well. Thanks. =)
Anything is possible given enough time.
CCP LogicLoop
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CCP LogicLoop
C C P C C P Alliance
1894
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Posted - 2016.09.23 06:54:00 -
[15] - Quote
deadpool lifetone wrote:CCP LogicLoop wrote:All interesting ideas (on the level side as that is what I am after). Some discussed or looking into, some new considerations as well. Thanks. =) . Question . Any small or large cinematic action ( Loops ) in the background of any of these maps??? ( EvE Lore Side ) ex : Titans or fleets clashing with one another , at a in space distance or falling into planet's/moons . deep space explosions . fighters flying over battle terrain while in match etc . you know , to make the game feel alive and not so "flat" . make it feel as being part of a galactic struggle for dominance in eve . to feel part of eve cinematic wise . ?? I know it was mentioned that NOVA will be involved in a certain way . but a good way to make it feel part of ( EVE ) without being actually part of ( EVE ) would be background cinematics . I was lucky enough to start playing when the ( Caldari Prime ) event was going and fell in love with the whole cinematics theme of the event and began to ask questions of "why" . why is that giant ship crashing! , why are the caldari at war! , why is caldari prime under attack! Etc etc . it helped me dive in faster to everything of DUST514 and its deep ( not so deep ) connection to EVE . just saying . .
We certainly don't want the environment to be stale.
Anything is possible given enough time.
CCP LogicLoop
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