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One Eyed King
Nos Nothi
15914
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Posted - 2016.07.06 15:45:00 -
[31] - Quote
The KTM Duke wrote:LOOKMOM NOHANDS wrote:I will say it......
Vehicles killed Dust.
If only dev resources that were used on constant balance and design had gone into infantry weapons and map design.
If only maps could have been designed around infantry instead of vehicles + infantry.
I can no longer say that CCP is unable to learn from their mistakes. GJ Rattati GJ I've never heard closed beta vets complain about vehicles in ambush, yet a bunch of scrubs that couldnt deal with it moved ambush from a deathmatch to a camp the high ground game mode. Remove vehicles increase camping and thats a fact You make it sound as if vehicle/AV balance never changed from closed beta until the end of the game.
That is patently false.
1.7 ushered in major changes that often saw the first couple people to get tanks in the game to render the rest of a match meaningless. Those changes were lessened over time, but they were always present.
Vehicles did not have a clear enough role to justify their continued usage in ambush, particularly given that whole squads would need to be used to take one just one.
Balance is not ruining the game for the 80% or so that ran infantry to appease the 20% or less that ran vehicles.
Vehicles shouldn't have a place if no role can be created, and if balance can't be achieved.
I am afraid if you can't accept that, then you have gone full Spkr.
Never go full Spkr.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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The KTM Duke
Send Hatemails After The Beep. Beeeeep
1287
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Posted - 2016.07.06 15:59:00 -
[32] - Quote
One Eyed King wrote:The KTM Duke wrote:LOOKMOM NOHANDS wrote:I will say it......
Vehicles killed Dust.
If only dev resources that were used on constant balance and design had gone into infantry weapons and map design.
If only maps could have been designed around infantry instead of vehicles + infantry.
I can no longer say that CCP is unable to learn from their mistakes. GJ Rattati GJ I've never heard closed beta vets complain about vehicles in ambush, yet a bunch of scrubs that couldnt deal with it moved ambush from a deathmatch to a camp the high ground game mode. Remove vehicles increase camping and thats a fact You make it sound as if vehicle/AV balance never changed from closed beta until the end of the game. That is patently false. 1.7 ushered in major changes that often saw the first couple people to get tanks in the game to render the rest of a match meaningless. Those changes were lessened over time, but they were always present. Vehicles did not have a clear enough role to justify their continued usage in ambush, particularly given that whole squads would need to be used to take one just one. Balance is not ruining the game for the 80% or so that ran infantry to appease the 20% or less that ran vehicles. Vehicles shouldn't have a place if no role can be created, and if balance can't be achieved. I am afraid if you can't accept that, then you have gone full Spkr. Never go full Spkr. Well sayng post 1.7 tanks were stronger than previous ones is indeed wrong, after 1.7 a 2 dam mod sica could kill every tank and everyone could make 1. Vehicles in ambush have no roles? Then you never played ambush vs russians, if enemies were camping on roofs taking an advantage they called in Ads or tanks and moved the match in their advant+áge. I'm not sayng vehicles are a must but removing them just because pubstars cant deal with them is a loss. Anyway dont call me spkr, i dont need a second tank and a Jlav scrub to kill other tanks( and keep failing)
Made in Bergamo, exporting pain where-ever is needed
Hatemails wont die w/ dust
21.10.15 the day that changed my life
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Derpty Derp
Dead Man's Game
1472
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Posted - 2016.07.06 18:32:00 -
[33] - Quote
One Eyed King wrote:The KTM Duke wrote:LOOKMOM NOHANDS wrote:I will say it......
Vehicles killed Dust.
If only dev resources that were used on constant balance and design had gone into infantry weapons and map design.
If only maps could have been designed around infantry instead of vehicles + infantry.
I can no longer say that CCP is unable to learn from their mistakes. GJ Rattati GJ I've never heard closed beta vets complain about vehicles in ambush, yet a bunch of scrubs that couldnt deal with it moved ambush from a deathmatch to a camp the high ground game mode. Remove vehicles increase camping and thats a fact You make it sound as if vehicle/AV balance never changed from closed beta until the end of the game. That is patently false. 1.7 ushered in major changes that often saw the first couple people to get tanks in the game to render the rest of a match meaningless. Those changes were lessened over time, but they were always present. Vehicles did not have a clear enough role to justify their continued usage in ambush, particularly given that whole squads would need to be used to take one just one. Balance is not ruining the game for the 80% or so that ran infantry to appease the 20% or less that ran vehicles. Vehicles shouldn't have a place if no role can be created, and if balance can't be achieved. I am afraid if you can't accept that, then you have gone full Spkr. Never go full Spkr.
Wasn't 1.7 when tanks cried about dropships being able to blow them up... I recall the lack of redzone to hide in was terrible for tankers in ambush. So as he said, people failed to adapt, because I used to enjoy calling in my ads in ambush, purely to **** off the tank scrubs on the other team.
Then they'd stop and send hate mail instead, while I pew - pewed the infantry because they couldn't aim their forge guns properly.
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DUST Fiend
18424
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Posted - 2016.07.06 21:00:00 -
[34] - Quote
Derpty Derp wrote: Wasn't 1.7 when tanks cried about dropships being able to blow them up... I recall the lack of redzone to hide in was terrible for tankers in ambush. So as he said, people failed to adapt, because I used to enjoy calling in my ads in ambush, purely to **** off the tank scrubs on the other team.
Then they'd stop and send hate mail instead, while I pew - pewed the infantry because they couldn't aim their forge guns properly.
I'll be the first to admit that balance has always been touchy between AV/V, but I attribute that largely to CCP pulling resources from the project and using an unpaid, untrained focus group to gather balance information.
Aside from that though, much of it was infantry players simply flat out refusing to adapt to the match. I feel like that could have been eleviated slightly if CCP had just added in deployable turrets, ya know, like the menu said was possible since the game was in beta
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8273
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Posted - 2016.07.06 21:29:00 -
[35] - Quote
DUST Fiend wrote:Derpty Derp wrote: Wasn't 1.7 when tanks cried about dropships being able to blow them up... I recall the lack of redzone to hide in was terrible for tankers in ambush. So as he said, people failed to adapt, because I used to enjoy calling in my ads in ambush, purely to **** off the tank scrubs on the other team.
Then they'd stop and send hate mail instead, while I pew - pewed the infantry because they couldn't aim their forge guns properly.
I'll be the first to admit that balance has always been touchy between AV/V, but I attribute that largely to CCP pulling resources from the project and using an unpaid, untrained focus group to gather balance information. Aside from that though, much of it was infantry players simply flat out refusing to adapt to the match. I feel like that could have been eleviated slightly if CCP had just added in deployable turrets, ya know, like the menu said was possible since the game was in beta What never ceased to frustrate me as an Assault Dropship pilot was those matches where everyone on the entire team pulled AV at the start and I went down in flames within seconds of starting the match.
OR
No one pulled AV the entire match. Most people just ignored me even as I killed them, though occasionally someone would empty an AR magazine at me out of rage and then just go back to slaying.
There was never any medium! Either I got basically kept out of the fighting for the entire match by persistent AV players, or I spent the whole time killing whatever infantry I could manage (my frame rate went to **** in the air) and barely even got shot at.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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DUST Fiend
18424
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Posted - 2016.07.06 22:00:00 -
[36] - Quote
That's what they get for removing medium turret installations, and never going through with deployable installations. Also to a smaller degree, never introducting AV sidearms. Vehicles DO have a purpose outside of killing infantry, it's destroying installations and supressing enemy vehicle numbers. This would have actually been more of a thing if we had an MCC commander dropping down reinforcements, but long gone are those dreams of ol'
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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LOOKMOM NOHANDS
1190
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Posted - 2016.07.06 22:08:00 -
[37] - Quote
One Eyed King wrote:The KTM Duke wrote:LOOKMOM NOHANDS wrote:I will say it......
Vehicles killed Dust.
If only dev resources that were used on constant balance and design had gone into infantry weapons and map design.
If only maps could have been designed around infantry instead of vehicles + infantry.
I can no longer say that CCP is unable to learn from their mistakes. GJ Rattati GJ I've never heard closed beta vets complain about vehicles in ambush, yet a bunch of scrubs that couldnt deal with it moved ambush from a deathmatch to a camp the high ground game mode. Remove vehicles increase camping and thats a fact You make it sound as if vehicle/AV balance never changed from closed beta until the end of the game. That is patently false. 1.7 ushered in major changes that often saw the first couple people to get tanks in the game to render the rest of a match meaningless. Those changes were lessened over time, but they were always present. Vehicles did not have a clear enough role to justify their continued usage in ambush, particularly given that whole squads would need to be used to take one just one. Balance is not ruining the game for the 80% or so that ran infantry to appease the 20% or less that ran vehicles. Vehicles shouldn't have a place if no role can be created, and if balance can't be achieved. I am afraid if you can't accept that, then you have gone full Spkr. Never go full Spkr.
Vehicles sucked up a ton of attention that could have been much better spent.
Generally speaking vehicles contributed to nothing but stupidity and farming. Sure there were people that used them properly and they made good matches out of it but vehicles never had a real role which made them another part of the giant cluster**** stew.
At the end of the day the resources used and the detriment they brought just made no sense at all.
Lets also not forget that without vehicles we could have had more maps that were centered completely around FIRST PERSON SHOOTING which is kind of important in a FPS. Instead people wanting to play a shooter were routinely forced to spend 50% of a match or more simply running to try to find action.
FAREWELL 514 /// FAREWELL CCP UNTIL WE HAVE NOVA OR FOREVER WHICH EVER ONE COMES FIRST
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One Eyed King
Nos Nothi
15914
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Posted - 2016.07.06 22:19:00 -
[38] - Quote
The KTM Duke wrote:One Eyed King wrote:The KTM Duke wrote:LOOKMOM NOHANDS wrote:I will say it......
Vehicles killed Dust.
If only dev resources that were used on constant balance and design had gone into infantry weapons and map design.
If only maps could have been designed around infantry instead of vehicles + infantry.
I can no longer say that CCP is unable to learn from their mistakes. GJ Rattati GJ I've never heard closed beta vets complain about vehicles in ambush, yet a bunch of scrubs that couldnt deal with it moved ambush from a deathmatch to a camp the high ground game mode. Remove vehicles increase camping and thats a fact You make it sound as if vehicle/AV balance never changed from closed beta until the end of the game. That is patently false. 1.7 ushered in major changes that often saw the first couple people to get tanks in the game to render the rest of a match meaningless. Those changes were lessened over time, but they were always present. Vehicles did not have a clear enough role to justify their continued usage in ambush, particularly given that whole squads would need to be used to take one just one. Balance is not ruining the game for the 80% or so that ran infantry to appease the 20% or less that ran vehicles. Vehicles shouldn't have a place if no role can be created, and if balance can't be achieved. I am afraid if you can't accept that, then you have gone full Spkr. Never go full Spkr. Well sayng post 1.7 tanks were stronger than previous ones is indeed wrong, after 1.7 a 2 dam mod sica could kill every tank and everyone could make 1. Vehicles in ambush have no roles? Then you never played ambush vs russians, if enemies were camping on roofs taking an advantage they called in Ads or tanks and moved the match in their advant+áge. I'm not sayng vehicles are a must but removing them just because pubstars cant deal with them is a loss. Anyway dont call me spkr, i dont need a second tank and a Jlav scrub to kill other tanks( and keep failing) You are trying to defend tanks by saying everyone should just have gotten in the tanks, that everyone should have just skilled into the FOTM tank of the time. It is that kind of thinking that is the problem. You don't fix problems by simply allowing other problems to exist.
Infantry shouldn't have to call in a tank of their own to deal with a tank.
In fact, if I recall correctly, if the opposing team called in tanks first, then they could prevent your team from using your tanks, by blowing up RDVs etc.
It was broken a$$ gameplay. It wasn't balanced. Its not about not being able to deal with something, it is about the fact tanks had no real roles, and saying that the role of a tank is to face off against another tank, and nothing more sounds like a pretty crap role. If that is the case, then go play WoTs and be done with it.
Infantry is the central point to an FPS, and if vehicles cannot be included in a meaningful, balanced way, they should not be in the game. Period.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8273
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Posted - 2016.07.06 22:32:00 -
[39] - Quote
One Eyed King wrote:The KTM Duke wrote:One Eyed King wrote:The KTM Duke wrote:LOOKMOM NOHANDS wrote:I will say it......
Vehicles killed Dust.
If only dev resources that were used on constant balance and design had gone into infantry weapons and map design.
If only maps could have been designed around infantry instead of vehicles + infantry.
I can no longer say that CCP is unable to learn from their mistakes. GJ Rattati GJ I've never heard closed beta vets complain about vehicles in ambush, yet a bunch of scrubs that couldnt deal with it moved ambush from a deathmatch to a camp the high ground game mode. Remove vehicles increase camping and thats a fact You make it sound as if vehicle/AV balance never changed from closed beta until the end of the game. That is patently false. 1.7 ushered in major changes that often saw the first couple people to get tanks in the game to render the rest of a match meaningless. Those changes were lessened over time, but they were always present. Vehicles did not have a clear enough role to justify their continued usage in ambush, particularly given that whole squads would need to be used to take one just one. Balance is not ruining the game for the 80% or so that ran infantry to appease the 20% or less that ran vehicles. Vehicles shouldn't have a place if no role can be created, and if balance can't be achieved. I am afraid if you can't accept that, then you have gone full Spkr. Never go full Spkr. Well sayng post 1.7 tanks were stronger than previous ones is indeed wrong, after 1.7 a 2 dam mod sica could kill every tank and everyone could make 1. Vehicles in ambush have no roles? Then you never played ambush vs russians, if enemies were camping on roofs taking an advantage they called in Ads or tanks and moved the match in their advant+áge. I'm not sayng vehicles are a must but removing them just because pubstars cant deal with them is a loss. Anyway dont call me spkr, i dont need a second tank and a Jlav scrub to kill other tanks( and keep failing) You are trying to defend tanks by saying everyone should just have gotten in the tanks, that everyone should have just skilled into the FOTM tank of the time. It is that kind of thinking that is the problem. You don't fix problems by simply allowing other problems to exist. Infantry shouldn't have to call in a tank of their own to deal with a tank. In fact, if I recall correctly, if the opposing team called in tanks first, then they could prevent your team from using your tanks, by blowing up RDVs etc. It was broken a$$ gameplay. It wasn't balanced. Its not about not being able to deal with something, it is about the fact tanks had no real roles, and saying that the role of a tank is to face off against another tank, and nothing more sounds like a pretty crap role. If that is the case, then go play WoTs and be done with it. Infantry is the central point to an FPS, and if vehicles cannot be included in a meaningful, balanced way, they should not be in the game. Period. That's why the gameplay design of Terrestrial Warfare needs to provide a range of roles for different vehicle types from day-one in order to ensure they are more than just means of killing each other or farming infantry.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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One Eyed King
Nos Nothi
15914
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Posted - 2016.07.06 22:48:00 -
[40] - Quote
Perhaps that is why they are focused on fighting in space ATM, so they aren't hemming themselves in on the terrestrial side.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8273
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Posted - 2016.07.06 22:53:00 -
[41] - Quote
One Eyed King wrote:Perhaps that is why they are focused on fighting in space ATM, so they aren't hemming themselves in on the terrestrial side. Precisely.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aeon Amadi
13968
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Posted - 2016.07.07 00:01:00 -
[42] - Quote
Mobius Wyvern wrote:One Eyed King wrote:Perhaps that is why they are focused on fighting in space ATM, so they aren't hemming themselves in on the terrestrial side. Precisely.
Wait, what's going on?
Skype: Nomistrav
"Bastard at Heart"
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Derpty Derp
Dead Man's Game
1473
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Posted - 2016.07.07 04:25:00 -
[43] - Quote
Remove vehicles and the eve connection, that really never was, from Dust and tell me what it's unique selling point was? Was it the shoddy hit-scan?
Dust was interesting due to its attempts to be more strategic than your usual FPS, vehicles may have been just as poorly balanced as some of the infantry, but just having the added layers of more to deal with improved each game to more than just headless chickens pew pewing each other.
As for the nonsense about wasting time on vehicles, I recall vehicles just being removed and left to wait it out while infantry had several passes at balance... One of the most amusing "issues", being that heavies were too good at close range... Because (some) "infantry only" players couldn't even be bothered to adjust their strategy against other infantry. |
DUST Fiend
18425
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Posted - 2016.07.07 05:19:00 -
[44] - Quote
Derpty Derp wrote:
As for the nonsense about wasting time on vehicles, I recall vehicles just being removed and left to wait it out while infantry had several passes at balance... .
Still waiting for Logi vehicles after their "temp" removal
The ultimate problem wasn't that vehicles couldn't be defeated, it was that it required teamwork to spank them, but not to spank with them. If it required at least 2 people to properly man most vehicles then it would be less of an issue. Going to PC is EXACTLY when you should be looking to expand your possibilities in your game, not limit them :/
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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The KTM Duke
Send Hatemails After The Beep. Beeeeep
1287
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Posted - 2016.07.07 06:36:00 -
[45] - Quote
@one eyed king; you kidding me right? I said everyone cpuld use a sica with 2 militia dam mode and kill everyother tank, skill cost: 0 sp, and they required 2 swarm or 2 forgegun shot to go down, people cant adapt and blame people that can, vehicles required skill and driver awareness, then yeah be smart was unbalanced.
Made in Bergamo, exporting pain where-ever is needed
Hatemails wont die w/ dust
21.10.15 the day that changed my life
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Bright Cloud
Namtar Elite Gallente Federation
1949
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Posted - 2016.07.07 06:45:00 -
[46] - Quote
Discussing vehicles in a game that we havent gotten any decent information about is just pointless. Heck for all that we know so far its probs only some mediocore FPS. Cause ya know thats what the gaming world is waiting for another forgetable title that keeps you interested for 5 seconds.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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DUST Fiend
18425
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Posted - 2016.07.07 11:32:00 -
[47] - Quote
Bright Cloud wrote:Discussing vehicles in a game that we havent gotten any decent information about is just pointless. Heck for all that we know so far its probs only some mediocore FPS. Cause ya know thats what the gaming world is waiting for another forgetable title that keeps you interested for 5 seconds. Oh there's an extremely good chance vehicles have gone the way of the dodo, that's the entire reason for even making the thread. This won't convince CCP to spend more money on developing their game, it's just a sad little corner of the DUST universe where caring for vehicles is still a thing.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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byte modal
880
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Posted - 2016.07.07 13:55:00 -
[48] - Quote
HAV lives matter.
kitten bacon taco (nom)
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