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Derpty Derp
Dead Man's Game
1469
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Posted - 2016.07.04 23:47:00 -
[1] - Quote
Vehicles deserve their own game... 10/10 would play RDV simulator on my phone. |
Derpty Derp
Dead Man's Game
1471
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Posted - 2016.07.05 16:23:00 -
[2] - Quote
Bigger maps would solve a lot of problems with vehicles not having a role.
For me the main issue was how small the maps got towards the end, which I'm pretty sure was down to infantry complaining about how vehicles got to the objective before them, as they should, it's their main role "transport."
With larger maps vehicles could be used as a way to stop infantry easily running between objectives, without taking a longer route or securing a road for their team to run across. Having more strategy to moving between areas of the map would be great, since the whole "we've got 'A' lets run to the other side of the map and get 'D'" got horribly simplistic.
Of course vehicles being able to get into almost every nook and cranny was also part of the problem, we need more interiors and bigger walls. A tank should never be able to sit in safety and pew pew at an objective... Unless it's turret is like a massive plasma cannon that is difficult to aim and has enough recoil to force you to re-aim after each shot. Also more maps that are fun to fly through like "Caldari Production Facility" which actually forced you to use some skill to get into useful positions (other than the rooftop.)
I'd be tempted to say vehicles shouldn't require speccing into anymore, so the whole "vehicles are imbalanced because our team only has militia vehicles vs your teams 1 protato tank" plus it would give reasoning to the heavy isk cost.
I'd also be in favour of pilots not getting to use a turret, without switching seats to leave themselves vulnerable to butt ****.
One last thing, vehicles should be the only form of mobile cru... No more equipment spam, would make things far more interesting. |
Derpty Derp
Dead Man's Game
1471
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Posted - 2016.07.05 19:13:00 -
[3] - Quote
Pokey Dravon wrote:shaman oga wrote:Mobius Wyvern wrote:shaman oga wrote:They also deserve eject button and locked driving seat. Eject? Why? If you stay in until the last second you should die with your asset. Eject useless blueberry on passenger seats Can blueberries be forcefully loaded into the main gun and used as ammunition ?
Finally a good use for them! |
Derpty Derp
Dead Man's Game
1472
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Posted - 2016.07.06 18:32:00 -
[4] - Quote
One Eyed King wrote:The KTM Duke wrote:LOOKMOM NOHANDS wrote:I will say it......
Vehicles killed Dust.
If only dev resources that were used on constant balance and design had gone into infantry weapons and map design.
If only maps could have been designed around infantry instead of vehicles + infantry.
I can no longer say that CCP is unable to learn from their mistakes. GJ Rattati GJ I've never heard closed beta vets complain about vehicles in ambush, yet a bunch of scrubs that couldnt deal with it moved ambush from a deathmatch to a camp the high ground game mode. Remove vehicles increase camping and thats a fact You make it sound as if vehicle/AV balance never changed from closed beta until the end of the game. That is patently false. 1.7 ushered in major changes that often saw the first couple people to get tanks in the game to render the rest of a match meaningless. Those changes were lessened over time, but they were always present. Vehicles did not have a clear enough role to justify their continued usage in ambush, particularly given that whole squads would need to be used to take one just one. Balance is not ruining the game for the 80% or so that ran infantry to appease the 20% or less that ran vehicles. Vehicles shouldn't have a place if no role can be created, and if balance can't be achieved. I am afraid if you can't accept that, then you have gone full Spkr. Never go full Spkr.
Wasn't 1.7 when tanks cried about dropships being able to blow them up... I recall the lack of redzone to hide in was terrible for tankers in ambush. So as he said, people failed to adapt, because I used to enjoy calling in my ads in ambush, purely to **** off the tank scrubs on the other team.
Then they'd stop and send hate mail instead, while I pew - pewed the infantry because they couldn't aim their forge guns properly.
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Derpty Derp
Dead Man's Game
1473
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Posted - 2016.07.07 04:25:00 -
[5] - Quote
Remove vehicles and the eve connection, that really never was, from Dust and tell me what it's unique selling point was? Was it the shoddy hit-scan?
Dust was interesting due to its attempts to be more strategic than your usual FPS, vehicles may have been just as poorly balanced as some of the infantry, but just having the added layers of more to deal with improved each game to more than just headless chickens pew pewing each other.
As for the nonsense about wasting time on vehicles, I recall vehicles just being removed and left to wait it out while infantry had several passes at balance... One of the most amusing "issues", being that heavies were too good at close range... Because (some) "infantry only" players couldn't even be bothered to adjust their strategy against other infantry. |
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