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DUST Fiend
18419
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Posted - 2016.07.04 03:21:00 -
[1] - Quote
They deserve capacitors.
They deserve spider reps.
They deserve good physics.
They deserve smooth entry and exit animations.
They deserve a robust selection of weapons, armor, and variant hulls.
They deserve energy vamps.
They deserve fortified defenses to shatter and large swaths of terrain to traverse.
They deserve weakspots that are exploitable by regular infantry, not just AV (think armor plates falling off the weakspot after X amount of damage to the hull.)
They deserve RDVs that aren't Really Drunk Vehicles
They deserve larger player counts to encourage troop transport and ensure that there's always enough opportunity for AV to cluster up and push off even large vehicles pushes.
They deserve deployable turrets by infantry so that any and all players can easily call in help if they aren't spec'd for AV
They deserve to exist.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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DUST Fiend
18422
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Posted - 2016.07.04 20:24:00 -
[2] - Quote
Pokey Dravon wrote:...but if the design ultimately leads to "Who blows up **** better", then I'd rather have nothing at all. This is still a matter of opinion though, I agree completely with the rest but with no vehicles I see no reason to play the game. That's just me and some other dedicated pilots, but I just don't see the appeal of an infantry only game. I've got too many of those that I'm playing as is lol
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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DUST Fiend
18423
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Posted - 2016.07.06 11:32:00 -
[3] - Quote
LOOKMOM NOHANDS wrote:If only dev resources that were used on constant balance and design had gone into infantry weapons and map design.
If only maps could have been designed around infantry instead of vehicles + infantry.
It would still be a buggy **** show with sub par graphics and a non existent connection to EVE. I mean it would have been good for the less skilled players unable to adapt, but it would have sapped any character out of the game.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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DUST Fiend
18424
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Posted - 2016.07.06 21:00:00 -
[4] - Quote
Derpty Derp wrote: Wasn't 1.7 when tanks cried about dropships being able to blow them up... I recall the lack of redzone to hide in was terrible for tankers in ambush. So as he said, people failed to adapt, because I used to enjoy calling in my ads in ambush, purely to **** off the tank scrubs on the other team.
Then they'd stop and send hate mail instead, while I pew - pewed the infantry because they couldn't aim their forge guns properly.
I'll be the first to admit that balance has always been touchy between AV/V, but I attribute that largely to CCP pulling resources from the project and using an unpaid, untrained focus group to gather balance information.
Aside from that though, much of it was infantry players simply flat out refusing to adapt to the match. I feel like that could have been eleviated slightly if CCP had just added in deployable turrets, ya know, like the menu said was possible since the game was in beta
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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DUST Fiend
18424
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Posted - 2016.07.06 22:00:00 -
[5] - Quote
That's what they get for removing medium turret installations, and never going through with deployable installations. Also to a smaller degree, never introducting AV sidearms. Vehicles DO have a purpose outside of killing infantry, it's destroying installations and supressing enemy vehicle numbers. This would have actually been more of a thing if we had an MCC commander dropping down reinforcements, but long gone are those dreams of ol'
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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DUST Fiend
18425
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Posted - 2016.07.07 05:19:00 -
[6] - Quote
Derpty Derp wrote:
As for the nonsense about wasting time on vehicles, I recall vehicles just being removed and left to wait it out while infantry had several passes at balance... .
Still waiting for Logi vehicles after their "temp" removal
The ultimate problem wasn't that vehicles couldn't be defeated, it was that it required teamwork to spank them, but not to spank with them. If it required at least 2 people to properly man most vehicles then it would be less of an issue. Going to PC is EXACTLY when you should be looking to expand your possibilities in your game, not limit them :/
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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DUST Fiend
18425
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Posted - 2016.07.07 11:32:00 -
[7] - Quote
Bright Cloud wrote:Discussing vehicles in a game that we havent gotten any decent information about is just pointless. Heck for all that we know so far its probs only some mediocore FPS. Cause ya know thats what the gaming world is waiting for another forgetable title that keeps you interested for 5 seconds. Oh there's an extremely good chance vehicles have gone the way of the dodo, that's the entire reason for even making the thread. This won't convince CCP to spend more money on developing their game, it's just a sad little corner of the DUST universe where caring for vehicles is still a thing.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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