|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The KTM Duke
Send Hatemails After The Beep. Beeeeep
1287
|
Posted - 2016.07.05 12:50:00 -
[1] - Quote
Pokey Dravon wrote:People can talk about moment to moment stuff till their blue in the face, but I think the only way I'll be satisfied is if vehicles have a much clearer and obviously defined role on the game. Like Dropsuits, I think in many ways vehicles suffered from an identity crisis and never felt like that had a specific role they needed to fill. It was always "Well I blow stuff up".
Problem is that a lot of other things blew stuff up, so it ultimately turned into the argument of "Well why does he blow stuff up better than I blow stuff up?! I want a buff so I can blow him up better than he can blow me up." And if we're going to go back to a situation where that argument dominates the whole conversation, then don't bother at all.
It needs to be "Oh ****, we need someone to bring in an HAV because to get the objective we need something done that ONLY that HAV can do". And at the same time the HAV pilot needs to be saying "Oh ****, I need the infantry to do something that ONLY the infantry can do so I can complete the task they need me to do."
They need to be distinctive roles that have no overlap, no means to "fake it" and perform infantry roles with a vehicle and vice versa. So yeah, we can talk about capacitors and multi crew and bobble heads for the dashboard all day....but if the design ultimately leads to "Who blows up **** better", then I'd rather have nothing at all. HAV were always meant to take an advantage on enemies in my way to play, forcing enemies to pull out Av usually help infantry to slay and get to the point, if enemy had a tank doing that the best solution was calling in another tank to counter it and take that advantage. Things that ****** all up? Infantry QQ about not being able to kill skilled tankers, rooftops masters because blaster accurancy went from god mode to **** and railgun shooting corner; these 2 things along with 1.7 killed tanks
Made in Bergamo, exporting pain where-ever is needed
Hatemails wont die w/ dust
21.10.15 the day that changed my life
|
The KTM Duke
Send Hatemails After The Beep. Beeeeep
1287
|
Posted - 2016.07.06 14:56:00 -
[2] - Quote
LOOKMOM NOHANDS wrote:I will say it......
Vehicles killed Dust.
If only dev resources that were used on constant balance and design had gone into infantry weapons and map design.
If only maps could have been designed around infantry instead of vehicles + infantry.
I can no longer say that CCP is unable to learn from their mistakes. GJ Rattati GJ I've never heard closed beta vets complain about vehicles in ambush, yet a bunch of scrubs that couldnt deal with it moved ambush from a deathmatch to a camp the high ground game mode. Remove vehicles increase camping and thats a fact
Made in Bergamo, exporting pain where-ever is needed
Hatemails wont die w/ dust
21.10.15 the day that changed my life
|
The KTM Duke
Send Hatemails After The Beep. Beeeeep
1287
|
Posted - 2016.07.06 15:59:00 -
[3] - Quote
One Eyed King wrote:The KTM Duke wrote:LOOKMOM NOHANDS wrote:I will say it......
Vehicles killed Dust.
If only dev resources that were used on constant balance and design had gone into infantry weapons and map design.
If only maps could have been designed around infantry instead of vehicles + infantry.
I can no longer say that CCP is unable to learn from their mistakes. GJ Rattati GJ I've never heard closed beta vets complain about vehicles in ambush, yet a bunch of scrubs that couldnt deal with it moved ambush from a deathmatch to a camp the high ground game mode. Remove vehicles increase camping and thats a fact You make it sound as if vehicle/AV balance never changed from closed beta until the end of the game. That is patently false. 1.7 ushered in major changes that often saw the first couple people to get tanks in the game to render the rest of a match meaningless. Those changes were lessened over time, but they were always present. Vehicles did not have a clear enough role to justify their continued usage in ambush, particularly given that whole squads would need to be used to take one just one. Balance is not ruining the game for the 80% or so that ran infantry to appease the 20% or less that ran vehicles. Vehicles shouldn't have a place if no role can be created, and if balance can't be achieved. I am afraid if you can't accept that, then you have gone full Spkr. Never go full Spkr. Well sayng post 1.7 tanks were stronger than previous ones is indeed wrong, after 1.7 a 2 dam mod sica could kill every tank and everyone could make 1. Vehicles in ambush have no roles? Then you never played ambush vs russians, if enemies were camping on roofs taking an advantage they called in Ads or tanks and moved the match in their advant+áge. I'm not sayng vehicles are a must but removing them just because pubstars cant deal with them is a loss. Anyway dont call me spkr, i dont need a second tank and a Jlav scrub to kill other tanks( and keep failing)
Made in Bergamo, exporting pain where-ever is needed
Hatemails wont die w/ dust
21.10.15 the day that changed my life
|
The KTM Duke
Send Hatemails After The Beep. Beeeeep
1287
|
Posted - 2016.07.07 06:36:00 -
[4] - Quote
@one eyed king; you kidding me right? I said everyone cpuld use a sica with 2 militia dam mode and kill everyother tank, skill cost: 0 sp, and they required 2 swarm or 2 forgegun shot to go down, people cant adapt and blame people that can, vehicles required skill and driver awareness, then yeah be smart was unbalanced.
Made in Bergamo, exporting pain where-ever is needed
Hatemails wont die w/ dust
21.10.15 the day that changed my life
|
|
|
|