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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1986
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Posted - 2016.05.18 06:12:00 -
[1] - Quote
Eve players were promised first acces to the Dust 514 beta...lol So much butthurt when we Sony PSN adherents got in first...lol!
The outcry from the EVE latecomers was great and add in the added butthurt from the Fanfest 2012 attendees in April who did not get to play till we got there first to the Dust 514 closed beta...lol.
https://community.eveonline.com/news/dev-blogs/new-dev-blog-dust-514-closed-beta-signup-now-live/ |
Sylwester Dziewiecki
563
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Posted - 2016.05.18 09:04:00 -
[2] - Quote
You are re-writing history.
This is Skirmish v1.0
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Jenny Tales
Eternal Beings SpaceMonkey's Alliance
186
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Posted - 2016.05.18 09:59:00 -
[3] - Quote
It's ******* ridiculous how old this game is, but how much better it is than most console shooters.
And how they're going to ruin it by getting rid of vehicles in Nova...
Whatever happened to DS the Drunk Heavy anyway?
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Sylwester Dziewiecki
563
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Posted - 2016.05.18 10:17:00 -
[4] - Quote
Jenny Tales wrote:It's ******* ridiculous how old this game is, but how much better it is than most console shooters.
And how they're going to ruin it by getting rid of vehicles in Nova... Entire vehicle aspect of the game in DUST is something like 25-30% of bug's this game have. Just look at the past and imagine that every singiel developer-minute spend on fixing Infantry-Vechicle interaction could serve for good of Infantry vs. Infantry combat - sincerely I think we would play even greater game today, then we do.
This is Skirmish v1.0
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
8020
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Posted - 2016.05.18 12:00:00 -
[5] - Quote
Sylwester Dziewiecki wrote:Jenny Tales wrote:It's ******* ridiculous how old this game is, but how much better it is than most console shooters.
And how they're going to ruin it by getting rid of vehicles in Nova... Entire vehicle aspect of the game in DUST is something like 25-30% of bug's this game have. Just look at the past and imagine that every singiel developer-minute spend on fixing Infantry-Vechicle interaction could serve for good of Infantry vs. Infantry combat - sincerely I think we would play even greater game today, then we do. Remember also that Nova is starting out as us fighting on ships in space where you don't even have any room for vehicles. It's been said many times that when the core gameplay is as fun as possible - instead of being barely tolerable like Dust - they'll open up planets again and we'll have vehicles there.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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shaman oga
Nexus Balusa Horizon
5328
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Posted - 2016.05.18 12:23:00 -
[6] - Quote
Patrolling the hallways with a Sica...
Regressed to blueberry level =ƒÿ»
#PortDaPort on Consoles
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Press Attache
The Office of The Attorney General
419
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Posted - 2016.05.18 13:47:00 -
[7] - Quote
Sylwester Dziewiecki wrote:
Entire vehicle aspect of the game in DUST is something like 25-30% of bug's this game have. Just look at the past and imagine that every singiel developer-minute spend on fixing Infantry-Vechicle interaction could serve for good of Infantry vs. Infantry combat - sincerely I think we would play even greater game today, then we do.
The only bug with vehicles is that the control sticks sometimes don't respond as you roll from full reverse to full accel.
Would be better to imagine what Dust would have been like if they didn't split the team to waste time on Legion.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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SAMEERio
Pug-Nus The-Office
372
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Posted - 2016.05.18 13:56:00 -
[8] - Quote
Mobius Wyvern wrote:Sylwester Dziewiecki wrote:Jenny Tales wrote:It's ******* ridiculous how old this game is, but how much better it is than most console shooters.
And how they're going to ruin it by getting rid of vehicles in Nova... Entire vehicle aspect of the game in DUST is something like 25-30% of bug's this game have. Just look at the past and imagine that every singiel developer-minute spend on fixing Infantry-Vechicle interaction could serve for good of Infantry vs. Infantry combat - sincerely I think we would play even greater game today, then we do. Remember also that Nova is starting out as us fighting on ships in space where you don't even have any room for vehicles. It's been said many times that when the core gameplay is as fun as possible - instead of being barely tolerable like Dust - they'll open up planets again and we'll have vehicles there. Will we be seeing tanks with jetpacks?
Eat my Shorts!
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Press Attache
The Office of The Attorney General
419
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Posted - 2016.05.18 13:59:00 -
[9] - Quote
Mobius Wyvern wrote: Remember also that Nova is starting out as us fighting on ships in space where you don't even have any room for vehicles. It's been said many times that when the core gameplay is as fun as possible - instead of being barely tolerable like Dust - they'll open up planets again and we'll have vehicles there.
Assumes facts not in evidence.
The demo took place inside, and aside from some lore fluff, it wasn't in space, at least not moving. Boring reality sneaking in, but physics has rules and all that.
As for them making a infantry only game than expanding it with vehicles, I find that to be a poor design philosophy. They don't work as a tack on addition.
As for starting out on ships in space, I laugh heartily at how poorly a corridor shooter with no views of the outside world will do.
Why do YOU need to be reminded about the "ten year plan"?
Here, lets go back to 2012, https://youtu.be/jbzN4G_geKI?t=408 isn't in funny how they are still focused on making a "good shooter experience".
I wish them the best of luck, but don't act like we haven't seen all these statements before. Its a bloody recycle of the promises with Dust, just with less actual ambition.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Maken Tosch
Dust University Ivy League
13437
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Posted - 2016.05.18 15:45:00 -
[10] - Quote
Press Attache wrote:Sylwester Dziewiecki wrote:
Entire vehicle aspect of the game in DUST is something like 25-30% of bug's this game have. Just look at the past and imagine that every singiel developer-minute spend on fixing Infantry-Vechicle interaction could serve for good of Infantry vs. Infantry combat - sincerely I think we would play even greater game today, then we do.
The only bug with vehicles is that the control sticks sometimes don't respond as you roll from full reverse to full accel. Would be better to imagine what Dust would have been like if they didn't split the team to waste time on Legion.
Get in a vehicle > open overview > fall through map in vehicle
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Maken Tosch
Dust University Ivy League
13437
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Posted - 2016.05.18 15:53:00 -
[11] - Quote
Press Attache wrote:Mobius Wyvern wrote: Remember also that Nova is starting out as us fighting on ships in space where you don't even have any room for vehicles. It's been said many times that when the core gameplay is as fun as possible - instead of being barely tolerable like Dust - they'll open up planets again and we'll have vehicles there.
Assumes facts not in evidence. The demo took place inside, and aside from some lore fluff, it wasn't in space, at least not moving. Boring reality sneaking in, but physics has rules and all that. As for them making a infantry only game than expanding it with vehicles, I find that to be a poor design philosophy. They don't work as a tack on addition. As for starting out on ships in space, I laugh heartily at how poorly a corridor shooter with no views of the outside world will do. Why do YOU need to be reminded about the "ten year plan"? Here, lets go back to 2012, https://youtu.be/jbzN4G_geKI?t=408 isn't in funny how they are still focused on making a "good shooter experience". I wish them the best of luck, but don't act like we haven't seen all these statements before. Its a bloody recycle of the promises with Dust, just with less actual ambition.
1. Have you even bothered keeping up with the press? It was mentioned multiple times by CCP and even multiple videos on YouTube showed the screens indicating that the fights were taking place on board a Chimera Fighter Carrier which is a Caldari ship in space.
Sources: https://www.youtube.com/watch?v=YLGdp9lp2Kw https://forums.dust514.com/default.aspx?g=posts&t=227484&find=unread
2. Actually, the map was just a little too big for 6v6 which explains why only so few players ran into the one room inside the ship where you can see what looks like a Naga battle cruiser in space.
Source (second image on the article): http://www.polygon.com/2016/4/21/11477884/ccp-project-nova-pc-eve-online
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Maken Tosch
Dust University Ivy League
13437
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Posted - 2016.05.18 15:57:00 -
[12] - Quote
Actually, the Dev Blog you linked specifically mentions the following:
"For now, registration is available exclusively to active subscribers of EVE Online who will join the pool of participants that we will be using to allow entry into early testing and special events for DUST 514. Registration for MorduGÇÖs Private Trials does not guarantee entry, but as an active EVE subscriber, you are the first to have access to sign up for the closed beta." - CCP Cmdr Wang (no longer working there)
It is also very likely that the alpha testers were Eve players since it was originally brought up in one of the earlier fanfests (I think 2009).
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Maken Tosch
Dust University Ivy League
13437
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Posted - 2016.05.18 16:00:00 -
[13] - Quote
Press Attache wrote:Why do YOU need to be reminded about the "ten year plan"? Here, lets go back to 2012, https://youtu.be/jbzN4G_geKI?t=408 isn't in funny how they are still focused on making a "good shooter experience".
Why do YOU need to be reminded about the difference between that guy in the video and Rattati?
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maybe deadcatz
Serris Inc
2774
|
Posted - 2016.05.18 16:03:00 -
[14] - Quote
But you forget that salt is what eve players are made of and maybe a bit of quafe.
Am ded.
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Maken Tosch
Dust University Ivy League
13437
|
Posted - 2016.05.18 16:06:00 -
[15] - Quote
maybe deadcatz wrote:But you forget that salt is what eve players are made of and maybe a bit of quafe.
The hamsters feed on the salt.
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Heimdallr69
Negative-Feedback.
7307
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Posted - 2016.05.18 16:47:00 -
[16] - Quote
I don't see the point of this thread? Congrats? |
Press Attache
The Office of The Attorney General
419
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Posted - 2016.05.18 17:21:00 -
[17] - Quote
No faith in press images. I think you catch a glimpse of the room in Kirks third video, but with all the grey on grey, its hard to tell.
But of course it wasn't in space in new eden, its just some window dressing. The gravity makes no sense as soon as you see outside, but I guess that doesn't really matter, since authentic artificial gravity would make people freak out.
Playing inside a representation of a carrier is still pointless, because CCP will NEVER allow people destroy ships from the inside. So pretending you are inside a carrier is all fine and good, but it will never be connected to new eden that way.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Press Attache
The Office of The Attorney General
419
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Posted - 2016.05.18 17:27:00 -
[18] - Quote
Maken Tosch wrote:Press Attache wrote:Why do YOU need to be reminded about the "ten year plan"? Here, lets go back to 2012, https://youtu.be/jbzN4G_geKI?t=408 isn't in funny how they are still focused on making a "good shooter experience". Why do YOU need to be reminded about the difference between that guy in the video and Rattati?
Meet the new boss, same as the old boss.
I'd rather play the game Laurino wanted to make than what Rattati is planning, but I came to dust for persistence, and a connection to new eden.
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Atiim
Isuuaya Tactical Caldari State
16223
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Posted - 2016.05.18 18:22:00 -
[19] - Quote
Jenny Tales wrote:It's ******* ridiculous how old this game is, but how much better it is than most console shooters. I liked DUST 514, but that's a very generous over exaggeration.
Jenny Tales wrote:And how they're going to ruin it by getting rid of vehicles in Nova... Source?
The 1st Matari Commando
-HAND
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Maken Tosch
Dust University Ivy League
13437
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Posted - 2016.05.18 19:36:00 -
[20] - Quote
Press Attache wrote:No faith in press images. I think you catch a glimpse of the room in Kirks third video, but with all the grey on grey, its hard to tell. But of course it wasn't in space in new eden, its just some window dressing. The gravity makes no sense as soon as you see outside, but I guess that doesn't really matter, since authentic artificial gravity would make people freak out. Playing inside a representation of a carrier is still pointless, because CCP will NEVER allow people destroy ships from the inside. So pretending you are inside a carrier is all fine and good, but it will never be connected to new eden that way.
That wasn't my point. Your statement made it seem like it wasn't in space. I don't care if that's all just window dressing. The point here is that parts of the ship gave us the impression that we are fighting in space. The only beef I have with the map though is that the rest of the map didn't give us that impression and I recall CCP Rattati and CCP Frame bringing that up saying they will try to address that issue as they continue to develop Nova.
As for the gravity part, this is sci-fi for crying out loud. We are practically about 24,000 years into the future.
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Maken Tosch
Dust University Ivy League
13438
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Posted - 2016.05.18 19:41:00 -
[21] - Quote
Press Attache wrote:Maken Tosch wrote:Press Attache wrote:Why do YOU need to be reminded about the "ten year plan"? Here, lets go back to 2012, https://youtu.be/jbzN4G_geKI?t=408 isn't in funny how they are still focused on making a "good shooter experience". Why do YOU need to be reminded about the difference between that guy in the video and Rattati? Meet the new boss, same as the old boss. I'd rather play the game Laurino wanted to make than what Rattati is planning, but I came to dust for persistence, and a connection to new eden.
That's CCP Jian if I remember correctly. As far as I can tell from experience, at least Rattati delivered more on his promises compared to this guy. I would rather trust someone who actually delivered more than the other guy.
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Derrith Erador
Fatal Absolution
4183
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Posted - 2016.05.18 20:57:00 -
[22] - Quote
Atiim wrote:Jenny Tales wrote:It's ******* ridiculous how old this game is, but how much better it is than most console shooters. I liked DUST 514, but that's a very generous over exaggeration. Jenny Tales wrote:And how they're going to ruin it by getting rid of vehicles in Nova... Source?
http://biomassed.net/2016/04/24/what-we-know-about-project-nova-so-far/
https://www.rockpapershotgun.com/2016/04/25/project-nova-eve-online/
There will be little snippets in there stating that vehicles will not be in launch, and heavy hints that if they can't make vehicles well, they won't bother. Hence a thread I made some time ago expressing my unending rage.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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LOOKMOM NOHANDS
1051
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Posted - 2016.05.18 21:15:00 -
[23] - Quote
Jenny Tales wrote:It's ******* ridiculous how old this game is, but how much better it is than most console shooters.
And how they're going to ruin it by getting rid of vehicles in Nova...
Awesome more vehicle tears. Keep them rolling.
Go play World of Tanks on PS4. I just got it 2 days ago and I am rather enjoying it. |
Press Attache
The Office of The Attorney General
419
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Posted - 2016.05.19 06:19:00 -
[24] - Quote
Maken Tosch wrote:
As for the gravity part, this is sci-fi for crying out loud. We are practically about 24,000 years into the future.
The laws of physics give no f*cks.
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Press Attache
The Office of The Attorney General
419
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Posted - 2016.05.19 06:22:00 -
[25] - Quote
Maken Tosch wrote:
That's CCP Jian if I remember correctly. As far as I can tell from experience, at least Rattati delivered more on his promises compared to this guy. I would rather trust someone who actually delivered more than the other guy.
Well, considering the underwhelming vehicle work, and the horrid jump garbage, Rattati took the game backwards to me.
Hitscan lobby shooter with jumpy trash? Thats a paddlin'.
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1988
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Posted - 2016.05.19 09:53:00 -
[26] - Quote
Maken Tosch wrote:Actually, the Dev Blog you linked specifically mentions the following: "For now, registration is available exclusively to active subscribers of EVE Online who will join the pool of participants that we will be using to allow entry into early testing and special events for DUST 514. Registration for MorduGÇÖs Private Trials does not guarantee entry, but as an active EVE subscriber, you are the first to have access to sign up for the closed beta." - CCP Cmdr Wang (no longer working there) It is also very likely that the alpha testers were Eve players since it was originally brought up in one of the earlier fanfests (I think 2009). Who owns psn? Its not ccp but for reals psn is property of sony and thus it was sony who sent out several waves of server stress test keys for dust 514 tests on psn While we psn master race got to play the great unwashed of fanfest had to wait several weekends before they were able to play. In other words those who got to play first called sony and requested an early access beta key to participate in dust 514 stress tests on psn before ccp or anyone at ccp got keys for the great unwashed of fanfest. Comprende? |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
8021
|
Posted - 2016.05.19 11:57:00 -
[27] - Quote
Press Attache wrote:Mobius Wyvern wrote: Remember also that Nova is starting out as us fighting on ships in space where you don't even have any room for vehicles. It's been said many times that when the core gameplay is as fun as possible - instead of being barely tolerable like Dust - they'll open up planets again and we'll have vehicles there.
Assumes facts not in evidence. The demo took place inside, and aside from some lore fluff, it wasn't in space, at least not moving. Boring reality sneaking in, but physics has rules and all that. As for them making a infantry only game than expanding it with vehicles, I find that to be a poor design philosophy. They don't work as a tack on addition. As for starting out on ships in space, I laugh heartily at how poorly a corridor shooter with no views of the outside world will do. Why do YOU need to be reminded about the "ten year plan"? Here, lets go back to 2012, https://youtu.be/jbzN4G_geKI?t=408 isn't in funny how they are still focused on making a "good shooter experience". I wish them the best of luck, but don't act like we haven't seen all these statements before. Its a bloody recycle of the promises with Dust, just with less actual ambition. Well if you ignore the descriptions of the FanFest attendees of how cool it was to look out the windows and see the fleet in space outside, it might make sense to make your assertions.
As well, would you describe every single feature ever added to every MMO as a "tack-on addition"? Adding new ways to play is pretty common for MMOs even many years into their lifespan. Do you want another Dust 514, or do you want a game actually worthy of having EVE in front of it's name?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Press Attache
The Office of The Attorney General
419
|
Posted - 2016.05.19 15:40:00 -
[28] - Quote
Mobius Wyvern wrote:
As well, would you describe every single feature ever added to every MMO as a "tack-on addition"? Adding new ways to play is pretty common for MMOs even many years into their lifespan. Do you want another Dust 514, or do you want a game actually worthy of having EVE in front of it's name?
Nova isn't an MMO. Its an FPS.
Name a shooter that introduced vehicles after launch. The only one I can think of is Heroes and Generals, and its still in beta, and oof the issues it is having with Armor.
The differences between an infantry only shooter and one with vehicles are not to be dismissed. From map design, to movement speeds, and more. You either design them from the ground up with vehicles in mind, or you don't.
It also seems like Rattati doesn't like vehicles, so I don't expect there to be a push from the top to get vehicles in the game.
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Maken Tosch
Dust University Ivy League
13439
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Posted - 2016.05.19 16:59:00 -
[29] - Quote
Tech Ohm Eaven wrote:Maken Tosch wrote:Actually, the Dev Blog you linked specifically mentions the following: "For now, registration is available exclusively to active subscribers of EVE Online who will join the pool of participants that we will be using to allow entry into early testing and special events for DUST 514. Registration for MorduGÇÖs Private Trials does not guarantee entry, but as an active EVE subscriber, you are the first to have access to sign up for the closed beta." - CCP Cmdr Wang (no longer working there) It is also very likely that the alpha testers were Eve players since it was originally brought up in one of the earlier fanfests (I think 2009). Who owns psn? Its not ccp but for reals psn is property of sony and thus it was sony who sent out several waves of server stress test keys for dust 514 tests on psn While we psn master race got to play the great unwashed of fanfest had to wait several weekends before they were able to play. In other words those who got to play first called sony and requested an early access beta key to participate in dust 514 stress tests on psn before ccp or anyone at ccp got keys for the great unwashed of fanfest. Comprende? Kristofer touborg lead design said ''we do have some psn users in now'' when asked why no fanfest users had keys to dust 514 Lol at someone calling me a ''sony veteran tester''
And I'm willing to bet that those "PSN users" happen to be Eve Online players who just so happen to have a PS3 sitting around. Don't think that all PC users don't have a console sitting around. I know I did. Hell, I even have the X360, Wii, WiiU, and 3Ds XL. Cross Platform gaming is best gaming.
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LOOKMOM NOHANDS
1051
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Posted - 2016.05.19 22:08:00 -
[30] - Quote
Press Attache wrote: It also seems like Rattati doesn't like vehicles, so I don't expect there to be a push from the top to get vehicles in the game.
Did you miss all the work Rattati did to make vehicles viable?
What about all the work turning random stuff into A/V just to try to get to some balancing point so that vehicles could advance without doing more harm the game?
If there is not a push for vehicles it is because in Dust they wasted probably thousands of man hours for a result of lost players and lost money. We can all play blame games on it being vehicle vs a/v meta fighting making balance near impossible, or on whiny players, or on a lack of developer resources but the fact is it all stemmed from the fact that vehicles were very sloppily setup in the first place and never having a hint of a foundation to work from. With that being said why would you rush vehicles into the new game and absolutely repeat the same mistakes.
The buzz line for Rattati has been that if they cant do something right they are not going to do it and I would argue that vehicles proved to be something that with out a MAJOR investment of resources can not be done right. If you look at the few games that do mix vehicles and infantry you will find that they have teams bigger than the whole CCP Shanghai studio committed to just vehicles and even then they have to move incredibly slow and do insane amounts of QA.
If you don't like the fact that vehicles are not going to be in the possible launch of Nova then yell at Hilmar for dedicating so much of everything CCP has to VR crap forcing Rattati to have to make concessions in what can and can not be worked on. Dust has proven that a FPS even in terrible shape can be profitable and VR thanks to its barriers for entry still is and will remain a niche market for some time now yet VR gets all the focus while on the FPS side we get a shutdown game and yet another possible vaporware situation because CCP can not even make a commitment to itself and its customers. |
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Press Attache
The Office of The Attorney General
419
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Posted - 2016.05.19 22:25:00 -
[31] - Quote
LOOKMOM NOHANDS wrote:
Did you miss all the work Rattati did to make vehicles viable?
.
I'm sorry, what?
Two nerfs to rails, nerf and then a quarter buff to large blasters, Nerf to large missiles, two useless buffs to small blasters.
Oh yeah, can't forget adding the SHAVs, the completely useless class of vehicles that no experienced pilot would use.
That is the work that made vehicles viable?
Really?
Now, I am not blaming Rattati for all that, since Wolfman really left a stinker with the vehicle rework in 1.7, but to say Rattati did anything other than marginalize vehicles is flat out false.
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LOOKMOM NOHANDS
1051
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Posted - 2016.05.19 22:34:00 -
[32] - Quote
Press Attache wrote:LOOKMOM NOHANDS wrote:
Did you miss all the work Rattati did to make vehicles viable?
.
I'm sorry, what? Two nerfs to rails, nerf and then a quarter buff to large blasters, Nerf to large missiles, two useless buffs to small blasters. Oh yeah, can't forget adding the SHAVs, the completely useless class of vehicles that no experienced pilot would use. That is the work that made vehicles viable? Really? Now, I am not blaming Rattati for all that, since Wolfman really left a stinker with the vehicle rework in 1.7, but to say Rattati did anything other than marginalize vehicles is flat out false.
Redoing the vehicle progression and going towards the tiericide that so many people begged for.
Narrowing vehicles down to a manageable size that actually could be balanced and getting us closer to vehicle balance than any time in the game.
Adding vehicle damage points which helped out vehicle users far more than A/V users.
At several points in the balancing process leaving tanks 100% indestructible.
Multiple attempts at recycling assets just to give us a form of racial parity even tho the PS3 would not allow it.
The list goes on but the point is just because it was not changes that fit into your picture of what should have been done does not mean they were not worked on.
If by marginalize you mean make them not god mode thus keeping the focus on playing a shooter in a shooter game then okay fine I will concede to your point. |
Press Attache
The Office of The Attorney General
419
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Posted - 2016.05.19 23:13:00 -
[33] - Quote
LOOKMOM NOHANDS wrote:
Redoing the vehicle progression and going towards the tiericide that so many people begged for.
Narrowing vehicles down to a manageable size that actually could be balanced and getting us closer to vehicle balance than any time in the game.
Adding vehicle damage points which helped out vehicle users far more than A/V users.
At several points in the balancing process leaving tanks 100% indestructible.
Multiple attempts at recycling assets just to give us a form of racial parity even tho the PS3 would not allow it.
The list goes on but the point is just because it was not changes that fit into your picture of what should have been done does not mean they were not worked on.
If by marginalize you mean make them not god mode thus keeping the focus on playing a shooter in a shooter game then okay fine I will concede to your point.
There is no progression in tanks. Not proto, you die, and quick.
Vehicles aren't balanced, they are pointless.
Tanks were god mode in 1.7, which wasn't Rattati, that was wolfman. Know your dust history.
Promises about racial parity are about as valuable as a ruler in a **** measuring contest in a room full of eunichs.
For myself, I preferred the old, pre 1.7 tanks. Easily killed, hard to keep alive, but if you were attentive, and cautious, and the game didn't screw you with invisible swarms and unspottable forge guns, fun could be had.
Whatever, you infantry only scrubs can go suck it. Clearly you and rattati are two peas in the same CoD pod.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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LOOKMOM NOHANDS
1051
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Posted - 2016.05.20 05:37:00 -
[34] - Quote
Press Attache wrote:LOOKMOM NOHANDS wrote:
Redoing the vehicle progression and going towards the tiericide that so many people begged for.
Narrowing vehicles down to a manageable size that actually could be balanced and getting us closer to vehicle balance than any time in the game.
Adding vehicle damage points which helped out vehicle users far more than A/V users.
At several points in the balancing process leaving tanks 100% indestructible.
Multiple attempts at recycling assets just to give us a form of racial parity even tho the PS3 would not allow it.
The list goes on but the point is just because it was not changes that fit into your picture of what should have been done does not mean they were not worked on.
If by marginalize you mean make them not god mode thus keeping the focus on playing a shooter in a shooter game then okay fine I will concede to your point.
There is no progression in tanks. Not proto, you die, and quick. Vehicles aren't balanced, they are pointless. Tanks were god mode in 1.7, which wasn't Rattati, that was wolfman. Know your dust history. Promises about racial parity are about as valuable as a ruler in a **** measuring contest in a room full of eunichs. For myself, I preferred the old, pre 1.7 tanks. Easily killed, hard to keep alive, but if you were attentive, and cautious, and the game didn't screw you with invisible swarms and unspottable forge guns, fun could be had. Whatever, you infantry only scrubs can go suck it. Clearly you and rattati are two peas in the same CoD pod.
The real issue which I have said literally over 100 times is that vehicles never had a true role. Honestly just from what you said you have made it into the top 5 of all vehicle pilots in my book thanks to you seeing the force multiplier position but that is an entirely different conversation.
Yes the promises of racial parity did not deliver but actual progress was made ther and anyone involved in the feedback threads saw that. Unfortunately it never cam true but that is what it is.
Post 1.7 there were some god mode fits but they were minimal and at that point were only balance issues which was a result of Rattati.
You can call me infantry only but at the point that I quit I was over 120 million SP and literally had everything anyone could dream of. I ran tanks, A/V, and even had some incredible fun with pythons because I did not follow the case on incubuses.
I really do not mean to sound like a Rattati fan boy but I actually am because he proved more drive and more balancing ability than anyone that ever ran this game along with being more equal to anyone than ever so I will argue those facts. |
BAD FURRY
Oh No You Didn't
949
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Posted - 2016.05.21 10:34:00 -
[35] - Quote
Jenny Tales wrote:It's ******* ridiculous how old this game is, but how much better it is than most console shooters.
And how they're going to ruin it by getting rid of vehicles in Nova... Remember what i said ccp dont give a **** any other game but eve will be axed for cash novas not going to go anywhere and wach ccp will kill it to off in a yr or so like dust 514 like world of darkness and more its why the next time dont buy **** from ccp fps games
Yes i am a Undead Hell Wolf ... nice to meat you!
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LOOKMOM NOHANDS
1059
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Posted - 2016.05.21 11:59:00 -
[36] - Quote
BAD FURRY wrote:Jenny Tales wrote:It's ******* ridiculous how old this game is, but how much better it is than most console shooters.
And how they're going to ruin it by getting rid of vehicles in Nova... Remember what i said ccp dont give a **** any other game but eve will be axed for cash novas not going to go anywhere and wach ccp will kill it to off in a yr or so like dust 514 like world of darkness and more its why the next time dont buy **** from ccp fps games
As I have explained to other people CCP uses projects to have "spare developers" on staff. If they need them for another project then that project gets put on standby while the priority project is worked on and if there is no need for those developers then something new and exciting comes out but if like in the case of WoD those extra devs are called up for work too much then that project just fails.
Take a look at my thread that basically explains why Nova becoming a thing depends on the success or failure of VR and you will see exactly what I am talking about.
FAREWELL 514 /// FAREWELL CCP UNTIL WE HAVE NOVA OR FOREVER WHICH EVER ONE COMES FIRST
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Scotty AI MatchMaker
WarRavens Imperium Eden
510
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Posted - 2016.05.22 13:01:00 -
[37] - Quote
Who gets to play Nova beta first? guessing its me, and you, you with the dust account, EvE account and a hyper good PC. lets kill each other in the name of Frame.
amen |
Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1988
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Posted - 2016.05.23 09:15:00 -
[38] - Quote
LOOKMOM NOHANDS wrote:Press Attache wrote:LOOKMOM NOHANDS wrote:
Did you miss all the work Rattati did to make vehicles viable?
.
I'm sorry, what? Two nerfs to rails, nerf and then a quarter buff to large blasters, Nerf to large missiles, two useless buffs to small blasters. Oh yeah, can't forget adding the SHAVs, the completely useless class of vehicles that no experienced pilot would use. That is the work that made vehicles viable? Really? Now, I am not blaming Rattati for all that, since Wolfman really left a stinker with the vehicle rework in 1.7, but to say Rattati did anything other than marginalize vehicles is flat out false. Redoing the vehicle progression and going towards the tiericide that so many people begged for. Narrowing vehicles down to a manageable size that actually could be balanced and getting us closer to vehicle balance than any time in the game. Adding vehicle damage points which helped out vehicle users far more than A/V users. At several points in the balancing process leaving tanks 100% indestructible. Multiple attempts at recycling assets just to give us a form of racial parity even tho the PS3 would not allow it. The list goes on but the point is just because it was not changes that fit into your picture of what should have been done does not mean they were not worked on. If by marginalize you mean make them not god mode thus keeping the focus on playing a shooter in a shooter game then okay fine I will concede to your point. Hell no. Day 1 back in 2012 i asked that jeeps get light plates shields light mods, dropships get MEDIUM shield plates MEDIUM mods and tanks get heavy shield plates heavy mods as a way to balance av swarms, forge The response was to please shut the **** up sooo that day i said same back to ccp and i refused to spend money on arrogant ccp |
Aikuchi Tomaru
Subdreddit
3022
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Posted - 2016.05.24 07:48:00 -
[39] - Quote
Well... only one platform will be playing the game in the future though
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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