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Lilianna Sentinel
Bragian Order Amarr Empire
295
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Posted - 2012.06.27 20:29:00 -
[1] - Quote
1. Allow us to view the score chart while waiting for respawn. 10 seconds is an awful long time to sit there doing nothing. Let me look at the score chart while I am waiting so I don't have to do it in the middle of gameplay.
2. Have the respawn timer start as SOON as you die. So it isn't a race to select everything you want. Also making it so that if you decide you want to do something else, you aren't penalized for it.
3. Reduce the hacked uplink respawn penalty or remove it all together. A lot of the time, when I want to spawn at a hacked uplink, I wait the full 20 seconds and then at the last second, it gets destroyed and then I have to wait 10 more seconds to spawn somewhere else. Stop discouraging people from taking advantage of the goodwill of other players.
4. Whenever you move to a new screen in the merc quarters or pregame lobby, have the chat displayed by default to get more people talking.
5. Turn on VOIP by default.
Do you agree? |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.06.27 20:49:00 -
[2] - Quote
Lilianna Sentinel wrote:1. Allow us to view the score chart while waiting for respawn. 10 seconds is an awful long time to sit there doing nothing. Let me look at the score chart while I am waiting so I don't have to do it in the middle of gameplay.
You can via the start menu. Also, backing out of it seems iffy on canceling your queue, but pressing start to back out didn't cancel when I tried that, not sure if that's hit or miss too though. You have to be kinda quick though, or at least you had to with the last build, seemed like if your respawn timer got too low, it'd cancel if you were still in menus sometimes. Not sure if that still applies. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.06.27 20:50:00 -
[3] - Quote
Greetings,
Lilianna Sentinel wrote:1. Allow us to view the score chart while waiting for respawn. 10 seconds is an awful long time to sit there doing nothing. Let me look at the score chart while I am waiting so I don't have to do it in the middle of gameplay. Actually, you can already do this if you are fast.
Quote:2. Have the respawn timer start as SOON as you die. So it isn't a race to select everything you want. Also making it so that if you decide you want to do something else, you aren't penalized for it. Ummm, So you want it to be a race? But you just said 'so it isn't a race'... Which do you want, the race or no race?
Quote:3. Reduce the hacked uplink respawn penalty or remove it all together. A lot of the time, when I want to spawn at a hacked uplink, I wait the full 20 seconds and then at the last second, it gets destroyed and then I have to wait 10 more seconds to spawn somewhere else. Stop discouraging people from taking advantage of the goodwill of other players. Nope. The current duration is just about right. As people get their skills back up they will be using the regular drop uplinks which are faster. Additionally, once we get our skirmishes back, there were be a lot more places where people will plant the uplinks that are "safer".... Right now, we are in a fairly confined area so the uplinks are more vulnerable.
Quote:4. Whenever you move to a new screen in the merc quarters or pregame lobby, have the chat displayed by default to get more people talking. I would actually recommend a bit more... Put EVE style chat windows in the game... Or better yet, put EVE style voice / chat into the game and give users the ability to place the window.
Quote:5. Turn on VOIP by default. Prior to an annoying incident last night I would have agreed with this, but now I am not so sure. The problem as someone pointed out in another thread is the people who use Playstation Move. Many of them are not aware that their camera has a built in microphone, so you will get too many people who lack courtesy and will be blasting their music through your comm system. Incident last night some dweeb was showing off dust to his boyfriends... Had music in the background and they were using a playstation move. Someone asked them politely to mute the microphone and the dweeb tried to argue that he needed it on so he could hear his music.
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Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.27 20:56:00 -
[4] - Quote
When I say "Turn on VOIP by default", I don't mean make it so that you have to turn it off every time you sign in. And you can turn it off if you want and your settings will be saved for next time.
Though, this does bring up a good point: How about make it so that you have to turn on your Playstation Move mic in the options menu before you can use it?
Quote:Ummm, So you want it to be a race? But you just said 'so it isn't a race'... Which do you want, the race or no race?
Basically don't penalize players for taking slightly longer to select their spawn and loadout they want. This is really simple. Just have a timer start when the screen comes up rather than after everything is selected
Or if the aforementioned situation where you wait 20 seconds for the hacked uplink and then it is destroyed, you can go to the default spawn instantly. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.06.27 21:01:00 -
[5] - Quote
The obnoxious idiots on voice chat just require an individual mute option that we don't have quite yet (I think, haven't looked in this build). I think the benefit of voice chat being on by default outweighs the negatives of a few morons. I mean, I barely noticed it was there, and only saw it because I go through every options tab in every game I play. I had to tell every one of my friends it existed when they commented the game was so quiet in regards to people talking. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.27 21:03:00 -
[6] - Quote
Skytt Syysch wrote:The obnoxious idiots on voice chat just require an individual mute option that we don't have quite yet (I think, haven't looked in this build). I think the benefit of voice chat being on by default outweighs the negatives of a few morons. I mean, I barely noticed it was there, and only saw it because I go through every options tab in every game I play. I had to tell every one of my friends it existed when they commented the game was so quiet in regards to people talking.
Yeah, that's the issue. That's also the reason for making the chat displayed by default. So that if nothing else, people CAN read what you say.
If you say something, most people aren't going to hear it. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.06.27 21:10:00 -
[7] - Quote
Lilianna Sentinel wrote: 2. Have the respawn timer start as SOON as you die. So it isn't a race to select everything you want. Also making it so that if you decide you want to do something else, you aren't penalized for it.
Also, regarding this point. I'm not being rude in asking, just don't recognize your name, but did you just start playing since yesterday?
I ask because I always defend how these spawns are currently working, even though others agree with your proposal, I feel the current implementation is the right way. In the skirmish mode (? we had only ambush yesterday right? I always get those 2 confused by name) there are Clone Reserve Units that act as spawn points, which can be hacked to make them your team's spawn point if they aren't already. Spawning at one is a 10 second spawn, hacking one takes 5 seconds. With how spawning is right now, if you're currently spawning, or about to select your spawn point, and you see a red dot approaching your CRU somewhere else, too bad, it's theirs. I personally feel this is the way it should be, and you shouldn't be allowed to insta-spawn over to somewhere you weren't paying attention to before to deny the enemy team's advance when they've cleared out the area or made it to somewhere that wasn't being defended.
It'd be nice if spawning were quicker in the TDM mode, but I don't think that should apply to the objective modes. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
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Posted - 2012.06.27 21:22:00 -
[8] - Quote
Skytt Syysch wrote:
Also, regarding this point. I'm not being rude in asking, just don't recognize your name, but did you just start playing since yesterday?
I ask because I always defend how these spawns are currently working, even though others agree with your proposal, I feel the current implementation is the right way. In the skirmish mode (? we had only ambush yesterday right? I always get those 2 confused by name) there are Clone Reserve Units that act as spawn points, which can be hacked to make them your team's spawn point if they aren't already. Spawning at one is a 10 second spawn, hacking one takes 5 seconds. With how spawning is right now, if you're currently spawning, or about to select your spawn point, and you see a red dot approaching your CRU somewhere else, too bad, it's theirs. I personally feel this is the way it should be, and you shouldn't be allowed to insta-spawn over to somewhere you weren't paying attention to before to deny the enemy team's advance when they've cleared out the area or made it to somewhere that wasn't being defended.
It'd be nice if spawning were quicker in the TDM mode, but I don't think that should apply to the objective modes.
Notice how I'm not giving any numbers here.
The numbers are subject to change and I agree that a longer respawn might be necessary, but it isn't fun to have to wait longer because of an event you didn't see coming.
And there's no reason why you shouldn't be able to instant spawn somewhere else if you already waited out the necessary respawn time.
Your ability to select spawn points should not require skill to minimize downtime. That's stupid. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.06.27 21:30:00 -
[9] - Quote
Lilianna Sentinel wrote:it isn't fun to have to wait longer because of an event you didn't see coming.
And there's no reason why you shouldn't be able to instant spawn somewhere else if you already waited out the necessary respawn time.
While it sucks to have your spawn canceled and have to re-queue because your spawn point was hacked or destroyed, I would argue that it's less fun to try to hack something for your team to have Joe McSpawnScreen instantly warp in and shoot you in the back as you go to hack, because he saw your red dot pop up as he was about to spawn across the map from you, but happened to be scanning all around the map to kill off those 10 seconds. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.27 21:33:00 -
[10] - Quote
There is an outside the box solution to this, you know.
How about people can't spawn at points being hacked? |
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Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.06.27 22:06:00 -
[11] - Quote
Lilianna Sentinel wrote:There is an outside the box solution to this, you know.
How about people can't spawn at points being hacked?
I don't know, I still don't like the idea of people being able to wait out a time and then insta-spawn anywhere. That's just my opinion on the matter. I would prefer we had to commit to a spawn point rather than pick one on a whim at a time it suits us best.
The number of times I've been screwed out of spawning is minimal, aside from the game itself just going ehhhh cancel, which I have a feeling those will be ironed out and fixed eventually, but the hacking/destroying something I'm spawning in isn't something that happens frequently enough that I feel allowing the proposed insta-spawning kind of mechanic is the right way to go.
For me, I'd rather put up with the rare occurrence of having to restart the spawn process over again instead of having to constantly be wary around any spawn points because there's nothing there now, but hey, someone could come in at any second as I get closer to it. It's just not something I like in other games that allow that kind of mechanic. It's too easily abused, and I know I'd use it to my advantage, just hang out on the spawn screen a few more seconds if you see the enemy's pushing in anywhere undefended and then just appear.
I feel I should have to plan in advance of that guy sneaking past our front line, instead of being able to have a 0-2 second spawn available to drop in his path just because I happened to see him as I was bored and jerking the camera all over the place on the spawn screen. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.27 22:13:00 -
[12] - Quote
I see your point, now that I think of it. But it is a little too punishing.
Maybe it could be like it starts counting down 5 seconds (Subject to change, naturally) so that it makes much less of a difference how long you take selecting your spawn and gear and then it stops at 5 seconds left if you haven't picked anything so you can't just insta spawn anywhere. |
Jacob Calmelat
0
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Posted - 2012.06.28 00:58:00 -
[13] - Quote
I have just one simple request. Please allow me to sprint from the crouched position It drives me nuts when I go to sprint and I just slink slowly. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.28 01:24:00 -
[14] - Quote
Jacob Calmelat wrote:I have just one simple request. Please allow me to sprint from the crouched position It drives me nuts when I go to sprint and I just slink slowly. I agree, although admittedly this is more error on my end because my controller is a POS and presses random buttons all the time. |
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