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Ghural
WarRavens Imperium Eden
425
|
Posted - 2016.04.16 09:23:00 -
[1] - Quote
So with Fanfest around the corner, I thought I would share my personal predictions for "not-legion" and my reasoning why
1) The four different races will be dropped for a single faction.
We will no longer be able to select from the four different races, instead we will all be members of a single mercenary faction. Having four races means that every time they introduce a new vehicle, suit or whatever, that they need to introduce an equivalent for each race. Given that we never saw the all the racial variants for the vehicles and buildings, I think that CCP has decided that this is too expensive in developer hours, hence only one race will be available for us to pick from.
2) The EVE-style character development will be dropped.
The current implementation of skills in Dust requires too much grinding. It will be dropped for something a bit more friendly to the casual gamer.
3) The EVE-Not legion connection will be dropped.
I dearly hope I'm wrong. But given the lackluster EVE-Dust connection I think this will continue. Dear god I hop that the chat system remains.
4) CCP will play it safe in terms of design. Expect a Call of Duty in space game.
I really, really, really, hope I am wrong. I would love for CCP to do something new and innovative. I want them to push the boundaries. It's why I played EVE in the first place. I would love not-legion to be a game full of procedurally generated planets for us to conquer and exploit. I would love it to be a worthy competitor to upcoming games like star citizen and the fps portion of Elite dangerous. CCP has the advantage with the fascinating universe they have created and the opportunities it presents, but for some reason I feel that they will play it safe.
I want to be proven wrong.
5) We will get a nice skin that allows us to have "I played Dust" plastered across our foreheads.
6) There will be no social areas. The door will never open. We will have a personal quarters that we can walk around and .. um .. walk around....
Ok so this was a bit less positive than I expected.
Dear CCP I really don't mind been proven wrong.
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Cat Merc
Negative-Feedback. Negative-Feedback
19740
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Posted - 2016.04.16 09:30:00 -
[2] - Quote
1) It was mostly due to memory limitations. New stuff simply wouldn't fit on the PS3.
2) The UI will probably become friendlier, but other than that I dunno what CCP is gonna do.
3) Probably. EVE devs aren't interested in working on DUST.
4) Playing it safe is the most unsafe decision they can make. You can't out Call of Duty Call of Duty, you can't out Battlefield Battlefield. You can take cues from there for how the game will FEEL (shooting, movement, etc'), but if they just straight up make a clone of those games in New Eden, it will burn and crash.
The industry doesn't lack COD wannabe's that failed miserably.
5) Probably
6) Depends on what kind of game they're trying to build.
Easy PC building guide
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Aikuchi Tomaru
Subdreddit
2925
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Posted - 2016.04.16 09:58:00 -
[3] - Quote
1) The 4 factions exist in the Eve Universe... there is no way around this. One mercenary race would also be... pretty stupid.
2) Grinding is the core principle of the most successful F2P games.
3) Dropping the connection would be them dropping the selling point of the game. It's what made everybody interested in.
4) CCP playing it safe with the connection between Eve/Dust was a problem of the game, but is probably something they won't change.
5) They already confirmed tiered rewards
6) Possible.
I rate your post "Out of touch / 10".
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Joseph Ridgeson
WarRavens Imperium Eden
4401
|
Posted - 2016.04.16 10:13:00 -
[4] - Quote
1. There is no reason for this, to be honest. I don't see it happening. Even just the four races being ENTIRELY pointless doesn't necessarily give a reason for them to be dropped. As the aspect of gear, the four races adds a heck of a lot of added depth. If there is a solid metagame and some counter-play, the four extra races with suits adds more options. Armor may be more popular because Logistics can repair and more EHP but what if this map plays better to dampeners and speed? That Tier 2 option may be more useful than the Tier 1 option because of the counter-play.
Also, having four races doesn't inherently mean that EVER race is going to have to have a tank (though they should). Rather than call it Caldari HAV and Gallente HAV, they can simply be called "Shielded HAV" and "Armor HAV." No need for Amarr version. And if there was just one race, people would get bored of the only 5 different suits. Scout, Assault, Sentinel, Commando (probably gone, right?), and Logistics. Having four races rather than just "different type of Assault suit" gives some lore to it as well. Also, PC has a HELL of lot more options for space.
2. This really, really depends. As a Free to Play game, having the slower burn allows CCP to sell Boosters. I don't see CCP totally dropping that. At EVE Vegas last year, I asked one of the Valkyrie devs about one of the issues with DUST and if it was going to happen in Valk: "If I move faster than you, deal more damage, have more HP, more bullets, and am more agile simply because of SP, it means that the player skill required to beat you is lessened. Is that something you are looking to avoid?" Response was: "There will be no '+5% HP skills'; everything will have a benefit and downside. Better missiles means weaker guns and vice versa."
Maybe NotLegion does the same but this is super speculation.
3. Perhaps. I don't like idea of having to be tied to a game that I enjoy from a distance but hate playing. If the connection becomes too useful and I am having to play EVE because of the advantages in the NotLegion-EVE connection, I would be sad. I think there still might be some but it likely won't be so integral to the game. I do believe that CCP will go the Battle.net approach though; letting you use the same name/tag for your characters. Or, at the least, have some kind of system for talking to one another. Playing NotLegion while waiting for your roam to start in EVE and the like.
4. Cat Merc said it pur-fectly; you don't out Call of Duty Call of Duty. I fully believe that is why EVE is one of the very, very few MMO's that has stayed around so long; they have not tried to go after World of Warcraft. I would expect CCP to keep NotLegion NotCallOfDuty. (Again, nothing against COD or BF but people that like those games will just play those games.)
5. Almost certainly.
6. Ehh, does it matter in a lobby shooter?
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Ghural
WarRavens Imperium Eden
425
|
Posted - 2016.04.16 10:20:00 -
[5] - Quote
One other bit of speculation I will add
7) The same character can be used in all of CCP's games. Perhaps through the use of a certain door-that-shall-never-be-opened |
byte modal
643
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Posted - 2016.04.16 14:54:00 -
[6] - Quote
So.... 4. CoD.
That would have saved you so much time typing ...and reading.
*Edit* I forgot: +1 Factional Appreciation Cloak - Universal skins. *cough*
kitten bacon taco (nom)
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Lt Royal
Subdreddit
3344
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Posted - 2016.04.16 15:26:00 -
[7] - Quote
Is this a troll post or the OP hasn't been hanging with CCP much?
Gÿ£Gÿ¡GÿP Squad Finder : The Royal Legion - Dom (Mic's Please) o7 Gÿ£Gÿ¡GÿP
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Scheneighnay McBob
Penumbra or something
7776
|
Posted - 2016.04.16 20:02:00 -
[8] - Quote
1. Highly doubt that- that would have made more sense for Dust to do that, what with the whole mercenary situation, but it still doesn't make sense. Factions are a huge part of New Eden.
2. Again, doubt it. If it stayed on consoles, maybe, because consoles tend to be more casual. However a PC game wouldn't see that.
3. Doubt it again. The biggest issue with the Dust/Eve connection was that it put Eve players who didn't have PS3s at a disadvantage. With Notlegion, they no longer have that excuse, and the connection can be more prominent.
4. No. Dust was scrapped because that's the direction it was heading in. There's no reason for CCP to attempt the exact same thing twice.
5. Highly likely, from what CCP has said about Dust players.
6. Because no CCP game has had social areas yet, you're probably right.
The anti-tunnel snake taskforce has assembled
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Aikuchi Tomaru
Subdreddit
2927
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Posted - 2016.04.16 20:08:00 -
[9] - Quote
Joseph Ridgeson wrote:
3. Perhaps. I don't like idea of having to be tied to a game that I enjoy from a distance but hate playing. If the connection becomes too useful and I am having to play EVE because of the advantages in the NotLegion-EVE connection, I would be sad. I think there still might be some but it likely won't be so integral to the game. I do believe that CCP will go the Battle.net approach though; letting you use the same name/tag for your characters. Or, at the least, have some kind of system for talking to one another. Playing NotLegion while waiting for your roam to start in EVE and the like.
The point of the interaction is 2 players from different games interacting with each other. Not one player doing everything in both games. If done correctly there will be Eve players offering services for Dusties and vice versa. No need for anybody to play both games.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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xxwhitedevilxx M
Maphia Clan Corporation
3732
|
Posted - 2016.04.16 21:34:00 -
[10] - Quote
I honestly believe it's too early to make assumptions. We know nothing, literally.
For what we know it could be both the game we all was looking forward to or a gigantic flop.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Vanadis Radort
Zumari Force Projection Caldari State
14
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Posted - 2016.04.16 21:46:00 -
[11] - Quote
Is there ANY real return of CCP for the "Legion project" or it's 100% abandonned?
WIth fanfest, we will soon fix. If they don't talk, it's abandonned.
And if they drop the 4 race, i'll never play. |
Shamarskii Simon
The Hundred Acre Hood
976
|
Posted - 2016.04.16 22:06:00 -
[12] - Quote
My hope is that for 3... It's revamped.
Corporations in eve make contracts... We either attack/defend stations or planets... Like... Someone said it before......... "Skyfire batteries" i think they said?
Potential Pilot Proposal? Yes!
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Ghural
WarRavens Imperium Eden
426
|
Posted - 2016.04.16 22:45:00 -
[13] - Quote
Just noticed that there is absolutely no mention of Dust or not legion of the fanfest schedule.
Probably the most we will get is a piece of concept art with the phrase "Maybe soon" written on it.
Anyone think we might see an alpha in the next 12 months? |
Dreis Shadowweaver
ZEN KILL Society
9119
|
Posted - 2016.04.16 23:04:00 -
[14] - Quote
I just hope it's not F2P. |
Ghural
WarRavens Imperium Eden
427
|
Posted - 2016.04.16 23:14:00 -
[15] - Quote
Dreis ShadowWeaver wrote:I just hope it's not F2P.
I think it'll be buy to play with micro transactions |
Joseph Ridgeson
WarRavens Imperium Eden
4403
|
Posted - 2016.04.17 01:10:00 -
[16] - Quote
Aikuchi Tomaru wrote:Joseph Ridgeson wrote:
3. Perhaps. I don't like idea of having to be tied to a game that I enjoy from a distance but hate playing. If the connection becomes too useful and I am having to play EVE because of the advantages in the NotLegion-EVE connection, I would be sad. I think there still might be some but it likely won't be so integral to the game. I do believe that CCP will go the Battle.net approach though; letting you use the same name/tag for your characters. Or, at the least, have some kind of system for talking to one another. Playing NotLegion while waiting for your roam to start in EVE and the like.
The point of the interaction is 2 players from different games interacting with each other. Not one player doing everything in both games. If done correctly there will be Eve players offering services for Dusties and vice versa. No need for anybody to play both games. I know the intention. Example would be Bunnies finding some item that Capsuleer's need, Capsuleer's finding/making items, etc. However, it does give a huge advantage if you play both games. I worry that with such a great interaction, that it becomes "Yup, you better play both games." There was a Penny Arcade about Hearthstone during the beta. Gabe was writing a letter to Blizzard along the lines of:
"I have been clean for a few years, and I feel good. I just got into the Heartstone beta and I am liking it. The sights, sounds, everything. But I am scared...
I am scared that I will one day have to go to Scholomance and kill Rattlegore for the Rattlegore card. I don't want to do it but I will do it if I have to and you BASTARDS KNOW I will do it!
But please... Don't make me do it.
Love, Gabe."
Not saying it wouldn't be a good thing to have that Transgaming thing actually be real but I don't want to have to play EVE. Just call me Gabe in this case.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Scheneighnay McBob
Penumbra or something
7777
|
Posted - 2016.04.17 01:11:00 -
[17] - Quote
xxwhitedevilxx M wrote:I honestly believe it's too early to make assumptions. We know nothing, literally.
For what we know it could be both the game we all was looking forward to or a gigantic flop. Well, we do know that gathering is in game.
The anti-tunnel snake taskforce has assembled
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DEV Stupid Head
Imprint Data Solutions
19
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Posted - 2016.04.17 04:30:00 -
[18] - Quote
1) No, because why would they do this? CCP = EvE. EvE = these races. Game will be set in EvE universe
2) Again, why? They don't care about your grinding problems. They have boosters to sell you
3) No see reply to 1
4) Hell no. Their competition is more in line with a Star Citizen type game. They do not want their player base migrating because a new space franchise offers more gameplay options.
5) We will get nothing and like it ( or at least not anything unique to our time in Dust)
6) Yes, sounds about right.....
Your negativity is warranted.
This company F'd this game up and outside of EvE online they may continue F'ing things up
BTW the Oculus costs $599.99...that's just for the VR headset.....My prediction is CCP just threw away $30+ million dollars on Valkyrie. I hope they have a clause that allows them to put it on multiple VR platforms.
If you don't think the success of Valkyrie does't affect "Not-Legion" you are not thinking straight |
Lady MDK
Kameira Lodge Amarr Empire
483
|
Posted - 2016.04.17 07:49:00 -
[19] - Quote
I expect to the following..... (which may or may not be possible)
A player who is not an eve subscriber -
If i do not subscribe to eve I fire up the launcher, log in and am given the ability to log in. I am then given the option to start playing on any of my old dust characters Additionally there is a nice big option to subscibe to EVE and control the universe.
HIGHSEC
Upon logging in I find myself in a courtyard with other players who are in this city (think of it as the capital city for the district that belongs to me bloodline. Bearing in mind there are thousands of potential characters here so it maybe wise to have different starter cities across the world/region whatever. Think of it like the social hub thing from Destiny.
I can claim missions from the city's agents (if its a starter city all the agents are basic ones). There are frequent drone incursions into the city space so you can scout for these and earn yourself SP and isk to get yourself started with the skilltree.
Very quickly (within an hour maybe?) you can get yourself a one man vehicle, scanner and the ability to collect resources.
This is the first leg of exploration in the game and has more chances for PVE and to meet other people doing the same thing. As long as you stay within range of the city defenses (which is quite long) you have protection from Enemies and those who would prey on the weak and the new.
You collect materials/gather sp/isk and return to the city to make better/more guns to equip yourself with and maybe put a few on the market to make some extra isk. This should be via npc owned facilities at the cities.
One man missions are available such as taking out a group of scout drones that is approaching, similar to lower level EVE missions.
More complex missions are available taking facilities that spawn around the city a little like EVE incursions which should be the basis of practicing for competitive pvp. The missions must be done in a gang and have and have a progressively bigger gang size needed to complete depending on the level. They are against bots mainly but if the mission is outside the city defense range other places have the chance to contest your group.
I am now trained to fly dropships
I can get my gang and my dropship and fly to a neighboring district to hunt their drones/players/resources.
Notice the lack of clone jumping at this stage - this is all seamless so far even the loading of neighboring districts in the background.
Me and my buddies make a corp and can now start to build outposts on areas where there is an abundance of materials to make Armour/weapons/vehicles and outpost mods which add functionality to out mining outpost. An enemy that wardecs us can tag this outpost as a victory objective (this is like a match but isn't limited by 15 minute timers), this can be push and shove lasting until either the defenders surrender or the war is invalidated by concord. There must be a window that can be set where the outpost is vulnerable each day when attacks can happen so people cant take your outpost when you are logged off.
The owner of the outposts computers at the time the war is over is the winner and gets the outpost and everything stored in it.
If i don't subscribe to eve the only way of moving about the universe is to clone jump from world to world which is limited in the number of jumps per day and and time between each jump depending on skill levels.
Since structures in eve are currently being changed i cannot speculate on how owning districts n lowsec/Nullsec might affect gameplay. However in Nullsec there is a planetary command cente which alliance must place and this contributes to sov levels maybe owning it grants an advantage i.e. smaller/larger vulnerability windows depending on whether its owned by the attacker or defender..
As an EVE subsciber
I fire up the launcher and select a character.
I load up in the last location be it planet surface or station. Note my character can be in a station in EVE and also can be on a planet surface depending on where it logged off. The two engines are now just different windows into the same world, doing an activity is limited only by the skills trained. There is no NotLegion Character and no EVE character.
I log in and find myself in the hanger of a space station/Player citadel. From here I can choose to launch into space and do eve stuff as normal. I can also choose to clone jump to a city on a planet surface in this system. There should be an explorer that allows me to do this. If i choose to goto a planet, selecting a city will make the game load unreal 4 and place me in the chosen city with the character that i am logged in with. Much like how the game now unloads the hanger environment and loads the Walking in stations engine. I can fly from place to place and own structures in each game. I can also access the eve market which includes all the NotLegion stuff unlike non subscribers who can only see NotLegion things.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Ghural
WarRavens Imperium Eden
428
|
Posted - 2016.04.17 09:51:00 -
[20] - Quote
You know, given that EVE now has progressive installation (only downloads assets when you encounter them, rather than all at once), the above scenario may not be implausible. If players don't want to play Not-legion or EVE then they don't need to install it, but can if required. |
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Aikuchi Tomaru
Subdreddit
2931
|
Posted - 2016.04.17 10:48:00 -
[21] - Quote
Ghural wrote:One other bit of speculation I will add
7) The same character can be used in all of CCP's games. Perhaps through the use of a certain door-that-shall-never-be-opened
Won't happen, as it wouldn't fit the lore... and wouldn't make sense anyways, as the skills are different for every eve game. So why go through the hassle?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Ghural
WarRavens Imperium Eden
428
|
Posted - 2016.04.17 11:28:00 -
[22] - Quote
Aikuchi Tomaru wrote:Ghural wrote:One other bit of speculation I will add
7) The same character can be used in all of CCP's games. Perhaps through the use of a certain door-that-shall-never-be-opened Won't happen, as it wouldn't fit the lore... and wouldn't make sense anyways, as the skills are different for every eve game. So why go through the hassle?
It was something mentioned in a previous fanfest that they wanted to do... |
Jadek Menaheim
Incorruptibles
8486
|
Posted - 2016.04.17 11:32:00 -
[23] - Quote
Ghural wrote:So with Fanfest around the corner, I thought I would share my personal predictions for "not-legion" and my reasoning why
1) The four different races will be dropped for a single faction.
We will no longer be able to select from the four different races, instead we will all be members of a single mercenary faction. Having four races means that every time they introduce a new vehicle, suit or whatever, that they need to introduce an equivalent for each race. Given that we never saw the all the racial variants for the vehicles and buildings, I think that CCP has decided that this is too expensive in developer hours, hence only one race will be available for us to pick from. You could make a stronger case for this by highlighting what CCP did with Eve Valkyrie by focusing on a single subset of a Pirate faction. On the other hand, all of the years of iconic art assets built for the Dust would be a sunk cost. From what CCP Patriot has released it looks very possible to transfer these assets into Unreal 4.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Ghural
WarRavens Imperium Eden
428
|
Posted - 2016.04.17 12:05:00 -
[24] - Quote
What did CCP Patriot release? |
byte modal
643
|
Posted - 2016.04.17 15:14:00 -
[25] - Quote
Ghural wrote:Aikuchi Tomaru wrote:Ghural wrote:One other bit of speculation I will add
7) The same character can be used in all of CCP's games. Perhaps through the use of a certain door-that-shall-never-be-opened Won't happen, as it wouldn't fit the lore... and wouldn't make sense anyways, as the skills are different for every eve game. So why go through the hassle? It was something mentioned in a previous fanfest that they wanted to do...
Wait. Let's clarify. I thought the idea was for a single account login point for the games. Not that a single character could horde skills for each game. Too (assuming that's what we're referring to), I thought that was more an idea tossed around by the community.
What exactly was mentioned at a previous fanfest, and when was it mentioned?
kitten bacon taco (nom)
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Ghural
WarRavens Imperium Eden
428
|
Posted - 2016.04.18 01:16:00 -
[26] - Quote
Using the same character in each game. Only the skills applicable to each game that your character has would be visible I presume. I think maybe it was mentioned in 2014? |
Alena Asakura
Rogue Clones Yulai Federation
822
|
Posted - 2016.04.19 11:18:00 -
[27] - Quote
Ghural wrote:So with Fanfest around the corner, I thought I would share my personal predictions for "not-legion" and my reasoning why
1) The four different races will be dropped for a single faction.
We will no longer be able to select from the four different races, instead we will all be members of a single mercenary faction. Having four races means that every time they introduce a new vehicle, suit or whatever, that they need to introduce an equivalent for each race. Given that we never saw the all the racial variants for the vehicles and buildings, I think that CCP has decided that this is too expensive in developer hours, hence only one race will be available for us to pick from.
2) The EVE-style character development will be dropped.
The current implementation of skills in Dust requires too much grinding. It will be dropped for something a bit more friendly to the casual gamer.
3) The EVE-Not legion connection will be dropped.
I dearly hope I'm wrong. But given the lackluster EVE-Dust connection I think this will continue. Dear god I hop that the chat system remains.
4) CCP will play it safe in terms of design. Expect a Call of Duty in space game.
I really, really, really, hope I am wrong. I would love for CCP to do something new and innovative. I want them to push the boundaries. It's why I played EVE in the first place. I would love not-legion to be a game full of procedurally generated planets for us to conquer and exploit. I would love it to be a worthy competitor to upcoming games like star citizen and the fps portion of Elite dangerous. CCP has the advantage with the fascinating universe they have created and the opportunities it presents, but for some reason I feel that they will play it safe.
I want to be proven wrong.
5) We will get a nice skin that allows us to have "I played Dust" plastered across our foreheads.
6) There will be no social areas. The door will never open. We will have a personal quarters that we can walk around and .. um .. walk around....
Ok so this was a bit less positive than I expected.
Dear CCP I really don't mind been proven wrong.
Boy do you have a lot to learn about EvE and CCP. EvE is the basic world, and we exist on the New Eden servers. That means there's lots of things you can't avoid. Races is one of them. In fact most of the things you've listed are things that are built in, so you'll still see them in Not Legion. |
Alena Asakura
Rogue Clones Yulai Federation
822
|
Posted - 2016.04.19 11:25:00 -
[28] - Quote
Ghural wrote:One other bit of speculation I will add
7) The same character can be used in all of CCP's games. Perhaps through the use of a certain door-that-shall-never-be-opened Yes, this would be good. When I first tried to play Dust, I tried to set up my EvE main, Nalianna, as a Dust soldier and found to my dismay that I couldn't because she already existed. Dust required a separate account...
So it would be very good indeed if Nalianna can just train some soldiering skills and jump into a CalAss ck.0 and do a bit of land-lubbing. As for the door-that-shall-never-be-opened, I would welcome this. It's beyond a joke that the station atmosphere is still contaminated after all these years... :) |
Skihids
Zumari Force Projection Caldari State
3635
|
Posted - 2016.04.19 14:35:00 -
[29] - Quote
I would like to see NotLegion abandon the Lobby Shooter format and integrate with EVE as we were promised years ago.
That is the real long term draw for the game. As it is the lobby format ensures that all the effort we expend means nothing after the match ends. Yes we advance individually, but each victory or loss evaporates and is ultimately empty. Character advancement keeps you interested and engaged for only so long if you can't make a lasting impact on the universe.
I don't hold out much hope though. Valkarie is set in the EVE universe, but has zero integration. It's a lobby shooter that doesn't affect the EVE side in any way even though it is on the PC. CCP seems to be building standalone games that share a common theme but nothing else. The thing is it would be very difficult to impossible for them to give us much more with the legacy mainframe design that constitutes EVE Online. A single server architecture won't handle a realtime FPS like DUST or Valkarie, you need individual battle servers for that. It would be a Hurculean task to integrate Valkarie with EO for coordinated battles. NotLegion could be integrated much easier as you don't have direct contact between the two in an FPS manner.
I believe CCP's main competition going forward will be Star Citizen because it like EVE is an MMO, but the crucial difference is that it integrates all aspects of play in first person with one character. You start out "walking in station" in a social environment, board your capital ship with your friends, and repel pirate boarders in true FPS mode. Of course SC isn't designed to duplicate EO and there are differences that will leave room for both games. One big difference is that in the EVE universe the players are in complete charge of the economy while in SC the player characters comprise only 10% of the total population. The ability to make massive impact on the economy in EO is a draw that SC won't offer. |
byte modal
645
|
Posted - 2016.04.19 15:59:00 -
[30] - Quote
Skihids wrote:I would like to see NotLegion abandon the Lobby Shooter format and integrate with EVE as we were promised years ago.
That is the real long term draw for the game. As it is the lobby format ensures that all the effort we expend means nothing after the match ends. Yes we advance individually, but each victory or loss evaporates and is ultimately empty. Character advancement keeps you interested and engaged for only so long if you can't make a lasting impact on the universe.
I don't hold out much hope though. Valkarie is set in the EVE universe, but has zero integration. It's a lobby shooter that doesn't affect the EVE side in any way even though it is on the PC. CCP seems to be building standalone games that share a common theme but nothing else. The thing is it would be very difficult to impossible for them to give us much more with the legacy mainframe design that constitutes EVE Online. A single server architecture won't handle a realtime FPS like DUST or Valkarie, you need individual battle servers for that. It would be a Hurculean task to integrate Valkarie with EO for coordinated battles. NotLegion could be integrated much easier as you don't have direct contact between the two in an FPS manner.
I believe CCP's main competition going forward will be Star Citizen because it like EVE is an MMO, but the crucial difference is that it integrates all aspects of play in first person with one character. You start out "walking in station" in a social environment, board your capital ship with your friends, and repel pirate boarders in true FPS mode. Of course SC isn't designed to duplicate EO and there are differences that will leave room for both games. One big difference is that in the EVE universe the players are in complete charge of the economy while in SC the player characters comprise only 10% of the total population. The ability to make massive impact on the economy in EO is a draw that SC won't offer.
I think that is a damned reasonable perspective on all of this. Thanks for that. Ha, sorry. I sound like a nutter but I don't see it much.
I share your concerns re: lobby shooter vs integration into EVE as was the original dream. I remember hauling marines years back for a mission and fantasizing about being one of them, placing my boots on the ground of some random planet. I think it's a reasonable assumption (worry?), that CCP would take the path of least resistance getting a stand-alone FPS in the theme of EVE Online rather than burning R&D to fully integrate the two. The model of course is Valkarie, as you mentioned. It would just be easier to create an independent game wrapped in a facade of the EVE universe. Reminds me of my first play-through of BlackOps. What do you mean I can't flank by running around this building's corner? Why is there an invisible wall in the middle of the street!?
Doing so would bring the average FPSer close enough to that universe to claim the connection, but I kind of wonder if that would only further alienate the rift between capsulers and FPS mercs. "What? You as a merc bring nothing to this universe? Why have you!?" Of course I'm assuming a lot here, but it seems a real possibility providing short-term gains expanding a suggested franchise to a new player base. I just don't know what good that will do long-term for the players over all, evolving into a fractured community when the spirit of EVE (to me) has always been one universe, one war.
I hate that, but I do wonder....
kitten bacon taco (nom)
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