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Posted - 2016.04.19 15:59:00 -
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Skihids wrote:I would like to see NotLegion abandon the Lobby Shooter format and integrate with EVE as we were promised years ago.
That is the real long term draw for the game. As it is the lobby format ensures that all the effort we expend means nothing after the match ends. Yes we advance individually, but each victory or loss evaporates and is ultimately empty. Character advancement keeps you interested and engaged for only so long if you can't make a lasting impact on the universe.
I don't hold out much hope though. Valkarie is set in the EVE universe, but has zero integration. It's a lobby shooter that doesn't affect the EVE side in any way even though it is on the PC. CCP seems to be building standalone games that share a common theme but nothing else. The thing is it would be very difficult to impossible for them to give us much more with the legacy mainframe design that constitutes EVE Online. A single server architecture won't handle a realtime FPS like DUST or Valkarie, you need individual battle servers for that. It would be a Hurculean task to integrate Valkarie with EO for coordinated battles. NotLegion could be integrated much easier as you don't have direct contact between the two in an FPS manner.
I believe CCP's main competition going forward will be Star Citizen because it like EVE is an MMO, but the crucial difference is that it integrates all aspects of play in first person with one character. You start out "walking in station" in a social environment, board your capital ship with your friends, and repel pirate boarders in true FPS mode. Of course SC isn't designed to duplicate EO and there are differences that will leave room for both games. One big difference is that in the EVE universe the players are in complete charge of the economy while in SC the player characters comprise only 10% of the total population. The ability to make massive impact on the economy in EO is a draw that SC won't offer.
I think that is a damned reasonable perspective on all of this. Thanks for that. Ha, sorry. I sound like a nutter but I don't see it much.
I share your concerns re: lobby shooter vs integration into EVE as was the original dream. I remember hauling marines years back for a mission and fantasizing about being one of them, placing my boots on the ground of some random planet. I think it's a reasonable assumption (worry?), that CCP would take the path of least resistance getting a stand-alone FPS in the theme of EVE Online rather than burning R&D to fully integrate the two. The model of course is Valkarie, as you mentioned. It would just be easier to create an independent game wrapped in a facade of the EVE universe. Reminds me of my first play-through of BlackOps. What do you mean I can't flank by running around this building's corner? Why is there an invisible wall in the middle of the street!?
Doing so would bring the average FPSer close enough to that universe to claim the connection, but I kind of wonder if that would only further alienate the rift between capsulers and FPS mercs. "What? You as a merc bring nothing to this universe? Why have you!?" Of course I'm assuming a lot here, but it seems a real possibility providing short-term gains expanding a suggested franchise to a new player base. I just don't know what good that will do long-term for the players over all, evolving into a fractured community when the spirit of EVE (to me) has always been one universe, one war.
I hate that, but I do wonder....
kitten bacon taco (nom)
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